Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
사용자 평가: 매우 긍정적 (평가 963 개)
출시 날짜: 2013년 10월 21일

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Eldritch 구매


큐레이터의 추천

"There are dozens of "kinda roguelike" games on Steam. This is a creepy one that's actually enjoyable!"
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게임에 대해

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

시스템 요구 사항

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: OS X 10.6 Snow Leopard
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
    • Graphics: Dedicated graphics card
    • OS: Ubuntu 12.04
    • Graphics: GeForce 8 series or equivalent
    • Hard Drive: 150 MB available space
유용한 고객 평가
9명 중 9명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
2.1 시간 기록
게시 일시: 2015년 5월 1일

이름만 들어도 두근거리지 않나요?
촉수가 당신을 기다리고 어둠속에서 누군가가 속삭일거 같지 않나요?
아름다운 선율을 들으면서 왠지 모르게 하얀침대가 떠오른다면 당첨

아. 이상한거 생각한건 아니죠?
결론은 정신병원 아니면 발 밑의 의자를 차버리는 신속한 인생로그아웃이 주된 이야기인 러브크래프트를 소재로 한 게임입니다.

크툴크툴스럽게 게임의 난이도도 아주 쉽지는 않습니다.
슬슬 SAN치를 깍아먹는게
1시간 넘게 하니 지금 내가 하는게 CoC인지 엘드리치 호러인지 아캄호러인지....

자. 그럼 각설이고...

1. 블록해드로서 러브크래프트 세계관을 매우 잘 나타냈습니다.
딥원은 딥원같고, 미고는 미고같으며, 그놈의 테켈리리 쇼고스는 쇼고스 같습니다.
그외에 여러가지 다른곳에서 나온거 같은 적들도 나오는데....(그놈의 크툴루의 눈인가 뭔가 불 쏘는 눈은 어느 소설에 나온겁니까?)

이 모든게 그냥 색깔 스왑이 아니라 다 특색이 있다는거에 전 추천을 주죠.

2. 간단합니다. 내용도 하는법도.
물론 쉽다는 이야기가 아닙니다.
조작접은 매우 직관적이며, 하는 방법도 아이템만 잘 먹으면 매우 직관적입니다.
특유의 시나리오가 책의 형태로 나오는것도 개인적으론 장점으로 봅니다.

자. 문제는 뭐냐.
간단해 보이는 그래픽에 속을지 모르지만 생각보다 어렵습니다. 이 게임은.
물론 느긋하게 파밍하며 하면 모르겠지만...

15분안에 올 클리어를 할려고 하면 매우 어렵습니다.

더불어서 더 어려운건 위에도 나온 정신병원.
물론 정신병원이 러브크래프트 세계관의 파멸의 종창역이지만...
여기는 다른 의미로 종창역입니다.

네. 마치 나니아로 가는 문을 찾으려고 장농문을 열었더니 이어져있던곳은 부기맨의 은신처였다 라는 이야기 같이요.

결론 - 러브크래프트 팬이 아닌 사람에게 게임성 자체만으론 추천하기 쉽지 않은 게임. 액션같이 보이지만 이 게임 꽤 호러게임입니다.
묘하게 SAN치가 떨어져서 떨고 있는 스스로를 발견할지도 모릅니다.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
4.2 시간 기록
게시 일시: 2015년 4월 27일
다른건 모르겠는데 검은 슬라임새끼 죽이는 방법 몰라서 못하겠다
근데 플레이하기는 무난함
이 평가가 유용한가요? 아니요 재미있음
118명 중 115명(97%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
24.6 시간 기록
게시 일시: 2015년 2월 10일
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy. Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on. Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely. Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
이 평가가 유용한가요? 아니요 재미있음
13명 중 12명(92%)이 이 평가가 유용하다고 함
19.2 시간 기록
게시 일시: 2015년 2월 17일
To go off of what another reviewer said, don't trust how the trailer makes the game atmosphere seem. It's way more tense, especially if you play cautiously.

What's interesting about this game is it can be completed in different ways. You can get lots of ammo and shoot whatever moves, you can quickly run through areas and dodge attacks...or you can make the game take three times as long like I did and take the "must stealth kill EVERY enemy approach" (protip: Not looting corpses prevents them from respawning somewhere else!).

Despite its cube-styled graphics, I think depending on how you play this game, it can be a very rewarding experience. Even after you beat the game, you can also check out the Mountains of Madness, or the Asylum if you're one of those time-trial highscorer types :)
이 평가가 유용한가요? 아니요 재미있음
18명 중 14명(78%)이 이 평가가 유용하다고 함
9.4 시간 기록
게시 일시: 2015년 1월 30일
Minor Key Games

The ancient, unspeakable alien horrors of H.P. Lovecraft's Cthulhu Mythos universe have never been more adorable. I especially like Minor Key's rendition of the Deep Ones - the fishlike servants and enforcers of the Great Old One called Dagon. I don't know if its their bulging pixelated amphibic eyes or the sound of their confused moans echoing through the underground halls, regardless of what you will feel a little sorry for these guys everytime you squeeze the trigger of your revolver. And trust me on this one, being a game with randomly generated worlds and permanent death, Eldritch will have you squeeze that thing alot.

So yeah, Eldritch is a horror themed game that isn't a horror game. Instead it's a first-person action game that places you in an old library in New England. Through books scattered across the dusty shelves and tables you'll slowly come to understand that this isn't exactly a regular library, and not all books in there are regular books.

The preconditions of the game are very simple. Some of the books in the library will transport you to other realms, or in boring, technical terms - levels. On each level you must find and bring back a certain object to the library. Once you have them all you can access the endgame. During your exploration you can equip up to two weapons and a spell at the same time, you may also carry up to three helpful objects - a pair of boots, a kit and a piece of equipment. Weapons and objects can be found scattered across the levels, stolen, looted from dead bodies or even bought legimitately for the money (artifacts) you've collected. That's about it.

Don't be fooled by the simple setup though. You'll die easly, and when you die you'll be transported back to the library, stripped of all the buffs, artifacts (money) and items you've found and the world resets and randomizes before you enter it again. Now this obviously can be very intimidating for gamers unfamiliar with the rougelike genre, but this is also a big part of why Eldritch is such a fun experience.

The non-linear levels, the randomization of both the environments and the enemy positions, the power in combining the right type of boots with a certain kit or a spell - all are things that help create one of the most open play styles I've ever experienced in a game with so simple mechanics. The fact that the game's designer - David Pittman (Super Win The Game) used to work as a programmer on projects like BioShock 2 and The Bureau: XCOM Declassified doesn't come as a huge surprise.

If you're into adventure games and exploration and a big amount of improvisation, this is definitely a game for you.
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