The original FortressCraft was one of the best-selling Indie games of all time. A unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly Lines.
User reviews:
Very Positive (36 reviews) - 83% of the 36 user reviews in the last 30 days are positive.
Mostly Positive (1,372 reviews) - 76% of the 1,372 user reviews for this game are positive.
Release Date: Nov 9, 2015

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Recent updates View all (135)

October 19

Streaming.... oh you missed it.

Remember, I stream development of FortressCraft from Mon-Thu over on the PG youtube channel:

(Fridays are of course non-FortressCraft days - if you're curious to see what else I'm upto, that's the day to mosey along)

Patch 13 is scheduled to drop next Thursday/Friday, and should contain shiny new graphics and bug fixes for all \o/

1 comments Read more

October 16

Sundays are apparently not my day off.

Come keep me company for a few more hours, and look at the fabulous new Construct-o-Bots, destined to arrive in the Adventures Pack!

1 comments Read more

About This Game

"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post launch development is outpacing many AAA titles and companies."

"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
automation it's almost hard to believe I ever did that stuff manually before."

FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Shareable Creative Schematics
  • Super Build Tools allowing instant creation of primitive shapes

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP and up
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 4096 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5000 MB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
    • OS: 10.7 and up
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
    • OS: Ubuntu 14.04
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 4096 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Storage: 5000 MB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (36 reviews)
Mostly Positive (1,372 reviews)
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1,079 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
6 of 8 people (75%) found this review helpful
1 person found this review funny
43.6 hrs on record
Posted: September 21
I loved Factorio and i REALLY love this game. Can't put it down. Im more than 30 hours in and still feel like im at the very early stages of the game. Lots more to do and enemies to kill.

If you like automation and base building this is the game for you.
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1 of 1 people (100%) found this review helpful
24.2 hrs on record
Posted: October 2
Just giving my thumbs up for this brilliant game. Other people have better reviews. I can't think of any other game that is so perfect in its genre.
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2 of 3 people (67%) found this review helpful
79.2 hrs on record
Posted: September 23
If you like mincraft mods like direwolf20 or Technic and like Factorio, then this game is for you its epic, seriously havent had a game hook me like this in a long long time, its the caves and mining are a different scale compaired to minecraft. I think the graphics are great. Might be my best purchase of 2016. Even tho my base is currently be consumed by a hivemind....bugger.
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1 of 2 people (50%) found this review helpful
127.0 hrs on record
Posted: September 25
This game is incredible. Similar to Factorio, but with it's own unique blend of problems and solutions. Of course if you have anything resembling claustrophobia, I highly recommend you not even watch someone play it.
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1 of 3 people (33%) found this review helpful
2 people found this review funny
Not Recommended
5.8 hrs on record
Posted: October 2
Very deceptive dev, this game is secretly titled Nausea Simulator 2016: How many headaches will it take you to get a Jetpack?

Don't believe me? Just jump off a cliff, use a teleporter, or respawn and stare at the screen, and you'll know EXACTLY what I'm talking about.

Or don't, because there are plenty of other games out there that don't involve suffering physical pain in regular play.

P.S.: If you're feeling adventurous and want to play this on the Oculus, get a barf bag ready. Can't speak from experience on that one, but you'll probably thank me later anyway.
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Most Helpful Reviews  Overall
217 of 249 people (87%) found this review helpful
219 people found this review funny
358.6 hrs on record
Posted: November 9, 2015
Find a copper vein. Mine it.
Find a tin vein. Mine it.
Start digging deeper.
Find an iron vein. Mine it.
Realize being a gopher is a foolish task. Set up conveyer belts.
Realize you're still being a damn gopher. Set up laser energy transfers.
Realize its about 3am, or whatever your equivilant of way-past-bedtime is. Continue digging deeper.

Edit below:

Notice these annoying bugs attacking your Power Hub. Shoot them.
Realize that your pea-shooter sucks, and so does the spiderbots. Build Turrets.
Why aren't these missiles shooting anything? Aren't those Heavies large enough targets?
Build the Orbital Energy Transfer contraption. Gawk at its size and requirements.
OH GOD THOSE THINGS ARE HUGE! Oh hey the missiles are shooting at it.
Keep digging deeper.
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657 of 841 people (78%) found this review helpful
21 people found this review funny
Not Recommended
814.3 hrs on record
Posted: June 23

This game used to be fun. Key is USED TO. If you played in earlier versions you will understand. Every new patch he changes things to force players to do things his way. Things that are(were) fun are being nerfed all in the name of because you are not playing the game in his vision.

He has removed the ability to craft things manually and now force you to make these one-off machines because these are 'new machines'. So now players need to make a production chain just to make some of these infrequently used intermediate items instead of allow players to craft by hand which many of has only a single purpose.

Not even considering previous nerfs, the current nerfs already announced include the inability(or limited) use of the grapple so they will not work in certain areas as well as the inability to smelt anywhere but on the surface. AND NO... CC Furnaces does not count as that requires a separate PAID subscription to patreon to access currently. And the newest nerf announcement of limiting the amount of ores you're allowed to carry so you have to play the game as he sees fit.

The nerfs aren't even the largest issue. The attitude of the developer is just bad. Many of his replies on this very forum are just condescending replies. So instead of discussion he would routinely just reply "You do know there's a machine for that, right?" or the ever helpful "You have read the help files, right?"

Fundamental changes should have been done from the beginning. The game has been in Steam's Early Access since 2013, but waits til NOW to make some of these changes. Which brings up the final point. All these changes are always justified because of 'serious discussions with other players and we feel it's for the better...' type posts. These are usually the hardcore players who sit on his daily stream and chats. These evangelical players are not always the best gauge for tuning and balancing and you will see them defending the developer tooth and nail for these changes on these same forums.

I fully expect many of them to vote down once he tells his stream viewers but many things needed to be said. IMO if you are interested in logistics and think this is factorio in 3D, you would be sad. If you wanted a sandbox game, this is not it. If you enjoy survival, there is only one single aggressive mob in the entire game. And he's stationary. 99% of your deaths will be because you fell or you stood in fire too long.... or you stood in cold too long.

So if you're wondering about the great number of hours put in, I've played this since v1. And reading this last round of nerf announcements has finally made me take a step back and reevaluate the game as a whole. It is no longer fun and for the past several patches this is the direction it's headed with no signs of changing. And so unfortunately I can no longer recommend the game anymore.

I'll re-evaluate the game in some more patches down the line and see if it feels like it's getting better or worse.
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252 of 312 people (81%) found this review helpful
16 people found this review funny
150.2 hrs on record
Posted: September 20, 2015
Greetings dear reader, and thanks for taking the time to read my input. Before I proceed, I have a suggestion; Do the following:

Step 1.) On the Store page for this game, where it tells you whether the reviews are Positive, Mixed, or Negative, click on that (It says mixed for me right now, but there's no telling what it says for you).

Step 2.) You should see a Heading that says "Helpful customer reviews". Observe the filter. I suggest you click on "Negative".

Step 3.) Read a few of the negative reviews. I read about 6 of them and noticed a trend. See if you notice something as well.

Step 4.) Now, keeping everything you've read in mind, go back to the main store page and scroll down until you find the link on the right that says "View Update History". Compare the content of all those negative comments with what you see now on the update history.

Now we may proceed.

Did you notice a pattern? A trend? My observation was that it appears that the bulk of the negative comments on this game consist of individuals who do not comprehend the meaning of "Early Access". I say this because, before writing this, I did those above steps. I read what they had to say, and compared it to what the game is now, as of this writing.

I found all of their arguments invalid, because they failed to understand that what they were playing was a work in progress. Their complaints are/were all worded in such a way as if they were reviewing a finished product.

All too often, we see detractors whine and complain saying that "Early Access" is an "excuse" for their poor quality. I suggest that people who make this argument are either trolling, or lack the intelligence to comprehend what it is they are saying.

The entire purpose of Early Access is to allow the community to support and be involved in the direction and development of the game. If you expect a game to simply spring forth, fully developed with all features intact and no bugs to speak of, then you aren't looking for an early access game at all, but an ordinary full release product like any other of an endless list of games elsewhere. You cannot influence a game that is already finished.

This game was very rudimentry when it was first made available to the public. Some basic block placement and a creative mode. That was IT. Early reviews claimed it was a "Minecraft Knock-off" and "Boring". This is why I asked you to read through all the negative reviews. Because if those people were to say those things about the game now, any reasonable person would wonder if those people were even playing the same game. Remember this when someone says that saying "Early Access is a cheap excuse". Because those people obviously lack the reasoning to understand how this system works.

There are few games on Steam that I have seen with the level of developer interaction and update frequency observed on this game. Look at the discussion threads. You will find that the developers actually engage in conversation with, and consider the input of the players. That interaction is the POINT of early access. We as players get to influence how the end-product turns out. You can't do that with a finished game (barring MODs of course).

I have no way of knowing what your experience with survival sandbox games consist of, but if you're reading this review, there's a strong chance that you are not new to it. If you are new to it, then you are fortunate to arrive on the scene when you have. The genre has evolved quickly, and it is continuing to do so.

This game is still early access as I write this, and that's why I wanted you to follow the steps above before reading what I have to say. I hope that ultimately, if you do decide to purchase this game regardless of it's state of development, that you will be pleased with the outcome.

I myself enjoy this game. I have watched as new features are added, changed and removed, tweaked, or radically altered. Ultimately, only you can decide if you like it or not. But I hope that you'll be able to make a more informed decision whether you want to invest in it's development. Or if it's done by the time you've read this, only you can decide
if it's worth your money.

My humble opinion is that it is/will be.

Here's why (took me long enough didn't it?) :

FortressCraft Evolved takes the basic block-based voxel genre and adds automation, tech trees to research, and ever increasing risks and rewards for exploration. Furthermore (depending on the difficulty setting) you'll find complacency to be ill advised. There are threats looming on the horizon and you can lose.

Some of the more rewarding technologies require exloration into hard to reach areas, requiring you to upgrade your survival suit in order to acquire them. Some of these areas require an investment in infrastructure and defenses. Whether you are playing single or multiplayer, you'll find the whole thing challenging and rewarding.

Again, this is just my experience having played the game from very early development until Early Access 1.20.

I have no regrets.
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100 of 111 people (90%) found this review helpful
2 people found this review funny
398.0 hrs on record
Posted: January 10
How best to describe this game. Take the technic mod from Minecraft and make it 100 times better.

This is one of those games that are pretty simple to figure out, but as you progress it gets a bit more complicated. Mainly this game is all about logistics. Getting resources transported from your mine to your base so you can smelt it and make new items and do research. All while defending your base from aliens that attack you if your base threat gets over 100%. If you like a game about logistics you will love this game. At first it starts off very slow and you manually do everything, but as you progress you start to automate. It is when you get to the point where you start automating everything where it can either be a whole ton of fun or a logistics nightmare. You have to make sure you have enough ore coming in to feed your smelters. So you are always looking for new veins of ore to tap and send up to your base to be smelted. Plus having to figure out how to get power down to your mine and also keeping a nice design of your base.

One thing to remember is you can just about move anything except for the CPH and the research station. So don't be afraid if you build your base one way and want to change it later. I have done so many redesigns to my bases because I didn't play far enough ahead and had to tear most of it down and rebuild it.

I am not going to do a Pro's and Con's list. Because it is still in early access and things change almost on a daily basis. Also remember that this game is early access and things do change.

Overall it is a very enjoyable game and I have put in tons of hours into it and I am looking forward to new things as they get added so I can implement them into my base design.

I do recommend you run the Bleeding Edge beta if you are planning to play it because it has all the newest stuff in it.

Also the Dev is really awesome and have talked with him several times and he loves input about the game. I stream this game and he has watched my stream several times and has even helped me out a few times because I didn't have things setup properly and he walked me through it. He talks with others in chat in the stream and answers questions people have. This is the first time I have actually seen a dev actually watch a stream of their own game and ask for feed back from those watching and from the person streaming.

My overall opinion of this game is grab it. It is ton of fun and you can also play with friends (just gotta open up a port on your router). One of the few games out there that is truely Co-op.
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109 of 124 people (88%) found this review helpful
3 people found this review funny
144.1 hrs on record
Early Access Review
Posted: August 10, 2015
Oh boy this game was a bit of a turd when i got my hands on it last week i believe. It was rough, a lot of things didn't function properly and I was confused as hell. Went to the forums and almost 1:1 the dev was posting back and talking, on all the forums I checked. Big ups for that.
What about the game? Well its minecraft style construction and world building but that's where the comparison ends. You extract ores to creat ingots to create new machines to support your lazy butt because the name of this game is automation. There's been more than once where I just sat back and let my machines work to produce some ingots i needed or research modules. This game has some serious depth to it and with all my hours I have in the game, they're all in ONE SAVE. Last game I played that let me do that was Dark Souls. So Yeah this game deserves your attention. It doesn't look the best but the gameplay is fulfilling and there's tons to work towards. SOme crack head said one of the end game items was a 20 hour work, ♥♥♥♥♥♥♥t 50 hours in and i ain't got it. I just finished the last of the tech tree so now I get to build the fancy ♥♥♥♥ i researched. So pick this up because its worth your money and if you're having issues ask the dev because i've had full conversations with the guy. He's really cool and helpful. He takes your complaints and suggestions into considerations.
They fixed more bugs than i can count when I started this game. I love it.
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Recently Posted
331.6 hrs
Posted: October 19
Overall it was a really fun experience and I'll most likely buy the expansion. At $13.00 US the base game cost to playtime ratio is unprecedented. There are many 50+ dollar games out there that don't come anywhere near this. Just amazing what you get for that price, truly a bargain.

My personal preferences for game aesthetics was to turn off /detail bloom and /detail sun at the start of every game session. I also would hit F10 to switch to DeferredShading for increased view distance when I was above ground.
Helpful? Yes No Funny
Raggedy Man #2
71.2 hrs
Posted: October 18
Bugs? I hate bugs. Bugs make me crazy. Crazy? I'm not crazy. They locked me in a padded cell. I died in there with bugs. Bugs? I hate bugs. Bugs make me crazy. Crazy? I'm not crazy. They locked me in a padded cell. I died in there with bugs. Bugs? I hate bugs. Bugs make me crazy. Crazy? I'm not crazy. They locked me in a padded cell. I died in there with bugs. Bugs? I hate bugs. Bugs make me crazy. Crazy? I'm not crazy. They locked me in a padded cell. I died in there with bugs.
Bugs? ...
Helpful? Yes No Funny
240.3 hrs
Posted: October 18
A great game for anyone who likes to build big things to make bigger things in order to eventually build a thing that is really big. A+++
Helpful? Yes No Funny
25.0 hrs
Posted: October 17
I moved this game early to cat. in steam named old and do not care games...

Then i saw some new video, where it looked like game works now.. reinstalled and ...yup it works and it is a fun game :)

Even gonna suggest it to a friend so we can multiplayer...

Helpful? Yes No Funny
0.1 hrs
Posted: October 15
Helpful? Yes No Funny
2.8 hrs
Posted: October 14
Pretty sure the dev is 10, might finish before they are 30 at this rate... and it will still probably suck.
Helpful? Yes No Funny
3.9 hrs
Posted: October 13
I bought it for fun and it ended up i should of just went into the garage and hit my thumb with a hammer and saved myself some agrivation, Needless to say i Refunded.
Helpful? Yes No Funny
240.9 hrs
Posted: October 13
This game is what you get when you feed minecraft/tekkit steroids and send it to the gym every day for a year.
When it gets back it starts selling you crack and telling you there's more, all you need to do is get some more ore and unlock that next research ....

Seriously, this is a game about making complex automated structures, if you are doing it manually you are doing it wrong.
Would recommend strongly if you like crafting games with a steep learning curve.
Helpful? Yes No Funny
0.5 hrs
Posted: October 13
This has everything that I loved about Minecraft, and so, so much more! All of the mining, building, and challenge multipliied times one hundred, with a sci-fi veneer.

A slight learning curve, but if you really like the building and mining aspect of the great survival games, then this game is for you!
Helpful? Yes No Funny
6.0 hrs
Posted: October 9
I really wanted to like this game. The grapple mechanic is really cool, so are the glowsticks, the hiveminds are huge and imposing, and it runs pretty well. But there are multiple design decisions that are very annoying, and I found myself asking "why?!" much more often than any game since the n64 days.

Here are some of the thoughts I had in the first couple hours:

Is it day out? All the fog and excessive shadows are making it really hard to see stuff. Maybe I can change the gamma in the settings. I can't? That's annoying, I'll just turn off the shadows. Okay... nothing changed, that's annoying.

Wow, that's a deep hole. Maybe I can find some or down there. Wait, why did it suddenly get so dark? I could see everything when I was looking down, and I can still see the lit sky above me. That's annoying.

Good god! What the hell is that damned noise? Oh, it means there's a crystal nearby. I don't need those yet, so I'll just turn down that sound. Oh I can't... that's annoying.

Okay, I have some ore extractors set up with automated power delivery. I should automate smelting next. Oh, I can't make a smelter without some research. It's annoying that I need to do research for something so basic. Fine, i'll move my starting smelter so I don't need to wste time carting resources. I can't? That's annoying.

Well, if I can't bring my smelter to the ore, I'll bring ore to the smelter. Wow, the conveyor belts are pretty expensive in terms of resources AND time because of the lack of smelters. I'm going to need a lot of these too. This is pretty annoying.

Oh cool, lifts are much better for getting in/out of my iron and lithium mine than the grapple. Oh shoot, I can't actually get the lift shaft all the way down because there's an errant coal vein in the way that I can't remove. That's really annoying.

Geez, I finally found enough of this obscure resource that I can't scan for to make smelters for all the starting materials. I finally can begin sutomating something interesting. How long has it been? 4 hours... huh... I don't feel like I've completed very much. That's annoying...

Do you see the pattern here?

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