The original FortressCraft was one of the best-selling Indie games of all time. A unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly Lines.
User reviews:
Very Positive (51 reviews) - 82% of the 51 user reviews in the last 30 days are positive.
Mostly Positive (1,680 reviews) - 76% of the 1,680 user reviews for this game are positive.
Release Date: Nov 9, 2015

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Recent updates View all (161)

February 14

Patch 17 - in progress.

The first test patch for Patch 17 is now available. If you're interested, and understand terms like 'untested' and 'risky' and 'backed-up-my-world', then head over here:

I'm actually not going to be around tomorrow, as it's my birthday, and I'm old, and therefore I don't have to put up with you all.

I'll be back, streaming and working on Thursday - the new Orbital Railgun (name pending) should be available for early-testing for Patreons; it's planned as a brand-new endgame for Adventure Pack DLC owners, hopefully within a few months!

Don't break the game whilst I'm gone!

22 comments Read more

February 9

Patch 16.22 - Reimagined and Patched

One week after rewriting virtually the entire lighting engine, surface generation, and adding vegetation, I'm proud to announce another patch, addressing a number of the issues the community has raised.

TL;DR - Peak Sunshine has been reduced in brightness substantially, Networking in large bases is about 4 times more efficient, some mission popups fixed, Rapid mode has been tweaked

  • Midday sun brightness now clamped from 62.5% to 50%. Cue all the old complaints of 'The surface is too dark' to come back...
  • Fixed issue with Minecart tracks throwing errors on Headless servers.
  • Storage Hoppers : were 368 bytes continuous update size
  • Empty hoppers now : 39 bytes
  • Full hoppers (Ore) : 60 bytes
  • Full hoppers (Bars) : 56 bytes
  • Worst-case scenario is still approximately 2k (100x Cutter heads)
  • PowerStorage Blocks data reduced from 32 bytes payload to 1 byte payload (68 bytes -> 37 bytes)
  • LPTs from 67 bytes to 39 bytes
  • LPTs now request network updates if they have a lens fitted
  • No more free coal in Storage Hoppers for Headless Servers
  • Fix for SpiderBot Base using up too much networking
  • Slight improvements to player networking
  • TechAxe should no longer appear on the back of non-Patreon
  • Fixed kill hitbox of dead overminds
  • Overminds will no longer accidentally give you the 18 million achievement. BUT LOOK AT THE COMMUNITY LINKS IN YOUR HANDBOOK, DAMNED PEOPLE.
  • Continuous Casting Basin no longer takes up 48 megabytes of memory for it's texture, and is no longer Point filtered. I have no idea how this happened.
  • Eternal Day/Eternal Night should now work again on Headless servers
  • Fixed Mass Storage drone colours
  • Linux Dedicated Servers should now correctly support client-based commands (example inventorysearch)
  • Fixed invisible manufacturing plant issue
  • Performance Drops with SpiderBot in combat should be fixed. These only affected Fabulous, which is the 'I have a super-duper overclocked monster PC setting'
  • Jet Turbines now burn through fuel 4x quicker. PPS is unchanged. (One per 30s, meaning 1x Fuel Refinery can support 3x Turbines. I expect to change this next month, meaning several refineries for 1 turbine - thoughts welcome. Refineries are a little irrelevant atm.)
  • Tweaked Jet Turbine PPS.
  • Easy Power gives 2.5x PPS boost
  • Rapid Mode gives 10x PPS boost (up from 2.5x)
  • Rush Mode gives 10x PPS boost (up from 5x)
  • Mass Storage Input and Output ports now only require a single Power Booster to craft - much easier and less annoying.
  • Ablators and Liquifiers are now 2x as fast on Rapid
  • All Generic Auto Crafters now use 50% power on Easy (down from 100%)
  • All Generic Auto Crafters now use 25% power on Rapid (down from 50%)
  • Grass should correct simulate on dedicated servers that were generated from single player servers
  • Slight tweak to holo-mission descriptions
  • Smelter mission removed for Scarce difficulties and above
  • Smelter mission no longer happens after 100% threat
  • Base Reports can no longer appear when the holobase is up
  • Mission Completion messages are now subject to all the same checks as Mission Reports (Player must be warm, standing still, on the ground, with power, etc)
  • Fixed CryoGenic Spawn Tube
  • Tutorial popups now 'lovely'

26 comments Read more

About This Game

"In a world where early access and indie usually means abandoned, unfinished garbage, this game's post launch development is outpacing many AAA titles and companies."

"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
automation it's almost hard to believe I ever did that stuff manually before."

A Whole New Survival Experience...

FortressCraft has undergone a radical visual alteration, completely reworking the surface, along with a brand-new rendering system. On top of that, there is an enormous amount of work to make the game more understandable and accessible for new players. The combination of these two things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!

FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Shareable Creative Schematics
  • Super Build Tools allowing instant creation of primitive shapes

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP and up
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 4096 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5000 MB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
    • OS: 10.7 and up
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM
    • OS: Ubuntu 14.04
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 4096 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
    • Storage: 5000 MB available space
    • Additional Notes: Additional features are available with 8 or 16 GB of RAM

What Curators Say

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