Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has started colonising new worlds. Until now, they were alone ...
User reviews: Very Positive (186 reviews)
Release Date: Jul 22, 2014

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"Even with all its flaws, Halfway has some considerable charm. I so love its mood and its detail."
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Recent updates View all (18)

January 5

Halfway Version 1.2.5

Version 1.2.5

This update contains a number of bug fixes.

A note to Windows users experiencing crazy mouse cursor behaviour in-game when using high DPI desktop scaling: we don't have a proper solution for this issue yet. Please read the "known issues" forum posting describing how to deactivate DPI scaling for selected applications.


  • Fixed rare crash caused by invalid backpack items (medkits, grenades) when opening the ring menu.
  • Updated stim pack item descriptions.
  • Updated description of Joshs active skill.
  • Fixed glitch which allowed to cast steady shot on other squad members.
  • Fixed containers lootable at range after move was interrupted by an enemy.
  • Fixed unconscious units blocking movement of allies after an AI unit passed its position.

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“Halfway does not mess around when it comes to difficulty. This is an unashamedly hardcore turn-based experience. And that’s a good thing.”
8/10 – Calm Down Tom

“[...]if you’re wanting an enjoyable sci-fi story with your TBS/RPG elements, then Halfway is more than worth the miniscule price being asked for it. I look forward to the sequel (please).”
7.5/10 – NZGamer

“My tactics insiders' tip for this summer. (German review)”
7.5/10 – PC Games

Steam Workshop

Tell your own stories with the Halfway mod tools, the same tools we used to create the game.
Add new items, maps or complete campaigns including custom assets and share them with your friends and other players over the Steam Workshop.

About This Game

Halfway is a turn-based strategy RPG taking place a few hundred years into the future. Humanity has begun to colonise new worlds and until now, they were alone…

In Halfway you take control of a small team of survivors faced with a violent invasion onboard the colonial vessel Goliath. As their leader you will guide them through the dark and cramped corridors of the ship to slowly take back control.

If you have any hope of surviving, you’ll have to fight, face your fears and outsmart the enemy!

Key features

  • Tactical turn-based battles are at the core of Halfway. Use cover, position, equipment and skills to your advantage in your battles.

  • Unique characters: Your team is formed of unique characters you pick up along the way. Each one of them brings their own story, skills and experiences to the journey.

  • Find yourself in the middle of an engrossing story-line. Step by step you’ll uncover the mysterious events that took place and what it means for you and all of humanity.

  • Immerse yourself in 10-14 hours of gameplay in a beautiful pixel art environment with a lovely atmospheric soundtrack by Gavin Harrison

  • Modding: Map Editor and full Steam Workshop support for your own custom campaigns and missions

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Snow Leopard or higher
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
    • OS: Ubuntu 12
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Hard Drive: 300 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
43 of 62 people (69%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: December 27, 2014
The story is interesting but ultimately the game fails because the design is BAD. The game labels itself as an RPG, but there are very few, if any RPG elements. All encounters only have one flavor: Combat. And even in combat, most of the levels have very few solutions. In other words: Try to find out what the designer intended, and if you don't, restart the level. This becomes especially true later on in the game where when your team is very underpowered and enemies become abhorrently hard and come in large numbers.

The game features a save system that only allows you to save at your "home base", meaning that if you missclick and cause one of your characters to walk somewhere in combat you didn't mean to, you'll have a great chance of failing the encounter and you'll have to start over. Let me reiterate here: I DO NOT RECOMMEND THIS GAME, it is absolutely abysmal in its execution. There are many better games out there if you want turn based combat, like Shadowrun. Do not get this game, you will be disappointed.
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21 of 32 people (66%) found this review helpful
10.1 hrs on record
Posted: December 28, 2014
I am almost through the game but I would not recommend it. The story reminds me very much of System Shock 2. The gameplay is cumbersome and very repetitive. There is a lot of dialogue to read (white on black....my eyes like that). Inventory management is gruesome. If you are full of stuff, you can't put stuff on the floor to grab and use a medkit that is in a locker. You have to for example reload your gun to open an inventory slot.

The biggest problem is, that the missions are all the same. Grab your sniper rifles (you don't need much else) and kill everything. Cover, tactics, special abilities are not really important.

The game is linear and there is no character interaction possible. It's only 10 € but still...could have been better. Would be a nice game for a tablet maybe.

Have a look at one of my videos to make up your mind:
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7 of 7 people (100%) found this review helpful
15.7 hrs on record
Posted: January 9
Finishing the whole game i will now share my thoughts:

The game itself is very good, and though a bit short if you grab it on a sale you´ll be more than pleased with what it has to offer.
Rather simplistic but entertaining in its own way, with good aray of characters, each having his/her own personality.
The difficulty can be frustrating at first, but once you get a bit more into the meta game and learn how things work, you´ll get used to it, even so it can be challanging at times. The graphic is pretty neat, you can see its been made as best as possible while maintaining the pixel like vibe.

Now i would love to see a second installment of this game, but some things that were lacking in this one would have to be ironed out.
*Longer play time
*More side missions, maybe even randomly generated
*TRUE leveling system, instead of using stims
*Greater Variety of enemies, more items.
*Continuation of the story, more fleshing out of the characters.

These are mostly things that i found lacking, and should these be addressed properly i would love to buy the next one.
Overall i recommend this short, yet fun and challenging game, Might surprise you rather nicely.
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5 of 6 people (83%) found this review helpful
13.6 hrs on record
Posted: December 21, 2014
A simplistic, yet excellent turn-based strategy game with just a touch of RPG feel. The battles are challenging, and make you have to plan out your attacks, without being to difficult to ruin the fun. There is a nice story line you can persue through optional dialogue, which is actually somewhat engaging, but you can skip right to the missions if you prefer.

Overall, an excellent game for the low price tag. Highly reccomend.
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2 of 2 people (100%) found this review helpful
17.6 hrs on record
Posted: March 11
Great little game! If you like turn-based tactics you will love this. Combat is not too deep though. You get a simple cover system, normal and aimed shots and every char has two distinct abilities (one active and one passive).

Took me 17h for one play-through on normal. Hope to see a part two or some nice mod campaigns.

All in all: Thumbs up!
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2 of 2 people (100%) found this review helpful
26.4 hrs on record
Posted: March 11
Halfway is a rather unforgiving but also very motivatig Tactic RPG. Love the old school graphics, the setting, the characters, the gameplay and the music! Cant find anything bad here really. Must have!
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2 of 2 people (100%) found this review helpful
31.3 hrs on record
Posted: May 22
Halfway is a horror/survival/tactical squad combat game that is part Aliens, part XCOM lite. The plot is simple enough... You are aboard the colony ship on a journey to another planet when you were awakened in a dark ship, signs of combat everywhere, nobody around. What is going on? What happened to the crew of thousands? As you explore the ship, you encounter / rescue other survivors, each with some special abilities, and enemies that seem to have taken over the ship. Can you figure out what is going on, and find a way to get out alive?

The game is drawn in an 2D view with a complete cover system, and the somewhat low-res look is retro-ish and rather charming without overly distracting. The game lets you walk around in "real-time" until enemies are encountered, then it becomes a turn-based game where you and enemy alternate turns, all of his units vs. all of yours. You will also have to rummage through containers looking for supplies, such as health kits, shield rechargers, better weapons, and grenades. Occasionally you'll run into hypos that will enhance your stats. Each character has 3 stats: health, agility, and aim. Health is your hitpoints, agility is how far you can move per turn, and aim is how well you aim your weapon.

Combat is simple: each character has 2 action points per turn. It can be spent on shooting, moving, or misc actions such as "use medpack", "reload weapon", and so on. If you have no visible target you can also set your guy to "retaliate", which means s/he will shoot at any enemies that fired on him/her during the enemy turn, but only once. You can mix actions, like shoot then move, move then reload, and so on, or just make a long-distance dash. There is no "reaction fire" or initiative in this game, only retaliation fire, which can be somewhat frustrating to veteran players of other turn-based tactical games. But once you get used to the mechanic it works just fine.

There are multiple types of enemies as you advance through the plot, and the difficulty starts ramping up, but you also get better weapons to compensate. The simple Mk I weapons don't do that much damage, but are adequate against the weak enemies you encounter. By endgame you have to wield Mk III weapons that do much more damage. you also encounter armor that initially provide little protection, but by endgame you'll encounter Mk V or even Mk VI armor that provides tremendous protection, but enemies can do a lot of damage as well, and is heavily protected.

Cover mechanic is very important, as a "full cover" imposes a -30% to-hit penalty on enemy shots, and that can be significant. Half cover only gives enemy a 15% penalty.

Your armor can reduce incoming damage as well as outright absorb damage with its built-in shielding. The shield automatically recharges after a few turns, and if you can't wait that long you can use a shield recharge pack to recharge it at expense of 1 action point. They come on small (5 pt), medium (10 pt) or large (20 pt) sizes. Similarly, medpacks, also comes in small / 5, medium / 10, or large /20 sizes except they heal your HP.

Each character also comes with a special ability. One guy has a "radar" that can reveal all bad guys on the map (obviously that's moot the next turn, but it's good to have an idea). One can paralyze an enemy for several turns. Another can overload an enemy's shield (i.e. no shield for X turns). Yet another can teleport. To win the battle you will need to figure how how best to deploy the assets that you have, be it grenades, armor, weapons, but also the special skills of each member of the team. Usually you can only deploy 4 members out of 8, so choosing whom to bring and how to equip them is a major consideration.

Fortunately, as mentioned before, you are welcome to search the boxes for supplies. You can also recycle anything you no longer need (like obsolete weapons and armor) so you can use the energy to synthesize stuff that you do need. Killing bad guys also yields additional energy.

The enemies in this game have different tactics. Some dance at a distance, some rush, but all are nasty.

If one of your team members had fallen in combat, don't worry just yet. If you can defeat the current batch of enemies, the member will recover (with 1 HP) at conclusion of that combat phase. However, keep in mind that each mission can have multiple combat phases.

As you explore the ship, you can go on "side missions" which will yield additional loot, and adds to the background of each character.

Having completed the campaign, I'd say I enjoyed this game quite a bit. It is occasionally frustrating, but usually due to my poor tactical sense or lack of preparation (bringing the wrong team members or wrong equipment). If you like the tactical turn-based combat genre, you should give this game a try.
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1 of 1 people (100%) found this review helpful
32.8 hrs on record
Posted: March 10
Halfway is a simple, efficient, beautiful, and deliberate turn-based game that somehow has appealed to me even though most other turn-based games, except chess, have frustrated me otherwise. Its sci-fi plot and music are also extremely fitting, and the dialouge, although limited and short, matches the situation the characters are in and represents each person quite well. Resources are limited and the choices one makes within battle or preparing for one may have huge ramifications on if later levels are completed or not. However, there are a multitude of frustrations. The difficulty curve of the enemies increases extremely sharply within the last few levels, and some may even have multiple stages. While the special moves of characters are reliable, the 'soft stats' (specifically aiming) of a character are confusing and are not quite clear cut. Calculating the hit chance on a target seems to be somewhat better than chance, and don't make sense a lot of times, but this may be due to the fact that the developers attempted to balance certain gun types against each other so all gun types would be used, each for their own scenarioes. However, as a World of Tanks player, such hidden or incalcuble statistics are all too common, leaving me to mostly recognize Halfway's strengths and its synergy of setting, sound, and gameplay.
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1 of 1 people (100%) found this review helpful
21.8 hrs on record
Posted: December 22, 2014
I played it now for a long time - but i love it.
The presentation of the game is awsome, cool soundeffects which makes the dialogs not so boring ;-)

the gameplay of this piece of art is very smooth and intuitive - i wouldn't say its simple, but its also not an overload of fancy buttons to press ect... ;)

It's currently the best game in this category i'd say! for the GFX-h***s: its a very sophisticated 2D game, and some fancy gfx effects. so no high end full smooth 3D, but it's even more nice because of this ;)
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2 of 3 people (67%) found this review helpful
59.2 hrs on record
Posted: December 22, 2014
Great little gem that made me decide to purchase the Humble RPG Bundle, Book 1.

Halfway is a turn-based strategy RPG set in a sci-fi setting aboard a wandering colony ship. Something terrible seems to have happened and a good portion of the story is set around discovering what is going on and trying to find other survivors.

At times the cursor acts a little strange, but it's nothing more than a minor annoyance. I appreciate the pace of the story and each character having their own personality.

All in all, I highly recommend this game, especially if you manage to get it in the RPG bundle with other titles which look rather promising as well (though I have only played this game so far).

I plan on making some mods for the workshop, this will be the first game for which I've done so.
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3 of 5 people (60%) found this review helpful
26.4 hrs on record
Posted: December 19, 2014
Low Tech retro-gaming but if you are looking for a turn-based squad-oriented RPG you can't go far wrong. The game is pretty linear but the story and characters keep it going for what it's worth. Combat is interesting and decisions are thoughtful. The downside is while there are different colors/"levels" of badguy, the number of actual different opponents you can almost count on one hand. There really ought to be more enemy variety especially for a game as long as it is. All told though, I enjoyed it. No regrets.
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1 of 2 people (50%) found this review helpful
14.9 hrs on record
Posted: January 11
This is a very well made game. It's one of those games, where you can really feel the developer's love and care. The pixel art is great, as is the action and the achievements are really easy to get.
Without spoiling I will say that the story, in general, was okay, but they used the lame structure of:
- what's going on?
- we need to figure out what's going on
- oh my, there're so many strange things happening
- it doesn't matter what's going on, we have to get out of here
- sequel
... and I would love to play the sequel :)
Unlocked all achievements!
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1 of 2 people (50%) found this review helpful
16.2 hrs on record
Posted: December 19, 2014
this is a pretty cool game i was thinking of doing a series for it but then didint because i didint think anyone would like it but anyway this game is well heres a run down about this game its a mission based game with a simple looting system with some content like stims to boast you skills there is no abbilitys but theres also a store items also are some weapons and ammo i think if you want to follow my rating system here i go

6-10 wolfs

it has some awesome rpg gameplay
has a good items spread

the aim hit ratio needs improvements
{what i mean is if im sitting right next to cover my hit ratio if the enemy is right on the other side it should be 100 not 2}
needs more items and a better store
another thing is i could see this doing good as a mmo but it depends
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2 of 4 people (50%) found this review helpful
10.3 hrs on record
Posted: December 25, 2014
Much better than I was expecting. Got it off the weekly RPG humble bundle.

Might be a little simple for those looking for a challenge or a more indepth game but it felt right to me. I'm about 5 hours in and it's difficult to stop myself from playing. Usually i drop games as soon as they're the least bit uninteresting.

Characters are varied, atmosphere is suitable, and fights are satisfying.

One thing i'd add is a manual save feature so i dont have to retalk to everyone in the base before i start a mission. Sometimes i talk to them before i exit the game.

All in all a good buy.
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149 of 170 people (88%) found this review helpful
5.7 hrs on record
Posted: September 25, 2014
Halfway is a pretty looking sci-fi turn-based strategy RPG, otherwise known as an instant purchase for me. The game looks, runs, and sounds great, with its pixel style retro look and low key, mood setting sci-fi soundtrack. Without even playing, I could tell this would be something I would enjoy on principle alone, but then I played it.

The game flow is par the course for the genre. You move, they move until one side is dead. However, in Halfway, the mechanics are the first stumble. People who've played in the genre can guess the nuances: there's cover bonuses for you and the enemy, certain weapon types perform better up close or far away, and each squad member even has unique statistics and abilities. Some can cover more ground, others can take more hits. Very quickly, however, I realized that while all the pieces and formulas for a great game are there, Halfway seems to have skewed the numbers diastrously. Spot an enemy out of cover down a hall, well within your weapon's given effective range? Expect a base 25-30% chance to hit: that's all. You can, fortunately, give up your squaddie's move for that turn in exchange for increased accuracy, but wait, it merely climbs to 50-55%, if that. Expect several turns where neither side will land a hit. Then you need to spend AP to reload, which makes firing without that accuracy bonus pointless. Oh, and now the enemy's shields are back up. Whoops, now you're out of ammo. Yes, in a game where you're at the mercy of 10-50% chances to hit, you are stuck with limited ammunition. In one mission, I spent fifteen minutes chasing two enemy units around a circular room. They couldn't hit me, but I had run out of ammo from missing my own attacks as well, so I had to resort to punching them to death.

Well, perhaps my two scrubs would grow up to be gunslinging badasses. I was wrong. I pushed on, and soon my squad jumped up to five. While they all had various, interesting specializations, the game was still taking far longer than it needed too, and not just for the mechanical failings stated above. Halfway is also lacking in several minor mechanics that, when paired with its skewed mechanics, it all build up to an annoyance I can't deal with. No auto-ending turns, no auto-switching after a squaddie uses up his turn, no access to options unless you're at the title screen, very little explanation for the statistics.

Halfway would be a spectacular addition to the genre. It almost seems silly to not recommend it solely because hit chances are too low, but while playing, this creates such a maddening environment that I cannot stomach playing for more than a mission at a time. Guns are useless, and cover and tactics doesn't matter when you're chasing mutants up and down hallways to beat them to death. Playing like that shatters the mood of the game and the point of the genre, and as far as I'm concerned, that is inexcuseable.
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178 of 211 people (84%) found this review helpful
7.2 hrs on record
Posted: July 23, 2014
I initially did not buy this game due to Friggleswitz's review. I couldn't find much data about Halfway; not from reviews online, not from videos on YouTube. After he revised his review to be more positive, I decided to buy it. I'm really glad I did.

The "complaints" about this game are doing it a grave injustice. For 11 dollars, I have zero complaints. The storyline is interesting, the characters each have their own personality and abilities, and I love the music. Thematically, it reminds me of System Shock 2 or Dead Space. What irritated me most was the complaint about characters not leveling up. Every game nowadays seems to include xp and leveling simply to have that mechanic in the game. It doesn't matter if it adds anything, gameplay-wise; it's just a matter of having numbers that get higher.

The way Halfway handles progression is by giving you better weapons -- plasma rifles and flak shotguns -- and it works well. I don't feel a lack of game without experience points.

If you're on the fence and NOT expecting an AAA title, but rather a solid and fun game from an indie developer, then I strongly recommend Halfway.
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168 of 223 people (75%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: July 27, 2014
I really wanted to like Halfway, I really did. The game has amazing pixel art and a great soundtrack - my favorite since Dustforce's! However, let me bullet point why I feel Halfway is just a "Halfway" done game.

1- The storyline starts off with a cool half-life type premise. Aliens invading from another dimension. And it happens when the ship jumps, its a cool concept. But the game does not tell you anything for 5 hours of play about why this is happening. For me this was just too much investment to learn so little.

2- Combat starts off neat with each character you control having a passive ability and a unique ability to them. The way you increase your power is by equipping better weapons and using stims to increase stats permanently. The problem is that there is a serious lack of variety in weapons...the only thing different between the guns is their range and damage output. This gets boring very quickly as you find out that sniper rifles are the best in every situation due to their long range, ultra high damage, and mid-range magazine. There is no real reason to equip any other gun you get. The same can be said about the armors as well. The game trivializes its own item choices and hampers you with a very small inventory system so that you do not want to keep any other guns around.

3- Repetition of design. This game is a linear story with static level design. There is no randomness about this. Now this is not a flaw by itself, but it becomes a flaw whenever each level is the same as the last for five hours. There is very little character interaction, story developments, and interesting combat challenges that make the levels fun. I had fun for the first two hours as I learned the game. My last three hours have been boring and repetitious. Combat is not very interesting as there is not a lot of elements to engage you to move your troops around. You basically shoot until you hit, not needing to get to better cover or use a weapon at the right time. This made me cry as a tactical gamer.

4- Itembase. After each mission you get to go to the store to buy goods but you can never buy anything worthwhile, just ammo, shield, medikit, and grenade refills. This sucks! The store gives you nothing to look forward to and should be a reward mechanism in the game. This makes the store feel like an after thought...why not just cram extra refills of stuff in each mission and skip the damn store.

TL DR - The storyline, combat, items, and character interaction all suffer from a lot of repetition. I love xcom, the ufo series, jagged alliance, and a lot of other story driven/tactical based games like mass effect..and even indie games that bear a lot of repetition of combat like risk of rain...but this game never does anything interesting with the game foundation it sets up.
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30 of 35 people (86%) found this review helpful
1 person found this review funny
20.1 hrs on record
Posted: October 13, 2014
Having just finished Halfway, I can say this is an incredible game. From the soundtrack, to the unique enemies and battlefields, this game always leaves me guessing. I soon choose favorites among my squad, which was a mistake. The new types made it very difficult to roll out with the same squad every battle and expect to come out ahead. Although this 8-bit game doesn't reinvent the turn-based strategy wheel, it does change things i feel are for the better. Unlike X-com, your squad doesn't level up based on combat experience. There are stims which increase attributes and weapons to be found on almost every map. No one dies, they are rendered unconscious until combat ends, (which doesn't always mean ending the level)

Recently there was the addition of a map editor, which i have yet to try, but I'm very excited to dive into. I've been told that there will be a place where you can upload your own maps, and be able to play on other's.

All in all, this game was exciting (and freakin difficult) until the very end. If a second Halfway happens, you can be sure I'll be picking it up.

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48 of 68 people (71%) found this review helpful
17.8 hrs on record
Posted: July 30, 2014
First impressions of this game were; wow, a retroish 2d strategic scifi rpg. Very nice graphics, sounds and music! The game starts and for a while everything is great... but then the plot is getting boring, some seriously unbalanced battle elements are introduced, boring enemies, very stereotypical characters and the whole game is already well over the halfpoint. You can't predict what kind of stragey/team/equipment you need for each mission, and the whole play is mostly guess-and-fail; trying something little different and failing again... at the beginning the enemies are almost too easy and after some missions they are way too numerous. Using time to plan missions over and over again is not worth the empty plot. The first game that comes in comparison is Shadowrun Returns, which is actually the same game in principle but with different engine/story/characters/etc. Actually this game made me hope Shadowrun Returns would have been made with this game's engine, and with dragonfall story/characters/gameplay balance. That would have been perfect.
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34 of 44 people (77%) found this review helpful
8.2 hrs on record
Posted: August 2, 2014
Halfway starts with a lot of potential but in the end fails by about 1/3 of the way into the game.

The game relies on too many enemies and a lack of supplies to make the game "challenging". Before the halfway point of the game I found that the combats were simply too unbalanced to make the game enjoyable. You are often found needing to use half your team or more to kill one base level opponent when the team is typically out-numbered 3 to 1 while the opponents inflict an equal or greater amount of damge to your team.

The designers probably intended creative use of terrain to be an equalizer except the cleverly programed AI uses the exact same tactics and seems to have much better "luck" when it comes to hitting their targets. I lost track of the number of times that the heroes missed with a 70-80% to hit chance.

In the end the game ends up a series of combats that degrade into cycle of constant take damage-heal-take damge without the ability to inflict sufficient injury on your opponents in return before being overwhelmed.
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