Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
User reviews:
Very Positive (331 reviews) - 82% of the 331 user reviews for this game are positive.
Release Date: Jul 22, 2014

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“Halfway does not mess around when it comes to difficulty. This is an unashamedly hardcore turn-based experience. And that’s a good thing.”
8/10 – Calm Down Tom

“[...]if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).”
7.5/10 – NZGamer

“My tactics insiders' tip for this summer. (German review)”
7.5/10 – PC Games

Steam Workshop

Tell your own stories with the Halfway mod tools, the same tools we used to create the game.
Add new items, maps or complete campaigns including custom assets and share them with your friends and other players over the Steam Workshop.

About This Game

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…

In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!

Key features

  • Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.

  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.

  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.

  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

  • Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Snow Leopard or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Ubuntu 12
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 300 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
42 of 47 people (89%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: January 13
I was surprised Halfway hasn't gotten more attention, what with XCOM and other turn-based squad games being so popular in recent years. The promised sci-fi stylings and tactical combat made it an easy sale purchase for me, despite the lack of buzz around it. Now that I'm nearing the end of the game I think I can understand why it flew under the radar, but I also think it deserves a little more attention for what it accomplishes.

Halfway starts you off in control of Morten Lannis, a space marine-looking dude aboard a junky colony ship called the Goliath. He's come out of cryosleep way too early only to find the ship overrun with some very unfriendly types, and it's up to you to help him survive. The way you do this is very similar to how XCOM or the recent Shadowrun games operate. Outside of combat you can move around freely, talk with people, and loot containers. Combat is turn-based, with each of your characters having two (and only two) action points per turn. These points can move them around the grid maps (distance dependent on their agility stat) to find cover, attack enemies, reload weapons, use items, and so on.

It's a very familiar system with only two real stand-outs, the aiming system and the Retaliate option. Veterans of XCOM will notice that the hit percentages in Halfway are really, really low. Starting out, you're going to see a lot of 40-60% shots even from just a few squares away. The reason for this is that you can add action points to your attack to boost its accuracy. A one-point assault rifle shot may only sit at 50%, but adding your other point might kick it up to 75%. This is less important for shotguns but vitally important for sniper rifles, which have very low base percents but get a huge jump from the second point, simulating the need to set up and aim. As for Retaliate, it replaces the familiar Overwatch response with a sort of revenge, where your character returns fire only if attacked. It's not a bad idea but has very limited functionality in practice, and you're usually better off healing up or reloading if you have an extra action point to spend.

Additional characters will join you as you progress, each with their own stats and special abilities. There's plenty of gear to find, including armor (which uses Halo-style recharging shields), grenades, and stimpaks which can permanently raise character stats. You'll need to use everything you find because enemies in this game do not screw around. The campaign spans about two dozen missions, some optional, some multi-part, and all pretty harrowing. Enemies follow the same rules you do, terrible hit percentages and all, but very quickly the game starts stacking the numerical odds against you. By the mid-game you'll be facing up to a dozen foes at once, with the potential to lose a character in a single turn if you're not careful (dead characters revive at the end of combat).

This is where the game starts to grate, because not only is it a long haul through tons of enemies, there's not much variety to the enemies or the combat. For the first 5-6 hours, you're going to be blasting melee dudes and ranged dudes. Only after the halfway point of the game will you start seeing things other than dudes, but this includes things like heavily-armored turrets that only really add to the frustration. Failing a long mission after a bunch of samey combat is incredibly discouraging, and there are some missions in the middle where this is very likely. Missing three 80% shots in a row is very much a thing that can happen, and I definitely went back and forth between enjoying and raging at Halfway for a few nights, I'll admit.

After my last bout of frustration, though, I soon found myself eager to get back to the story. For all the flaws of the combat, the story and atmosphere of Halfway is fantastic. Each of the characters is unique and they all have important relationships that play out through the plot. The banter between them is excellent, with plenty of genuinely funny moments. Even the basic "ship under siege" plot has some interesting twists to explore. All of this is told against a surprisingly deep backdrop of dystopian future society, where people are separated by classes and basic human rights have been reduced to an alarming degree.

The pixel art is top-notch, with smooth animations, cool visual effects, and fantastic little details to find on every map. Sound is up to the task as well, with some really meaty weapon and hit sounds and a somber soundtrack reminiscent of FTL or Risk of Rain. The interface suffers from some bugs, however, making it hard to click on certain option or map elements, and it's bad enough to be distracting. Between that and the combat frustrations I did consider giving up on Halfway a few times, but I'm glad I stuck it out. For the price it's a rich and engaging strategy game that'll last you 15-20 hours, provided you have the patience to push through the rough parts.
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5 of 6 people (83%) found this review helpful
18.2 hrs on record
Posted: March 25
TLDR: A hidden gem! The most fun I've had in a game in the past many months.

I purchased the game due to a friend's recommendation. Oh my was it worth it!!
This is a turn-based strategy game with tactical squad-based combat. Despite its pixel art style, the game is surprisingly atmospheric and contains a nice story that kept me interested throughout the game.

This is NOT a rouge-like game, and the level design is simply excellent. For the 18+ hours that it took to finish the game, I did not find any repetitive elements; each mission feels unique and purposeful. Furthermore, the story did a great job propelling me forward.

In terms of the gameplay, all characters have an active and a passive skill. Different missions will require different team members. However, there is no need to worry about leveling them up evenly because there is no experience system; you improve their stats by equipping them with better gears and giving them items that brings permanent stat boost.

I find the experience satisfying, but if I have to find something to criticize, it will be the lack of death penalty and its limited replay value. However, with the introduction of modding options, I am sure that there will be new reasons to boot up this game!
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3 of 4 people (75%) found this review helpful
16.8 hrs on record
Posted: January 10
A little treasure, I got this on sale after watching some YouTube videos. At the time of the review I’m halfway, to round off…

Good: Good graphics old school but with a great deal of detail, an enjoyable story so far, an interesting character progression adding some minor RPG elements. Nice atmospheric music, a few choice missions (you can skip if you want).

Not so good: Accuracy changes drastically your miss several times with high chance to hit, but the bad guys hit you first time. A strange overwatch system which is not very effective. Some weapons seem more powerful than others meaning you start to steer towards them for all party members. Some loot can be hard to see due to so much going on (minor issue).

Overall a good buy especially when on sale, worth a look.
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4 of 7 people (57%) found this review helpful
4.4 hrs on record
Posted: March 13
This game is a fairly simple turn based squad strategy game. While I have no issues with the combat sections I was hoping for more from this game. Reviews that I had read mentioned squad management and upgrades, and while that is strictly speaking true it is very very basic. Ultimately there is just the turn based missions, and while they're fun for a bit they're too similar to keep it interesting without something more.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: March 1
A nice little Turn Based Game, just not at the same level as Xcom 2.

It took me about 9 hours to beat the game and i had a lot of fun. The game has a interesting Story and some RPG elements(different weapons+armor and Character upgrades).

+nice looking
+turn based
+rpg elements
+lots of Missions(main+sidemissions)
+easy to mod the game. It also has Modding tools

-too easy, tho there is a ng+mode that i haven't tried
-character and weapon balance is off. Jenna Wallace is FAR better than any other character with her insane Berserk Skill. With a good sniper she can kill 7+ enemies in one turn. As for weapons: at the end i used a Sniper Rifle on every character. There was no point in using any other weapon since damage=king in this game
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