Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
User reviews: Very Positive (164 reviews)
Release Date: Jul 22, 2014

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Recommended By Curators

"Even with all its flaws, Halfway has some considerable charm. I so love its mood and its detail."
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Recent updates View all (18)

January 5

Halfway Version 1.2.5

Version 1.2.5

This update contains a number of bug fixes.

A note to Windows users experiencing crazy mouse cursor behaviour in-game when using high DPI desktop scaling: we don't have a proper solution for this issue yet. Please read the "known issues" forum posting describing how to deactivate DPI scaling for selected applications.

Changes:

  • Fixed rare crash caused by invalid backpack items (medkits, grenades) when opening the ring menu.
  • Updated stim pack item descriptions.
  • Updated description of Joshs active skill.
  • Fixed glitch which allowed to cast steady shot on other squad members.
  • Fixed containers lootable at range after move was interrupted by an enemy.
  • Fixed unconscious units blocking movement of allies after an AI unit passed its position.

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November 15, 2014

The "Halfway [native]" beta

Today we are introducing a public beta branch of Halfway on Steam which runs native code on Windows, Mac OS and Linux instead of relying on a Java Runtime Environment. This build is based on version 1.2.3 and has been created with Excelsior JET.

We are looking for feedback how well this version works on a wide range of user systems. If you are interested in having a look, please read the details and provide feedback here: community forum discussion

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Reviews

“Halfway does not mess around when it comes to difficulty. This is an unashamedly hardcore turn-based experience. And that’s a good thing.”
8/10 – Calm Down Tom

“[...]if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).”
7.5/10 – NZGamer

“My tactics insiders' tip for this summer. (German review)”
7.5/10 – PC Games

Steam Workshop

Tell your own stories with the Halfway mod tools, the same tools we used to create the game.
Add new items, maps or complete campaigns including custom assets and share them with your friends and other players over the Steam Workshop.

About This Game

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…



In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.



If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!

Key features


  • Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.

  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.

  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.

  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

  • Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions




System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: Snow Leopard or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: Ubuntu 12
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
51 of 60 people (85%) found this review helpful
5.7 hrs on record
Posted: September 25, 2014
Halfway is a pretty looking sci-fi turn-based strategy RPG, otherwise known as an instant purchase for me. The game looks, runs, and sounds great, with its pixel style retro look and low key, mood setting sci-fi soundtrack. Without even playing, I could tell this would be something I would enjoy on principle alone, but then I played it.

The game flow is par the course for the genre. You move, they move until one side is dead. However, in Halfway, the mechanics are the first stumble. People who've played in the genre can guess the nuances: there's cover bonuses for you and the enemy, certain weapon types perform better up close or far away, and each squad member even has unique statistics and abilities. Some can cover more ground, others can take more hits. Very quickly, however, I realized that while all the pieces and formulas for a great game are there, Halfway seems to have skewed the numbers diastrously. Spot an enemy out of cover down a hall, well within your weapon's given effective range? Expect a base 25-30% chance to hit: that's all. You can, fortunately, give up your squaddie's move for that turn in exchange for increased accuracy, but wait, it merely climbs to 50-55%, if that. Expect several turns where neither side will land a hit. Then you need to spend AP to reload, which makes firing without that accuracy bonus pointless. Oh, and now the enemy's shields are back up. Whoops, now you're out of ammo. Yes, in a game where you're at the mercy of 10-50% chances to hit, you are stuck with limited ammunition. In one mission, I spent fifteen minutes chasing two enemy units around a circular room. They couldn't hit me, but I had run out of ammo from missing my own attacks as well, so I had to resort to punching them to death.

Well, perhaps my two scrubs would grow up to be gunslinging badasses. I was wrong. I pushed on, and soon my squad jumped up to five. While they all had various, interesting specializations, the game was still taking far longer than it needed too, and not just for the mechanical failings stated above. Halfway is also lacking in several minor mechanics that, when paired with its skewed mechanics, it all build up to an annoyance I can't deal with. No auto-ending turns, no auto-switching after a squaddie uses up his turn, no access to options unless you're at the title screen, very little explanation for the statistics.

Halfway would be a spectacular addition to the genre. It almost seems silly to not recommend it solely because hit chances are too low, but while playing, this creates such a maddening environment that I cannot stomach playing for more than a mission at a time. Guns are useless, and cover and tactics doesn't matter when you're chasing mutants up and down hallways to beat them to death. Playing like that shatters the mood of the game and the point of the genre, and as far as I'm concerned, that is inexcuseable.
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47 of 67 people (70%) found this review helpful
17.8 hrs on record
Posted: July 30, 2014
First impressions of this game were; wow, a retroish 2d strategic scifi rpg. Very nice graphics, sounds and music! The game starts and for a while everything is great... but then the plot is getting boring, some seriously unbalanced battle elements are introduced, boring enemies, very stereotypical characters and the whole game is already well over the halfpoint. You can't predict what kind of stragey/team/equipment you need for each mission, and the whole play is mostly guess-and-fail; trying something little different and failing again... at the beginning the enemies are almost too easy and after some missions they are way too numerous. Using time to plan missions over and over again is not worth the empty plot. The first game that comes in comparison is Shadowrun Returns, which is actually the same game in principle but with different engine/story/characters/etc. Actually this game made me hope Shadowrun Returns would have been made with this game's engine, and with dragonfall story/characters/gameplay balance. That would have been perfect.
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29 of 39 people (74%) found this review helpful
8.2 hrs on record
Posted: August 2, 2014
Halfway starts with a lot of potential but in the end fails by about 1/3 of the way into the game.

The game relies on too many enemies and a lack of supplies to make the game "challenging". Before the halfway point of the game I found that the combats were simply too unbalanced to make the game enjoyable. You are often found needing to use half your team or more to kill one base level opponent when the team is typically out-numbered 3 to 1 while the opponents inflict an equal or greater amount of damge to your team.

The designers probably intended creative use of terrain to be an equalizer except the cleverly programed AI uses the exact same tactics and seems to have much better "luck" when it comes to hitting their targets. I lost track of the number of times that the heroes missed with a 70-80% to hit chance.

In the end the game ends up a series of combats that degrade into cycle of constant take damage-heal-take damge without the ability to inflict sufficient injury on your opponents in return before being overwhelmed.
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16 of 18 people (89%) found this review helpful
19.7 hrs on record
Posted: October 13, 2014
Having just finished Halfway, I can say this is an incredible game. From the soundtrack, to the unique enemies and battlefields, this game always leaves me guessing. I soon choose favorites among my squad, which was a mistake. The new types made it very difficult to roll out with the same squad every battle and expect to come out ahead. Although this 8-bit game doesn't reinvent the turn-based strategy wheel, it does change things i feel are for the better. Unlike X-com, your squad doesn't level up based on combat experience. There are stims which increase attributes and weapons to be found on almost every map. No one dies, they are rendered unconscious until combat ends, (which doesn't always mean ending the level)

Recently there was the addition of a map editor, which i have yet to try, but I'm very excited to dive into. I've been told that there will be a place where you can upload your own maps, and be able to play on other's.

All in all, this game was exciting (and freakin difficult) until the very end. If a second Halfway happens, you can be sure I'll be picking it up.

81/100
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16 of 20 people (80%) found this review helpful
10.6 hrs on record
Posted: August 4, 2014
Okay, this game is heavily XCOM inspired. Which is something I like - turn based tactical strategy is something I dig. And this game is pretty neat and simple.

But there is something funky about how percentages are calculated. I played a LOT of XCOM on Ironman Impossible. A. LOT. I know what it means to roll on numbers. But Halfway is seriously overcalculating my shot percentages before the shot actually goes out.

74% usually feels like 40% based on my experience. I raged-quit after my dedicated sniper missed 3 of those in a row, followed by a 90% shot that failed.

Protip: Expect anything, ANYTHING, under 100% hit chance to miss. Also, don't assume this same rule applies to enemy. If they can hit you, they will probably hit you. Spec your characters to have a high aim chance, give them heavy weapons, and armor with damage mitigation.

Dodge chance and movement rage are underwhelming as stats. Health stimpacks may not even be worth it. You want all your characters to operate as tanks - just make sure to carry extra medkits.

Now you may be thinking that I'm unlucky, or that I'm a sore loser. I ain't gonna change your mind on that, so feel free to ignore all of this. But I am pretty dang sure there is something off about the numbers I'm being shown - and I'm hoping that it's not something added in for artificial difficulty.

I want to like this game. I really do. But I'm just kinda done with it after getting regularly f----d in this regard. It's beyond frustrating.

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11 of 13 people (85%) found this review helpful
1.4 hrs on record
Posted: October 20, 2014
If you're the type of gamer that grew up with an SNES or enjoyed the turn-based classics from that era, this may be something you'd be interested in. I read somewhere, somebody had described this as XCOM with a dash of Aliens, and that's not too far off. The gameplay goes fast enough, with gritty, galactic noir throughout. Percentages, a cover system, ranged and melee, even action points. This isn't exactly formuliac, as it's something we'eve never seen before, but it feels familiar to the player, and draws in sci-fi and action fans alike. These indie wonders are true gems in an otherwise graphically-dependent era in gaming. This game deserves to be played.
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13 of 18 people (72%) found this review helpful
11.1 hrs on record
Posted: September 4, 2014
+ Gorgeous atmospheric graphics
+ Random loot
+ Sidequests
+ Lengthy
+ Satisfying turn-based combat

- Some difficulty spikes (when the game forces you to take a smaller party with you (instead of the usual 4 people)
- No way to revive
- Dying restarts the entire level

[Rating: 83/100]
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6 of 6 people (100%) found this review helpful
17.7 hrs on record
Posted: October 18, 2014
Really liked this game.
Story is interesting (including the little arcs between the characters), art is really cool, combat is fun.
There are many different squad members to find, varied environments to explore, many different weapons to find.
Sounds are nice.

I think it is mainly the story that kept me playing all the way through to the end.
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9 of 12 people (75%) found this review helpful
3.8 hrs on record
Posted: September 1, 2014
When i purchased this game i went in pretty open minded not expecting much. Im a big fan of the Xcom games and Halfway claimed to be the next closest thing, This of course is not the case. The combat system is relatively similar to Xcom, only there are a lot of flaws and can't help but feel that the game is broken.

The accuracy system doesnt seem to be very consistent. Some times when an enemy is round the corner from you, it will let you fire at the enemy with a very low accuaracy rating or will say the target is not visible all together when it clearly is, it is quite temperamentel. Regardless of this minor problem the system still seems flawed. A member of your team could be standing two tiles in front of an enemy with no cover an you will still only have around 30% to 40% chance of hitting them. Although you can upgrade the aim of the character with stimpacks which are rare an dont seem to do much as well as sacrificing a go to improve the accuracy, the accuracy system feels frustratingly flawed.

When it comes to enemes, nine times out of ten they will have the advantage with improved aim, damage and movement. The enemies tend to go head on rather than flank you unless of course you wonder into an ambush. It seems the shots they take barely miss and the amount of tiles they can cover are a lot more than any of your characters regardless of upgrades.

To be fair, for all the faults, the game could have probably redeemed itself with a decent "overwatch" system. But no, disapointment is still upon us. The game uses a crappy "retaliate" system in which a player will only strike an enemy if they are fired upon while the enemy has their turn.

I wanted to like this game, unfortunatley all it is is an extremely watered down Xcom game with all the flaws and none of the perks. 4/10
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11 of 16 people (69%) found this review helpful
17.9 hrs on record
Posted: August 15, 2014
Hi guys,

If you were ever wandering weather you should get Halfway game or not here is my humble recommendation of it.
I hope it will clear your mind from all kind of hessitation.

I know the graphics is Pixel-ish and my 5y old son calls it " fizzy" but graphics for me is not essential.
The thing that drag me into this game is :story ,music ,and greed for adventure that Halfway promisses.

I absolutelly have dived into this game .From the very beggining I got drag in a story that minute after minute got more excited and unpredictable.
I have played a lot of tactical games but this one is a gem.
Everything about this game is perfect for me ,this is the game I would love to design If I was a game dev.
The action menu as I call it is design very neat ;when you press right button a pop up menu appears around your main character and here you can choose your actions.

The dialogs are good and dont sound shabby ; loot is important and by all means don't skeep any lockers ,boxes or crates cos you may loose a very significant piece of armor or weapon.

If you go further in game you gonna get new members willing to join your group .Every one of them has different attributes that will help you go through rough times.
Your temporary "base" when you get to it will offer you medical center ,shop ,general store room ,and
a map where you can plan your missions.

I am still discovering this game but I have wanted to share with you guys my humble opinion...

Do not hesitate ,Halfway is worth to buy it...


Love it .


Dan.
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6 of 7 people (86%) found this review helpful
14.4 hrs on record
Posted: October 29, 2014
Good but frustrating.

Game started out great, was challenging, had to manage supplies and decide what role characters will play in missions. The further you get into the game the more often you'll find yourself with unconsious teammates waiting until the battle is over if you win. And Squad Sizes are always no more than 4 to start the mission with, even though you have 8 people to choose from. There is also a 5 level limit to how often you can safetly level up your characters, after that it will either make them stronger or alter another stat entirely for better or worse.

But then the unthinkable happened. A boss fight requiring me to play as four set people, with two other squadmates I barely used during the game. So I ended up with one person who could aim decently, two shotgun guys that couldnt get close enough to anything before they died in an open room, and another girl who I was thankful she could just shoot bullets in the enemies direction. Top that off with enemies I had to use my most powerful sniper rifles just to put a dent into and it quickly became disaster. The game throughts you for a loop as at this time your so used to only having four members on the team on mission, but it allows you to play as all eight, the mission may actually be doable now.

The music is excellent, story is decent. My only complaint is a steep challenge, but game is fun playing a couple of missions every day.
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7 of 9 people (78%) found this review helpful
5.1 hrs on record
Posted: August 3, 2014
Great graphics! Interesting story and sound design. The game itself is great in the beginning, but there is a lot of waiting involved after your turn, while you are waiting for the enemies to move. In the beginning its surmountable but when you start playing with tons of enemies you are can literally be waiting for a full minute for your turn. Even if the enemes are in the "fog of war" You will have to wait around, looking at nothing. Im missing a way to speed things up or skip this.

I liked playing it for a while and would like to complete it but its literally a waiting game. You do a few moves.. and wait for an eternity while the computer does its moves. In fact so much that I couldnt get my self to play anymore and Im sad to say i couldnt even finish the game.
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5 of 6 people (83%) found this review helpful
3.8 hrs on record
Posted: September 15, 2014
This game is pretty fun, but it quickly gets stale. The combat aspect is repetative and seems like a grind without much space for creativity or tactics. I got about 3 hours of fun out of it before deciding I'd had enough, so if you want to have a couple hours of entertainment go for it, but don't expect to be hooked.
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10 of 16 people (63%) found this review helpful
15.6 hrs on record
Posted: August 20, 2014
I've never been so genuinely excited at the beginning and so thoroughly disappointed in the end by a game.
Will be back for a visit if it is....fixed.
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3 of 3 people (100%) found this review helpful
15.8 hrs on record
Posted: November 26, 2014
Top down turn-based tactical fun, well worth the dollars!

Game premise and basic story have all been done before; a soon to retire marine wakes up on-board a space-ship in which the crew have now been turned into zombies. You explore the ship gathering survivors trying to survive and escape!

Graphics are sprite based and a bit basic, but they get the point across well enough, combined with the music to create a decent atmosphere.
Game-play is age old turn based action points. You want to reload, thats an action point. Combining the usual snap shot and aimed shot premise.

Inventory could use some work to make the weapons a bit more interesting rather than shotty mk2 is better than shotty mk1.

Not got time for X-COM, play a few levels of Halfway to get your TBS fix!
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5 of 7 people (71%) found this review helpful
11.6 hrs on record
Posted: December 27, 2014
The story is interesting but ultimately the game fails because the design is BAD. The game labels itself as an RPG, but there are very few, if any RPG elements. All encounters only have one flavor: Combat. And even in combat, most of the levels have very few solutions. In other words: Try to find out what the designer intended, and if you don't, restart the level. This becomes especially true later on in the game where when your team is very underpowered and enemies become abhorrently hard and come in large numbers.

The game features a save system that only allows you to save at your "home base", meaning that if you missclick and cause one of your characters to walk somewhere in combat you didn't mean to, you'll have a great chance of failing the encounter and you'll have to start over. Let me reiterate here: I DO NOT RECOMMEND THIS GAME, it is absolutely abysmal in its execution. There are many better games out there if you want turn based combat, like Shadowrun. Do not get this game, you will be disappointed.
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2 of 2 people (100%) found this review helpful
26.4 hrs on record
Posted: December 19, 2014
Low Tech retro-gaming but if you are looking for a turn-based squad-oriented RPG you can't go far wrong. The game is pretty linear but the story and characters keep it going for what it's worth. Combat is interesting and decisions are thoughtful. The downside is while there are different colors/"levels" of badguy, the number of actual different opponents you can almost count on one hand. There really ought to be more enemy variety especially for a game as long as it is. All told though, I enjoyed it. No regrets.
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2 of 2 people (100%) found this review helpful
10.3 hrs on record
Posted: December 25, 2014
Much better than I was expecting. Got it off the weekly RPG humble bundle.

Might be a little simple for those looking for a challenge or a more indepth game but it felt right to me. I'm about 5 hours in and it's difficult to stop myself from playing. Usually i drop games as soon as they're the least bit uninteresting.

Characters are varied, atmosphere is suitable, and fights are satisfying.

One thing i'd add is a manual save feature so i dont have to retalk to everyone in the base before i start a mission. Sometimes i talk to them before i exit the game.

All in all a good buy.
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3 of 4 people (75%) found this review helpful
10.6 hrs on record
Posted: September 23, 2014
Surprisingly good and addictive! Has a lot of the elements that bring back that classic XCOM 90's turn-based-strategy nostalgia, but totally streamlined in a way that games back then never were. Doesn't get you bogged down and flows through the levels at the perfect pace. If you're on the fence about this game, get it!
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3 of 4 people (75%) found this review helpful
25.5 hrs on record
Posted: July 29, 2014
If ever I felt a need for Steam to have a middle ground between "recommend" and "don't recommend" I'm wishing it did for right now. An open palmed "Stop, and wait a bit".

The quick of it is that Halfway is a completely solid, if a bit bare and plain, Tactics RPG with a futuristic Sci-fi setting and beautifully done Lo-fi artwork. It's completely worth playing . . . but it will be worth playing a LOT more in about a month or so.

The long of it is as follows:

The Good

- A meaty little campaign that's going to clock in around 10-16 Hours over 30+ missions, which for the cost of the game is than a buck an hour. So, a pretty good value!
- Neat little Sci-fi universe that gets more interesting as the game moves along. It's reminiscient of System Shock 2 and Dead Space, but with a growing sense of its own identity.
- Really great 16-bit style Pixel art that looks like it's a mix between Tactics Ogre, The Chaos Engine, and Aliens. Seriously, the game looks fantastic for those who like this styling.
- A small but excellent set of musical tracks that are very "Vangelis from Blade Runner" inspired, which is very high praise as far as I'm concerned.
- Good ol' Turn-based Tactics gameplay! Ranged XCOM or Jagged Alliance style! Find the best angles and cover and blast away at your foes!
- For the most part, some very good level design. Most of the stages I found to be a lot of fun and I was never bored by them.

The Bad

- The core fundamentals of the Tactics gameplay are solid, but fairly basic and a bit unfocused. There's not a lot to set this game apart from its competition other than a replacement for "Overwatch" that's a bit disappointing and the game lacks it's own unique hook to the concept. It's kind of "Meat & Potatoes Tactics", and you're going to want to add pepper . . . but there's no pepper!
- The RPG character progression elements seem stripped down enough for an XCOM game without individual characters, but this game has developing individual characters, so these elements never feel like they gel together.
- The different weapons don't really feel all that different, other than optimal ranges, and there's an obvious "best" weapon with the sniper rifles once the game hits the halfway point.
- The tuning/balance is very bonkers. The first third is too easy, the second third feels about right, and the last third spikes up the difficulty to often frustrating levels. On top of that, there are many strange difficulty spikes that just happen out of nowhere here and there because of inconsistent variations on turns the player has no control over.
- In general, the game is very linear and scripted and offers little in the way of choice making for the player.

The Ugly

- The last boss battle needs an overhaul.
- The game has been fairly buggy at launch, and it's still missing promised modding tools. It really feels like the "Soft Beta Launch" situation that Early Access was meant to abolish, and that early adopters as basically acting as QA for the game.

The Betty

- To be fair, the devs have been friendly and prompt about dealing with all the issues and criticisms presented to them, and the game's potential and longevity is going to skyrocket once the modding tools are released.
- However, there are no actual Betty's in the game as of yet.

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