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Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
Fecha de lanzamiento: 27 Feb 2014
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
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Actualizaciones recientes Ver todos (3)

Coasters Stage 1 Now Released!

8 agosto 2014

Hello Everyone,

We are very excited to start rolling out our roller coaster construction tools.
The new Express Coaster Editor allows you to quickly build amazing coasters in minutes. With this power editor you can bend, stretch, twist, and pull rails into almost any shape imaginable/ There is also a specialty segment library for easily dropping in Loops, Cobra Rolls, Helix, Batwings, and more! There is also a full support library allowing you add additional supports of your choosing through a simple point and click method.

Once finished, you can upload your coaster to Steam Workshop, or download coasters from Steam Workshop built by the community.

As we mentioned in our last newsletter, coasters will be released in 3 stages. Coasters are clearly the largest, and most exciting part of Theme Park Studio, and require extra effort to give them the attention they deserve. We wanted to get a copy into your hands, so we broke it up into 3 stages.



This build represents Stage 1 and has the bulk of the functionality included.

Stages 2 and 3 will be released next. Much of the functionality in the upcoming stages is complete, and will be released as we finish.

Also, over the next month additional coaster trains and rail types will be released including:
Inverted
Floorless
Wooden
Mine Train
Classic
And More!!!

Click here for a video showing the amazing coaster models already built:

https://www.youtube.com/watch?v=6oaYmkhWejs

Stages 2 and 3 will also include Rail Smoothing, POV physics, Multiple trains per coaster, Audio, and Accelerators/Brake objects

Click here for a video tutorial that demonstrates just how easy it is to build a coaster with the new Express Editor:

https://www.youtube.com/watch?v=HIyiHabQen8

This new module allows players to build amazing coasters easily and quickly. Advanced users still have access to specific rail position, heading, pitch, roll, tension, accelerator, and brake properties for additional customization.

Both the Express Editor and Advanced Properties panel will allow both the casual gamer and advanced coaster enthusiast to build almost any coaster imaginable.

Thank you for supporting us during Early Access, we look forward to seeing all the amazing coasters the community will create!

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Steam Workshop Now Available!

18 junio 2014

Hello Everyone!



We are excited to announce Steam Workshop has now been integrated into Theme Park Studio. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

We also enabled the 'Enter Park' button, which adds a new dimension by allowing players to take a virtual tour of community built parks.

With Steam Workshop, casual players can now simply browse through libraries of parks and custom content, and with a couple clicks, become immersed in a virtual theme park world!

Instructions for Steam Workshop can be found here:
http://forum.themeparkstudio.com/index.php?topic=1521.0

Meanwhile, things are progressing well with phase 3. In addition to the existing controls and functionality seen in the videos, we are adding an additional quick start interface for casual designers. Now Theme Park Studio will have the best of both worlds, custom track curvature for the advanced users, and a simple point and click panel for the casual coaster builder. This is in addition to the custom train designer already built for phase 3.

Finally, our Oculus Rift Dev Kit 2 will be arriving in the near future, and that will take the virtual park experience to a whole new level.

Very exciting updates lie ahead in the next few months, and we look forward to continuing in the Early Access program with the community.

Thank you for your continued support!

Theme Park Studio Team

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Análisis

“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”
Micechat.com

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”
ThemeParkReview.com

Acerca del juego

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

Requisitos del sistema

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
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A 133 de 152 personas (88%) les ha sido útil este análisis
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Análisis de acceso anticipado
From the very beginning, the idea behind Theme Park Studio was to give coaster and theme park enthusiasts an extensive "toolset" for constructing complete theme parks. When I first heard about the title, the word Studio indicated that this was exclusively for theme park design, and not some game. This is actually a dream come true for those that simply want a giant sandbox featuring extensive tools to design an entire theme park. You know what kept RollerCoaster Tycoon 3 alive long after Atari abandoned it? A community of creative people who decided to bend the program beyond its limitations. I know firsthand, as I participated. We went beyond the two expansion packs using tools written by a few talented members, but it wasn't an easy task, as RCT3 was not designed with user modification in mind.

Pantera was aiming to fill in a void, by developing the first true theme park creation engine. One of the major draws is its open arms approach to user modification, allowing creative minds to go wild. As months progressed, more and more fans of this genre jumped on the bandwagon, with interests ranging all over the map. Features that weren't originally planned were starting to creep in, like having peeps interact in your park, or a UI that would appeal to a much wider audience. This in turn caused a lot of rethinking and changes, and would push the release date much further away. Most felt it would be worth the wait, while others became inpatient, and wanted something done yesterday.

What came out of this was the decision for an Early Access release. This would mean, instead of backers waiting much longer for a finished product, they could ride along with the developer as each planned phase gets implemented and activated. Early Access would introduce the community to one of the main aspects of Theme Park Studio: Landscaping and Scenery.

The landscaping tool in Theme Park Studio is quite impressive. A simple, yet powerful tool set allows you to make instant mountains, rolling hills, deep valleys, rivers with flowing water, or even the glaciated rocks of Yosemite. You can concentrate on small areas, or plop down huge terrain maps and watch as it molds the landscape before your eyes. In addition, new textures can be loaded in to simulate all kinds of terrain that go way beyond the default grassy plains. You can also change bump and diffuse maps to add further realism to your park and its surrounding. Top this all off with an equally capable environment editor featuring modifiable skyboxes as well as fog and light vector adjustments, and you're talking endless variations for your massive land.

One of greatest features of Theme Park Studios is its path making tool. Aspiring designers can simply click and place walkways that curve and stretch any way desired, as the ground automatically adapts to each section planted. Paths can be easily be set to be very wide or narrow, and have automatically generated content like trees, park benches and much more magically adhere to one or both sides; you curve your paths, the tress curve with it! Textures can easily changed from a quaint cobblestone walkway, to a massive stretch of tarmac or concrete. The wrench will be your best friend as you bolt down your paths and everything else you've worked on in the game, to avoid accidently moving things out of place.


The heart of any theme park is its scenery, and with TPS's scenery builder, anyone can put together all types of structures for their parks. The built in primitives are simple shapes that can be scaled, moved and combined with other shapes, while the copy and paste function reduces repetitive building. Add one of the many built in materials, and you can have some very impressive results. Those with no knowledge of 3D modeling programs will finally have a chance make their own scenery. You can even save and share your custom made pieces.

Speaking of 3D modeling, Theme Park Studio will give advanced desingers all the tools they need to import and export highly detailed scenery, whether it be modular building blocks, or complete structures like cafes, shops, bridges and so much more. The flexibility for most of the tools in this game is mind boggling.

There are many other features in Theme Park Studio, like advanced lighting, colorizing, material editing, and much more.

TPS's early release does not include working flat rides or rollercoasters. There are some, flat rides included, but they are static. The upcoming flat ride designer is set for the next phase which with bring these rides to life with animation. Get set to see an influx of flat rides designed by the community such as recreations of real world rides, along with new inventions that could be the next best thing!

The heart of TPS of course, will be its coasters. Expect to see the same flexibility of Theme Parks Studio's other features to apply hear as well. Pantera is working hard to make sure coaster building is approachable for everyone without forfeiting realism like RollerCosater Tycoon 3 did with its odd physics and questionable track choices on certain coasters. The first person experience was hindered because of this.

It's really fantastic to be in with Theme Park Studio from the ground up. Early Access users get a head start, and can report any further bugs while also suggesting new features or changes that will make this the ultimate theme park simulator. While waiting for each phase to commence, we can take our time designing wonderful landscapes and create all kinds of scenery to share among the community. Trust me, that alone is a lot to tinker with.

And finally, it irks me when I read any negative reviews which complain about missing features or an "incomplete" product. These folks may either not know what the idea behind Early Access is, or are simply the type who add something to their shopping cart without reading or doing any research. It's like being allowed on a movie set, then attempting to review it before production is complete. Speaking of production, this review is a wrap..

Oh, and heads up: Custom Scenery is already beginning to flow!

- JCat
Publicado: 3 marzo 2014
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A 11 de 12 personas (92%) les ha sido útil este análisis
39 productos en la cuenta
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Análisis de acceso anticipado
Good game, Would suggest to anyone
Publicado: 21 junio 2014
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A 9 de 9 personas (100%) les ha sido útil este análisis
3 productos en la cuenta
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Análisis de acceso anticipado
Even though Theme Park Studio is harder to learn to adapt with controls and mechanics when compared to RCT3, the game itself has almost no limit in terms of creativity. It lacks the money management aspect, but for someone like me, who likes creating awesome parks without money limit, this game is for you. All it needs now is the complete release and refined building tools!
Publicado: 19 junio 2014
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A 8 de 8 personas (100%) les ha sido útil este análisis
146 productos en la cuenta
1 análisis
1.4 h registradas
Análisis de acceso anticipado
This game has a lot of great potential, but it is definitely a long way from being finished. Would recommend it, only because I see the possibilities down the road.
Publicado: 23 junio 2014
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A 7 de 7 personas (100%) les ha sido útil este análisis
4 productos en la cuenta
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Análisis de acceso anticipado
Yes i reccomend it but if you have an HP laptop be warned. The game on my computer lags. My settings are as follows, scenery low, coasters low, wait everything is low. But on my other computer it runs perfectly. I think it is an amazing game and has a lot of potential.But If anyone has tips for better performance message me. Again this is an amazing game so far so keep thee work up!
Publicado: 20 junio 2014
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A 5 de 5 personas (100%) les ha sido útil este análisis
3 productos en la cuenta
1 análisis
0.7 h registradas
Análisis de acceso anticipado
Aun esta muy verde, creo que sera un gran juego pero le queda mucho camino por andar, de momento solo puedes colocar arboles, editar terreno pero aun no puede construir una montaña rusa o probarla como sale en los videos, lo dicho un titulo en camino de ser un gran juego pero aun esta sin terminar.
Publicado: 27 febrero 2014
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