Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
User reviews: Very Positive (178 reviews)
Release Date: Jul 22, 2014

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"Even with all its flaws, Halfway has some considerable charm. I so love its mood and its detail."
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Recent updates View all (18)

January 5

Halfway Version 1.2.5

Version 1.2.5

This update contains a number of bug fixes.

A note to Windows users experiencing crazy mouse cursor behaviour in-game when using high DPI desktop scaling: we don't have a proper solution for this issue yet. Please read the "known issues" forum posting describing how to deactivate DPI scaling for selected applications.


  • Fixed rare crash caused by invalid backpack items (medkits, grenades) when opening the ring menu.
  • Updated stim pack item descriptions.
  • Updated description of Joshs active skill.
  • Fixed glitch which allowed to cast steady shot on other squad members.
  • Fixed containers lootable at range after move was interrupted by an enemy.
  • Fixed unconscious units blocking movement of allies after an AI unit passed its position.

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November 15, 2014

The "Halfway [native]" beta

Today we are introducing a public beta branch of Halfway on Steam which runs native code on Windows, Mac OS and Linux instead of relying on a Java Runtime Environment. This build is based on version 1.2.3 and has been created with Excelsior JET.

We are looking for feedback how well this version works on a wide range of user systems. If you are interested in having a look, please read the details and provide feedback here: community forum discussion

1 comments Read more


“Halfway does not mess around when it comes to difficulty. This is an unashamedly hardcore turn-based experience. And that’s a good thing.”
8/10 – Calm Down Tom

“[...]if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).”
7.5/10 – NZGamer

“My tactics insiders' tip for this summer. (German review)”
7.5/10 – PC Games

Steam Workshop

Tell your own stories with the Halfway mod tools, the same tools we used to create the game.
Add new items, maps or complete campaigns including custom assets and share them with your friends and other players over the Steam Workshop.

About This Game

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…

In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!

Key features

  • Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.

  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.

  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.

  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

  • Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Snow Leopard or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Ubuntu 12
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
27 of 32 people (84%) found this review helpful
1 person found this review funny
20.1 hrs on record
Posted: October 13, 2014
Having just finished Halfway, I can say this is an incredible game. From the soundtrack, to the unique enemies and battlefields, this game always leaves me guessing. I soon choose favorites among my squad, which was a mistake. The new types made it very difficult to roll out with the same squad every battle and expect to come out ahead. Although this 8-bit game doesn't reinvent the turn-based strategy wheel, it does change things i feel are for the better. Unlike X-com, your squad doesn't level up based on combat experience. There are stims which increase attributes and weapons to be found on almost every map. No one dies, they are rendered unconscious until combat ends, (which doesn't always mean ending the level)

Recently there was the addition of a map editor, which i have yet to try, but I'm very excited to dive into. I've been told that there will be a place where you can upload your own maps, and be able to play on other's.

All in all, this game was exciting (and freakin difficult) until the very end. If a second Halfway happens, you can be sure I'll be picking it up.

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11 of 14 people (79%) found this review helpful
14.4 hrs on record
Posted: October 29, 2014
Good but frustrating.

Game started out great, was challenging, had to manage supplies and decide what role characters will play in missions. The further you get into the game the more often you'll find yourself with unconsious teammates waiting until the battle is over if you win. And Squad Sizes are always no more than 4 to start the mission with, even though you have 8 people to choose from. There is also a 5 level limit to how often you can safetly level up your characters, after that it will either make them stronger or alter another stat entirely for better or worse.

But then the unthinkable happened. A boss fight requiring me to play as four set people, with two other squadmates I barely used during the game. So I ended up with one person who could aim decently, two shotgun guys that couldnt get close enough to anything before they died in an open room, and another girl who I was thankful she could just shoot bullets in the enemies direction. Top that off with enemies I had to use my most powerful sniper rifles just to put a dent into and it quickly became disaster. The game throughts you for a loop as at this time your so used to only having four members on the team on mission, but it allows you to play as all eight, the mission may actually be doable now.

The music is excellent, story is decent. My only complaint is a steep challenge, but game is fun playing a couple of missions every day.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: December 27, 2014
The story is interesting but ultimately the game fails because the design is BAD. The game labels itself as an RPG, but there are very few, if any RPG elements. All encounters only have one flavor: Combat. And even in combat, most of the levels have very few solutions. In other words: Try to find out what the designer intended, and if you don't, restart the level. This becomes especially true later on in the game where when your team is very underpowered and enemies become abhorrently hard and come in large numbers.

The game features a save system that only allows you to save at your "home base", meaning that if you missclick and cause one of your characters to walk somewhere in combat you didn't mean to, you'll have a great chance of failing the encounter and you'll have to start over. Let me reiterate here: I DO NOT RECOMMEND THIS GAME, it is absolutely abysmal in its execution. There are many better games out there if you want turn based combat, like Shadowrun. Do not get this game, you will be disappointed.
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14 of 21 people (67%) found this review helpful
1.4 hrs on record
Posted: October 20, 2014
If you're the type of gamer that grew up with an SNES or enjoyed the turn-based classics from that era, this may be something you'd be interested in. I read somewhere, somebody had described this as XCOM with a dash of Aliens, and that's not too far off. The gameplay goes fast enough, with gritty, galactic noir throughout. Percentages, a cover system, ranged and melee, even action points. This isn't exactly formuliac, as it's something we'eve never seen before, but it feels familiar to the player, and draws in sci-fi and action fans alike. These indie wonders are true gems in an otherwise graphically-dependent era in gaming. This game deserves to be played.
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8 of 10 people (80%) found this review helpful
17.7 hrs on record
Posted: October 18, 2014
Really liked this game.
Story is interesting (including the little arcs between the characters), art is really cool, combat is fun.
There are many different squad members to find, varied environments to explore, many different weapons to find.
Sounds are nice.

I think it is mainly the story that kept me playing all the way through to the end.
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8 of 11 people (73%) found this review helpful
10.1 hrs on record
Posted: December 28, 2014
I am almost through the game but I would not recommend it. The story reminds me very much of System Shock 2. The gameplay is cumbersome and very repetitive. There is a lot of dialogue to read (white on black....my eyes like that). Inventory management is gruesome. If you are full of stuff, you can't put stuff on the floor to grab and use a medkit that is in a locker. You have to for example reload your gun to open an inventory slot.

The biggest problem is, that the missions are all the same. Grab your sniper rifles (you don't need much else) and kill everything. Cover, tactics, special abilities are not really important.

The game is linear and there is no character interaction possible. It's only 10 € but still...could have been better. Would be a nice game for a tablet maybe.

Have a look at one of my videos to make up your mind:
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14 of 25 people (56%) found this review helpful
7.8 hrs on record
Posted: November 3, 2014
I am a BIG fan of turn-based RPG and strategy-like games.. To the most old school type like Shining Force (sega master system) to the newest X-com.

I was uterly disapointed by this, the graphics looked cool and the sci-fi feel of it was just right. But I dont know, something is missing.. Level after level, it gets boring like hell.. U meet the same enemies over and over again, and there are no EXP system at all! ... And talk about the chance of actualy hittings someone in the game, U MISS ALL THE ♥♥♥♥ING TIME AND THE ENEMY HITS YOU ALL THE ♥♥♥♥IN TIME.. And if there is any kind of action goin on in this game, then I dont get it..
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4 of 6 people (67%) found this review helpful
15.8 hrs on record
Posted: November 26, 2014
Top down turn-based tactical fun, well worth the dollars!

Game premise and basic story have all been done before; a soon to retire marine wakes up on-board a space-ship in which the crew have now been turned into zombies. You explore the ship gathering survivors trying to survive and escape!

Graphics are sprite based and a bit basic, but they get the point across well enough, combined with the music to create a decent atmosphere.
Game-play is age old turn based action points. You want to reload, thats an action point. Combining the usual snap shot and aimed shot premise.

Inventory could use some work to make the weapons a bit more interesting rather than shotty mk2 is better than shotty mk1.

Not got time for X-COM, play a few levels of Halfway to get your TBS fix!
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4 of 6 people (67%) found this review helpful
25.8 hrs on record
Posted: October 9, 2014
In space there is the creation of Jump Drives, a system for jumping from destination to destination, but what happens if the jump takes you to a between state of being, and in that state you are no longer safe. What if in that state if you have a specific type of neural implant you can survive this type of jump to all those who don't they either go crazy or get killed? In this game you will need to take a truly rag-tag group of individuals and somehow find a way to take control of a ship that seems to not only be in a "halfway" state, but seems to continue to jump to other "halfway" states. Halfway is the creation of the development team at Robotality.

Graphically you are going to be transported back to an era dominated by pixels, and I'm talking about the games that had pixel art that looked amazing. You will have to get through many different levels, all with different layouts, there will be some of the same stuff population the levels, but overall you are going to have to keep on your strategy hat as you try to map out your actions across the levels. Every character has a different look, and they have a different personality that I think kind of shows in the way that they look. I can definitely tell you that that also applies to the enemies as well, though its more of a, "okay I can take these guys" vibe all the way to "well I better get EXTREMELY lucky if I'm going to survive these guys". I also appreciated the fact that you got to see your Home Base change throughout the game, it makes it feel more realistic, and it also is more accommodating as you gain characters through the game. The last thing I would like to point out is the map, it did exactly what it should do, it told me where I could go next and then also showed me the amount of progress that I had made by showing completed areas.

Alright so the soundtrack is nice to listen to for a while, but it really starts to grate on your nerves if you are stuck fighting battles over and over again. I also really started to dread the sound of certain shots being fired at me from enemies.

The controls are pretty straight forward. This is a turn based game so the majority of the time you are going to be using just the mouse, but there are a couple of hot keys that you can use if you want to pull up inventory, or do an special action.

Alright lets get right into the game, shall we. At first I was very interested in the story, the mystery of what was going on, and the different personalities as they clashed during the game. The problem was the battle mechanics. At first it was middle of the road in difficulty, you could take a couple of hits, or accidentally not be in cover, and survive, but late in the game it became OVERLY difficult. I do not understand how 4 straight times when I have a chance greater than 70% to hit a target I miss every single time. I also don't understand how I can have the best weaponry I could find and I only take away 30% of an enemies shield and they release one shot and I have no shield. I feel like the developers were looking to have a very tactical/strategy game, but forgot to take their finger off the difficulty piece. This is one of the few games where I have actually had to give up playing because I can't get any further. It takes an enemy 4 well placed shots to take down even the strongest of my party members, but it takes 15 shots to take them down. I wish I was exaggerating, but there are some enemies that if you don't hit them for max damage every time you are going to be reloading more times than they need to kill you.

There are some other mechanics in play, such as inventory management. When you have a gun that only has 4 bullets, and then you have a maximum space of 8 in your inventory you now have to factor in the fact that you are probably not going to be able to heal yourself if you want to be able to fight for then entire area. There's also the fact that the loot is randomized so there are times where I received 5 pistols in a level, I've never used a pistol the entire game, and they are much lower in every stat than what I already have equipped.

Another mechanic is the stimulant piece, this is kind of like leveling up your character in a specific attribute, be it aim, agility, or life. Funny thing though, even if you have the best aim, apparently you can still be handicapped in comparison to other players when it comes to percent chance to hit. There's also a limit of stimulants that you can apply to a single character, if you go above that number there's a chance that you could really mess up the character's stats.

So in the end I think the story is great, the art is great, the feel of desperation is real, and enhances the game, but there are too many inconsistencies, and some really bad logic behind some of the mechanics. This is why I have to say that this is a game that I hope can be fixed, or given a little make over in a couple of ways. If they do that they have ONE HELL OF A GAME, but until then they have a game that gets a 6.4 out of 10.
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1 of 1 people (100%) found this review helpful
12.5 hrs on record
Posted: October 27, 2014
I can't recommend this game enough. It starts slowly, but the more you go on the more you realize how deep it is. Great combat system, beautiful (no: wonderful!) graphics, minimal but very well made team and inventory management, fantastic UI, plus a fascinating story. I still didn't finish it but after some 5 hours of playing I'm completely captured.
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1 of 1 people (100%) found this review helpful
21.8 hrs on record
Posted: December 22, 2014
I played it now for a long time - but i love it.
The presentation of the game is awsome, cool soundeffects which makes the dialogs not so boring ;-)

the gameplay of this piece of art is very smooth and intuitive - i wouldn't say its simple, but its also not an overload of fancy buttons to press ect... ;)

It's currently the best game in this category i'd say! for the GFX-h***s: its a very sophisticated 2D game, and some fancy gfx effects. so no high end full smooth 3D, but it's even more nice because of this ;)
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1 of 1 people (100%) found this review helpful
13.6 hrs on record
Posted: December 21, 2014
A simplistic, yet excellent turn-based strategy game with just a touch of RPG feel. The battles are challenging, and make you have to plan out your attacks, without being to difficult to ruin the fun. There is a nice story line you can persue through optional dialogue, which is actually somewhat engaging, but you can skip right to the missions if you prefer.

Overall, an excellent game for the low price tag. Highly reccomend.
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: January 9
Finishing the whole game i will now share my thoughts:

The game itself is very good, and though a bit short if you grab it on a sale you´ll be more than pleased with what it has to offer.
Rather simplistic but entertaining in its own way, with good aray of characters, each having his/her own personality.
The difficulty can be frustrating at first, but once you get a bit more into the meta game and learn how things work, you´ll get used to it, even so it can be challanging at times. The graphic is pretty neat, you can see its been made as best as possible while maintaining the pixel like vibe.

Now i would love to see a second installment of this game, but some things that were lacking in this one would have to be ironed out.
*Longer play time
*More side missions, maybe even randomly generated
*TRUE leveling system, instead of using stims
*Greater Variety of enemies, more items.
*Continuation of the story, more fleshing out of the characters.

These are mostly things that i found lacking, and should these be addressed properly i would love to buy the next one.
Overall i recommend this short, yet fun and challenging game, Might surprise you rather nicely.
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1 of 1 people (100%) found this review helpful
32.8 hrs on record
Posted: March 10
Halfway is a simple, efficient, beautiful, and deliberate turn-based game that somehow has appealed to me even though most other turn-based games, except chess, have frustrated me otherwise. Its sci-fi plot and music are also extremely fitting, and the dialouge, although limited and short, matches the situation the characters are in and represents each person quite well. Resources are limited and the choices one makes within battle or preparing for one may have huge ramifications on if later levels are completed or not. However, there are a multitude of frustrations. The difficulty curve of the enemies increases extremely sharply within the last few levels, and some may even have multiple stages. While the special moves of characters are reliable, the 'soft stats' (specifically aiming) of a character are confusing and are not quite clear cut. Calculating the hit chance on a target seems to be somewhat better than chance, and don't make sense a lot of times, but this may be due to the fact that the developers attempted to balance certain gun types against each other so all gun types would be used, each for their own scenarioes. However, as a World of Tanks player, such hidden or incalcuble statistics are all too common, leaving me to mostly recognize Halfway's strengths and its synergy of setting, sound, and gameplay.
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1 of 1 people (100%) found this review helpful
26.4 hrs on record
Posted: March 11
Halfway is a rather unforgiving but also very motivatig Tactic RPG. Love the old school graphics, the setting, the characters, the gameplay and the music! Cant find anything bad here really. Must have!
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1 of 1 people (100%) found this review helpful
17.6 hrs on record
Posted: March 11
Great little game! If you like turn-based tactics you will love this. Combat is not too deep though. You get a simple cover system, normal and aimed shots and every char has two distinct abilities (one active and one passive).

Took me 17h for one play-through on normal. Hope to see a part two or some nice mod campaigns.

All in all: Thumbs up!
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2 of 3 people (67%) found this review helpful
59.2 hrs on record
Posted: December 22, 2014
Great little gem that made me decide to purchase the Humble RPG Bundle, Book 1.

Halfway is a turn-based strategy RPG set in a sci-fi setting aboard a wandering colony ship. Something terrible seems to have happened and a good portion of the story is set around discovering what is going on and trying to find other survivors.

At times the cursor acts a little strange, but it's nothing more than a minor annoyance. I appreciate the pace of the story and each character having their own personality.

All in all, I highly recommend this game, especially if you manage to get it in the RPG bundle with other titles which look rather promising as well (though I have only played this game so far).

I plan on making some mods for the workshop, this will be the first game for which I've done so.
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3 of 5 people (60%) found this review helpful
10.7 hrs on record
Posted: September 29, 2014
So I'm coming towards the end of Halfway (I presume) and thought I'd talk about it. I ran through it on the hardest difficulty.

It's a simple squad TBS with RPG-lite elements, one that would work rather well on a mobile platform I think. But it doesn't feel like a mobile port, nor does it feel too simple to bother loading on your PC. Streamlined might be the term.

There's probably nothing in the combat you haven't seen before, with each character getting two actions to move or shoot and they can be combined for a single more accurate shot. You have half-cover and full cover, with corners allowing you to step out to shoot before returning to cover where enemies can't see you (corners are key to victory). Each character has a passive ability and an active ability, along with some base stats you will be given limited ability to boost over the course of the game, but generally they're going to do at the end of the game what they did at the beginning but simply better.

Rather than the typical overwatch you have retaliate. You don't fire on enemies as you spot them, you'll only return fire if fired upon. I thought it would be useless, and generally you'll want to spend your points, but it really helps keep the combat mobile and prevents it bogging down into two sides staring each other down.

The way ammo handled is a nice touch. Different guns have different magazine sizes, but all ammo fits all guns and a reload exhausts an entire magazine no matter how much ammo was left in your gun. That four shot sniper rifle might be powerful, but it's going to plow through ammunition.

The maps provide a nice variety in which to battle, some tight maze spaces, some a series of rooms, some long corridors, some wide open. You're given plenty of opportunities to make the terrain work for you, and like with most TBSs of this type you should be prepared to withdraw to stronger positions rather than mindlessly holding your ground and taking the best shot. When ♥♥♥♥ goes bad, it goes bad fast. Enemies do a lot of damage compared to your shield and health values at the top difficulty and with three or four hits you'll be down.

Enemy variety is weak; there's shooty mobiles, close-combat mobiles and turrets. It varies the mobiles a bit by introducing shields and then later armour along with the ability to attack twice, but by this point I'm feeling that I'm ready for the game to end as I'm playing out of the same tactics book each battle. It doesn't help that the armoured enemies drag out the battle by being huge bullet sponges at the same time as the more powerful assault rifles have huge damage ranges leading to a feeling of unnecessary randomness.

I found that as the game went on the usefulness of various characters changed, which I liked as it helps with introducing variety. Early on it was all Linda and her shotgun and self-healing, but as shields came into it I found I stopped using her. Likewise, other characters who I found useless became invaluable as better equipment came along. Right now I have at least three characters I would never go on a mission without. However, sometimes you're forced to because the game imposes a limit of 2-4 characters depending on mission, and some missions will have mandatory characters so you have to use pretty much everyone at one time or another, forcing you to learn how to use them and in some cases realise that ability you wrote off is actually pretty good.

The story and the characters themselves are incredibly flat. It starts out promisingly with a little mystery, but it soon moves into generic sci-fi territory. The characters themselves are dull as dishwater; you can talk to them between missions but they don't have anything interesting to say. Likewise, they will sometimes converse on missions (especially their own optional side-missions), but again it's a case of speaking a lot with nothing to say. Most frustrating is how the game actually builds up a series of relationships between all these people, but the writing isn't capable of doing anything with it.

The lack of character identification is easily the most disappointing part of the game because you don't give two ♥♥♥♥♥ about these people and their struggle, it makes it a series of TBS puzzles in a game which should deliver more.

All-in-all I think this was reasonable fun, and I'd recommend picking it up on sale if you're hankering for some squad TBS.
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3 of 5 people (60%) found this review helpful
15.6 hrs on record
Posted: October 1, 2014
Forward: Halfway is an awesome little game. I picked it up on a whim and ended up glued to my computer for the remainder of the day.

If you're a fan of XCOM and FTL, you'll get a kick out Halfway's gameplay mechanics and art style. Halfway is almost entirely story driven with little replay value (I finished in 15.5 hours), containing opportunities to interact with the crew, upgrade your party's equipment, and play with a few stats. Without spoiling anything, I would have liked to see a greater risk-reward element in the decision whether to take optional side-quests, because right now, you'd be stupid not to take all of them.

Overall, the difficulty level feels just about right, with a possible exception for players that strongly prefer to equip short-range weapons--there are areas of the game that are harder to complete without an effective means to eliminate enemies at a distance. This is a problem that XCOM circumvented by providing Assault-class soldiers with solid mobility and resiliency perks. While Halfway's three run-and-gun characters *are* more mobile than everyone else, that mobility is arguably insufficient to make using their short-range weaponry fun and effective.

In short, Halfway is an unqualified recommendation from me (not something I find myself saying more than once every year or two), and hope to see the developers apply their abilities to similar titles in the future.
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3 of 5 people (60%) found this review helpful
26.4 hrs on record
Posted: December 19, 2014
Low Tech retro-gaming but if you are looking for a turn-based squad-oriented RPG you can't go far wrong. The game is pretty linear but the story and characters keep it going for what it's worth. Combat is interesting and decisions are thoughtful. The downside is while there are different colors/"levels" of badguy, the number of actual different opponents you can almost count on one hand. There really ought to be more enemy variety especially for a game as long as it is. All told though, I enjoyed it. No regrets.
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