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2017 年 11 月 7 日


購買 Space Pirates and Zombies 2


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1 月 30 日

V1.1 The Proving Grounds!

Hi Everyone,

Here's some new stuff we hope you will like! :)

Proving Grounds:
If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb.

New Map! (Hexor)
This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode.

Engine Boost Changes:
We are experimenting with a new boost system that requires 20% boost fuel to start boosting. This is in response to user input that players were holding the boost button down indefinitely in battle because they were overwhelmed or just forgot. This lead to the boost never recharging.

Now what will happen is once the boost pool is empty, it will instantly start filling, but boost cannot re-engage until it is 20% full (only takes a couple of seconds) So if you are holding the boost key too long now, you will get repeated boosts as the pool fills to 20% then drains then fills etc... 20% is about the required boost to actually get the ship moving and it doesn't take too long to fill.

Some had suggested just to let the boost pool totally fill once drained even if the key was pressed, but not to start a new boost until the boost button was released and pressed again. We experimented with this as well, but it felt like a bug to have a full boost bar and no boost happening.

This change is experimental. Give it a few days and see how it feels. Personally we like it, but we want to hear your thoughts as well.

Here is the complete list of changes/fixes/additions.
  • Relations hit added with a transport owner when it is destroyed.
  • Relations hit added with faction leader when capital transport destroyed.
  • Fix for rare case where player is second last in faction and the faction leader gets zombified thus forcing the player into role as faction leader and starting own faction.
  • Fixed case where you could be moving while the assign starbase menu was active, causing potential weirdness.
  • Fixed case where strike craft needs 1 blueprint to level up to level 6, but 2 are currently spawned in the level and picking up the second blueprint erroneously says the strike craft is now level 7
  • Fixed zombified faction member phone call creating non exitable menu after zombie faction destroyed.
  • Fixed issue where a player base couldn't be built if the zombie war meter filled while the player was a member of another faction.
  • Added sort captains by distance on the faction info pane. Makes easier to find joiners and get to them quicker when you run a faction.
  • Fixed case where battlewagon would fire missiles at targets out of range when another viable target was in range, but the lock was still on the out of range target.
  • Changed: New engine boost mechanic where if you hold down boost it will now regen up to 20% before starting to boost again. Initiating boost now requires 20% boost juice, but if you hold the boost button all the time, it will now do something each time the boost recharges to 20% instead of just staying drained until you release the boost button.
  • Added Proving Grounds to all Arenas. This lets you test our your own mothership build vs the Arena ship you would usually pilot in a simulation.
  • Fixed outdated hangar tutorial image from before the big v0.8 upgrade to the new strike craft system.
  • The weapon group HUD now has text to show what the icons mean, so people can find battle wagon mode more easily if they missed it in the tutorial.
  • Text and translation updates
  • Reworked the objective coloring system so that green objectives are things to do, and grey ones are completed so it is consistent throughout the flow.
  • Added new 110 territory hex based map called Hexor. Can be found in the sandbox options.
  • The infection balls the zombies shoot now have warning effects on them to show bio hazard.
  • Fixed the broken alpha mask on the zoom scope.
  • The being chased line on the map is now more scary so it is harder to ignore.
  • In VR mode, the cursors now lock to the slide bar they are sliding so you don't need to be a surgeon to use them.
  • Fixed VR restore defaults button not saving settings.
  • Improved method for adjusting the VR menu position with motion controls.

Thanks for playing!

Andrew (Blorf) and Richard (Narlak)
19 則留言 繼續閱讀

2017 年 12 月 7 日







22 則留言 繼續閱讀


Brian Rubin, Space Game Junkie


“MinMax Games在我們面前擊敗了我曾經有幸玩過的最有創意和最激動人心的經歷。”
Deluks Gaming


在SPAZ 2中,你必須在發生大災難後仍不斷進化的宇宙中存活下來。殭屍的威脅已被打敗,各項民生基礎建設崩壞,燃料匱乏,而太空打撈是存活的手段之一。




派系相遇時,下場通常都是走上戰爭一途。SPAZ 2的策略面是關於探索,領土控制,以及派系建立,而SPAZ2的行動面是關於船艦建造,戰術運用,以及打撈活動。



  • 兩百位永生的船長可以做跟玩家一樣的事,包括組織有活力的派系,建造各式各樣的構造,控制領土,以及參與戰爭。
  • 真正的銀河並非以玩家為中心。它會隨著每場遊戲內腳色的互動而產生不同的結果。
  • 白手起家建立自己的派系。
  • 隨機生成的模組化部件。依據最符合你的遊玩習慣建造母艦,無論是飛行中,或是隨時停下來花個幾秒鐘皆可完成。每個部件都擁有特殊能力可以提供船艦加成。每個部件的船體皆為獨立看待,也擁有各自的傷害屬性。每一個部件都是真實運作中的船隻零件。
  • 建造船艦時要考慮完善。船艦的重量,部件的位置,及形狀都影響重大。若部件擋住了砲塔,那砲塔便不會攻擊。又若船艦太長,它的轉向速度便會變慢。使用太多的引擎意味著留給武器使用的電力不會太多。每個決定都需考慮再三。
  • 遊戲中的所提供物理3D環境使任何東西都可被破壞,可能因衝擊而被波及受到傷害,也可以用牽引光束將物體抓住並擲向敵人。
  • 自然簡易的移動及操作控制。採用了像是FPS遊戲一樣的2D鏡頭與螢幕對照方式移動。而戰鬥就像是在海洋中戰鬥中的船艦一般。專注於規劃站位及掌握系統的能源,以便一瞬間釋放所有能量將敵人送往地獄中。
  • 史詩級的船艦對抗戰鬥,將敵人一片片的撕碎於虛空之中。


Mac OS X
SteamOS + Linux
    • 作業系統: Windows XP/Vista/7/8/10
    • 處理器: 2.6 Ghz Dual Core
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 1GB 3D DirectX 9 Compatible video card
    • DirectX: 版本:9.0c
    • 儲存空間: 1 GB 可用空間
    • 作業系統: Windows XP/Vista/7/8/10
    • 處理器: 3.1 Ghz Dual Core
    • 記憶體: 4 GB 記憶體
    • 顯示卡: 2GB 3D DirectX 9 Compatible video card
    • DirectX: 版本:9.0c
    • 儲存空間: 1 GB 可用空間
    • 作業系統: MacOS X 10.8.5
    • 處理器: Intel Core i5 2.6 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 儲存空間: 4 GB 可用空間
    • 備註: 64 Bit Only, VR not supported
    • 作業系統: MacOS X 10.8.5 or Newer
    • 處理器: Intel Core i7 3.1 GHz+
    • 記憶體: 8 GB 記憶體
    • 顯示卡: OpenGL 3 Compatible GPU with 2GB Video RAM
    • 儲存空間: 4 GB 可用空間
    • 備註: 64 Bit Only, VR not supported
    • 作業系統: Ubuntu 16.04 LTS or SteamOS
    • 處理器: 2.6+ GHz Quad core
    • 記憶體: 8 GB 記憶體
    • 顯示卡: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 儲存空間: 4 GB 可用空間
    • 備註: 64 Bit Only, Other Linux versions should work but are not officially supported. VR not supported
    • 作業系統: Ubuntu 16.04 LTS or SteamOS or newer
    • 處理器: 3.1+ GHz Quad core
    • 記憶體: 8 GB 記憶體
    • 顯示卡: OpenGL 3 Compatible GPU with 2GB Video RAM
    • 儲存空間: 4 GB 可用空間
    • 備註: 64 Bit Only, Other Linux versions should work but are not officially supported. VR not supported
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