Gimbal is the multiplayer shooter with buildable vehicles. Customize your weaponry, engines, and accessories, and then take to the skies against other pilots in real time.
사용자 평가:
Overall:
매우 긍정적 (평가 173 개) - 이 게임에 대한 사용자 평가 173개 중 82% 가 긍정적입니다.
출시 날짜: 2013년 11월 19일

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Gimbal 구매

여름 할인! 종료일: 2016년 7월 4일

-75%
$14.99
$3.74

Gimbal 4 Pack 구매

여름 할인! 종료일: 2016년 7월 4일

-75%
$29.99
$7.49
 

게임에 대해

Gimbal is the multiplayer shooter with buildable vehicles.

Craft the perfect ship, and then take to the skies with other pilots in real time combat. Cap flags, race ships, and blow each other up in a social multiplayer environment. Gimbal is the shooter you've been waiting for.

Features

  • Fast and Gnarly Top-Down gameplay
  • Real Time Multiplayer for 16+ players over Internet/LAN
  • Super Customizable Vehicles
  • Choose from 142 parts, including engines, turrets, guns, and gadgets
  • Build for power, speed, durability, handling, and awareness
  • Multiple game modes [Battlegroup, Deathmatch, Capture The Flag, Racing]
  • Player hosted servers
  • Rigid Body Physics engine with Aerodynamics
  • Bounty/Money system for player advancement
  • Image-based ship sharing
  • No DLC or fees. You bought the whole game- you get the whole game

시스템 요구 사항

    최소:
    • 운영체제: Windows XP / Vista / 7 / 8
    • 프로세서: 2.0+ GHz Single Core CPU
    • 메모리: 1 GB RAM
    • 그래픽: 256 MB, Shader model 2.0, Nvidia GeForce 6600 or better
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 600 MB 사용 가능 공간
    권장:
    • 운영체제: Windows XP / Vista / 7 / 8
    • 프로세서: 2.5+ GHz Multi Core CPU
    • 메모리: 2 GB RAM
    • 그래픽: Nvidia GeForce 9600 or better
    • DirectX: 버전 9.0c
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 600 MB 사용 가능 공간
Customer reviews
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Overall:
매우 긍정적 (평가 173 개)
Recently Posted
RiceCake
( 95.4 시간 기록 )
게시 일시: 2016년 6월 23일
Finally, a game where I can propell myself with miniguns. This game brings the engineer out of me.
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Sarge
( 229.5 시간 기록 )
게시 일시: 2016년 6월 18일
The community is not dead.

We rose from the ashes like a phoenix.

We are the Realism Pit, and we are the last bastion of Gimbal's community.
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wkparker88
( 20.0 시간 기록 )
게시 일시: 2016년 6월 12일
Great game sad nobody plays it any more
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Stolij
( 40.4 시간 기록 )
게시 일시: 2016년 5월 2일
for clarification: the playerbase is almost dead but that doesnt mean you shouldnt buy this game, because if you buy the game and play it once in a while, and if 100 players do this then there would be a much more active playerbase. I really like this game apart from the dead playerbase.
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Occultum ZIS
( 157.8 시간 기록 )
게시 일시: 2016년 4월 1일
Gimbal, a hidden gem in the steam store
Most of the gameplay depends if you want to build or pilot ships

For the newcomers, the public servers is not that great in terms of ranking up
Host your own server, password locked for single player
Or contact me on the forums, i'll try to get a group of people to join my server.
Read the forums, you'll understand why i have said what i have said.
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Civil
( 9.0 시간 기록 )
게시 일시: 2016년 2월 28일
I think this game had a lot of promise...
However, without a playerbase to support it, with no campaign and with bots that only use a limited number of designs (they never use player designs) there's just not much to do.

If you're coming in with a bunch of mates, could be worth a shot.
Otherwise, look elsewhere.
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Maxdax5
( 22.8 시간 기록 )
게시 일시: 2016년 2월 11일
The physic is awesome and the game even more. you cant let the oportunity to not try it
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[RLOD]HaveAGreatDay
( 51.6 시간 기록 )
게시 일시: 2016년 2월 10일
Awesome

NOBODY PLAYS IT ANYMORE THOUGH

Don't know if i should reccomend or not reccomend.

Well if u dont like it just refund it.
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Gustav Motherfucking Gans
( 0.0 시간 기록 )
게시 일시: 2016년 2월 6일
Looks like a good online 2d space shooting game. Only the controlls are kind of weird.
Some people seem to play it, but far from well populated.
Multiplayer only.
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PermaDerp
( 22.8 시간 기록 )
게시 일시: 2016년 1월 29일
Really great game, the amount of creative freedom you get is insane, but the lack of players is a shame.
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Most Helpful Reviews  In the past 30 days
5명 중 3명(60%)이 이 평가가 유용하다고 함
추천
229.5 시간 기록
게시 일시: 2016년 6월 18일
The community is not dead.

We rose from the ashes like a phoenix.

We are the Realism Pit, and we are the last bastion of Gimbal's community.
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Most Helpful Reviews  Overall
55명 중 47명(85%)이 이 평가가 유용하다고 함
추천
21.8 시간 기록
게시 일시: 2013년 11월 20일
Gimbal, is a nice looking 2D space shooter that has a lot going on underneath the hood. At first glance it looks like one of many ordinary space shoot'em up games, but as soon as you unlock the so called hangar option a new dimension opens up.
Within the hangar players are able to construct their own personal space fighter to do battle on one of the many maps. With each level progression the player unlocks new parts which become available at the hangar screen.

Much, if not most, of Gimbal's power is due to this feature and sometimes you're spending more time construting and tweaking your ship than actually playing a map.

The maps which are at your disposal are okay and look nice. Each map comes in 2 versions: normal and mini.

Another good thing about Gimbal is the option to host your own server, add bots to it (This allows for Co-Op and solo play) and to adjust almost any setting to your liking.

Controls are another league of their own. I haven't seen that many games that allow for just "You got a key, button or axis to use? press, jiggle it." That's a very nice feauture, because with the many weapons and construction options at your disposal, controlling that killer ship can become a science of its own.

But, it's not all sunschine with Gimbal, it actually has one huge flaw. And that's the level cap. First of all there're just a hadful of levels/ranks you can gain: about 4. And as a result you're pretty soon done gaining ranks and earning parts. Which is another downer for Gimbal. Although the hangar is just the thing to use, you soon realise that it's not perfect. There're not enough parts. With a game as Gimbal you want 1000 and more parts, 200+ weapon choices and so one and so one. You don't just want to build fighters. You want to construct a Star Destroyer... Not gonna happen, not allowed.
True, it's a lot of work to creat a game with such options, I won't deny that, but a game like Gimbal needs at least some modding support so players can add their own parts and designs. Without that option its life span is rather short.

On the other hand, with the low price tag you can't go wrong with Gimbal.
All things work just perfect, no bugs, just not enough construction parts in the end.
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40명 중 34명(85%)이 이 평가가 유용하다고 함
13명이 이 평가가 재미있다고 함
추천
34.3 시간 기록
게시 일시: 2014년 10월 13일
Yes, you can create anything.
Yes, you can build a giant blob of guns and engines.
Yes, you can have fun with friends.
Yes, you will be blown up.
Yes, you will laugh.
Yes, you will have fun.
Yes, you should buy this game.

9.89874/10
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32명 중 26명(81%)이 이 평가가 유용하다고 함
추천
6.3 시간 기록
게시 일시: 2013년 11월 25일
Gimbal is a top-down space combat game, similar in that respect to games like SPAZ, but is an online multiplayer shooter with an insane amount of customizability for your ships. Combat is fast and fun and only weighed down by the low player population and the long grind to get enough money and parts to build the really nice ships.
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24명 중 21명(88%)이 이 평가가 유용하다고 함
추천
20.1 시간 기록
게시 일시: 2013년 11월 25일
This game is an incredible combination of fast paced combat and detailed ship design.

Combat:
Combat is fun and, at times, thrilling. Some imbalances exist, especially on the "newb" servers-but there isn't anything that skill and design can't overcome. The design of your ships will have a major impact on how you fight. Build a hulking tank? You won't be moving much, and will probably need a turret to hit anything. Build a lightning fast missle boat? You'll be darting in and out of combat, tactically choosing when to strike, and when to retreat for repairs. Controls are 100% customisable and never hinder gameplay.

Design:
Ship design is deep, although slightly restrictive. You start by choosing an airframe, essentially determining your base stats (a "class" if you will). Due to some imbalances, the larger airframes are rarely used, but eventually this should be fixed. On this base you can attach weapons, thrusters, structures, machines, and more. Realistic(ish) physics mean the interactions between parts and the locations of your thrusters will play very important roles. Other components are simpler, but still require careful contemplation on how to balance the monetary and spatial constraints, while maximizing combat output.

Progression:
As you play you progress through four ranks, increasing your budget with kills and wins, and unlocking new technology each rank up. Reaching max level is not difficult, and can easily be achieved in a single day-perfect for those with less time to sink, but who still want to compete. On the other hand, it is possible to reset your rank, gaining "cool points" and rejoining the newbs. While this provides no tangible advantages, releveling can be quite fun. You can design ships for every price range, and master flight of the weakest platforms. Additionally, its sometimes more fun to fight with weak ships than powerhouses, as skill becomes even more important.

Multiplayer:
The game is currently focused on multiplayer, and suffers because of it. The lack of players means only 2-3 servers are ever really full and fun. Fortunately you can add bots to liven the game up when few people are on. Other than a poor player base multiplayer is a smooth experience. Hosting is easy, and provides a plethora of options affecting gameplay. Joining is even easier, especially when connecting to the official servers.

TL;DR:
Help us out by buying the game and increasing community size! If you're still on the fence there's a demo available on the game's website, where you'll also find the forums.
이 평가가 유용한가요? 아니요 재미있음
16명 중 16명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
추천
503.0 시간 기록
게시 일시: 2015년 3월 8일
First off i want to say this is one of the most fun games i've played.

Gimbal is a top-down, high-atmospheric (or space) game in which you build ships to destroy other ships. The ships are fully customizable. There are many maps and gamemodes to try.

You start off with $1500T and you earn more by destroying ships. When you reach a certain amount of money you rank up and unlock new parts to build with. Once you hit $6000T you can reset back down (you can only do this once) and after you get past $6000T again you unlock "MasterMind mode". This is where you can have as much money as you can get, there is no cap.

For now it isn't a very active game, so once you reach mastermind it can get boring, because the bots cap at $6000T and you 1 shot all of them. If anybody is on the servers though (which there is usually at least 2 people on for now) it is a lot more fun.

The developer listens to everybody, and tries to add in anything that is suggested. There is a very good forum where you can talk about anything in the game. There is a very good community, most people are nice.

That is pretty much it, I highly recommend the game to anybody.
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26명 중 21명(81%)이 이 평가가 유용하다고 함
추천
46.9 시간 기록
게시 일시: 2014년 6월 8일
A very, very good game, which is quick and fun, with indefinite possibilities and therfore indefinite playability. With the latest update, it does suffers from performance limitations, which are never a good thing. It does need some re-weighting and polishing.
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15명 중 14명(93%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
추천
17.6 시간 기록
게시 일시: 2015년 9월 27일
I honestly Believe this game gets a bad wrap from a fair amount of its players, so there's a few things you'll need to know before you buy.

  1. Don't mistake this game for SPAZ. A lot of the enjoyment from this game will come from building ships. If that's not your thing, This isn't your thing

  2. The playerbase is quite small, and the game is rather bad at a public competetive setting, anywho. Ensure you have friends who are also interested in the game. For some, there's fun to be had on your own, but I Highly Recommend the 4-pack for friends who are interested. (It's Four for the Price of two, Thats freakin awesome!)

  3. Some people seem to think the game caps out when your ship budget reaches 6000. THIS IS NOT TRUE. On the main menu, once you reach 6000 Trillion, an atom-like Icon will appear, which will allow you to (For lack of a better word) Prestige, and then enter mastermind once you've earned your 6000 back. (Allowing you to continue progessing past 6000 trillion)

  4. The control scheme is not terrible, you're terrible. I'm not being sarcastic here. The effectiveness of the controls is completely affected by how well-made your ship is and what ship software you use.

  5. Don't forget to rebind everything to WASD! controls are not able to be edited from the main menu, because everything is bound to different parts of the ship, you can edit your controls from the hangar.

Interested? here's some stuff the game has to offer

  • Ridiculously Customizable Ships, Ridiculously. Although Ships are required to have a base, They can be expanded upon extremely. Every Functional Part can be bound to a different key if you wish, or the same keys to effect. There are NO restrictions, barring your budget, on what your ship can be composed of.

  • An impressive 2D Physics Engine, Including Robocraft-Esque individual Part Damage, Bullets with force that will not only cause recoil, pushing back the firing ship, but also push back the one getting shot. (Machine Gun Boosters!), and all matter of other physics goodies like light ships spinning the hell out when they collide with debris or other ships. (I've built way too many ships that are purely designed on smashing into people, too many)

  • More than 4 Different weapon types (I'm looking at you, robocraft) That ensures that Rock-Paper-Scissors matchups never occur. There are a whole manner of weapons, which, in my hours of playing, I've unlocked about 15-20 so far.

  • A well made trade-off system that intergrates naturally into the games engine, light vehicles are naturally light, heavy vehicles are naturally heavy, and require more thrust to move at speed, heavier thrusters aren't as agile, and thus heavy and light vehicles are formed.

  • An array of ship 'software' That allows you to make ships as simple or difficult to master as you like, giving a nice toss up between more guns/armour/boosters/machinery and needing a bit more finesse to control and use your ship effectively, or an easier ride. This includes stuff like stabilizers, which will automatically retro-thrust the rockets on your ship designed for rotating and steering to stop you from spinning once you stop turning, Targeters, which bind to turrets and cause them to follow your mouse, Salvo Modules, which allow you to control whether guns fire all at once or consecutively, and more.

  • Ridiculous antics with friends from ship designs that range from flat out stupid, to almost too effective, to downright maniacal (But probably with a massive weakness)


If I had to describe this game, I'd note it as a 2D, Top-down space shooter, like SPAZ, but focusing heavily on ship creation and customization, similar to robocraft, but more complex and requiring a bit more consideration, like Kerbal Space Program (Don't Worry, You're already in space, and it's 2D, it's not as hard). And the artstyle is similar to that of FTL. Sprite-Based ships and parts, detailed non-pixelated backgrounds.

However, adversely to robocraft, it's system is significantly more in-depth because Gimbal Lacks the Limitations of Robocraft's blocky unity engine. For example, as noted, ship bases can be expanded upon with structural extensions and armour, but also can utilize an array of machinery parts such as the tether gun (Which allows you to attach to another ship, trapping them, or alternatively, tow your teammates to safety), Extenders, which allow parts of the ship to extend and retract at will. Turrets, Which allow parts of the ship to Rotate at will (Mostly for ships that require guns to turn without the rest of the ship, eg, a ship with armour on just one side), Attractors and repulsors, for such antics as firing into your own attractor orbit, causing a circle of bullet doom, and then ramming into another ship, causing them to collide with bullet-based space debris. There are even bolts that allow for segments of the ship to be detonated, for staged ships, such as tanks that, once they've sustained too much damage, can escape with their lives by detonating all of their heavy parts


Overall, I've had a ton of fun with this game so far, But it IS really reliant on it's multiplayer elements.

Main Menu GUI: 5/10

In-Game GUI: 7.5/10

AI ship designs and programming: 7.5/10

Music: I'm not gonna give this one a score, just take my word for the fact it is really quite average.

Creative Freedom: 9/10

Ship Customization: 9.9/10, the 2D nature means it's a bit difficult to attach parts how you want sometimes, but thats a nitpick.

Tutorial: 0/10. Just read the top rated steam guide, it may give you a bit of insight into how you setup a ship.

Gameplay and shooting:
7/10 without friends
9.5/10 with friends
10/10 With rice
Thanks for your suggestion

Overrall: 9/10, pretty great.
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14명 중 13명(93%)이 이 평가가 유용하다고 함
추천
7.2 시간 기록
게시 일시: 2014년 10월 16일
Its a good game, but the multiplayer is dead.
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13명 중 12명(92%)이 이 평가가 유용하다고 함
추천
32.3 시간 기록
게시 일시: 2014년 12월 1일
Needs more players, might have potential.
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