自行設計並改造出最強大的船艦。探索一個由200位獨特船長組成生生不息的宇宙,並自由的做任何想做的事。在殭屍的感染威脅下想辦法存活下來並對抗他們。建立自己的派系並與人結為同盟。建造一個屬於自己的帝國。遊戲同時也有高度可自定義的沙盒模式可供遊玩。自行设计并改造出最强大的船舰。探索一个由200位独特船长组成生生不息的宇宙,并自由的做任何想做的事。在殭尸的感染威胁下想办法存活下来并对抗他们。建立自己的派系并与人结为同盟。建造一个属于自己的帝国。游戏同时也有高度可自定义的沙盒模式可供游玩。
最近评测:
特别好评 (20) - 过去 30 天内的 20 篇用户评测中有 85% 为好评。
全部评测:
特别好评 (1,674) - 1,674 篇用户的游戏评测中有 81% 为好评。
发行日期:
2017年11月7日
开发商:
发行商:

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最新更新 查看所有(30)

1月30日

V1.1 The Proving Grounds!


Hi Everyone,

Here's some new stuff we hope you will like! :)

Proving Grounds:
If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb.


New Map! (Hexor)
This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode.


Engine Boost Changes:
We are experimenting with a new boost system that requires 20% boost fuel to start boosting. This is in response to user input that players were holding the boost button down indefinitely in battle because they were overwhelmed or just forgot. This lead to the boost never recharging.

Now what will happen is once the boost pool is empty, it will instantly start filling, but boost cannot re-engage until it is 20% full (only takes a couple of seconds) So if you are holding the boost key too long now, you will get repeated boosts as the pool fills to 20% then drains then fills etc... 20% is about the required boost to actually get the ship moving and it doesn't take too long to fill.

Some had suggested just to let the boost pool totally fill once drained even if the key was pressed, but not to start a new boost until the boost button was released and pressed again. We experimented with this as well, but it felt like a bug to have a full boost bar and no boost happening.

This change is experimental. Give it a few days and see how it feels. Personally we like it, but we want to hear your thoughts as well.


Here is the complete list of changes/fixes/additions.
  • Relations hit added with a transport owner when it is destroyed.
  • Relations hit added with faction leader when capital transport destroyed.
  • Fix for rare case where player is second last in faction and the faction leader gets zombified thus forcing the player into role as faction leader and starting own faction.
  • Fixed case where you could be moving while the assign starbase menu was active, causing potential weirdness.
  • Fixed case where strike craft needs 1 blueprint to level up to level 6, but 2 are currently spawned in the level and picking up the second blueprint erroneously says the strike craft is now level 7
  • Fixed zombified faction member phone call creating non exitable menu after zombie faction destroyed.
  • Fixed issue where a player base couldn't be built if the zombie war meter filled while the player was a member of another faction.
  • Added sort captains by distance on the faction info pane. Makes easier to find joiners and get to them quicker when you run a faction.
  • Fixed case where battlewagon would fire missiles at targets out of range when another viable target was in range, but the lock was still on the out of range target.
  • Changed: New engine boost mechanic where if you hold down boost it will now regen up to 20% before starting to boost again. Initiating boost now requires 20% boost juice, but if you hold the boost button all the time, it will now do something each time the boost recharges to 20% instead of just staying drained until you release the boost button.
  • Added Proving Grounds to all Arenas. This lets you test our your own mothership build vs the Arena ship you would usually pilot in a simulation.
  • Fixed outdated hangar tutorial image from before the big v0.8 upgrade to the new strike craft system.
  • The weapon group HUD now has text to show what the icons mean, so people can find battle wagon mode more easily if they missed it in the tutorial.
  • Text and translation updates
  • Reworked the objective coloring system so that green objectives are things to do, and grey ones are completed so it is consistent throughout the flow.
  • Added new 110 territory hex based map called Hexor. Can be found in the sandbox options.
  • The infection balls the zombies shoot now have warning effects on them to show bio hazard.
  • Fixed the broken alpha mask on the zoom scope.
  • The being chased line on the map is now more scary so it is harder to ignore.
  • In VR mode, the cursors now lock to the slide bar they are sliding so you don't need to be a surgeon to use them.
  • Fixed VR restore defaults button not saving settings.
  • Improved method for adjusting the VR menu position with motion controls.

Thanks for playing!

Andrew (Blorf) and Richard (Narlak)
19 条留言 了解更多

2017年12月7日

简体/繁体中文加入!

大家好,简单说明一下

从v1.001开始语言选项新增了繁体和简体中文。

除此之外此版本更新中没有其他变化。

我们无法阅读这些新语言,所以最初可能会有一些翻译问题,但是如果您发现任何问题,请告诉我们,我们会尽快收集并解决这些问题。

我们到一月份前会有一段假期。目前已经完成了宣传活动,会暂时稍微放松休假一阵子,让脑袋好好恢复精神。

大家节日快乐!
22 条留言 了解更多

评测

“在这个战斗感觉非常非常好,你们。感觉非常好,很流畅。”
Brian Rubin, Space Game Junkie

“哦,是的,我喜欢游戏中的喜剧。几乎所有的东西都渗透着那种魅力。”
ReformistTM

“MinMax Games在我们面前击败了我曾经有幸玩过的最有创意和最激动人心的经历。”
Deluks Gaming

关于这款游戏


在SPAZ 2中,你必须在发生大灾难后仍不断进化的宇宙中存活下来。殭尸的威胁已被打败,各项民生基础建设崩坏,燃料匮乏,而太空打捞是存活的手段之一。


游戏初期便有数百艘舰队存在于银河之中,每艘船都为了生存而奋斗。AI船长可以做任何玩家能做的事。此游戏中,玩家不是特殊的存在,更不是银河所围绕的中心。

随着资源匮乏越来越严重,船只之间为了生存而不断发生冲突。派系之间可能会为了寻求保护而合并,也可能因为挨饿而分裂。就连上一秒还是朋友的人,下一秒就可能成为你的盘中飧。


强大的派系会建立并保卫自己的领土,设立资源中心,以及建造星际基地。弱小的派系可能会选择成为海盗。每位船长皆为独一无二,永生,并勾勒出这个宇宙。


派系相遇时,下场通常都是走上战争一途。SPAZ 2的策略面是关于探索,领土控制,以及派系建立,而SPAZ2的行动面是关于船舰建造,战术运用,以及打捞活动。

战斗会造成船舰损坏以及船员死亡,但同时也因此提供了新的打捞部件。所有SPAZ2内的部件皆为模块化及随机产生。若你看到任何你喜欢的东西,将它从敌人身上拆下,用牵引光束拿到它,然后连结到你的船舰上。船舰的建造可于战斗中实行,有时候反过来用敌人原本的武器打败他们是件有趣的事。


回头说说星图,每场战斗都会吸引其他船长前来打捞。带上你的新部件然后赶快逃跑。升级,维修,以及准备下一场战斗,都是为了即将来临的黑暗威胁做准备。

  • 两百位永生的船长可以做跟玩家一样的事,包括组织有活力的派系,建造各式各样的构造,控制领土,以及参与战争。
  • 真正的银河并非以玩家为中心。它会随着每场游戏内脚色的互动而产生不同的结果。
  • 白手起家建立自己的派系。
  • 随机生成的模块化部件。依据最符合你的游玩习惯建造母舰,无论是飞行中,或是随时停下来花个几秒钟皆可完成。每个部件都拥有特殊能力可以提供船舰加成。每个部件的船体皆为独立看待,也拥有各自的伤害属性。每一个部件都是真实运作中的船只零件
  • 建造船舰时要考虑完善。船舰的重量,部件的位置,及形状都影响重大。若部件挡住了炮塔,那炮塔便不会攻击。又若船舰太长,它的转向速度便会变慢。使用太多的引擎意味着留给武器使用的电力不会太多。每个决定都需考虑再三。
  • 游戏中的所提供物理3D环境使任何东西都可被破坏,可能因冲击而被波及受到伤害,也可以用牵引光束将物体抓住并掷向敌人。
  • 自然简易的移动及操作控制。采用了像是FPS游戏一样的2D镜头与屏幕对照方式移动。而战斗就像是在海洋中战斗中的船舰一般。专注于规划站位及掌握系统的能源,以便一瞬间释放所有能量将敌人送往地狱中。
  • 史诗级的船舰对抗战斗,将敌人一片片的撕碎于虚空之中。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows XP/Vista/7/8/10
    • 处理器: 2.6 Ghz Dual Core
    • 内存: 2 GB RAM
    • 图形: 1GB 3D DirectX 9 Compatible video card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    推荐配置:
    • 操作系统: Windows XP/Vista/7/8/10
    • 处理器: 3.1 Ghz Dual Core
    • 内存: 4 GB RAM
    • 图形: 2GB 3D DirectX 9 Compatible video card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    最低配置:
    • 操作系统: MacOS X 10.8.5
    • 处理器: Intel Core i5 2.6 GHz
    • 内存: 8 GB RAM
    • 图形: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 存储空间: 需要 4 GB 可用空间
    • 附注事项: 64 Bit Only, VR not supported
    推荐配置:
    • 操作系统: MacOS X 10.8.5 or Newer
    • 处理器: Intel Core i7 3.1 GHz+
    • 内存: 8 GB RAM
    • 图形: OpenGL 3 Compatible GPU with 2GB Video RAM
    • 存储空间: 需要 4 GB 可用空间
    • 附注事项: 64 Bit Only, VR not supported
    最低配置:
    • 操作系统: Ubuntu 16.04 LTS or SteamOS
    • 处理器: 2.6+ GHz Quad core
    • 内存: 8 GB RAM
    • 图形: OpenGL 3 Compatible GPU with 1GB Video RAM
    • 存储空间: 需要 4 GB 可用空间
    • 附注事项: 64 Bit Only, Other Linux versions should work but are not officially supported. VR not supported
    推荐配置:
    • 操作系统: Ubuntu 16.04 LTS or SteamOS or newer
    • 处理器: 3.1+ GHz Quad core
    • 内存: 8 GB RAM
    • 图形: OpenGL 3 Compatible GPU with 2GB Video RAM
    • 存储空间: 需要 4 GB 可用空间
    • 附注事项: 64 Bit Only, Other Linux versions should work but are not officially supported. VR not supported
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