Wrack is all about action - spectacular action! The addictive kill chain system encourages you to mow down as many enemies in a short period of time as possible. No hiding - keep your chain going by getting out there and kicking some alien ass!
User reviews: Very Positive (272 reviews)
Release Date: Sep 30, 2014

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"Wrack! is a throwback, cel-shaded shooter for a bargain price that any avid gamer would enjoy."
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December 18, 2014

Wrack Soundtrack Released

Lots of you have been asking for this, and today we're giving it to you! The Wrack Soundtrack, featuring music by Bobby Prince (DOOM), is now available! It contains 26 tracks of original, extended, and unreleased tracks from Wrack. Plus, it's got a launch discount of 15%, so head on over to the store and pick it up in time for the holidays!


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About This Game

Introducing the arcade shooter - Wrack! Combo your way to victory in this addictive single-player adventure. Slaughter countless enemies as you build up long kill chains, and wipe them out with powerful chain finishers. Plus, with Steam Workshop and extras like Time Attack, the action never has to end!

Key Features

  • Combos and Chains - Be a badass! Take monsters down by the dozen, and rack up addictive fighting game-style kill chains and kill combos!
  • Finishers - Use your kill chains to unleash devastating chain finishers! Use them to wipe out groups of enemies, take down powerful enemies... or even bosses!
  • Mega Man-style Bosses - Battle bosses (and minibosses!) inspired by games like Castlevania and Mega Man! Learn how to evade their attacks, and then take them down!
  • Extra Modes - Compete against yourself, your friends, and the world in Wrack's Time Attack and Score Attack modes! Your best entries are saved to the Steam leaderboards.
  • Steam Workshop - Create your own levels or fully-fledged mods! Share or play the creations of others using Steam Workshop.


  • "It reminds me of first-person Mega Man." -- Keiji Inafune
  • "One of those better than it has any right to be experiences." -- Jim Sterling
  • "Wrack is great!" -- John Romero
  • "I think they're developing a really nice game here." -- TotalBiscuit

System Requirements

    • OS: Windows XP
    • Processor: Dual core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8600GT/ATI HD 4650
    • DirectX: Version 9.0c
    • Hard Drive: 750 MB available space
    • OS: Windows Vista
    • Processor: Dual core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GT/ATI HD 4850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
Helpful customer reviews
14 of 14 people (100%) found this review helpful
7.6 hrs on record
Posted: January 24
The closest experience you will get nowadays to the original Doom I/II. Takes all the good stuff from the classics of the mid 90s and adds a few things; some good, some bad.


  • Fast paced movement. This is not a console FPS made for controllers.
  • Nice music and sfx, very reminiscent of Doom.
  • Map design (while not perfect) is good, levels are fun to explore with tons of secrets to find.
  • Lots of bosses, almost one per level. Each boss has different attack patterns.
  • Interesting graphics. You wouldn't get the feel of the old classics with a realistic style, so the cell shaded graphics are a nice solution.
  • High replayability thanks to speedrun and score attack modes. Also there's a map editor and workshop tools.
  • Chain combos. This is what makes the score attack mode very interesting. I was a bit skeptical when I heard Wrack had a combo system, but it actually works. Basically by chaining each kill fast after the previous kill we will get a combo bar to boost our points and if we get it high enough it allows for a finisher: a more powerful attack for whatever weapon we are using.


  • Needs more weapon variety. It has the core stuff every game should have (mele, pistol, shotgun, machine gun and rocket launcher) but other classics are missing, like the grenade launcher or the railgun... and where are the crazy weapons? where's the BFG?
  • WAY TOO MANY instant death hazards. In Doom lava pools didn't kill you instantly, most of the times you could get out alive, and walls crushing you was a rare occurrence. In Wrack there are a lot of instant death lava/elecricity pits, crushing walls and the worst offender: spiked balls around some corridors and rooms. In a game were you want to move fast all over the place, that ISN'T FUN.
  • Loading levels is very slow (20-25 seconds) and I had to disable some graphic options for the game to run as smoothly as it should. Game could use some extra optimization.
  • Minor stability problems. Maybe it's just me, but when loading a save on the last two levels of the game (7 and 8) some times the game crashed. Always happened while loading a game so in the end it's just a minor inconvenience.
  • Single slot save system. Is this PC gaming or what? Come on....
  • Short. Official content is just 1 episode (8+1 levels) and the user generated content in the workshop is not a lot. I get this is not a big studio, but in my opinion the game should have more content (levels, weapons, enemies...).

Would I recommend it? Yes, totally. It may have some flaws but most of them are minor stuff. Game is very enjoyable and worth every cent.
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18 of 23 people (78%) found this review helpful
17.4 hrs on record
Posted: November 15, 2014
Note: I have some of the devs in my steam friendlist, so perhaps I will be too kind to the game. ( ALSO LOOK AT OTHER OPINIONS! )

Wrack is a cel-shaded first person shooter. The gameplay feels like the old shooters Doom and Quake. While playing, I felt like I was traveling back in time to those games, The game really is oldschool fun. The gameplay is clearing rooms of enemies, turning on buttons and encountering endbosses. While playing you learn the rhythm of the enemies, which adds to the fun because you know how to react to every enemy. By killing enemies in a short amount of time, you start filling your combometer.When the meter is very high you can perform a special attack, which does a lot of damage and gives you a lot of score. This is really addicting because you want to get your combo as high as you can. The game levels are well designed with a lot of secrets. I mostly like how the levels look, the graphical style of the walls are really colourful, thanks to the lighting. The only thing that give me mixed feelings are the endbosses, because many weren't well designed. Some endbosses are blood pumping exciting, while others were easily done with one finger in the nose. I mostly hated the final endboss, because I played the game on the hardest difficulty on my first playthrough. Due to that I couldn't quicksave and if I lost all my lives I had to start the level all over again. This really irritated me, because after retrying the final level over and over again, I didn't want to continue playing the game. It felt like a waste of time. The story of the game is pretty entertaining, because of the cliches. But it is more for the background because gameplay is king. But that still doesn't make up for the fact that the cutscenes in the game are really badly done. They look like they are unfinished. After the singleplayer you can play the speedrun and scoreattack modes. I will not be playing those as I will probably go insane! You also unlock a secret level which adds for around 1 hour extra gameplay! As final thing I want to say that I think this game is really well polished, with (almost) no bugs and still gets well supported by the devs.

For the workshop I can say it gets good support from a small community. Their levels can add for many extra hours of fun. The dev themselves have uploaded video tutorials to help people who are interested to making some mods for Wrack.

In short:
Real oldschool fps fun.
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10 of 10 people (100%) found this review helpful
380.2 hrs on record
Posted: February 20
Wrack is an awesome single-player arcade FPS, developed by small indie. It was first released in Early Access and been there for a year. One of those Early Access games that didn't fail with some drama and actually delivered.

Wrack is a old-school FPS game on the first glance. Yet when you get more in-depth you will notice that it's actually more like a mix between Arcade style gaming and FPS genre, than a blind tribute to Doom. This game doesn't make itself look oldschool on purpose either, it has quite a modern look and controls too.
It also got Time Attack and Score Attack where you compete for score/time with world and friends. Would have loved scoreboard for main campaing too. You also can play any beaten levels, and earn better medals, the reqiurements are a bit confusing though.

Presentation of the game is quite on the good level as well. It's all you need for arcade title, colorful graphics. And spot-on-sounds, great music by the Bobby Prince, who also made music for Doom, because we know, we should compare everything to Doom and mention it everywhere. He still didn't lose his talent and you can go and get soundtrack right away.

The story of the game follows... somewhere in 21XX when humanity lives happily and forgot what "military" forces is, only one man remains fitting for action is you, Kain. And the action came, as the robots invaded Earth and are planning to take the amazing generator for their own use and you have to stop them. Oh wait, it's ugly alien lizard that can be blown into many gibbity gibs. Also comes with a cool villian Exo who builds robots and doesn't have "Dr." in the name.
Cue all the fun in story cutscenes, enjoying characters talk. Shame the artwork is a bit of lacking. It doesn't have satisfying ending either, but that's OK, we play for gameplay, not ending.

While graphics doesn't have much going technical-wise, the design is a stylish and colorful, quite pleasent for the eyes. It has character to it. Weapon animations are great and lively, perhaps too much for some people. But you can disable the camera movement in options, so not a big deal. And yes, when you blow or kill enemies, they leave their blood all over walls and floor, happily blowing into gibs as well. Robots have oil that works like a blood, gibs leaving it everywhere, and it makes killing robots as fun as aliens.
Corpses of enemies don't really use ragdoll, but there is a gameplay design to it, as you can blow corpses into gibs, resetting chain combo.

Yes, chains and combos. This game is arcade game all around. There is usual affair of exploring mazes, finding switches and dominating your enemies, running at the speed of fast-paced game. It got classic non-regenerating health, your usual armor (cuts damage taken by half), supply pickups and hazards to avoid like spikeballs. And best part is that the game is Arcadey-fair, you don't feel like you died cheaply. Every enemy uses projectile attack, there are absolutely no hitscan attack, excluding railgunners! It's all about maneuvering and buttkicking, not about camping and headshotting carefully. It's one of those FPS who doesn't make you quicksave every few seconds because you may get hit into head by random bullet anytime. And this alone makes it one of better FPS games around.

Not only it's properly done for once, but it has great Arcade elements to it. There is even a bit of platforming involved when it comes to secrets. It only has one physics trick, "straferunning", where running diagonally is faster. It also uses lives system, like any good arcade title, allowing you to start fresh from checkpoint upon death instead of making you wait loading same quicksave all time. Higher difficulties, the hardest one you have to unlock by beating game, don't even allow quicksaves. You can lose all lives, but you got infinitive continues, just gotta start level from beggining. Having truly arcade-like style where you get complete game over after losing lifes would have been interesting, but hardcore PC FPS gamers who use saving all time wouldn't be able to stomach that.

Survival is nice, but what will keep your replaying got to be score system. You got the usual treasures to pick up during there, but it's no much to chain combos system, where you have to kill enemies one after another in short amount of time between each kill. It's made to be addictive, as the hit sound pitch will go higher and higher, the score upon ending the chain increases pretty much geometrically. Not only that, but you can end the chain by releasing a powerful weapon's finisher, the strenght of which depends on the level of kill chain.
No, it's not some gore-full melee fatality. These Finishers take inspirations from fighting games instead, a more damaging shot that can clear out a room if positioned correctly.
They are different for each weapon, all of them getting their job done for various situations:
-Hyperblade: Melee weapon that doesn't suck but isn't quick-knife either. Gibs most enemies and just feels great to whack with. Finisher is vertical slash, sending projectiles out.
-Pistol: Gets stuff done for long range until bazooka. More ammo than you will ever need. Finisher is railgun-like shot.
-Shotgun: Main weapon for short and even medium ranges. Main weapon actually. You do most combo chaining with it. Finisher is just strong WIDE shot.
-Pulsar: Your superweapon, like in usual Arcade game, which you would want to keep for bosses and dangrous situations. Shoots fast, ammo is rare. Finisher is a slow powerful flying plasma. Huge one.
-Bazooka: Blow anything into gibs. Good for long-range and packs of baddies. Finisher is just having more powder in rocket.

All used through the levels to fend off the various enemies. That are common weak melee robot-crawlers, kamikaze variety, usual projectile-shooting weak and tough alien soldiers, including railgunner variery too, flying patrolling robots and big melee crushers who act like walls. You should ignore crushers during big fights, unless it's the last difficulty where they are "poke me for gibs". Could use more of variety but it goes nice with chain system.

You also may notice that damage is never randomized. There is no gamble if that rocket will kill you or not. It goes good and bad with bazooka, as damage is always same no matter the distance from radius of explosion. It helps and makes sense when blowing enemies up, but you are likely to get self-instakilled just because you was a little too close.

And then the levels. There aren't tons of them, but they are nicely packed, changing theme every two levels or so. They are abstract and got not many interesting details or interactivity, but damn good mazes and have different color palletes and textures. Each levels has a few secrets, with only around 2 in whole game being hidden behind usable wall, which means that it's not about tedius wallhumping like in "proper oldschool FPS".
And best? Many bosses! And they aren't lame! Like proper arcade, they have tactics to learn and you can't just outdamage them. Wrack outdoes many FPSes here. Aside from Oculus, he becomes lame-easy once you learn tactic.

And the game got Workshop support! It comes with face-based level editor and you can make mods with just a notepad, quite inspired by ZDoom. Easy to use, can do many stuff. Try it.

The game is not perfect though. Technical problems pop-up for many users, requring more PC power than one expects (the only modern FPS that doesn't remove gibs). Could use more enemy variety. 4-5 more levels with two more themes could be great. More.
But you know what? It still is one of the only arcade FPS around, it being felt in core gameplay up to bones, making you care of score. It may not be much for those who just want to beat game once with no care. But if you pick up any level after beating game and try the best, then you will not be able to put the game down until you finished it again.
Highly recommended.
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11 of 13 people (85%) found this review helpful
25.4 hrs on record
Posted: November 26, 2014
Great game for fans of classic FPS.

Wrack is like and Arcade version of Doom on Acid.

Steam Workshop support so get a copy and start mapping!

My favorite game indie game of 2014.

Be ready for a challenge this game is far from easy.
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10 of 12 people (83%) found this review helpful
50.5 hrs on record
Posted: October 31, 2014
Action at its best. Running around like a madman and racking up the longest kill chains you can imagine. That urge of finding an enemy to shoot so your chain won't reset makes for some fast paced game-play! Somewhat good variety of enemies and weapons, but maybe future episodes will introduce more, alongside new stage gimmicks.

The current stages are fine for the most part, Although, I wish they weren't in pairs, it could had brought up more level variety, gimmicks and bosses for each levels instead of every two levels. Some bosses are perhaps to easy, however, the rest are hard as all hell, but learning their attack patterns, tied with good timing, make any hard boss fight even more satisfying upon victory!

The soundtrack still tries to find its identity, but does make a good variety of music overall. But, because of that, some music will come, other will vanish, hopefully temporarily! Bobby Prince is the one behind the soundtrack and sound for the game; and my gosh he delivers! The music for the finale, Wrukus, is absolutely epic, my favorite track so far! Followed by 'Whom The Bells Toll For', used in the secret level!

I do wish the best to the developers. I really want to see future episodes for this! For one that would mean even more track by Bobby Prince and who wouldn't want that? Therefore, I would give this game a "8.5/10" Great game play, ideas, style, music and sound, but it could use a bit more level variety, new enemies wouldn't hurt and make some of the weaker boss much harder and react faster also. In the end, I definitely recommend this game, it's worth the full price!
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7 of 7 people (100%) found this review helpful
13.6 hrs on record
Posted: November 7, 2014
Wrack is a great game for people who love the classic FPS games like DOOM and Quake, it also has a mix of Mega Man! The music, level design, and the gameplay are amazing. The game is very action packed which also brings hours of fun! For the price, it was worth buying it.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: March 4
If you like throwback FPS games with a bit of dry humor you should probably get this. So much win.
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8 of 9 people (89%) found this review helpful
924.4 hrs on record
Posted: December 1, 2014
The game is great. It's a classic-style FPS in that it requires quick reflexes and quick planning of attacks. I bought Wrack for the gameplay but I stayed for the modding. If you've ever modded for Doom, Quake, or Unreal, you'll be quite at home with WrackEd. Even if you're a total mapping noob you can familiarize yourself with WrackEd in an afternoon.
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5 of 5 people (100%) found this review helpful
15.3 hrs on record
Posted: April 6
More people should play this game. Really.

If you were a fan of Doom/Quake, you need to give this game a try. It has good pacing, kickass soundtrack, good mechanics, not that good of a story and a stylish antagonist.

You can move so fast (and bunnyhop) that you can beat the game in under a hour if you're good enough. There's also score runs, which can lead to doing some pretty neat jumps and chains. There's also secrets in each level, and oh boy those are difficult to find once you get into the Recycling Area.

Did i tell you that there's a sword that one-shots pretty much any enemy? Most badass thing ever. You also have a weak pistol, a overpowered shotgun, a machine gun (or pulsar) and a bazooka (yes, you can rocket jump).

During the game you can find secrets, most of them giving free score or lives, but some will give +max hp and +max armor.

Seriously, give it a try,
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16 of 27 people (59%) found this review helpful
0.4 hrs on record
Posted: January 28
It's fun for the first few minutes, but gets stale pretty quickly. I played a lot of similar arena-type games like Serious Sam - and i enjoyed my fair share of the original Quake - but this game just doesn't connect with me.

It's not really the technical side though: The menus are well done and the game runs smoothly at 144 Hz - which is nice but doesn't mean all that much when you look at the really simplistic grafics.

The main problem however is that all those smooth, configurable options don't really help much when the core gameplay does not feel well-rounded. The attack animations of your guns are just a tad too long and not snappy enough to feel responsive. And while it may be intended, the AI feels dumb as bricks and their animations are way too "stiff" to let any feeling of fluid gameplay come up.

A valiant attempt, and no "bad" game per-se, but waaaaay older games like Serious Sam and Painkiller (or even the newer reboot of Shadow Warrior) show how "oldschool shooters" should look and feel like.
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5 of 6 people (83%) found this review helpful
2.0 hrs on record
Posted: April 9
Hi Doom/Quake fans, how are you?
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6 of 8 people (75%) found this review helpful
3.7 hrs on record
Posted: November 10, 2014
Tonight, we have a look at Wrack!

The game is a arcade-style high-speed FPS, reminiscent of older games in the vein of Quake or Serious Sam.

In other words, expect lots of enemies, lots of shooting, and no bloody regenerating bloody health for bloody once. Yay health packs!

You’re not going to be sitting in cover waiting for the enemy to rear its (admittedly ugly) head, you’re there in the thick of the action, and if you by chance run out of ammo, you can always still sword them in the face.

The cell-shaded cartoony graphics, silly humour, and cartoonish style really set the game’s tone, and the execution of the action is absolutely great, to the point that after this review, our intrepid reviewer didn’t want to stop playing. Seriously, he just kept going. And going.

All in all, hugely recommendable if you’re looking for some classic style FPS fun!

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6 of 8 people (75%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: November 18, 2014
I've kept up with this game pretty much since it's conception. I've known Brad Carney through the online DooM community for years and years, and when I heard he was making a game, I called him names and said I would pirate it. But that's our relationship.

As far as shooters go, this definitely is one. You run, jump, shoot, pick things up, push buttons, and shoot more. It's got some platforming elements, some puzzles, and of course, lots of shooting.

As far as design goes, it's simply OK. It looks good, with the cel-shaded stuff happening, the models are pretty solid, and the textures are cool. But the level layout is kind of bland and repetetive, and it honestly gets kind of tedious. The weapons are pretty much your standard shooter fare: Pistol, shotgun, rapid fire shooty gun, rockets, etc. Ammo placement is a hit or miss. When I wanted to use the pistol, I had no ammo, and couldn't find enough.

I skipped all the cutscenes. I wasn't interested at all. Didn't care about the story, I just wanted to shoot things.

All in all, for what the game was supposed to be (from my understanding), a throwback shooter, it's not bad. You get to run around really fast ala DooMguy, shoot things, fight bosses, blow ♥♥♥♥ up, have a good time, all that noise. I'd recommend it to anybody who wants to play something akin to the old days of shooter games, but I can't recommend it to anyone who's more into the modern stuff like CoD, Battlefield, Halo, or that kind of stuff. I wouldn't have gotten the game if I didn't know the guy making it.

Looks: 8/10
Sounds: 7/10 (not too impressed by Bobby Prince this time around)
Gameplay: 6/10 (tedious, repetetive)
Overall: 6.9(heh)/10

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6 of 8 people (75%) found this review helpful
1.4 hrs on record
Posted: February 25
KAMGUSTA's mini Review

Doom with Borderland graphics.
Quite hard, annoying music, awful camera movement (thankfull you can turn it off) and too fast (while weapons are super slow).

Score 6/10
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11 of 18 people (61%) found this review helpful
1.4 hrs on record
Posted: January 27
When I got to the third level and realized I would be fighting the same enemies again, I was over it. The game is just so repetitive for the majority. Getting a new gun every level is nice, but you'll never have enough ammo to use it consistently. If you're like me, you'll constantly be holding the shotgun and pointing and clicking the entire time.

It's really unfortunate. I had a lot of fun when I started out. But I can't fight the same enemies over and over to the same boring music.
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3 of 3 people (100%) found this review helpful
1.4 hrs on record
Posted: March 2
Fun Old School fast paced FPS, with modern style of graphics.

very fast paced that I can say for a fact, the trailer shows it all for you.

if you like what you see in that trailer, then you will like this game.

there is no voice over, so you have to read all dialogues, although the story didn't look that interesting.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: February 23
This game is definitely a lot of fun and I would recommend that anyone reading this pick a copy up for yourself - especially if you liked the oldschool DOOM series. I love that series, and Bobby Prince who did the music for it also does the music for this as well. None of the music in this game is as awesome as from DOOM and DOOM 2, however the music is still really really good - definitely engaging for the game's feel and theme, and still awesome to rock out to. The gameplay reminds me exactly of oldschool arcade style shooters and if you miss them this will fill up that empty void in your heart.

Get this game, you will not be disappointed.

9/10 - would try to combo... nope. Lost it. Oh... would try to combo again.
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3 of 3 people (100%) found this review helpful
1.1 hrs on record
Posted: April 19
A fantastic fast paced and underrated shooter. The mechanics are PERFECT, it plays very much like quake but feels like borderlands. It has a nice combo system that is fun and encourages rampages. Every time you kill an enemy in a chain it goes *boop* then louder and louder and louder and it is pretty hilarious and invigorationg with hundreds of enemies and *boops* going off! It is a really fun little game, it is for sure repetitive but for what it is it's fantastic. I picked it up for 99 cents so it was a no brainer for me, but if you are into classic FPS game I recommend this even at full price :)
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3 of 3 people (100%) found this review helpful
16.5 hrs on record
Posted: April 26
The only doom style fps there has been released in years, support it and remember why fast movement speed in fps was so fun.
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2 of 2 people (100%) found this review helpful
7.1 hrs on record
Posted: November 17, 2014
It feels like doom but still manages to feel refreshing at the time time. The cell shading is done very well here and the music is awesome.

I highly recommend this to anyone who enjoys old school shooter and arena shooters alike.
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