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Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
发行日期: 2014年2月27日
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开发者的话:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
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Steam Workshop Now Available!

2014年6月18日

Hello Everyone!



We are excited to announce Steam Workshop has now been integrated into Theme Park Studio. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

We also enabled the 'Enter Park' button, which adds a new dimension by allowing players to take a virtual tour of community built parks.

With Steam Workshop, casual players can now simply browse through libraries of parks and custom content, and with a couple clicks, become immersed in a virtual theme park world!

Instructions for Steam Workshop can be found here:
http://forum.themeparkstudio.com/index.php?topic=1521.0

Meanwhile, things are progressing well with phase 3. In addition to the existing controls and functionality seen in the videos, we are adding an additional quick start interface for casual designers. Now Theme Park Studio will have the best of both worlds, custom track curvature for the advanced users, and a simple point and click panel for the casual coaster builder. This is in addition to the custom train designer already built for phase 3.

Finally, our Oculus Rift Dev Kit 2 will be arriving in the near future, and that will take the virtual park experience to a whole new level.

Very exciting updates lie ahead in the next few months, and we look forward to continuing in the Early Access program with the community.

Thank you for your continued support!

Theme Park Studio Team

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Phase 2 - Custom Ride Designer And Animator - Now Released!

2014年5月14日

Hello,

We are very excited about the Phase 2 release of our custom ride designer and animator, with ultra realistic physics.

*** Please check out the new video on our store page. It demonstrates some of the great animations you can create with this new update!

This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patent pending technology.

For casual gamers, this update means that rides now include embedded animations. Simply click on the ride you want, move it into position, press the new 'Test Park' button located on the top tool bar, and watch your ride come to life.

For moderate users, it means any object can be animated through our powerful keyframer.

And for advanced users, this update means custom rides can be 'Jointed' then animated by applying physics' forces, for accurate real life representations.

In this build we have animated some of the existing rides, plus added a few new ones. We have also included 5 new build sets, totaling almost 50 ride pieces you can mix and match to create your own custom ride. They can be found in the Build Set 3 folder. Using the scenery builder, you can now piece together your own ride and bring it to life in a way never done before.

We have attempted to break new ground with our approach and technology. We've even added a few extra bells and whistles, not found in the original videos, to help players build their custom rides more efficiently.

We look forward to continuing to work with you during Early Access, and of course thank you for all your support.

Pantera Entertainment

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“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
Micechat.com

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
ThemeParkReview.com

关于游戏

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

系统需求

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
有价值的用户评测
10 人中的 8 人(80%)觉得这篇评测有价值
帐号内拥有 118 项产品
8 篇评测
2.6 小时(记录在案的)
抢先体验时期的评测
简单来说:(暂时)不推荐~~老实说个人觉得这将是个相~当~不错的沙盒游戏(或者说软件?),看宣传片就兴奋到不行,但是...!不推荐的理由是,这是个Early Access游戏,而且才刚刚开始phase 1(一共8个阶段,具体的可以在简介看),完成度还很低,基本只有一个框架,很多功能都还没有实装,外加各种bug和不完善的地方,为了防止不明真相的群众各种抱怨、等待、砸键盘、摔机器,本人暂时不推荐这款游戏。

但是如果你明白Early Access的意义、可以忍受各种bug和功能不全或者可以参与测试、愿意支持制作组、有足够的耐心跟游戏一起成长、并且当然还要喜欢这类游戏,你们自己决定吧 ←_←

等到差不多可以玩的时候我再来重新写~
发布于:2014年2月28日
这篇评测是否有价值?
223 人中的 199 人(89%)觉得这篇评测有价值
帐号内拥有 102 项产品
1 篇评测
25.3 小时(记录在案的)
抢先体验时期的评测
What is Theme Park Studio and who would want it?

Theme Park Studio is a sandbox theme park building simulator game with no limits. You can build as much as you want however you want. Once you figure out how the program works, it is really fun and you can make gorgeous things. Gone are the days of being stuck to a stupid grid, forcing strict limitations on where you can put stuff. Also gone are the days where you are stuck with the limited content that the devs provide. Importing new content is easy, and the program is specifically designed for no fuss custom importing of 3d objects, terrain brushes, scenery, textures etc... You can even create and customize your own skyboxes.

So you should purchase if:
*You want to help out and support some awesome devs who are open, honest, and passionate about their game
*You love making pretty things and being creative
*You want to get involved in the already awesome growing community and start contributing

You should not purchase if:
*You are looking for the next Roller Coaster Tycoon game. This is a sandbox pure and simple. There is no money management or scenarios of any kind. Although there is a strong possibility that it may be added in the future.
*You are a party pooper or a hater
*You are looking for a 100% perfect feature complete product. It's early access. Do bear that in mind and when they say "Please only purchase if you are interested in being involved in the ongoing development of this exciting project" They aren't kidding.

I will continue to update this as development continues.
发布于:2014年2月25日
这篇评测是否有价值?
109 人中的 97 人(89%)觉得这篇评测有价值
帐号内拥有 40 项产品
1 篇评测
1,251.1 小时(记录在案的)
抢先体验时期的评测
From the very beginning, the idea behind Theme Park Studio was to give coaster and theme park enthusiasts an extensive "toolset" for constructing complete theme parks. When I first heard about the title, the word Studio indicated that this was exclusively for theme park design, and not some game. This is actually a dream come true for those that simply want a giant sandbox featuring extensive tools to design an entire theme park. You know what kept RollerCoaster Tycoon 3 alive long after Atari abandoned it? A community of creative people who decided to bend the program beyond its limitations. I know firsthand, as I participated. We went beyond the two expansion packs using tools written by a few talented members, but it wasn't an easy task, as RCT3 was not designed with user modification in mind.

Pantera was aiming to fill in a void, by developing the first true theme park creation engine. One of the major draws is its open arms approach to user modification, allowing creative minds to go wild. As months progressed, more and more fans of this genre jumped on the bandwagon, with interests ranging all over the map. Features that weren't originally planned were starting to creep in, like having peeps interact in your park, or a UI that would appeal to a much wider audience. This in turn caused a lot of rethinking and changes, and would push the release date much further away. Most felt it would be worth the wait, while others became inpatient, and wanted something done yesterday.

What came out of this was the decision for an Early Access release. This would mean, instead of backers waiting much longer for a finished product, they could ride along with the developer as each planned phase gets implemented and activated. Early Access would introduce the community to one of the main aspects of Theme Park Studio: Landscaping and Scenery.

The landscaping tool in Theme Park Studio is quite impressive. A simple, yet powerful tool set allows you to make instant mountains, rolling hills, deep valleys, rivers with flowing water, or even the glaciated rocks of Yosemite. You can concentrate on small areas, or plop down huge terrain maps and watch as it molds the landscape before your eyes. In addition, new textures can be loaded in to simulate all kinds of terrain that go way beyond the default grassy plains. You can also change bump and diffuse maps to add further realism to your park and its surrounding. Top this all off with an equally capable environment editor featuring modifiable skyboxes as well as fog and light vector adjustments, and you're talking endless variations for your massive land.

One of greatest features of Theme Park Studios is its path making tool. Aspiring designers can simply click and place walkways that curve and stretch any way desired, as the ground automatically adapts to each section planted. Paths can be easily be set to be very wide or narrow, and have automatically generated content like trees, park benches and much more magically adhere to one or both sides; you curve your paths, the tress curve with it! Textures can easily changed from a quaint cobblestone walkway, to a massive stretch of tarmac or concrete. The wrench will be your best friend as you bolt down your paths and everything else you've worked on in the game, to avoid accidently moving things out of place.


The heart of any theme park is its scenery, and with TPS's scenery builder, anyone can put together all types of structures for their parks. The built in primitives are simple shapes that can be scaled, moved and combined with other shapes, while the copy and paste function reduces repetitive building. Add one of the many built in materials, and you can have some very impressive results. Those with no knowledge of 3D modeling programs will finally have a chance make their own scenery. You can even save and share your custom made pieces.

Speaking of 3D modeling, Theme Park Studio will give advanced desingers all the tools they need to import and export highly detailed scenery, whether it be modular building blocks, or complete structures like cafes, shops, bridges and so much more. The flexibility for most of the tools in this game is mind boggling.

There are many other features in Theme Park Studio, like advanced lighting, colorizing, material editing, and much more.

TPS's early release does not include working flat rides or rollercoasters. There are some, flat rides included, but they are static. The upcoming flat ride designer is set for the next phase which with bring these rides to life with animation. Get set to see an influx of flat rides designed by the community such as recreations of real world rides, along with new inventions that could be the next best thing!

The heart of TPS of course, will be its coasters. Expect to see the same flexibility of Theme Parks Studio's other features to apply hear as well. Pantera is working hard to make sure coaster building is approachable for everyone without forfeiting realism like RollerCosater Tycoon 3 did with its odd physics and questionable track choices on certain coasters. The first person experience was hindered because of this.

It's really fantastic to be in with Theme Park Studio from the ground up. Early Access users get a head start, and can report any further bugs while also suggesting new features or changes that will make this the ultimate theme park simulator. While waiting for each phase to commence, we can take our time designing wonderful landscapes and create all kinds of scenery to share among the community. Trust me, that alone is a lot to tinker with.

And finally, it irks me when I read any negative reviews which complain about missing features or an "incomplete" product. These folks may either not know what the idea behind Early Access is, or are simply the type who add something to their shopping cart without reading or doing any research. It's like being allowed on a movie set, then attempting to review it before production is complete. Speaking of production, this review is a wrap..

Oh, and heads up: Custom Scenery is already beginning to flow!

- JCat
发布于:2014年3月3日
这篇评测是否有价值?
113 人中的 93 人(82%)觉得这篇评测有价值
帐号内拥有 309 项产品
4 篇评测
4.3 小时(记录在案的)
抢先体验时期的评测
Even though it's early days, this game has massive potential! Unlike RCT3 this provides ultimate freedom and customisation, if you want to build it, you can. Unlike NoLimits 2, it doesn't take a 2 week course of reading the documentation to learn how to use the menus.

If your favourite part of RCT was designing parks in sandbox mode, then this is definitely something for you. I can not wait to see where this game ends up down the line
发布于:2014年2月27日
这篇评测是否有价值?
80 人中的 64 人(80%)觉得这篇评测有价值
帐号内拥有 76 项产品
9 篇评测
151.0 小时(记录在案的)
抢先体验时期的评测
There is a lot of potential with Theme Park Studio. I can see this filling the massive RCT size hole in my heart. This is early access so be prepared not to expect a complete product. I will update this review as I run into things worth mentioning, or as the game gets updated to new phases. If you have any questions I will be happy to help!

PROS
-Custom everything! You can truly make unique parks.
-The graphics really bring your park to life. Makes other theme park sim games look like they are from the early 2000's! (Sadly most are lol)
-Options, options, options! You can build almost anything with the importing feature. You can make any model in a program like Sketchup and have it preserved perfectly in TPS!
-High replayability. The game will last as long as your imaginations does. I was still playing RCT2 to this day, and this game trumps it with all of its options of building.
-Pantera really listens to their community, the controls which i had listed as a con, have been completely revamped and improved!
-Steam Workshop recently added! Awesome addition.

CONS (This is early access so don't let this scare you off! They will be hopefully fixed as it continues through development.)
-I was surprised by the patk size. I was expecting more to be honest. It's not small by any means, but I can see it becoming a problem. Hopefully this will change in a later realease.
-Due to it being early release, there are no rollerocasters yet. This is a big selling point to some so just wanted to put that out there. They will be added soon though, and they look great!
-The game has some bugs, as can be expected with any early access game. Pantera is hard at work at improving and bringing us a great product in Theme Park Studio!

Overall, I think the game is well worth the purchase! It has a high learning curve to really bring out the best of it, but it will be well worth learning. Enjoy building the theme parks of your dreams!
发布于:2014年2月27日
这篇评测是否有价值?