Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
Gebruikersrecensies: Grotendeels positief (300 recensies) - 71% van de 300 gebruikersrecensies voor deze game is positief.
Releasedatum: 27 feb 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
Meer informatie

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HERFSTUITVERKOOP! Aanbieding eindigt over


Recente updates Alles weergeven (13)

28 november

***** Ride Library Update - 3 of 3 *****

Hello Everyone

We hope you had a great Thanksgiving! This week we present the 3rd preview of our upcoming flat ride library. This preview includes:

Zamperla Backflash
Go Karts
Zamperla Rotoshake
Intamin Giant Wheel
Vekoma Sky Flyer
Zamperla Turbo Force

We are looking forward to releasing the library soon, so stay tuned! Thank you for your continued support.

Theme Park Studio Steam

6 opmerkingen Meer informatie

20 november

***** Ride Library Update - 2 of 3 *****

Hello Everyone,

Happy Friday! It is time to preview set 2 of 3, of the upcoming flat ride library.

Last week we presented: Sky Whirl, Super Round Up, Giant Sky Chaser, Bumper Cars (exterior), Intamin 1st Generation Freefall, KMG Experience, and Bumper Boats.

This week's batch contains more custom backer requests, including a unique custom backer design of a variation of a Condor with hydraulic arms.

This 2nd set includes: Chance Wipeout, Chance Turbo, Classic Coney Island Ride, Hay Baler, Custom Backer Design (Condor variation), steerable Bumper Cars (interior), and Zamperla Tea Cups

We also just finished adding audio to all the rides. One of our favorites was the 1st Generation Intamin Freefall. From start of the ride, up the elevator, and down the drop we used recordings from the ride, which makes the riding experience very immersive. We hope you enjoy it and all the rides coming your way soon!

Next Friday we will be back previewing set 3, which will include steerable Go Karts, Zamperla Backflash (which takes advantage of our specialized physics based animation solution), Rotoshake, and more!

Have a great weekend and thank you for your support,.

Theme park Studio Team

4 opmerkingen Meer informatie
Alle discussies weergeven

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“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”

Over dit spel

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.


    • Besturingssysteem: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Geheugen: 2 GB RAM
    • Grafische kaart: Nvidia 8800 GPU
    • DirectX: Versie 9.0
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible
    • Besturingssysteem: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Geheugen: 3 GB RAM
    • Grafische kaart: Nvidia 8800 GPU
    • DirectX: Versie 9.0
    • Opslagruimte: 5 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
6.5 uur in totaal
Geplaatst: 9 november
Recensie tijdens vroegtijdige toegang
very detailed game

lots of things to do
good grathics
good animations

hard to get use to
no start menu
ui is a bit out of date (my opinion)
controls are hard

would i recommend this game?
if you are into creating things and rollercoaster other wise not unless its i a sale
Was deze recensie nuttig? Ja Nee Grappig
37 van de 44 mensen (84%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
1,564.5 uur in totaal
Geplaatst: 12 juni
Recensie tijdens vroegtijdige toegang

After 1000 hours Theme Park Studio, I will write a review. Before, I want to say "TPS is not a RCT". It is an editor/game where you have the possibility to built your park of yor dreams. More on that later. Please make sure to read exactly the roadmap by when each phase will be published before you buy the game! Who is too lazy to read, will possibly not get what he imagines! These are a early version of the game, which is fully published only in a couple of weeks/month!

TPS is an Early Access game. It is a game which is still under development. For people who do not understand or refuse to understand. TPS has made great steps in the past. The roller coaster editor is just great and the gaming performance was also working. TPS is not perfect, but it is going very well. There are a few crashes, but that you have to accept. The new route editor is also great and easy to use.

There was a lot of work on the usability. With the Steam Workshop you can download you also individual buildings. There are already many good buildings and Flatrides. Everyone who buys the game, support this great product and should not expect a finished game .... and who wants to compare it with NL2 ..... Is just a fanboy or has not understood it.

Both games are great, but have about his strengths and weaknesses. Smart people recognize the right. That's all I'm saying ....

Soon the Peeps come to the park and lift TPS on another level. I recommend anyone TPS, they have patience and understands what "Early Access" means. We help with the purchase carry on the product even better. Pantera listening to his community.

It is now quite impressive what options you have. I can not list them all. Buy yourself the game. You will not regret it.

If all modules work together 100%, here we expect one of the best "Theme Park Simulations" (not roller coaster simulations).

And no there are no management system and that's a good thing!

Thanks for reading :)

Sry for my english. Its not my native language;)


Nach über 1000 Stunden Theme Park Studio, will ich auch mal ein Review schreiben. Eins vorne weg! TPS ist kein RCT! Es ist ein Editor wo ihr die Möglichkeit habt den Park eurer Träume zubauen. Dazu später mehr. Bitte lest euch genau die Roadmap durch, wann welche Phase veröffentlich wird bevor Ihr das Spiel kauft! Wer zu faul zum lesen ist, wird evtl nicht das bekommen was er sich vorstellt! Es handelt sich hier um eine verfrühte Version des Spiels, was erst in ein paar Wochen komplett veröffentlich wird! Wer dem englischen nicht so mächtig ist, dem hilft ein Translator oder Foren.

Aber nun zum Game :) TPS ist kein einfaches Spiel. Wer hier erwartet, das er mit nur wenigen Zügen seinen Wunschpark erstellen kann, ist klar fehl am Platz. Habt ihr also keine Geduld oder wollt euch nicht die Mühe geben sich damit zu beschäftigen, lasst es einfach. Hier muß man sich schon in die Materie einarbeiten. Es ist schließlich ein Editor Programm und kein 0815 Ding. Jeder Editor, 3D Programm und wie Sie alle heißen brauchen Ihre Zeit.

Seid Ihr bereit diese Aufgabe entgegen zunehmen, erwartet euch ein traumhaftes Werkzeug. Es gibt nahezu unbegrenzte Möglichkeiten euren Park zu gestalten. Ihr könnt im Editor selber Gebäude und Co entwerfen, aber auch sketchup und Co verwenden und diese Objekte in den Park intregieren. Warum rate ich jedem dazu, TPS jetzt schon zu kaufen ?!?

Es ist für den ein oder anderen wirklich nicht einfach und es brauch etwas Zeit alle nötigen Funktionen zu verstehen. Das importieren, exportieren oder die Texturen. Es gibt sovieles hier zu entdecken, das würde alles sprengen. Ein weitere Grund ist auch, mit den kommenden Phasen wird es nicht einfacher. Daher ist ein gewisses Basic-Wissen hier einfach Pflicht. Flatrides selber bauen, bedarf einfach einer gewissen Grundkenntnis, die man hier schon erlangt. Das Achterbahn bauen ist wirklich einfach gestaltet und jeder kann in 10 min in den Genuss kommen. Ein Top Coaster Editor!

Man kann zwar auch die Ingame Objekte benutzen um sich seinen Park zu erschaffen, allerdings sind diese recht wenig und werden dem ein oder anderen evtl. nicht zusagen.Hier kann jeder auf Steam Workshop zu greifen. Mir persönlich sagen einige davon zu, aber leider nicht genug davon :). Einen kleinen Park kann man damit füllen, wer sich damit zufrieden gibt. TPS wird von seinen Erstellern leben und profitieren. Daher ist es sehr wichtig zu wissen, wie ich zb Objekte importiere und Co. Nur so holt man später das wahre Potenzial heraus.

Klar gibt es auch ein paar negative Aspekte, dia aber aufgrund des jetzigen Stadiums jeder begreifen und verstehen muss. Es kommt ab und zu, zu abstürzen oder Objekte wollen nicht so wie du es willst. Generell ist aber zusagen, dass das Spiel wirklich super läuft. Vorrausgesetzt man hat sich intensive damit beschäftigt. Wer das macht wird 100% belohnt! Das hier ist erst der Anfang und wer wollte nicht schon immer seinen Traum Park bauen und selber gestalten?!? Hier habt ihr die Möglichkeit!

Wer es nicht glauben will, kann gerne mal auf meinen youtube Kanal vorbeischauen und sich die Videos dort anschauen.

Hier mal eine selbst gebaute Wasserbahn.

Unter meinem Profil findet ihr auch zahlreiche Screenshots, die euch zeigen was alles machbar ist. Es ist einfach beeindruckend, was TPS jetzt schon kann.

In diesem Sinne und hoffe ich konnte dem ein oder anderen weiterhelfen. Generell, lest die Roadmap bitte und jeder der schonmal seinen eigenen Park bauen wollte mit richtiger Grafik :D rate ich zum Kauf. Ihr unterstützt damit jetzt schon das Spiel und seid Teil von etwas wirklich großem! Dennoch wollt ihr ein RCT, dann spielt RCT weiter ;)! Hier liegen Welten zwischen!

Natürlich sind die ganzen 1000 Stunden nicht durchs zocken zusammen gekommen. Nebenbei erstelle ich auch 3D Modelle für TPS. Da kommt wegen testen auch einiges zusammen ;)einiges zusammen ;)
Was deze recensie nuttig? Ja Nee Grappig
13 van de 14 mensen (93%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
21.4 uur in totaal
Geplaatst: 18 oktober
Recensie tijdens vroegtijdige toegang
I have been trying tp keep up wih this game to see how the game is progressing through its development stages and how the development team has been responding to the users and the issues they have been having while trying to run the software. I hope this review helps other make a educated decision on whether the game is worth purchasing. I am happy to report the following observations and my take on the game, even after playing for hours.

TPS is a must have for any hardcore fan of the Theme Park/Rollercoaster genre. Not only does the game provide a very strong studio editor for creating your own customized realistic Park, it provides the user with a good educational value of roller coaster physics and 3D edited flat rides. You are only limited in this game by your own imagination.

At first glance, the UI looks intimidating, but the staff at Pantera Entertainment have helped users overcome that obstacle very quickly by providing a strong background of how to use documentation included in the game along with a host of how to videos covering everything from building coasters to landscaping your own park. With that said, understanding the UI can quickly become second nature and easily managed after a few times of use. The incorporated Steam Worshop also makes it easy to import custom scenery and rides into the game without leaving the game interface.

The coaster builder will set well with RCT3 fans, as it employees some of the same techniques while adding the ability to easily manipulate the control of creating banked turns and twisted track with the help of track nodes, something that RCTW seems to also be incorporating with their spline based track editor. The track editor also has more features than RCT3 and without a doubt is better suited towards this game giving the user the ability to manipulate the track in every way possible.

Now with all that said, everyone needs to understand that this software is still in the early access program phase and that they may and probally will encounter bugs and crashes due to their computer hardware conflicts and not having updated drivers. But with that thought, I must also say from strong observation, that the development team is doing an excellent job of addressing those issues if the users will report the problems they are having in the forum threads.

Most of the people who are complaining and rating bad reviews are those who won't give the team the time to work out the bugs and put out a completed product that is highly polished. I have been able to play the game on a Windows 7 machine that was not build as a high end gaming outfit, very sucessfully. And although I have encourted a crash or two, I can clearly see the power that this game has that can't be found in other theme park builder games on the market.

Although the game does not concentrate on the financial management of your park, it still ranks among the top best in Theme Park building games to have for fanatics and should be included in anyone's library who enjoyed RCT3 and/or No Limits Roller Coaster Simulation and for those who are interested in creating a very realistic Theme Park.

On a scale from 1 to 5, the game gets 4.5 stars for the power that it has to create any realistic park and for the backup support the team has put into the game and continues to provide for the fan base it has. If it was not for the fact that the game is still development mode, it would carry 5 stars all the way. Bottom line, this game is highly recommended.

So the only question to gamers who are interested in this game, is whether they want to participate in the early access build or whether they want to wait until the game is completely finished. I hope this review helps those who are on the fence deciding on what the game provides and has to offer in the form of Theme Park Simulation building.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 10 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
68.0 uur in totaal
Geplaatst: 6 juni
Recensie tijdens vroegtijdige toegang
The updates keep getting better! It's like Roller Coaster Tycoon and Thrillville, but without the need to earn cash in game for new ride installments. The graphics are incredible, the gameplay is simple and easy to use, and the detail is outstanding! You can spend hours fine tuning a coaster to make it perfect or you can spend a few minutes to put in a fun ride! I can't wait for future updates to this already amazing game! Definitely worth every penny.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 25 mensen (68%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
19.8 uur in totaal
Geplaatst: 13 september
Recensie tijdens vroegtijdige toegang
Do not waste your hard earned money on this piece of junk game. It is full of bugs and is next to impossible to use becuase the control interface doesn't work properly for starters. I just wasted a couple of hours (again) trying to design what should have been a simple entrance plaza building only to find that one of my paths just under the entry building had moved out of place. I wasted thirty dollars on this piece of crap game...which is still in development and hasn't been officially released yet and isn't worth the time and money on.

I think I'll wait for RCT World to come out,because it least the developers of RCT World have far more experience making a theme park simulation game than pantera ever has.
Was deze recensie nuttig? Ja Nee Grappig