Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
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Data de lançamento: 27 Fev, 2014

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O que os desenvolvedores têm a dizer:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
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4 Março

***** "Live Parks" Update And MiceChat Article *****

Hello Everyone,

Live Park testing has been going great. We have most of the network issues resolved and we are looking forward to opening our gates.

The response from our Live Parks testing group has been amazing. There is definitely a unique feel when walking around virtual parks with other live guests. You can socialize, ride coasters together, race go karts for leaderboards status, and more. With Live Parks now officially 'Patent Pending' many people have commented that TPS has found its own unique niche.

We would like to send out a special thanks to Micechat for covering our new "Live Parks" feature. Here is a quote from the article after the author visited one of our Live Parks. "I really like where this is going, and I think there’s plenty of potential. Instead of just being another theme park tycoon game, this really allows Theme Park Studio to find its own footing in the virtual theme park world. Imagine virtual MiceChat meets with your friends online, playing games, in new and recreated theme parks from around the world. This type of feature has never been done in a theme park game before, and it shows lots of potential."
In case you missed it, you can check it out here:

We have a new update coming soon, that not only features our new renderer and front menu, but also has multiple optimizations including lag free immediate placement of trees and objects.

For a limited time we're putting together a Live Parks focus group. If you are interested in helping us test the Live Parks Network, please join our testing group by signing up here:

We will be unveiling the first park soon and look forward to you joining us

Theme Park Studio Team

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13 Fevereiro

***** Major Announcement And Ride Library Update *****

Hello Everyone

We are happy to announce the ride library should be released this weekend. Even though most of the rides were finished, we wanted to step back and devote some additional time for optimizations, cleanup, and polish. We also enhanced the lighting by introducing fast soft shadows. The new ride library looks great and we are very excited about the release

If you would like to jump in and see them in action, we will be testing a couple parks this weekend that host some of the rides. Which brings us to our special announcement.

We have some very exciting news to share!

Theme Park Studio is proud to announce 'Live Parks'. Theme Park Studio's focus has always been on customization. It is our unique specialty and niche. To continue our vision, we are happy to announce a very special update that will take advantage of all our unique customization tools. This update is not part of our feature list . We love what we do and enjoy interacting with our supporters. It is simply a free bonus we are experimenting with, based on our personal goals, excitement, and vision, since we share the same enthusiasm as our community. If there is enough support for the service, we look forward to keeping it going! It is a feature we are super exited about, as we feel it will provide park builders a unique channel to express their dreams of building and hosting their own custom theme parks!

It begins with Theme Park Studio's new front menu interface. The title now opens with an animated photo book. With the turn of every page, players can select the park they wish to visit. Players can select different categories for parks, including:
"Featured Parks" Highlighted top picks.
"Subscribed Parks" Parks you subscribe to on Steam Workshop
"Live Parks" Parks located hosted by our server.

Live parks are completely unique and operate like real theme parks. They have operating hours, host special events, and include multiplayer rides, games, and activities. They are networked with live guests, stats are tracked, and leaderboards maintained. The author of the park is granted their own leaderboards and achievements, unique to interactive rides they have created for their own park. Finally, they are granted exclusive access to our unique "PHC" panel (Park Host Controller), which allows them to manage live guests, events, and more!

As a case example, when a member of the community has completed their park, it is submitted for live hosting. Once ready, the park is uploaded and a launch date and time is scheduled for opening. Goals for leaderboard status and re-hosting include getting as many live guests as you can to visit your park, and receiving positive ratings from your guests. Leaderboards and achievements will also be setup for unique visitors and satisfactory ratings. Once the opening date arrives, the author is granted access to the 'Park Host Controller'. From there, the host can open his park, and manage it, using specific features in the PHC panel. The host also has access to a special birds eye viewport for visualizing the park scene.

For casual players that just want to experience some great parks and have fun, simply select the park from our new front menu and you will be automatically logged into a live world. After the park opens, you will be able to tour the park, ride coasters, get on the leaderboards through challenging interactive rides, and rate the park to provide the author feedback and leaderboard status

We are super excited about the incredible possibilities this new service provides. Some awesome parks are already under construction by the community, designed specifically for live hosting. Here are just a few screenshots. These parks include (in order of their release):

1: "Enchanted Woods". A beautiful park that will be available at launch. It features go kart racing, bumper cars, coasters, and multiple flat rides. The scenery is simply stunning and beautifully highlights our new lighting. Go karts are connected to a Steam leaderboard for best time. Bumper cars are also connected to a Steam leaderboard for most hits.

2: "Splash Battle". A fun and highly interactive park. In addition to coasters and flat rides, this park features a unique interactive ride on a pirate ship. Each player has their own water cannon used to hit targets and set off special effects. Points are collected with each successful hit, similar to Buzz Light Year or Toy Story ride, and it is connected to a Steam leaderboard to maintain all time high scores.

3: "Majestic Gardens" An innovative park with stunning scenery featuring a hedge maze, interactive gameplay, custom lighting, and a beautiful night time environment.

4: "Four Winds" A beautiful park featuring extensive use of the Scenery Builder. No custom scenery was used and all the decor was constructed using in-game build sets. The park will feature multiplayer activities. Some of the architectural structures contain inside passages perfect for exploring.

5:. "Disney World" A Disney World recreation with 2 versions spanning different decades. Players will be able to tour the park, ride the rides, etc. The author's renders are a work in progress and do not represent the final project. In particular the texturing is only in its very earliest stages and most objects just have placeholder materials and textures for now. It is his goal to be as accurate as possible whenever he can find historical supporting data.. You can follow the authors progress here and on his twitter handle @DPEarchive.

We look forward to seeing the amazing parks the community will design.

Minus a couple new trains coming in the final update, this release completes our committed feature list for the Gold edition. This will free up some time to improve TPS and start a final round of bug fixes and community requests. If you have a specific feature request you would like to submit, now is the time to share your ideas. We have started a thread for another round of community requests here:

We will be doing some initial network testing this weekend. If you would like to join us we will announce the times on our forums. We are starting small, probably only around 50 to 100 concurrent uses, and will grow from there. Special thanks to all our backers who supported us during development.

Theme Park Studio Team

"Theme Park Studio....How many guests will visit your park?"

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“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”

Acerca deste jogo

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

Requisitos do Sistema

    • Sistema Operativo: Windows XP or later
    • Processador: 2.2 GHz dual core processor
    • Memória: 2 GB de RAM
    • Placa gráfica: Nvidia 8800 GPU
    • DirectX: Versão 9.0
    • Espaço no disco: Requer 5 GB de espaço livre
    • Placa de som: DirectX compatible
    • Sistema Operativo: Windows XP or later
    • Processador: 2.2 GHz dual core processor
    • Memória: 3 GB de RAM
    • Placa gráfica: Nvidia 8800 GPU
    • DirectX: Versão 9.0
    • Espaço no disco: Requer 5 GB de espaço livre
    • Placa de som: DirectX compatible
Análises úteis de clientes
6 de 8 pessoas (75%) acharam esta análise útil
75.2 hrs em registo
Publicada: 4 Abril
Análise de Acesso Antecipado
Theme Park Studio i would say is a hidden gem of a game. the controls are simple to learn and easy to follow tutorials are availibleto help you learn them. The best thing I feel about this game is the Roller Coaster designer. for those who wish for a more simplistic design and controls they are availible. for those who wish for a more in depth and complex design tool like NL2 it is here too. the new Rides libray is fantastic and allows you to plop down a ride without having to build it. However you have a ride you wish to design from the bottom up you can do that too. The big difference between TPS and other games of this type is that you can builde a whole park and with the new Live Park feature you and your friends can enjoy yours or thiers park at the same time in a multi-player experiance.
TPS also has a very hands on Dev team, willing to hear what you would like to see in the future or answer any questions you may have.
I would give TPS a big thumbs up indeed
Achaste esta análise útil? Sim Não Engraçada
6 de 9 pessoas (67%) acharam esta análise útil
84.1 hrs em registo
Publicada: 18 Abril
Análise de Acesso Antecipado
Theme Park Studio is NOT a game but a very POWERFUL tool to creating theme parks. If you ever want to have full control in desinging your own theme park then this is the program for you. I will not list everything it can do but I will say this it fully allows you to create your own roller coasters and flat rides as well as other stuff. If there isn't enough selection you can use any 3D program that can export in the 3ds format. Right now it is in the beta stages. For those who still don't know what beta is its still in design or an excellent idea that is slowly growing that's becoming better and better. The newest addition thats going on is enjoying other peoples theme parks live. This will be extremely interesting. Keep in mind that this is a tool and the only thing going for it is the power of creating your own parks. So if you are the one that has always want to build your own theme park then this is the program for you but if you want to experience the business side of it as well then go play the others but you will have very limmited construction abilities in those types of games. As far as I know Theme Park Studio is the only TRUE designer of theme parks. So please support PanteraEnt and if you wait you'll be missing out so much.
Achaste esta análise útil? Sim Não Engraçada
10 de 19 pessoas (53%) acharam esta análise útil
1.2 hrs em registo
Publicada: 2 Abril
Análise de Acesso Antecipado
Graphics are really bad, controls aren't smooth at all, they are actually horrible, it's just not fun to play. You cant customize rides since entrances and theming are standard included. Updates are coming in really slow and please don't spend your money on this game and buy Planet Coaster.
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5 de 10 pessoas (50%) acharam esta análise útil
3.4 hrs em registo
Publicada: 3 Abril
Análise de Acesso Antecipado
it's not only a game, but to spend a lots of time and effort to build a theme park in your dreams.
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3 de 6 pessoas (50%) acharam esta análise útil
10.1 hrs em registo
Publicada: 4 Abril
Análise de Acesso Antecipado
One of the best investments I have made, and coming from an RCT fan I awlays welcome a unique approach to a theme park software and this one has it. To me it's a great tool for design without much restriction. I feel it does require more of a learning curve but rewards you with flexibility. Devs and community are great and offer assistance. It's great seeing this game getting more content too! Yes i would recommend this
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