Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
User reviews: Very Positive (298 reviews) - 83% of the 298 user reviews for this game are positive.
Release Date: Jul 22, 2014

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Recent updates View all (20)

August 26, 2015

Halfway Version 1.2.7

Version 1.2.7

This update contains a number of bug fixes.


  • Fixed bug which allowed transfer of special attacks to other units.
  • Fixed bug causing Josh to miss mission briefing in homebase 6.
  • Fixed bug causing stuck game progress when player decides to cancel the mission after eating a certain cake.

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“Halfway does not mess around when it comes to difficulty. This is an unashamedly hardcore turn-based experience. And that’s a good thing.”
8/10 – Calm Down Tom

“[...]if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).”
7.5/10 – NZGamer

“My tactics insiders' tip for this summer. (German review)”
7.5/10 – PC Games

Steam Workshop

Tell your own stories with the Halfway mod tools, the same tools we used to create the game.
Add new items, maps or complete campaigns including custom assets and share them with your friends and other players over the Steam Workshop.

About This Game

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…

In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!

Key features

  • Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.

  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.

  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.

  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

  • Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Snow Leopard or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Ubuntu 12
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 300 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
16 of 18 people (89%) found this review helpful
20.0 hrs on record
Posted: August 30, 2015
I'm writing this review only minutes after finally completing the game and on the whole it's a thumbs up from me. It's normal to look back and remember the game fondly but I'm not going to pretend that Halfway doesn't have it's share of frustrating problems. Your enjoyment of the game is going to depend on how well you manage said frustration.

First make sure you turn off the dialog sound as it becomes grating very quickly, follow that up by turning the footsteps volume down and make sure you are changing between your characters with your keyboard numbers. Next be prepared to accept that your going to miss a lot of shots on your enemies in the game due to the wonky percentage numbers.

Now on to what you can enjoy! The game really picks up as soon as your start filling your squad out and each encounter against the enemy can be quite the tactical tug of war. If you enjoy turn based battles where you are going to have to think about the potential consequence of the moves you make then Halway is certainly for you. Said encounters can be quite slow paced at times but then that's all going to depend on your style of play and what squad members you bring on missions.

Side missions will pop up from time to time as you make your way through the main quest and these will normally lead to new squad members, items such and medikits or weapons and armour. They are a decent dsitraction and it's not possible to miss them (they show up in bright yellow) should you be a completionsit like myself :)

As for the story? It's a decent enough story that deserves seeing through until the end with a bit of mystey thrown in alongside your usual space fare. The music as you can tell by the trailer is great and really captures the struggle you face against an enemy that often outnumbers you.

Finally - remember to take all of your squad members in to the final mission! Makes it a lot more managable.
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27 of 40 people (68%) found this review helpful
7.6 hrs on record
Posted: August 23, 2015
I was excited for this game after I saw a Quick Look video for it on Giantbomb. It seemed to have everything I like. I like indie games, I like pixel art, I like sci-fi, and the footage I saw reminded me of XCOM mashed up with Aliens (one of my favourite movies of all time), so I figured I'd give it a shot.

Unfortunately, this game does not deliver. The combat is slow and grindy, the UI is clunky, the inventory management is a pain, the story is uninspired, the characters are completely flat, and the dialogue feels like it was written by a twelve year old.

It's a shame, because this game has a lot of potential. You shouldn't be able to go wrong with a game focused on XCOM-style combat, but this game manages to take that winning formula and dial it back a notch. Most notably, this game lacks an Overwatch feature, and instead has "Retaliation", which can be fine, but only if an enemy decides to target that specific soldier. This makes it difficult to plan any sort of tactical maneuvers aside from "sit in cover and shoot when it's your turn". And, unfortunately, that isn't even fun because many enemies are hit-point dumps and are tedious to fight.

In addition, the RNG feels broken - you seem to miss all of the time unless your projected hit percentage is over 80%. I don't know if this is a bug or not, but it was extremely noticeable, especially in the earlier levels.

The game's environments are beautiful and highly detailed, but beyond that, there is a marked lack of content. There are hardly any interactable objects aside from a few switches and crates, and the game is sorely lacking in enemy types. After five hours into this game, I have only fought zombies and turrets. That's it. There are no security robots, no drones, no aliens, no corporate troopers or anything that could spice up the variety at all. There are a few different zombie types but they are mostly indistinguishable aside from different colored uniforms. There aren't even any passive combat elements like traps or land mines. All you do is plug one zombie after another, in battles that can take a long time to finish.

Another strange note I feel I should mention is the music. While well composed, it felt oddly depressing for some reason. I'm not exactly sure why this is. Perhaps I just felt that slow, languid synths just didn't fit the theme of an action-horror game.

I think it's quite telling that this game has been available for a year, but only 5% of people who own it have acquired the end-game achievement. Also, this game is fully Steam-workshop enabled, but there are no mods. Like, at all. One person has made a spanish language translation, but otherwise, there seems to be absolutely nothing available.

I'm sad to say it, but I regret buying Halfway. I don't know if I'll finish it. I'm a real sucker for sci-fi (even bad ones), but playing this game has felt like a chore, and I'm not sure I want to dump more hours into a game that has disappointed me at every turn.

Buyer beware.
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7 of 8 people (88%) found this review helpful
9.8 hrs on record
Posted: January 13
I was surprised Halfway hasn't gotten more attention, what with XCOM and other turn-based squad games being so popular in recent years. The promised sci-fi stylings and tactical combat made it an easy sale purchase for me, despite the lack of buzz around it. Now that I'm nearing the end of the game I think I can understand why it flew under the radar, but I also think it deserves a little more attention for what it accomplishes.

Halfway starts you off in control of Morten Lannis, a space marine-looking dude aboard a junky colony ship called the Goliath. He's come out of cryosleep way too early only to find the ship overrun with some very unfriendly types, and it's up to you to help him survive. The way you do this is very similar to how XCOM or the recent Shadowrun games operate. Outside of combat you can move around freely, talk with people, and loot containers. Combat is turn-based, with each of your characters having two (and only two) action points per turn. These points can move them around the grid maps (distance dependent on their agility stat) to find cover, attack enemies, reload weapons, use items, and so on.

It's a very familiar system with only two real stand-outs, the aiming system and the Retaliate option. Veterans of XCOM will notice that the hit percentages in Halfway are really, really low. Starting out, you're going to see a lot of 40-60% shots even from just a few squares away. The reason for this is that you can add action points to your attack to boost its accuracy. A one-point assault rifle shot may only sit at 50%, but adding your other point might kick it up to 75%. This is less important for shotguns but vitally important for sniper rifles, which have very low base percents but get a huge jump from the second point, simulating the need to set up and aim. As for Retaliate, it replaces the familiar Overwatch response with a sort of revenge, where your character returns fire only if attacked. It's not a bad idea but has very limited functionality in practice, and you're usually better off healing up or reloading if you have an extra action point to spend.

Additional characters will join you as you progress, each with their own stats and special abilities. There's plenty of gear to find, including armor (which uses Halo-style recharging shields), grenades, and stimpaks which can permanently raise character stats. You'll need to use everything you find because enemies in this game do not screw around. The campaign spans about two dozen missions, some optional, some multi-part, and all pretty harrowing. Enemies follow the same rules you do, terrible hit percentages and all, but very quickly the game starts stacking the numerical odds against you. By the mid-game you'll be facing up to a dozen foes at once, with the potential to lose a character in a single turn if you're not careful (dead characters revive at the end of combat).

This is where the game starts to grate, because not only is it a long haul through tons of enemies, there's not much variety to the enemies or the combat. For the first 5-6 hours, you're going to be blasting melee dudes and ranged dudes. Only after the halfway point of the game will you start seeing things other than dudes, but this includes things like heavily-armored turrets that only really add to the frustration. Failing a long mission after a bunch of samey combat is incredibly discouraging, and there are some missions in the middle where this is very likely. Missing three 80% shots in a row is very much a thing that can happen, and I definitely went back and forth between enjoying and raging at Halfway for a few nights, I'll admit.

After my last bout of frustration, though, I soon found myself eager to get back to the story. For all the flaws of the combat, the story and atmosphere of Halfway is fantastic. Each of the characters is unique and they all have important relationships that play out through the plot. The banter between them is excellent, with plenty of genuinely funny moments. Even the basic "ship under siege" plot has some interesting twists to explore. All of this is told against a surprisingly deep backdrop of dystopian future society, where people are separated by classes and basic human rights have been reduced to an alarming degree.

The pixel art is top-notch, with smooth animations, cool visual effects, and fantastic little details to find on every map. Sound is up to the task as well, with some really meaty weapon and hit sounds and a somber soundtrack reminiscent of FTL or Risk of Rain. The interface suffers from some bugs, however, making it hard to click on certain option or map elements, and it's bad enough to be distracting. Between that and the combat frustrations I did consider giving up on Halfway a few times, but I'm glad I stuck it out. For the price it's a rich and engaging strategy game that'll last you 15-20 hours, provided you have the patience to push through the rough parts.
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5 of 6 people (83%) found this review helpful
21.2 hrs on record
Posted: October 12, 2015
A short tactical turn-based game set in a sci-fi universe. It's similar to games like X-Com, though I would say probably not nearly as difficult. Character growth is entirely gear based with the exception of items called stims, which increase stats permanently. The game is fairly linear and has an intesting story, though said story is wide open for a sequel to explain things. The game will probably take around 12 hours to complete if you read and do everything, though it'll depend on your skill level.

The art style and music are nice, and definitely help the game sink deeper into the tone of the story. The game isn't really difficult unless using the "New Game Plus" mod, but unfortunately it doesn't seem like progress carries over, so it's mostly pure masochism mode as there are scores more enemies and they all have higher stats. That mod is optional, though. There are a bunch of modding tools, but there doesn't seem to be anyone making anything with them which is a shame.

The only criticisms I have are:

  • Fairly linear, with exception of single stage side missions
  • Lack of enemy variety
  • Shallower mechanics for a turn-based game
  • Camera is kind of sluggish unless using WASD
  • Some minor bugs, like incorrect text in tool tips, etc

That said, Halfway is plenty fun and doesn't drag out despite my criticisms.
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2 of 3 people (67%) found this review helpful
39.8 hrs on record
Posted: October 3, 2015
waiting for continue...
One more thing... it would be pretty good, if charachter could put some things into the boxes. take or change one item on another. Thank you. Have fun, everybody!!
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