Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft. Unearth ancient secrets and find your way to freedom! Sneak, fight, and explore strange worlds! Invoke mystical powers to augment your play style! Randomly generated levels provide fresh challenges and opportunities!
Évaluations des utilisateurs :
Récentes :
très positives (26 évaluation(s)) - 80% des 26 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (1,254 évaluation(s)) - 88% des 1,254 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 21 oct 2013

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Acheter Eldritch

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-90%
$14.99
$1.49
 

À propos de ce jeu

Eldritch is a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
  • Unearth ancient secrets and find your way to freedom!
  • Sneak, fight, and explore strange worlds!
  • Invoke mystical powers to augment your play style!
  • Randomly generated levels provide fresh challenges and opportunities!
  • Unlock shortcuts to jump directly to deeper dungeons!

Now includes the free Eldritch: Mountains of Madness expansion!
  • Explore a 10-story dungeon beneath the mountains of Antarctica!
  • Face frightening new monsters!
  • Wield new weapons, powers, and tools!
  • Uncover grave secrets in the depths and live to tell the tale!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP
    • DirectX : Version 9.0c
    • Espace disque : 150 MB d'espace disque disponible
    Recommandée :
    • Graphiques : Dedicated graphics card
    Minimum:
    • Système d'exploitation : OS X 10.6 Snow Leopard
    • Graphiques : GeForce 8 series or equivalent
    • Espace disque : 150 MB d'espace disque disponible
    Recommandée :
    • Graphiques : Dedicated graphics card
    Minimum:
    • Système d'exploitation : Ubuntu 12.04
    • Graphiques : GeForce 8 series or equivalent
    • Espace disque : 150 MB d'espace disque disponible
Évaluations des utilisateurs
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Récentes :
très positives (26 évaluation(s))
Globales :
très positives (1,254 évaluation(s))
Publiées récemment
Just Some Guy
( 2.9 heures en tout )
Posté le : 27 juin
Wow.... That was great!

This is my favorite kind of game, infinitely generated and has stealth meaning (To me infinite replayability but i'm sure most people don't like repetetive gameplay)

Pro's:
Everything

Cons:
No Co-op. I believe that it would be incredible with it.

ShopKeeper is only within levels, it'd be nice if it was in the library, but i suppose that wouldn't make sense.
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HappyerbS
( 2.4 heures en tout )
Posté le : 27 juin
Well worth the 99p in the summer sale,buy it now
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Meh-rican
( 1.6 heures en tout )
Posté le : 27 juin
This game is much like a side story to the HP Lovecraft mythos. You play the role of the explorer, who is hinted at being a Guardian, known as the librarian. This game introduces you slowly to the concept it has, instead of thrusting itself upon you. The difficulty does rise instantly though, as you are introduced to many new enemies that just are there to make you miserable.
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Pilph0
( 4.1 heures en tout )
Posté le : 26 juin
Although I have a miniscule play time and haven't got close to completing the game in its entirety, I am left in awe of its quality. It has a very tense, fearful atmosphere. The aesthetics of the game are also excellent in their own unique way. For an indie game made by only one man it has far surpassed my expectations and many modern popular titles whilst simultaneously combining elements of H.P Lovecraft and a rougelike dungeon crawler to create an incredible game.

TL:DR-

Buy this on a sale. Buy it when it's full price. Buy it whenever. Just make sure you buy it.


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Bender76
( 0.3 heures en tout )
Posté le : 26 juin
No thanks. The game wasn't bad to start, learning some things about how the game worked, killing a few bad guys and praying to a few Old Ones. It wasn't flashy but it was somewhat enjoyable. I'd explored for about half an hour, no hint of a save point but that hadn't bothered me because I'd still yet to take any damage from the dozens of bad guys I'd encountered. I actually wondered if I had it on easy mode and if I should ramp up the difficulty. Then I a find a bad guy in a room....BOOM I put a bullet in his face. Follow it up with 4 more and still nothing. Then he spanks me with a one hit kill. I ressurect and have lost the gear I found so far. It felt cheap and it felt stupid. OK I learned that maybe that particular bad guy was to be feared but I wasn't going to drudge around a mediocre game to have more surprises like that thrown at me. Putting this one in the never-to-play-again pile.
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GilmooDaddy
( 3.0 heures en tout )
Posté le : 25 juin
What Eldritch lacks in depth or content, it certainly makes up for in atmosphere. This pixelated blend of Minecraft and an H.P. Lovecraft novel is a journey that should not be missed by anyone. The gameplay is simple: Enter a dungeon, sneak your way around taking out creepy enemies, collect goodies to boost your character, and live long enough to claim the souls at the bottom. While by no means Slenderman, Outlast, or anything of the sort, Eldritch has its share of jump scares. Thanks to the wonderfully spooky sound design, the moans of enemies around every corner is sure to send a chill or two down your spine. The only negative here, as mentioned by many others, is the punishing and unrewarding permadeath (of sorts), which robs you of all curreny, inventory, and health boosts, sending you back to the hub. Find yourself a good strategy and understanding of the levels and enemies, and you can avoid this altogether, but it's definitely annoying the first time.

This is not Dungeons of Dredmore. You won't find yourself boosting stats, running through the story multiple times with various builds and stat trees, nor will you rake in dozens of hours of gameplay. This is OK though. Eldritch is a small but beautful package well worth the look. It won't last you long, but Eldritch is certainly enjoyable while it lasts.

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[WBW] Botched Attempt
( 0.9 heures en tout )
Posté le : 24 juin
Like a low-poly, roguelike, procedurally generated, Lovecraftian Dishonored.
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Inferno_Shogun
( 0.4 heures en tout )
Posté le : 23 juin
I am suprised I have not heard about this game sooner. For the price it does well. and if you got a not so good computer that is fine you don't need much to play it. I recommend anyone who likes pixel games or dungeon crawlers.
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Ansieda
( 1.6 heures en tout )
Posté le : 23 juin
yes
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arnoldscookie
( 5.1 heures en tout )
Posté le : 21 juin
i dont even know how or when i got this but its really fun. except the graphics kinda suck. but thats ok
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Évaluations les plus pertinentes  Dans les 30 derniers jours
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
5.7 heures en tout
Posté le : 2 juin
Just like Crypt of the Necrodancer (fantastic game btw) this game combines two concepts which wouldn't seem to work well together on paper. Those two concepts are stealth and dungeon crawling. Somehow, Eldritch manages to pull this strange combo off excellently, creating a difficult, tense, edge-of-your-seat experience so chalk-full of the Cthulhu Mythos it's practically got a Hound of Tindalos emerging from one of the corners of your monitor. The campaign may be short, but it is challenging enough to stump you for a while and it makes up for the short length with excellent replay value. The only major shortcoming of the game is that death, while not permanent in any way, feels quite defeating after staying alive for a long time, which has caused me to stop playing on more than one occasion, even while streaming. This is not an issue unique to Eldritch: many drawn-out roguelikes also suffer from it, but it is still unfortunate where it pops up. That being sid, the game is extremely enjoyable, and certainly worth your money, especially if you know your lore.
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
0.9 heures en tout
Posté le : 24 juin
Like a low-poly, roguelike, procedurally generated, Lovecraftian Dishonored.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
2.9 heures en tout
Posté le : 19 juin
Its a nice little challenging game. I would recommend to anyone who likes roguelikes, H.P. Lovecraft, and action adventure games.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
0.4 heures en tout
Posté le : 23 juin
I am suprised I have not heard about this game sooner. For the price it does well. and if you got a not so good computer that is fine you don't need much to play it. I recommend anyone who likes pixel games or dungeon crawlers.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
2.4 heures en tout
Posté le : 27 juin
Well worth the 99p in the summer sale,buy it now
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
2.8 heures en tout
Posté le : 15 juin
Great fun little casual roguelike. Its alot of fun, right, simple, fast. Good simple stealth mechanic. It requires a little patience and skill but it never sets you back too far you when you die. And a few extras levels added by the developer for fun after the games release.

Ignore the simple visuals and give it a try. You can't help but like it. Definitely for $5.
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Recommandé
4.4 heures en tout
Posté le : 10 février 2015
Eldritch n’est pas parfait, mais il a de très bons arguments à faire valoir. Sa sale tronche peut lui causer du tort pour ceux qui jugent sur la couverture, mais on peut y trouver son compte si on est un tant soit peu persévérant. Eldritch peut également être une bonne initiation au rogue like. Il n’est pas facile, mais est bien moins difficile qu’un Spelunky ou un The Binding of Isaac. À conseiller à tous ceux qui aiment le genre ou qui voudraient un rogue like pas trop hardcore pour se faire les griffes.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
3.7 heures en tout
Posté le : 7 janvier 2014
ELDRITCH

Développeur : Minor Kay Games (2013)
Type : First-person, roguelike.
Multijoueur : Aucun.
Classé : Non classé.
DLC : Inclus dans la version Steam.

Je ne suis habituellement pas un fan des jeux à la saveur Minecraft mais là...CTHULHU! Je n'ai pas pu résister et j'ai acheté Eldritch. De plus, détrompez-vous car ce jeu n'a rien à voir avec le genre sandbox. C'est plutôt un jeu d'aventure à la première personne style dungeon crawler et un peu roguelike. Le but est simple, vous devez passer tout les niveaux sans mourrir pour terminer le jeu. Chaque niveaux est générés de façon semi aléatoire et vous devez descendre jusqu'à la prochaine trappe qui vous mène au niveau suivant. Évitez (ou non) les monstres qui rôdent dans ces donjons et atteignez le fond en vie!

--- Gameplay ---

La simplicité du jeu lui donne un peu son style "casual". C'est à la première personne avec une vision similaire à Minecraft. Les contrôle sont un peu "tight" et raide et le rythme est rapide. Il n'y a pas 36 façons de passer un niveau. Soit vous y allez en douce ou vous faites du pif paf pouf. Il n'y a malheureusement pas beaucoup d'objet disponibles. Vous pouvez facilement vous en tenir à une dague et quelques cailloux. Je trouve ça un peu dommage car il aurait été interessant d'y ajouter plus d'objets utiles. Il manque de diversité et de profondeur. Vous devez vous contenter de deux armes à la fois, trois accessoires (plutot rares d'ailleur) et un sort. Il y a en tout 5 ou 6 sorts différent que vous pouvez trouver.

Le but du jeu est simple. Vous devez descendre dans les donjons afin d'y récupérer des Souls qui vous permetteront de sortir de la maudites librairie dans laquelle vous êtes prisonière (car le personnage est une femme). Le tout est quand même difficile puisque les donjons sont truffés de pièges et d'ennemis devenant de plus en plus violent avec les niveaux. Si vous êtes morts (et quelques coups suffisent), on recommence à zéro! Vous pouvez seulement conserver votre monnais.

--- Présentation ---

Jusque là, rien ne donne l'impression d'avoir un jeu à la thématique Lovecraft. En réalité, le tout s'apparente aux monstres rencontrés (Deep Ones, Cultistes, Polyps) et aux décors du jeu. L'histoire du jeu se présente sous forme de livre que l'on trouve dans la librairie. En résumé, vous devez sortir d'une librairie maudite et pour cela, il faut rassembler trois Souls qui vous ouvriront la porte de sortie. Il manque beaucoup au niveau narratif. Certes la lecture est une bonne façon de découvrir une histoire (on se souvient des bon vieux RPG de l'époque) mais certaines scènes auraient très bien pu être animées au lieux d'être décrites dans un petit texte qui s'affiche à l'écran.

--- Durée de vie ---

C'est beaucoup d'essais et erreur. Ne pensez pas réussir ce jeu en 4-5 coups. Il faut connaître les monstres et espérer ne pas tomber sur des pièges chiants qui ne vous laisse aucunes chances. Bien sûr un fois que vous aurez réussit à passer tout les niveaux et être sortie vainqueur (4h et 22 morts dans mon cas), vous pouvez continuer le jeu avec le mode New Game+ qui vous donne de nouveaux défis. De plus, la version Steam offre un DLC inclus dans le jeu : un niveau optionnel très corsé à la thématique de "At the Mountains of Madness" comme la légendaire nouvelle de HP Lovecraft. Ce n'est pas le jeu dans lequel vous allez investir beaucoup d'heure si vous accrochez mais un bon passe temps pour changer le mal de place entre deux autres jeux.

Bref Eldritch est bien sympa dans son genre. Je m'attendais par-contre à un jeu un peu plus profond et moins répétitif mais reste que le défis qu'il offre est satisfaisant. Le temps que j'y ai joué à tout de même été une belle expérience et je le conseil aux fans de Lovecraft. Rien de prétentieux à l'ambiance horreur mais bien un petit jeu léger qui vaut la peine d'être découvert.

Ma note pour Eldritch : 7/10
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142 personne(s) sur 146 (97%) ont trouvé cette évaluation utile
79 personnes ont trouvé cette évaluation amusante
Recommandé
24.6 heures en tout
Posté le : 10 février 2015
Do you like stoning fish-men to death with big rocks? I know I do! But if you're like me, it's a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium...

What was I talking about? Oh, yeah, Eldritch. It's pretty good.

No, scratch that, Eldritch is a ♥♥♥♥♥♥♥ miracle. Procedural generation and permadeath, the marks of the roguelike genre are two things that used to send me running like I'm trying to outrun my fat, juicy friend, who is also trying to outrun some squamous monster from the primordial deep. But somehow the dark wizards behind Eldritch managed to create the perfect combination of play to reach all the way deep into this previously forbidden zone of mine. Well, that got weird.

Anyway, what does Eldritch do so right? Well, it allows you to move in the least efficient way possible! Crouching low to the ground to move slow and silent, sliding from a run, peeking around corners while still counting as being behind the corner, jumping and pulling yourself onto ledges you can't quite clear (i.e. mantling). Those up on their gaming history might recognize these as the controls for the early Thief games and any game that has them and implements them correctly gives me a stiffy.

Next, the game traps you in a nightmarish loop from which you can never escape... something, something, profit? When you die, resurrecting is only a click away, ensuring that you can get right back into the fray armed with new knowledge that may save your dumb ♥♥♥ next time. The game also takes a bit of the edge off the permadeath by allowing you to store artifacts (the game's currency and fuel for your magic) in banks that will carry over if you die.

And the in-game map is brilliant. Really? I'm trying to sell you a game based on its in-game map? Yes, I am bloody-well trying to sell you a game based on an in-game map! The procedural generation works nicely, never feeling like you're being led nowhere. Every square on the map has something to reward your exploration and the map I just touted comunicates it to you brilliantly. The map doesn't show you fine details, but simply breaks the dungeon into a leveled grid, marking off which squares you've been to and if they contain a major feature. You couldn't ask for a better companion in seeking out forbidden items spewing particle effects for you to get your sticky human hands on.

Finally, the main game is just the right length. Doing a patient stealthy run, you can easily finish in about three/four hours. You'll definitely feel incentive to be careful once you make progress, but every death will make you feel like you're one more corpse in the pile you can climb to victory rather than feeling like you've just graduated college only to light yourself on fire.

And that's just the main game. Eldritch also includes two complete scenarios that lesser games would call DLC and charge you for. One simulates a cocaine and dynamite fueled rampage through an asylum to bust souls out of the walls and escape to safety before a cosmic horror chases you down and eats you. This mode will teach you that berserker raging your way through your problems is a perfectly valid solution in Eldritch, even if the stealth is so strong you just want to smear tanning butter on its pecs. Also included is a long endurance dungeon to test your stealth skills with tough foes, few resources, and no trips back to safety for a breather like are found periodically in the main game.

As for the overall aesthetic and treatment of HP Lovecraft's work? This game was made with love. Love for unfathomable abominations from beyond the stars that just want to dissect your brain and stick it in a jar. As Lovecraft fans know, old Howard P. spent a lot of time dealing with the intangibles of cosmic horror where terror comes from not being able to percieve or understand vast entities to which you are little more than the dirt beneath their heels. He also wrote schlocky adventure stories about explorers fighting monsters and zombies and ♥♥♥♥. Eldritch pulls off the balance nicely.

Most of the enemies you face will be out of Lovecraft's more tangible gallery, but even with the Minecrafty graphics and squishy fish-men, the indestructible monsters like the Shoggoth and Yog Sothoth feel amorphous and dangerous. You won't spend too long looking at them because you'll be running the ♥♥♥♥ away. The bigger "cosmic" side is represented in the minimal story told only at the beginning and end with text boxes. You can't represent that sort of thing visually and Eldritch knows well enough not to try, but rest assured it's there and you will confront it along with your seeming immortality. And on the note of knowing what you can't do visually, Eldritch makes up for it with it's awesome sound design. The Minecraft look might be a little too goofy to be horrifying, but damn if the sounds don't manage to freak my ♥♥♥♥ out.

There are few indie games that I think are worth their normal asking price. I'll admit, I got this game on sale for five bucks and won't blame you if you do the same. But after having played it thoroughly, fifteen may well have been fair. Though as a fan of Thief and HP Lovecraft, it's almost like this was tailor-made for me. Bottom line: if you like stealth games, get Eldritch; if you like HP Lovecraft, get Eldritch; if you're really into roguelikes, I have no idea. Maybe this is too soft for a dedicated fan of roguelikes, but if nothing else it might be the gateway drug for somebody (me) who is put off by them.
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380 personne(s) sur 475 (80%) ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
Non recommandé
3.9 heures en tout
Posté le : 28 septembre 2014
I loved my first playthrough - it was eerie, tense, fresh, and fun. I hoarded coins, I explored every nook, and I took in every giant texel of the environment. I dealt with the enemies carefully, and triumphantly beat the first stage. I was in love.

Then I died and respawned. At that point, I realized that the elements I'd loved so much were not appealing upon replay. I understood how the monsters operated, I knew what the sound cues meant, I had figured out how many bullets I needed, and how far away from monsters I could be before they noticed me. I'd "gotten" the game in under half an hour of gameplay, and afterwards the whole veneer of tension and horror fell away, revealing a game that's still tough and can be fun, but has none of the thrill that I experienced before I could predict its every move.

Worse, the enemies have no apparent otherworldliness other than their appearance. When I think of horrifying things, I imagine creatures or forces which aren't predictable. These threats are very predictable - they don't vanish around corners, they don't change the environment without your consent, they don't even do much with their wandering/patrolling routes. To make this game effective, it needs to keep you from fully understanding the enemy - but it doesn't. It's the same one-track-minded stateful AI that's plagued games for 20+ years. Even the more interesting enemies (like the statue) follow very strict rules. The game falls into the tedium being too predictable, and offering punishments to the player for not predicting it - when this could have been a game that broke the mold.

The game is also not well served by being permadeath. Permadeath only works when you give the player some reason to replay. Maybe you let them play different classes, or pick different abilities, or try out new unlocks they got last playthrough, give them a new goal to chase, or even just give them a persistent gold storage that they can buy useful items from. This game doesn't do any of that. The store is limp and useless, and a replay just feels like rehashing what you've already accomplished - rather than picking up again with determination.

Ultimately the game is competently made, it has good generation, some fun textures, a neat premise, and a good opening. It's technologically solid and ticks all the boxes for a good game. But the gameplay melts in your hands - the longer you examine it, the less solid the it feels.
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