The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode.
User reviews: Mostly Positive (269 reviews)
Release Date: Dec 10, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback from the community is paramount to us! As a tiny Indie team, we haven't got the manpower or resources to make mistakes, and guidance from our fans helps keep us on track!”

How long will this game be in Early Access?

“We're hoping to be out of Early Access by the end of 2014.”

How is the full version planned to differ from the Early Access version?

“It'll be polished, feature-complete and bug-free!*


What is the current state of the Early Access version?

“Creative mode is in a good state, and has a number of really powerful features. Survival is still under heavy development, but has 200-300 hours of gameplay in it at the moment. Multiplayer is our current focus, and we've been doing lots of testing of it recently!”

Will the game be priced differently during and after Early Access?

“Yes, we will increase the price of the game slowly untill we go to full price at release.”

How are you planning on involving the Community in your development process?

“Well, I practically live on the forum...”
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Recommended By Curators

"This game is a really fun and creative voxel game. Some may say its a minecraft clone but it definitly is not. It has a lot of things minecraft does not"

Recent updates View all (17)

September 24


What is greater than the power of one’s imagination? Combining it with others to create things you wouldn’t even think of on your own. To create, to build, you need tools and FortressCraft Evolved has the most robust toolset that allows big things to be built in little time as well as the most space to do it in!

The only limit to the number of players is the power of the machine hosting it. no limits on the number of players, so probably a few thousand on a supercomputer, and a hundred on a kick-ass gaming rig.

Today FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC – available for FREE for those who own the game.

Creative Multiplayer Features

  • The full raft of FortressCraft's world-class tools are available for multiplayer, including copy/paste, superbuild and schematics!
  • Host your own servers -- dedicated servers have yet to be implemented
  • Select from a variety of premade avatars or create/customize your own
  • Creative mode now has multiple Biomes, giving much more variety in the landscapes and views you will see.
In addition to the new Creative Mode Multiplayer there are improved Survival weather effects -- including depth cuing, distancing, fog, mist and blur as well as many other bug fixes and quality of life improvements! Performance increases have also been made aimed at getting the framerate high enough for Oculus DK2!

Go grab your friends online and let the creativity begin!


5 comments Read more

June 13

V1.11 now available - Mass Storage and AutoCrafting!

In the quest to allow YOU to have a completely amazing automated base, I now present to you FortressCraft : Evolved patch 1.11.

For full patch notes, head over to the forum :

Remember, to keep up with the latest developments, check out @fortress_craft on twitter - we're very keen to hear your feedback!

The main features are the Personal Storage system and the Mass Storage System. You can now (T)ransfer items into Storage Hoppers by pointing at them and pressing T - this allows you to clear out all of those smelted Bars that're clogging up your inventory.

You can build Storage Crates for manual storage, to store items you don't need. These can't be automated.

Finally, there's support for Automated Crafting.

Those patchnotes in full: (V1.11)

  • Added overflow item queue for items that don't fit in conversion.
  • Fixed infinite ore bug via 'feed ore' button.
  • Player data stored via Steam ID instead of display name. This will fix game progress being reset when you change your steam display name. Old files will convert to new format. NOTE: If your steam display name was a valid hexadecimal number (only characters 0-9 and A-F or a-f), game will refuse to convert. In that case abort the ship crash by exiting before it completes and manually copy the contents over to the new folder.
  • Added Mass Storage facility
  • Added Mass Storage Input Port
  • Added Mass Storage Output Port
  • Added Mass Storage Input cargo robots
  • Minor fix to ensure dropped Items do not get embedded in the ground so much
  • You can now press T to Transfer items from your Hotbar into a Storage Hopper
  • Fixed a bug with Storage Hoppers.
  • InputHoppers now attempt to use the closest Mass Storage Crates for preference.
  • InputHoppers now have an awesome preview of the items they're looking for.
  • HoloBase now knows about Mass Storage Systems
  • Manufacturing plants can now be set to automatically craft an unlimited amount of a single item. Issues WILL arise if the item needs more than 4 materials. An auto-crafting plant also requires constant power, and there's currently no point in this. (Tomorrow's task is to make the Mass Storage Crates require Tin Plates, which will in turn be dying for automation)
  • Lots of improvements related to Smelters, Storage Hoppers and Conveyor Belts to allow them to cope with Objects, Items and Cubes.
  • Added Storage Crates for manual non-automated early storage.
  • Fixed major memory leak with weather system
  • Jet Turbine power generation increased approx 10-fold (it's now 12.5x as fast at generating power as the PTG with coal)
  • Storage Hoppers no longer return incorrect item when multiple cube stacks are present
  • Crafting when inventory is full no longer removes the resources, but instead gives an appropriate error
  • New icons for most manufactured items

8 comments Read more
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It's time to gather your friends and get to creating!

FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC - Download it now!

About This Game

The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode. Creative Mode allows large builds to be made much more quickly, and easily then duplicated and tweaked, and shared with other users effortlessly - all this alongside the world-class voxel building experience that gamers have come to expect.

FortressCraft Evolved includes a host of new features and functionality, which will provide players with the flexibility, variety and detail to realize their wildest worlds. The creative tools will enable users to design and implement magnificent creations, in a quick and intuitive fashion, whereas the Survival mode allows players to manage the ore extraction, processing and power distribution of an entire futuristic mining operation, whilst having to survive both the elements and hostile creatures.

Get in on the Steam Early Access program and be part of the Evolution at a special discounted price! As new phases and new platforms become available, including Mac and Linux versions, the cost of access will gradually increase up to its final retail price and official launch. By getting in early, your discounted price will allow you to have the best building tools for the lowest price as well as receive all the milestones and content patches for free.

  • Participate in the Early Access to help to craft the final outcome and get a great game at a great discount
  • Create Infinite Worlds
  • Huge draw distance
  • Controllable weather events
  • Full day and night cycle
  • Full weather system, seasonal
  • Cascaded shadows
  • Easy to use UI
  • Bump Mapped Terrain
  • “Build to Me” Feature
  • “Megagrab” screenshot mode
  • Editable Signposts
  • Coming soon to alpha
  • Animated detail blocks
  • Sharable Detail Library
  • Steam Workshop support
  • Super Build Tools
  • Mac support

System Requirements

    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 with 256mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Recommended spec : Quad-Core 3.2ghz,Nvidia or ATi GPU with 3 GB, 4 GB of RAM. Additional features are available with 8 or 16 GB of RA
Helpful customer reviews
3 of 3 people (100%) found this review helpful
12.5 hrs on record
Early Access Review
I love this game I have played Minecraft for a long long time untill i got kinda borred of it, but i still like creative/building games. at first i though this was going to be a minecraft clone and yes it does get it's inspiration from minecraft obviously but it is much more. Setting up all the lasers conveir belts power generators mining drills etc etc to make a self sustaining base takes a long time to figure out which makes it besides being a building game also a puzzle game and with all the improvements you can build in your suit it also becomes kind of an rpg game. Sure it needs a lot of finetuning (a lot of the creative blocks are not even added to the survival yet) but it's a work in progress right now unfinished product i would give it a 7,5/10 but with the prommise it shows my guess for the final product would be 9/10 well worth the early buy get it now before it's finished and going to cost you a lot more than what it does now.
Posted: October 6
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3 of 3 people (100%) found this review helpful
142.1 hrs on record
Early Access Review
I'm embarrassed about how much time I have played with this game. For now, the critters are off and there are a few things that say this is BETA software. You need to dig deeper and discover new materials and ores to unlock the higher development tiers. The system supports enough automation that can rescue you from the grind once you get it going. The game allows for different types of game play and different styles to build. The developers are making blocks for the happy home makers, and some neat tools to use when you level up.

The beasts are not-hostile right now, but devs promise to flip a bit in the near future to enable their attacks. There's at least one i've seen that I'm not going to be able to take down with the tools I have. Better keep looking for the next ore to upgrade my kit.

The research and crafting area is small looking, but more items are revealed as you level up. Some items are really useful, and other not so much. Read the guides in the forums.

Multiplayer, creative and survival modes are being tested. With the beta software, you can stand up your own server and invite friends to play and create a functional base, manufacturing and storage facility.

Whatever your play style, the endgame won't be a sprint, so sit back and enjoy seeing where it goes.
Posted: October 5
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3 of 3 people (100%) found this review helpful
33.3 hrs on record
Early Access Review
This is a fantastic alternative to those who don't want to mod minecraft but want a futuristic experience.
Posted: October 2
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3 of 3 people (100%) found this review helpful
18.7 hrs on record
Early Access Review
Yes Yes Yes!!!! I love this!11!1. If you think its a Minecraft clone then think again!
Posted: October 4
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2 of 2 people (100%) found this review helpful
4.7 hrs on record
Early Access Review
If any game needs a wiki it's FortressCraft Evolved! This game seems to have so much potential and it's still in the early development stages. It's highly playable, even with the occasional bug or world glitch here and there. I've played a good three hours and still have yet to explore this games full potential in it's current state. There's just so much to do!

If I had to pick one thing that bugs me a bit it's the asthetic to the game. It doesn't look the best. There are some odd colours and a number of the machines look a bit too quirky. Hopefully they will do some remodels and re-textures to make the machines and lands look more consistent with themselves. I'm sure the devs will!

All in all, if you like sandbox/survival games and you're looking to make sweet fortresses with working lifts that take you down into the depths of your world and much MUCH more, buy it. BUY IT NOW!

Love it.
Posted: September 30
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2 of 2 people (100%) found this review helpful
30.9 hrs on record
Early Access Review

This was written during the Early Access - Which means the game is unfinished. So don't expect much out of it now.

I'd like to say this game is NOT a Minecraft rip off. Sure, you build, construct and dig, but not every voxel game is a Minecraft clone.

This is why I'd recommend this game.


The Economy system is pretty legit. Sure, it can get somewhat grindy when mining for various ores, but that's what keeps the game entertaining and not completing everything in an hour, or so.

The placement system is awesome, though a bit frustrating at times but I believe it needs some more work.

-^-^-^-Example; You place a Power Storage unit on the ceiling and want to transmit power from your other Power Storage unit to the one above, well then you would end up placing a block ontop of your bottom Power Storage unit, and then set the Laser Power Transmitter on the side of the block to make it transmit upwards.

When I made the first review, Survival Multiplayer wasn't functional, but they pushed an update out last weekend or so fixing that problem, so now you can enjoy it with your friends.

Automation system is pretty awesome! You can do some pretty crazy stuff with the machines which is pretty cool.


-Hitbox system can become very frustrating, annoying & glitchy.
-NPC's lack intellectual properties.
-In-game tutorial can be very confusing, frustrating and not very helpful due to poor English. (If anyone gets this game, I may provide a proper tutorial plan to put into your game folder for IG use or just use the forums/YouTube.)
-Limited things to do in Survival due to lack of item additions. (Not much of a variety... yet.)
-Main Menu can become stupid especially the Multiplayer window when the server is down, it'll bug out and you'll have to end task on the game as that's the only way to get it to go away.
-GUI could use a bit of work as it's sloppy as ♥♥♥♥.

The Cons & Pros may differ, but don't let the Cons push you away as they can be fixed.

I'll try to keep this updated.
Posted: October 3
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2 of 2 people (100%) found this review helpful
4.0 hrs on record
Early Access Review
this game is great!
it uses 64bit systems but can also run on lower end systems
its a game that make you think- how to plan your strategy not to freeze to death

I give it 10\10
Posted: October 4
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2 of 2 people (100%) found this review helpful
4.6 hrs on record
Early Access Review
When they say "infinite worlds" they really mean it! I decided to test this and built a structure going from the surface (Y:0) and built all the way up to 3,254... I could have kept going, but let's be honest, that would have been pointless. So then I decided to find the floor of the world, and dug down to 9,153... And I could have kept going. Minecraft's 256 block height limit is put to absolute shame, as this game shows its beefy and well-constructed voxel engine. I'll admit, I'm going to use Minecraft as my comparison here, because Minecraft is the definitive voxel game to compare to.

The game's view distance is comparable to that of Minecraft's 15 chunk view distance, which means you can see a lot. In Minecraft there's a survival situation which revolves around food. Currently in FortressCraft Evolved the survival situation revolves around body heat. You're in a constant struggle to keep yourself cool enough and warm enough at the same time. Standing in fire makes your body overheat, draining your power cells, and will kill you of heat exhaustion. Staying underground or out in the elements at night can cause you to begin to freeze, and you can die of hypothermia as well.

The game is looking good already in its pre-alpha state, and I absolutely can't wait for the full release. Normally I'd say "don't buy this early access unless you're ready to deal with bugs," but in this case, the sooner you get it, the less you'll end up paying in the end. So it's at your discretion, buy now and save, or buy later for peace of mind.

Some of the features work, some of them don't, but you'll still find plenty to do in this game. Better pack yourself a lunch, because you're going to be playing this for long hours.
Posted: October 17
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3 of 4 people (75%) found this review helpful
0.6 hrs on record
Early Access Review
I have yet to really jump into the game, as I'm one of the few people who bought it to play it in the Rift.

It seems the dev is working on making DK2 work with the game, but that it'll require an update from the current Oculus Rift SDK, as it is currently incompatible with the way Fortresscraft renders things.

All that technical jazz aside, I would say that I've personally observed a lot of very diehard fans of this game, so I'd say they would recommend it. I'll stick with their opinion until I can formulate my own through experience.
Posted: October 15
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1 of 1 people (100%) found this review helpful
56.0 hrs on record
Early Access Review
Disclaimer: I have not played the Creative Mode.

Even in Early Access this is an incredible game. You start off in the middle of no where freezing to death with only the energy in your suit and a couple of torches and ore extractors. You immediately have to set off to find your crashed ship to try to salvage whatever you can to just survive the first night on this planet. Once you're accustomed to surviving the night, you can start exploring all that FortressCraft has to offer. Building automated bases, suit upgrades, crafting, etc.

The UI still needs to be cleaned up and more intuitive, but the devs are working on core functionality of the game first so expect a bit of a learning curve (if you have any questions the devs and other community members are always available on the forums),

New updates and features are being released all the time, multiplayer was just recently released (there's still a lot more work to do with multiplayer, but at least it's under way). I highly recommend this game.
Posted: October 12
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1 of 1 people (100%) found this review helpful
24.9 hrs on record
Early Access Review
Took a little bit of youtubing to get started but not much of a learning curve really. Picked it up for -50% but would have been happy to pay full price. Fun game so far.
Posted: October 1
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Early Access Review
It's good so far, and it uses the Unity Engine, which means it's not a big corporate game, etc. A few things to note: This game is not complete, not by a long shot. I've already run into a LOT of bugs within my playtime already, below is a list of them.

-- The 64-Bit Version may crash upon Quitting the game to desktop.
-- Having more than one ore type in your inventory will confuse the smelter's "Feed Ores" button. (You cannot make a storage system without multiple ores.)
-- The A.R.T.H.U.R or whatever it is called, requires a Power Core to be crafted for it to work proper again. However, you do not know this recipe, even after researching the black box and power suit upgrades.
-- Right-Clicking items in your hot bar (using the mouse-enabled HUD) removes them from your inventory, forever. You cannot collect more of the item, you cannot see the item when using scroll wheel, etc. It's gone, forever.
-- Using your mining laser on coal ore (or any ore) constantly will seem to continue mining the ore incredibly faster than an ore extractor, this is not the case, the blocks that appear dropped are ghost ore item drops.
-- Game on "Fabulous" has issues with block animations, etc. The loading screen also freezes on that setting, even though the computer can handle said setting over 60 FPS (IE: Getting screen-tear since my computer can process faster even on Fabulous.) The setting can also lag computers that are far, far above the recommended requirements.
-- The spider mech enemy does nothing.
-- Your gun cannot hurt the spider mech enemy. (IE: The spider mech has no hitbox.)
-- Sometimes, during the day, the solar cell on the suit does not work.
-- Sometimes, even if you have enough power and research points, some research items will say they can't be researched.
-- The world select button on the Escape menu does nothing.
-- When creating a world with a custom name, the world's name reverts to "World" on game reload.
Posted: October 6
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0 of 1 people (0%) found this review helpful
154.9 hrs on record
Early Access Review
Game is fun, graphic are good but can't wait for a fully functional interface, lots of buttons are not working, I would recommend this games, but devellopment is slow amd lots is left to do. SO for that I don't recommand this game
Posted: October 13
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2 of 7 people (29%) found this review helpful
1.8 hrs on record
Early Access Review
This is still too Early Access (even for me - someone who lives on the Early Access store page). Survival is basically nonexistant. No enemies, broken game mechanics (many many basic menu options are unclickable), and quite glitchy even for my taste. This game will probably be ok in the end - it sets itself apart from Minecraft by having VERY different goals and game mechanics.

The good:
1. Sets itself apart from Minecraft in countless ways
2. Multiplayer servers are free to set up
3. Game is cheap-ish

The Bad:
1. Game is too glitchy and surivival is basically unplayable in current state
2. Graphics are worse than Minecraft (but not by much)
3. You can click blocks no matter how far away you are (hard to believe in reality, but ok)
4. You don't take fall damage? This is weird

I'd wait, or buy it cheap now and put it on ice for about 12 months.
Posted: October 8
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0 of 5 people (0%) found this review helpful
3.9 hrs on record
Early Access Review
nice game, however even though my computer easily surpassed the shown minimum specification, gameplay is choppy at best, and a fair bit of mouse lag. unfortunate as i only bought this because of the low specs, again nice idea, but i think ill stick to minecraft and just continue adding mods for free. kinda wished i hadent bought it no thinking about it. illustrated min spec needs to be changed and updated as there is no way those min specs are accurate. overall 4/10
Posted: October 12
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9.8 hrs on record
Early Access Review
wel wel buy the just to get an error that i cant play the game so now i am waiting to see if someone can help me solve this problem
Posted: September 28
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20.8 hrs on record
Early Access Review
Only played for a bit, and i already like it. Though i played alot of minecraft. This games pushes that concept way further.
I actuly met Adam Sawkins him self, whitout knowing this creation is his.

Hmmmmm i should get the oculus rift and try this baby whit it.
Posted: September 26
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45.6 hrs on record
Early Access Review
This is a very engaging game. The similarities with Minecraft (Technic specifically) are passing. Building an effective power and resource distribution network against the pressures of a hostile environment in survival mode are really great. There are a lot of things to do now with so much promise and possibility for the future. I expect I'll have more sleepless nights up tinkering with this game for some time to come.
Posted: October 23
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1.9 hrs on record
Early Access Review
Written as of Alpha 1.11 (or 1.13c multiplayer, whichever you prefer). I have not played a lot, but from the meager 2 hours there are a lot of things that, unfortunately, made this a waste of money for now. The price tag would be justified if the game weren't the mess it is now. There are ofc a lot of pros to it but the amount of cons, and the form they take, is just a little too much. Also, as much as people would love to say it is a Minecraft clone, the similarities end at "block based building" and "mining". You could just as well place Space Engineers in the same category then.


- Infinite worlds, a la Minecraft (better than the 256 block height it has anyways)
- Good potential for a crafting system, unlike any other Minecraft-ish game
- Research, blueprints, power system, different mining modes
- Much more realistic processing and production, with ore smelting, refining, and producing items and gear
- "Health" system with temperature, power levels and hypothermia


- Buggy UI and menus, to the point it becomes very annoying
- Lack of a proper tutorial (there is one but it's messy and sometimes unclear)
- Buggy creative multiplayer with no proper netcode or player sync
- Extremely buggy survival multiplayer (lots of ore duping without even trying and more)
- Very odd color scheme and graphical design choices for blocks and machinery (more of a personal opinion, but ir sure seems off)

It's a good game, with a lot of potential, but it's a shame that the bugs and clunkiness of it made it very hard to play. I will definitely check back in a couple updates and hope it still was a good investment. For people who can cope with bugs and still enjoy a game, go ahead, but there are too many things either unfinished or (partially) broken right now. I still recommend it tho because of this future potential.
Posted: October 25
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90 of 119 people (76%) found this review helpful
81.5 hrs on record
Early Access Review
review of 1.9 EA

OK, it has blocks, crafting, and mining. That's where the similarities end really.

My daughter plays Minecraft, she plays it for hours. However, whenever I sit down to have a go, I get bored after about 20 minutes. You dig. You build. You dig. zzzz

FortressCraft is much more immediate than that. Your power is running out, you're going to freeze to death, so you need to organise. This forces you to think stategically, about power, about distance, about supply lines (and presumably, in the future, defending them from other players). It kind-of feels more like a RTS, but with blocks.

If you're used to other Mine games, this one IS even more complicated. But part of that is due to a very alpha GUI, things aren't as obvious as they could or should be. This will be fixed!

for example, bringing up your inventory, you have a bunch of blocks. What are they? no idea, a mouse-over tooltip would be nice :)

Also, I'd rather you only had things in your toolbar that you actually owned, it's too confusing with *every possible thing* being shown, yet you can't use 90% of it. Again, early access, these things are to be expected.

One thing that is immediately "wrong" with the game - shelter. If you build a "house" over your base equipment, put a torchfire or two in there, surely it should be warm enough inside that you don't freeze? What's the point of building a "Fortress" if it doesn't have any benefits lol :)

I absolutely recommend this, if you're a fan of Voxel miners or even RTS games. I see a bright future for this game, because unlike others, there is actually a game to be played, a point to it all. (you can, of course, go into creative mode and just build pretty stuff, but I kind-of don't see the point of that unless you can then turn the world into a survival one for you and your friends. No doubt that's coming too eventually).

Buy it, try it. If you don't get on with it, try it again the next update. and the next. It's going to be a good one :)
Posted: April 30
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