In space there is the creation of Jump Drives, a system for jumping from destination to destination, but what happens if the jump takes you to a between state of being, and in that state you are no longer safe. What if in that state if you have a specific type of neural implant you can survive this type of jump to all those who don't they either go crazy or get killed? In this game you will need to take a truly rag-tag group of individuals and somehow find a way to take control of a ship that seems to not only be in a "halfway" state, but seems to continue to jump to other "halfway" states. Halfway is the creation of the development team at Robotality.
Graphically you are going to be transported back to an era dominated by pixels, and I'm talking about the games that had pixel art that looked amazing. You will have to get through many different levels, all with different layouts, there will be some of the same stuff population the levels, but overall you are going to have to keep on your strategy hat as you try to map out your actions across the levels. Every character has a different look, and they have a different personality that I think kind of shows in the way that they look. I can definitely tell you that that also applies to the enemies as well, though its more of a, "okay I can take these guys" vibe all the way to "well I better get EXTREMELY lucky if I'm going to survive these guys". I also appreciated the fact that you got to see your Home Base change throughout the game, it makes it feel more realistic, and it also is more accommodating as you gain characters through the game. The last thing I would like to point out is the map, it did exactly what it should do, it told me where I could go next and then also showed me the amount of progress that I had made by showing completed areas.
Alright so the soundtrack is nice to listen to for a while, but it really starts to grate on your nerves if you are stuck fighting battles over and over again. I also really started to dread the sound of certain shots being fired at me from enemies.
The controls are pretty straight forward. This is a turn based game so the majority of the time you are going to be using just the mouse, but there are a couple of hot keys that you can use if you want to pull up inventory, or do an special action.
Alright lets get right into the game, shall we. At first I was very interested in the story, the mystery of what was going on, and the different personalities as they clashed during the game. The problem was the battle mechanics. At first it was middle of the road in difficulty, you could take a couple of hits, or accidentally not be in cover, and survive, but late in the game it became OVERLY difficult. I do not understand how 4 straight times when I have a chance greater than 70% to hit a target I miss every single time. I also don't understand how I can have the best weaponry I could find and I only take away 30% of an enemies shield and they release one shot and I have no shield. I feel like the developers were looking to have a very tactical/strategy game, but forgot to take their finger off the difficulty piece. This is one of the few games where I have actually had to give up playing because I can't get any further. It takes an enemy 4 well placed shots to take down even the strongest of my party members, but it takes 15 shots to take them down. I wish I was exaggerating, but there are some enemies that if you don't hit them for max damage every time you are going to be reloading more times than they need to kill you.
There are some other mechanics in play, such as inventory management. When you have a gun that only has 4 bullets, and then you have a maximum space of 8 in your inventory you now have to factor in the fact that you are probably not going to be able to heal yourself if you want to be able to fight for then entire area. There's also the fact that the loot is randomized so there are times where I received 5 pistols in a level, I've never used a pistol the entire game, and they are much lower in every stat than what I already have equipped.
Another mechanic is the stimulant piece, this is kind of like leveling up your character in a specific attribute, be it aim, agility, or life. Funny thing though, even if you have the best aim, apparently you can still be handicapped in comparison to other players when it comes to percent chance to hit. There's also a limit of stimulants that you can apply to a single character, if you go above that number there's a chance that you could really mess up the character's stats.
So in the end I think the story is great, the art is great, the feel of desperation is real, and enhances the game, but there are too many inconsistencies, and some really bad logic behind some of the mechanics. This is why I have to say that this is a game that I hope can be fixed, or given a little make over in a couple of ways. If they do that they have ONE HELL OF A GAME, but until then they have a game that gets a 6.4 out of 10.