The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode.
User reviews: Mostly Positive (282 reviews)
Release Date: Dec 10, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Feedback from the community is paramount to us! As a tiny Indie team, we haven't got the manpower or resources to make mistakes, and guidance from our fans helps keep us on track!”

Approximately how long will this game be in Early Access?

“We're hoping to be out of Early Access by the end of 2014.”

How is the full version planned to differ from the Early Access version?

“It'll be polished, feature-complete and bug-free!*

*maynotbebugfree”

What is the current state of the Early Access version?

“Creative mode is in a good state, and has a number of really powerful features. Survival is still under heavy development, but has 200-300 hours of gameplay in it at the moment. Multiplayer is our current focus, and we've been doing lots of testing of it recently!”

Will the game be priced differently during and after Early Access?

“Yes, we will increase the price of the game slowly untill we go to full price at release.”

How are you planning on involving the Community in your development process?

“Well, I practically live on the forum...”
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Downloadable Content For This Game

 

Recommended By Curators

"This game is a really fun and creative voxel game. Some may say its a minecraft clone but it definitly is not. It has a lot of things minecraft does not"

Recent updates View all (21)

November 24

1.14 now live!

The 14th major patch is now live for everyone.

This patch has been a serious look at player progression, tons of feedback from watching the new streamers, and includes AutoExcavators, lovely visual upgrades to the Ore Pings, Crystals to encourage players to explore, falling damage, a revamped and improved crafting interface and rare, craftable upgrades for the Power Logistics.

However, not resting on our laurels, whilst we're waiting for the testers to give a thumbs up to the previous patch to go to mainline, there's a shiny NEW test patch for you to test!

The new 1.15 patch is going to include the brand-new AutoBuilder, which should take a lot of the tedium and hassle out of building very long vertical Conveyor Lines. There's also been a complete redesign of the Research system, which should guide new players in a much less confusing fashion, new Manufacturing Plant upgrades and MatterMovers have been made much more attractive to players!


New Features

  • Added Crystals into caves; lower caves give better tiers of crystals.

    https://twitter.com/Fortress_Craft/status/532152492306743296

    (Diamond, Emerald, Ruby, Sugilite, Sapphire,Topaz)
  • Craftable Lenses now available! Apply them to a Laser Power Transmitter to increase its power throughput.
  • Auto-Excavator
    https://www.youtube.com/watch?v=Nr8LTK1OMY0
  • Added further HoloBase readouts
  • Added craftable windows because people are CRAZY
Fixes and Improvements
  • Only machines and Ore have lights in the cubes. Performance++
  • Ankle break noise for when you take damage
  • Global lighting will now blend smoothly when moving into and out of the depths
  • Players can no longer use Build2Me with Storage Crates!
  • Fixed issue with incorrect results when using Unknown Ping.
  • LPTs now store rolling average power transmitted - handy for testing how a specific LPT is behaving.
  • All Ore Pings' transparency increased by 15%
  • Reduced many machines' maximum audible distance to 32 metres.
  • Ore Smelters now calculate and display efficiency (Heating or Smelting versus Idling and looking for materials)
  • Blueprints now accept wheel mouse inputs when using the Manufacturing Plant
  • ChatPanel now much more reactive to input
  • Increased max storage of LPTs, as the lens upgrades were emptying lasers too quickly relative to their charge and discharge rate
  • Ore Extractor now stores and displays work efficiency
  • Induction systems now cause double burn rate, but 8x power usage and heating rate. This is to counterbalance the previous, (now fixed) bug that causes un-inducted smelters to use up WAY too much power.
  • Reactor VATs now give better error messages when missing ingredients.
  • Vastly improved readout and status of AutoExtractors.
  • Reduced research cost of Macerator.
  • Lasers can now pass through blocks marked as glass
  • Tweaked cave wall colouring rate
  • Crystals are tiered according to depth - the best crystals are around -500 metres deep.
  • Research panel now lists category ID
  • Research panel now lists the necessary requirements to achieve research
  • Added 6 tiers of Crystal Lenses, used to upgrade Laser Power Transmitters
  • Reduced hopper Vacuum rendering distance
  • Tweaked Ore Ping colours
  • Changed ARTHER to give more reliable solar power in new bases.
  • tweaked behaviour on locking cursor to be less stupid on focus grab
  • extractor window marked as dirty under better circumstances
  • locked game input away when console is open
  • dragging stuff around no longer adds to your hotbar randomly
  • UI keeps smooth when SIPPanel is sliding off
  • Improved mouse/joystick input separation
  • Substantially reduced the amount of power smelters need to maintain temperature
  • ARTHER now continually signals where the base is, until such time as you craft him a power core
  • Fixed erroneous triggering of the ore dig fail sound
  • Ctrl-M now mutes music for the rest of your session
  • HoloBase now rounds numbers so it's easier to read.

Full details for the brave :

http://steamcommunity.com/app/254200/discussions/0/558755529534192988/

2 comments Read more

November 18

New patch and new beta available!

The 1.14 patch should go live tomorrow morning - this introduces quite a lot of new things!

This patch has been a serious look at player progression, tons of feedback from watching the new streamers, and includes AutoExcavators, lovely visual upgrades to the Ore Pings, Crystals to encourage players to explore, falling damage, a revamped and improved crafting interface and rare, craftable upgrades for the Power Logistics.

However, not resting on our laurels, whilst we're waiting for the testers to give a thumbs up to the previous patch to go to mainline, there's a shiny NEW test patch for you to test!

The new 1.15 patch is going to include the brand-new AutoBuilder, which should take a lot of the tedium and hassle out of building very long vertical Conveyor Lines. There's also been a complete redesign of the Research system, which should guide new players in a much less confusing fashion, new Manufacturing Plant upgrades and MatterMovers have been made much more attractive to players!

https://www.youtube.com/watch?v=A07-tK2OS1k&feature=youtu.be&a

Full details for the brave : http://steamcommunity.com/app/254200/discussions/0/558755529534192988/

0 comments Read more
See all discussions

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2-Pack Now Available!


Get 1 for you & 1 for a friend and save $$$!

It's time to gather your friends and get to creating!


FortressCraft Evolved unleashes the power to create with your friends unlike ever before in the Creative Mode Multiplayer DLC - Download it now!

About This Game

The original FortressCraft was one of the best-selling Indie games of all time. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, as well as allowing a unique form of Survival mode. Creative Mode allows large builds to be made much more quickly, and easily then duplicated and tweaked, and shared with other users effortlessly - all this alongside the world-class voxel building experience that gamers have come to expect.

FortressCraft Evolved includes a host of new features and functionality, which will provide players with the flexibility, variety and detail to realize their wildest worlds. The creative tools will enable users to design and implement magnificent creations, in a quick and intuitive fashion, whereas the Survival mode allows players to manage the ore extraction, processing and power distribution of an entire futuristic mining operation, whilst having to survive both the elements and hostile creatures.

Get in on the Steam Early Access program and be part of the Evolution at a special discounted price! As new phases and new platforms become available, including Mac and Linux versions, the cost of access will gradually increase up to its final retail price and official launch. By getting in early, your discounted price will allow you to have the best building tools for the lowest price as well as receive all the milestones and content patches for free.

  • Participate in the Early Access to help to craft the final outcome and get a great game at a great discount
  • Create Infinite Worlds
  • Huge draw distance
  • Controllable weather events
  • Full day and night cycle
  • Full weather system, seasonal
  • Cascaded shadows
  • Easy to use UI
  • Bump Mapped Terrain
  • “Build to Me” Feature
  • “Megagrab” screenshot mode
  • Editable Signposts
  • Coming soon to alpha
  • Animated detail blocks
  • Sharable Detail Library
  • Steam Workshop support
  • Super Build Tools
  • Mac support

System Requirements

    Minimum:
    • OS: XP
    • Processor: Dual-Core 1.6ghz CPU
    • Memory: 1024 MB RAM
    • Graphics: Intel HD Graphics 3000/Nvidia G210/Radeon HD 5450 with 256mb of RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 5000 MB available space
    • Additional Notes: Recommended spec : Quad-Core 3.2ghz,Nvidia or ATi GPU with 3 GB, 4 GB of RAM. Additional features are available with 8 or 16 GB of RA
Helpful customer reviews
7 of 8 people (88%) found this review helpful
0.7 hrs on record
Posted: November 22
Early Access Review
This game combines all the best aspects of Minecraft, the creative building, the exploration, the hostile environment, etc. with an impressive automation system. It's like Minecraft + Factorio. What more could I ask for?

So why do I give it a thumbs down?

Because the controls and UI are terrible. They try to paper over this fact with a ton of in-game help text. And having the in-game help text is great... But it doesn't counter the underlying shortcomings.

  • You need to remember 4 different hotkeys scattered across the keyboard to switch tools, instead of just putting them on the number keys like every other game. They seem to do this because they want to reserve the button bar for building materials, which only show up when you have the building tool selected. But it would be much clearer if they just reserved the first 4 slots for your tools, and put the blocks in the other 6 slots.

  • The generator UI allows you to put fuel in. Except instead of opening your inventory and letting you drag in the fuel you want, it just has an insert fuel buttons. Even though there are multiple types of fuel that will work. So it both denies interface conventions, and removes choice.

  • The crate doesn't actually have a UI. You can't put resources into it directly at all. They can only be put in automatically from other buildings, and the only meaningful interaction with it is to hit Q to remove everything in the crate directly into your inventory.

There are numerous other examples of bad UI. I don't have time to list them all. Thankfully, this is an early access game, so they have time to fix all of this... But in it's current state, I can only recommend this game if you're the kind of gamer who is willing to put up with Dwarf Fortress UI for the sake of good underlying mechanics.
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2 of 4 people (50%) found this review helpful
1.9 hrs on record
Posted: October 25
Early Access Review
Written as of Alpha 1.11 (or 1.13c multiplayer, whichever you prefer). I have not played a lot, but from the meager 2 hours there are a lot of things that, unfortunately, made this a waste of money for now. The price tag would be justified if the game weren't the mess it is now. There are ofc a lot of pros to it but the amount of cons, and the form they take, is just a little too much. Also, as much as people would love to say it is a Minecraft clone, the similarities end at "block based building" and "mining". You could just as well place Space Engineers in the same category then.

Pros:

- Infinite worlds, a la Minecraft (better than the 256 block height it has anyways)
- Good potential for a crafting system, unlike any other Minecraft-ish game
- Research, blueprints, power system, different mining modes
- Much more realistic processing and production, with ore smelting, refining, and producing items and gear
- "Health" system with temperature, power levels and hypothermia

Cons:

- Buggy UI and menus, to the point it becomes very annoying
- Lack of a proper tutorial (there is one but it's messy and sometimes unclear)
- Buggy creative multiplayer with no proper netcode or player sync
- Extremely buggy survival multiplayer (lots of ore duping without even trying and more)
- Very odd color scheme and graphical design choices for blocks and machinery (more of a personal opinion, but ir sure seems off)

It's a good game, with a lot of potential, but it's a shame that the bugs and clunkiness of it made it very hard to play. I will definitely check back in a couple updates and hope it still was a good investment. For people who can cope with bugs and still enjoy a game, go ahead, but there are too many things either unfinished or (partially) broken right now. I still recommend it tho because of this future potential.
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3 of 6 people (50%) found this review helpful
4.7 hrs on record
Posted: November 3
Early Access Review
UPDATE: First off, I'd like to thank DjArcas for the tips and help, greatly appreciated.

Pros: Awesome soundtrack, very creative designs, futuristic feel to it, Help menu (H) very useful.
Cons: Spawn equipment isn't always guarented(This equipment is vital to do anything), always snowy biome on spawn.
(More Details Below)

The first issue I had was when I was creating a world. I went to name it, and my mouse dissapeared, and I only got it back by using ALT + TAB to switch out then back in.

Upon entering the world, I enjoyed a very creative loading retracting box, which is much more interesting than common world loading screens. Yet, I failed to watch the ship that I arrived in crash. In fact, it didn't crash at all. In an attempt to find it, I climbed the highest nearest mountain, but could not find the crater it crashed down in. (I did look for a purple beam in the sky, but only saw a very cool looking alien background.)

No matter what, you will always spawn in a snow biome. I get that its to add a sense of survivng the cold (Hypothermia is a thing) but the constantly howling wind was somewhat annoying. I attempted to turn the sound effects off in the in-game settings menu, but found it very lacking(Which means that there were zip settings, and could not do so). The music is AWESOME though. I would love it in the SteamMusic Player.

The Help menu was very helpful (H button in-game) and told me alot that I didn't know before. Pause menu is ok, settings are still being worked on I guess, missing some stuff.

The robots everywhere gave it a very futuristic feel, which I did like, and the robot compainion is fairly a cool. . . informer? He dosent do much, helps keep you alive with solar power if you have the right upgrades, tells some basic info about what block you are carrying, etc. I haven't upgraded him a whole lot so far.

The only way to exit a world is to exit the game, then restart it. Found this out after I pressed "Quit" However, this is partly my error because there is a short note under saying "Exit to Desktop"

All in all, I would give this game a 6.5/10. I understand that designing a game isn't easy, and this game is still early access. However, I would keep my previous recommendation of waiting to see where this game ends up before buying it.

Sugesstions: Have the player crash in a escape pod, guarunteing (Sorry that I can't spell) the research equipmentby having it in the escape pod with the player. Option to change biome, mabye add different challenges to these biomes? (Deset=Hydration,etc.) These are the only sugesstions that I have so far, the game is solid besides this. I realize that this game is early access, so I'm going to definetly give it some slack. The pause menu and stuff, I understand.
ANYWAY, this is just my opinion of the game, its not bad in the state that it is in, only major issues are A. Biome and B. Spawn equipment.

OLDER REVIEW:
It's been a while since I've played, but from that expirence, I had alot of trouble. There was no tutorial, nor any tutorial videos that I could find. I had some bugs when starting a new survival, such as being stuck in the zoomed view when the player is watching the ship crash. I also had trouble finding the crashed ship. However, these are understandable as it is an early acess game.

My advice: Keep an eye on this game, but don't buy it just yet.

NOTE: This review is based on an older version, I plan on re-playing this game again as soon as possible to update this review.
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2 of 4 people (50%) found this review helpful
116.0 hrs on record
Posted: November 7
Early Access Review
[This review is for survival mode,creative is implemented,but we have all seen that kind of thing before..aka minecraft.]

If you like setting up large factories for automatically collecting things... (Think automatic robots in minecraft)

Then this is the game for you! You start with nothing but a laser miner,and from there you craft machines that can do everything for you,from mining to moving to storage! The automatic rich mans lifestyle.

Most of the fun currently (as of 11/7/2014) Comes from building the factories/automated lifestyle,and picking out nice spots to store your ores. After that,well..there is not much to do,it's hard to get pretty materials in survival mode to build nice looking houses with. I give the game a 4/5, or a 7/10.

Once finished,I can see it being an amazing place to spend most of your time.
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1 of 2 people (50%) found this review helpful
67.7 hrs on record
Posted: November 16
Early Access Review
I cant deny what i seen its easiest best creative mode in in existence , if you want to build here are some top but not only advantage over minecraft:
-No limit in hight , you can go as far as 200.000 blocks deep not that anyone would want to and 200.000 is not limit , i believe developer said you could go about "amount who is from 1 side of galaxy to another"
-Make own micro blocks on a go without leaving a game with very few clicks
-Copy and paste tool , want a village? make 5 houses copy paste them around and THEN you can make them easily unique
-Lightning tops anything minecraft ever had

As far as survival go it still needs lots of work but so far what it is is quite fun and will offer you at least couple hours of fun if not more! if you liked industrial craft or gregtech or buildcraft this is for you:D
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2 of 4 people (50%) found this review helpful
33.9 hrs on record
Posted: November 21
Early Access Review
I remember when I first encountered Minecraft on a fluke. I figured hmm, this looks like ♥♥♥♥ visually but the concept sounds good. Several hours later.... what just happened? Did the game combine a metric ton of fun and interesting core elements making it "stupid" addictive... yep.

It'd been a long time. I figured I'd snatch this $9 game called FortressCraft Evolved while I was browsing other titles. That's well spent. Even in its current form there's a good amount to experiment with.

If you're impatient but also want to play survival you can modify some core xml files related to resources and a few other things. Mess around and enjoy.

If you like these types of games there's quite a few that suck ballz and aren't worth playing for free.

FortressCraft Evolved is one worth the current price. Time will tell as it "evolves" how much more it may be worth. Odds seem in its favor based on what I see in the content and its direction.
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2 of 4 people (50%) found this review helpful
43.5 hrs on record
Posted: November 6
Early Access Review
I like the survival concept in this game, even the elements is your enemy.
This game would be so much cooler if the blocks had been half the size or smaller.

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1 of 2 people (50%) found this review helpful
6.9 hrs on record
Posted: November 20
Early Access Review
i love this game but i have one problem that i don't with any other game and that is it keeps shuting down my system on its
own and when i spawn back in the bocks aren't there also you can't move the starter blocks but other than that great game!!
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1 of 4 people (25%) found this review helpful
0.2 hrs on record
Posted: November 23
Early Access Review
I actually would pay to have my time back. Only because the game is like 5% functional.
Was this review helpful? Yes No
3 of 12 people (25%) found this review helpful
0.6 hrs on record
Posted: November 21
Early Access Review
♥♥♥♥
Was this review helpful? Yes No
30.6 hrs on record
Posted: November 24
Early Access Review
very fun, time consuming and a little frustrating in a good way.
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21 of 27 people (78%) found this review helpful
177.6 hrs on record
Posted: August 10
Early Access Review
once this game is fully released, it will be an amazing game, still an epic game now, and worth the price, but right now the biggest problems are things that basically come with time, so try it if you're into creating or surviving.
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15 of 18 people (83%) found this review helpful
4.7 hrs on record
Posted: October 17
Early Access Review
When they say "infinite worlds" they really mean it! I decided to test this and built a structure going from the surface (Y:0) and built all the way up to 3,254... I could have kept going, but let's be honest, that would have been pointless. So then I decided to find the floor of the world, and dug down to 9,153... And I could have kept going. Minecraft's 256 block height limit is put to absolute shame, as this game shows its beefy and well-constructed voxel engine. I'll admit, I'm going to use Minecraft as my comparison here, because Minecraft is the definitive voxel game to compare to.

The game's view distance is comparable to that of Minecraft's 15 chunk view distance, which means you can see a lot. In Minecraft there's a survival situation which revolves around food. Currently in FortressCraft Evolved the survival situation revolves around body heat. You're in a constant struggle to keep yourself cool enough and warm enough at the same time. Standing in fire makes your body overheat, draining your power cells, and will kill you of heat exhaustion. Staying underground or out in the elements at night can cause you to begin to freeze, and you can die of hypothermia as well.

The game is looking good already in its pre-alpha state, and I absolutely can't wait for the full release. Normally I'd say "don't buy this early access unless you're ready to deal with bugs," but in this case, the sooner you get it, the less you'll end up paying in the end. So it's at your discretion, buy now and save, or buy later for peace of mind.

Some of the features work, some of them don't, but you'll still find plenty to do in this game. Better pack yourself a lunch, because you're going to be playing this for long hours.
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8 of 11 people (73%) found this review helpful
14.3 hrs on record
Posted: July 7
Early Access Review
After playing the game non stop for a few day i have to say this game is one of the best voxle games, its still being created at this time but so far ive came across no glitches myself. the game has some nice quick build tools that make creaing briliant structres alot easyer than other games of this type.

I'd definatly recomend this game. at such a low price its worth trying.
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9 of 13 people (69%) found this review helpful
201.8 hrs on record
Posted: October 5
Early Access Review
I'm embarrassed about how much time I have played with this game. For now, the critters are off and there are a few things that say this is BETA software. You need to dig deeper and discover new materials and ores to unlock the higher development tiers. The system supports enough automation that can rescue you from the grind once you get it going. The game allows for different types of game play and different styles to build. The developers are making blocks for the happy home makers, and some neat tools to use when you level up.

The beasts are not-hostile right now, but devs promise to flip a bit in the near future to enable their attacks. There's at least one i've seen that I'm not going to be able to take down with the tools I have. Better keep looking for the next ore to upgrade my kit.

The research and crafting area is small looking, but more items are revealed as you level up. Some items are really useful, and other not so much. Read the guides in the forums.

Multiplayer, creative and survival modes are being tested. With the beta software, you can stand up your own server and invite friends to play and create a functional base, manufacturing and storage facility.

Whatever your play style, the endgame won't be a sprint, so sit back and enjoy seeing where it goes.
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10 of 15 people (67%) found this review helpful
1.6 hrs on record
Posted: June 19
Early Access Review
I'm too poor to afford Minecraft so I bought this game instead.

I'm rating it a solid 9/11
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5 of 6 people (83%) found this review helpful
7.6 hrs on record
Posted: May 28
Early Access Review
This game has a lot of potential to be something really awesome, but it still has that "incredibly unfinished" feeling to it. The UI is clumsy at times, and the game as a whole is difficult to master. It's really creative, but after so long, you get bored of waiting for your suit to recharge and jump into "creative" mode, which also gets old after a while. I'm sure with a few more updates, this game is going to be incredible.
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5 of 6 people (83%) found this review helpful
43.3 hrs on record
Posted: June 11
Early Access Review
This is a pretty fun and accessable video game. Kinda like minecraft, but with way more soothing gameplay. Still in its infancy, so it feels like minecraft alpha days before water was introduced. Pretty interesting though, looks like combat will be a fair part of the game. Wonder what can be done with that? I like it, but its still very early on.
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5 of 6 people (83%) found this review helpful
53.1 hrs on record
Posted: July 27
Early Access Review
Thats a Wonderful game for old Minecraft junkies like me :D .I like the futuristic design and the idea of the story.It´s too very cool that the World is so Big and with big i mean BIG .in Minecraft i hated the build limit of 256 and the world wasn´t
very deep.but here i can build as high as i want.I hope that in future there was enemys added or bosses or something like that.
for fighting action :D .Ok there are a littel bit bugs but very tiny bugs .but the game is in work for new versions. Good Job !! :D


PS:sorry for my bad english XD
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5 of 6 people (83%) found this review helpful
92.0 hrs on record
Posted: June 16
Early Access Review
Very awesome Game Needs a abetter in game guide to start you off or a Tutorial in game other then that
a++ for effort
a++ on grathics
A++ on fun :D
and have the thank this dude for the help he offered

https://www.youtube.com/watch?v=TyVFcarL25I&index=3&list=UUYZCo7k_DH1dLwPCQekJYpw
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