Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
User reviews: Very Positive (246 reviews) - 82% of the 246 user reviews for this game are positive.
Release Date: Jul 22, 2014

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Recommended By Curators

"Even with all its flaws, Halfway has some considerable charm. I so love its mood and its detail."
Read the full review here.

Recent updates View all (20)

August 26

Halfway Version 1.2.7

Version 1.2.7

This update contains a number of bug fixes.


  • Fixed bug which allowed transfer of special attacks to other units.
  • Fixed bug causing Josh to miss mission briefing in homebase 6.
  • Fixed bug causing stuck game progress when player decides to cancel the mission after eating a certain cake.

0 comments Read more

July 31

Steam Trading Cards, and Halfway Version 1.2.6

Steam Trading Cards, and Halfway Version 1.2.6

By popular request we are releasing Steam Trading Cards today. Happy collecting and trading!

We've also pushed a small patch. This update contains a number of bug fixes.


  • OS X: added work-around to avoid system prompt insisting to install Java 6 runtime from Apple.
  • Editor: fixed crash when loading maps which contain enemies with no AI type assigned.
  • Fixed crash on startup when no internet connection is available.
  • Fixed deadlock on startup when trying to sync Steam user-generated content with no internet connection available.

7 comments Read more


“Halfway does not mess around when it comes to difficulty. This is an unashamedly hardcore turn-based experience. And that’s a good thing.”
8/10 – Calm Down Tom

“[...]if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).”
7.5/10 – NZGamer

“My tactics insiders' tip for this summer. (German review)”
7.5/10 – PC Games

Steam Workshop

Tell your own stories with the Halfway mod tools, the same tools we used to create the game.
Add new items, maps or complete campaigns including custom assets and share them with your friends and other players over the Steam Workshop.

About This Game

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…

In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!

Key features

  • Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.

  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.

  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.

  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

  • Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Snow Leopard or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Ubuntu 12
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
47 of 48 people (98%) found this review helpful
31.3 hrs on record
Posted: May 22
Halfway is a horror/survival/tactical squad combat game that is part Aliens, part XCOM lite. The plot is simple enough... You are aboard the colony ship on a journey to another planet when you were awakened in a dark ship, signs of combat everywhere, nobody around. What is going on? What happened to the crew of thousands? As you explore the ship, you encounter / rescue other survivors, each with some special abilities, and enemies that seem to have taken over the ship. Can you figure out what is going on, and find a way to get out alive?

The game is drawn in an 2D view with a complete cover system, and the somewhat low-res look is retro-ish and rather charming without overly distracting. The game lets you walk around in "real-time" until enemies are encountered, then it becomes a turn-based game where you and enemy alternate turns, all of his units vs. all of yours. You will also have to rummage through containers looking for supplies, such as health kits, shield rechargers, better weapons, and grenades. Occasionally you'll run into hypos that will enhance your stats. Each character has 3 stats: health, agility, and aim. Health is your hitpoints, agility is how far you can move per turn, and aim is how well you aim your weapon.

Combat is simple: each character has 2 action points per turn. It can be spent on shooting, moving, or misc actions such as "use medpack", "reload weapon", and so on. If you have no visible target you can also set your guy to "retaliate", which means s/he will shoot at any enemies that fired on him/her during the enemy turn, but only once. You can mix actions, like shoot then move, move then reload, and so on, or just make a long-distance dash. There is no "reaction fire" or initiative in this game, only retaliation fire, which can be somewhat frustrating to veteran players of other turn-based tactical games. But once you get used to the mechanic it works just fine.

There are multiple types of enemies as you advance through the plot, and the difficulty starts ramping up, but you also get better weapons to compensate. The simple Mk I weapons don't do that much damage, but are adequate against the weak enemies you encounter. By endgame you have to wield Mk III weapons that do much more damage. you also encounter armor that initially provide little protection, but by endgame you'll encounter Mk V or even Mk VI armor that provides tremendous protection, but enemies can do a lot of damage as well, and is heavily protected.

Cover mechanic is very important, as a "full cover" imposes a -30% to-hit penalty on enemy shots, and that can be significant. Half cover only gives enemy a 15% penalty.

Your armor can reduce incoming damage as well as outright absorb damage with its built-in shielding. The shield automatically recharges after a few turns, and if you can't wait that long you can use a shield recharge pack to recharge it at expense of 1 action point. They come on small (5 pt), medium (10 pt) or large (20 pt) sizes. Similarly, medpacks, also comes in small / 5, medium / 10, or large /20 sizes except they heal your HP.

Each character also comes with a special ability. One guy has a "radar" that can reveal all bad guys on the map (obviously that's moot the next turn, but it's good to have an idea). One can paralyze an enemy for several turns. Another can overload an enemy's shield (i.e. no shield for X turns). Yet another can teleport. To win the battle you will need to figure how how best to deploy the assets that you have, be it grenades, armor, weapons, but also the special skills of each member of the team. Usually you can only deploy 4 members out of 8, so choosing whom to bring and how to equip them is a major consideration.

Fortunately, as mentioned before, you are welcome to search the boxes for supplies. You can also recycle anything you no longer need (like obsolete weapons and armor) so you can use the energy to synthesize stuff that you do need. Killing bad guys also yields additional energy.

The enemies in this game have different tactics. Some dance at a distance, some rush, but all are nasty.

If one of your team members had fallen in combat, don't worry just yet. If you can defeat the current batch of enemies, the member will recover (with 1 HP) at conclusion of that combat phase. However, keep in mind that each mission can have multiple combat phases.

As you explore the ship, you can go on "side missions" which will yield additional loot, and adds to the background of each character.

Having completed the campaign, I'd say I enjoyed this game quite a bit. It is occasionally frustrating, but usually due to my poor tactical sense or lack of preparation (bringing the wrong team members or wrong equipment). If you like the tactical turn-based combat genre, you should give this game a try.
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51 of 65 people (78%) found this review helpful
1 person found this review funny
14.3 hrs on record
Posted: June 5
I was late to playing this game, so I didn't have any of the bug problems other people seem to be complaining about. That said, it's a really well done game about 50% the way through, and then the whole system falls apart at the end. Really poor balance of gear and stat buffs vs. the enemies, so the only way to get through to the end is to kinda put everyone on overwatch until you can create a hallway of death your enemies will blindly charge into. There are also several characters you have the option of bringing with you that are just huge liabilities to your team, while others are quite overpowered. Overall "Halfway" was a really appropriate title.
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18 of 18 people (100%) found this review helpful
20.2 hrs on record
Posted: July 15
This is a fairly slick tactical game in the vein of X-COM. I'll keep this short:

- Nice graphics in a pixel-style with a lot of complexity if you stop to take it all in.
- Great soundtrack.
- Satisfying gameplay.
- Interesting armor options with stat boosts.
- A few secrets here and there.
- Decent cover system.
- Perk system (each teammate has their own active & passive perk).

- The "retaliate" feature is interesting yet flawed and could really use an "overwatch" to round out the tactical options.
- The UI and controls can be touchy/janky at times and it's never quite clear how best to exit out of screens such as container looting.
- The ending is a bit more anti-climactic than I would hope for, and the story hints at much bigger things than are ever fully revealed.
- You enemies often seem like they have much better accuracy that even your most upgraded teammates, which can make the game feel unfair at times (somewhere around the last 1/3 of the game especially).
- Once you start getting upgraded sniper rifles, there is almost no reason to use anything else.
- Occasionally a piece of cover seems to not really give much cover at all (the angle at which frontal cover becomes negated is not clear).

My playtime was approx 15-18 hours on the first playthrough.

Overall I definitely recommend the game to anyone looking for a tactical game with a medium length, if you can overlook some jank and less-than optimal design decisions in terms of rounding out your tactical options.
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10 of 11 people (91%) found this review helpful
5.3 hrs on record
Posted: August 1
Halfway is game where you control a squad of characters aboard a Dead Space-like space ship. The gameplay is turn-based strategy as soon as you encounter enemies, meaning you will need to use action points to move your characters into shelter, reload weapons, fire weapons, use health, etc..
As long as any one member of the squad survives, you can even go on if one of your squad mates is killed.

Gameplay is very reminiscent of the original Fallouts or X-Com.

The story campaign is basically your standard Alien invasion plot, but the actual missions are well crafted and not too long. In between combat you can explore the environments and learn more about the main story.

The story is well written and all characters have their specific voice. In combat, everyone has a unique special ability, so you can adapt your gamestyle using this.

The visuals are good, pixel art style but with nice features like line of sight (enemies are invisible if they are not in view of any character), interesting screen effects whenever a character is hurt or has an psychologically episode, and the soundtrack is fitting.

A very charming game and one I'd recommend to any tactical RPG fan.
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7 of 7 people (100%) found this review helpful
20.0 hrs on record
Posted: August 30
I'm writing this review only minutes after finally completing the game and on the whole it's a thumbs up from me. It's normal to look back and remember the game fondly but I'm not going to pretend that Halfway doesn't have it's share of frustrating problems. Your enjoyment of the game is going to depend on how well you manage said frustration.

First make sure you turn off the dialog sound as it becomes grating very quickly, follow that up by turning the footsteps volume down and make sure you are changing between your characters with your keyboard numbers. Next be prepared to accept that your going to miss a lot of shots on your enemies in the game due to the wonky percentage numbers.

Now on to what you can enjoy! The game really picks up as soon as your start filling your squad out and each encounter against the enemy can be quite the tactical tug of war. If you enjoy turn based battles where you are going to have to think about the potential consequence of the moves you make then Halway is certainly for you. Said encounters can be quite slow paced at times but then that's all going to depend on your style of play and what squad members you bring on missions.

Side missions will pop up from time to time as you make your way through the main quest and these will normally lead to new squad members, items such and medikits or weapons and armour. They are a decent dsitraction and it's not possible to miss them (they show up in bright yellow) should you be a completionsit like myself :)

As for the story? It's a decent enough story that deserves seeing through until the end with a bit of mystey thrown in alongside your usual space fare. The music as you can tell by the trailer is great and really captures the struggle you face against an enemy that often outnumbers you.

Finally - remember to take all of your squad members in to the final mission! Makes it a lot more managable.
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