Gimbal is the multiplayer shooter with buildable vehicles. Customize your weaponry, engines, and accessories, and then take to the skies against other pilots in real time.
ユーザーレビュー:
Overall:
非常に好評 (168 件のレビュー) - このゲームのユーザーレビュー 168 件中 82% が好評です
リリース日: 2013年11月19日

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このゲームについて

Gimbal is the multiplayer shooter with buildable vehicles.

Craft the perfect ship, and then take to the skies with other pilots in real time combat. Cap flags, race ships, and blow each other up in a social multiplayer environment. Gimbal is the shooter you've been waiting for.

Features

  • Fast and Gnarly Top-Down gameplay
  • Real Time Multiplayer for 16+ players over Internet/LAN
  • Super Customizable Vehicles
  • Choose from 142 parts, including engines, turrets, guns, and gadgets
  • Build for power, speed, durability, handling, and awareness
  • Multiple game modes [Battlegroup, Deathmatch, Capture The Flag, Racing]
  • Player hosted servers
  • Rigid Body Physics engine with Aerodynamics
  • Bounty/Money system for player advancement
  • Image-based ship sharing
  • No DLC or fees. You bought the whole game- you get the whole game

システム要件

    最低:
    • OS: Windows XP / Vista / 7 / 8
    • プロセッサー: 2.0+ GHz Single Core CPU
    • メモリー: 1 GB RAM
    • グラフィック: 256 MB, Shader model 2.0, Nvidia GeForce 6600 or better
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 600 MB 利用可能
    推奨:
    • OS: Windows XP / Vista / 7 / 8
    • プロセッサー: 2.5+ GHz Multi Core CPU
    • メモリー: 2 GB RAM
    • グラフィック: Nvidia GeForce 9600 or better
    • DirectX: Version 9.0c
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 600 MB 利用可能
Customer reviews
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Overall:
非常に好評 (168 件のレビュー)
Recently Posted
Stolij
( 記録時間: 40.3 時間 )
投稿日: 5月2日
for clarification: the playerbase is almost dead but that doesnt mean you shouldnt buy this game, because if you buy the game and play it once in a while and if 100 players do this then there would be a much more active playerbase. I really like this game apart from the dead playerbase.
Occultum ZIS
( 記録時間: 152.6 時間 )
投稿日: 4月1日
Gimbal, a hidden gem in the steam store
Most of the gameplay depends if you want to build or pilot ships

For the newcomers, the public servers is not that great in terms of ranking up
Host your own server, password locked for single player
Or contact me on the forums, i'll try to get a group of people to join my server.
Read the forums, you'll understand why i have said what i have said.
Civil
( 記録時間: 9.0 時間 )
投稿日: 2月28日
I think this game had a lot of promise...
However, without a playerbase to support it, with no campaign and with bots that only use a limited number of designs (they never use player designs) there's just not much to do.

If you're coming in with a bunch of mates, could be worth a shot.
Otherwise, look elsewhere.
Maxdax5
( 記録時間: 22.8 時間 )
投稿日: 2月11日
The physic is awesome and the game even more. you cant let the oportunity to not try it
[RLOD]HaveAGreatDay
( 記録時間: 51.4 時間 )
投稿日: 2月10日
Awesome

NOBODY PLAYS IT ANYMORE THOUGH

Don't know if i should reccomend or not reccomend.

Well if u dont like it just refund it.
Gustav Motherfucking Gans
( 記録時間: 0.3 時間 )
投稿日: 2月6日
Looks like a good online 2d space shooting game. Only the controlls are kind of weird.
Some people seem to play it, but far from well populated.
Multiplayer only.
PermaDerp
( 記録時間: 22.8 時間 )
投稿日: 1月29日
Really great game, the amount of creative freedom you get is insane, but the lack of players is a shame.
Stratubas
( 記録時間: 35.8 時間 )
投稿日: 1月4日
Tough decision.
The game is good!
The ship building system gives lots of freedom.
The physics are done well!

...BUT...

There are 0-3 players online. The game modes are meant to be played cooperatively, but there's noone to cooperate with. Most older players just build and showcase their "awesome" ships... and that's all. I've had fun playing FFA against friends and learning how to build effective ships, but that's just not good enough for a commercial game.

I'll say "yes" for now, but if it stays like that, I'll switch to "no" later.

UPDATE:
The ship building system does give lots of design freedom, but if you want your ship to be effective in combat, you HAVE to use certain parts in a certain ways. Parts need to be rebalanced for this to become less of a toy and more of a game. There's this "autoaim" module that is too good for its price - ships with fixed weapons or manually mouse targeted weapons are strictly worse. It seems the "aiming" is done server-side too, which amplifies the importance of "autoaim".

Switching to "no", hoping for a miraculous update that will bring the game back to life.
erdrik
( 記録時間: 38.9 時間 )
投稿日: 1月1日
Utterly fantastic.
A Ship designer in which every peice contributes both a benefit and a consequence(ship mass/drag is important).

A decent amount of weapons and gear to choose from, and a variety of control options that are built into certain ship peices. Turn the ship(or turrets!) via WASD, Arrow Keys(or any keybinding really...), or install a Control chip that allows the thrusters to auto adjust to face the ship(or turrets!) at your mouse position. You can even set up layers of different chips to have semi-automated targeting and firing systems for your turrets. This is just the tip of the iceburg in terms of ship customizability.
And after achieving the "Mastermind" rank, you can begin building a budget level so you can literally build any size or geared up ship you want.

Definite recommend.
Ethan
( 記録時間: 12.6 時間 )
投稿日: 2015年12月26日
Not enough players but i fully recomend it 8/10
icanfly342
( 記録時間: 63.8 時間 )
投稿日: 2015年12月17日
I really like the look and physics of this game.

Recommended.
Meme King
( 記録時間: 24.4 時間 )
投稿日: 2015年12月16日
No players for like 2 or 3 years now
Though great game
EukSeq
( 記録時間: 13.5 時間 )
投稿日: 2015年11月10日
2D見下ろし型のシューティングゲーム.
自分の機体をカスタマイズできます、空気抵抗などを考慮する必要があります。
MPに人がいれば楽しめそうです。(Bot戦可 けっこう楽しい)

メインにプレイできるゲームではないです。
Flacketeer
( 記録時間: 3.6 時間 )
投稿日: 2015年10月28日
Bought this game before it went on steam. Lost the key.

Bought it again when it went on steam. ¯\_(ツ)_/¯

This game is ♥♥♥♥ fun to try out and test new ships against other people trying out and testing new ships. If you're into building physics legos like Gmod Sandbox this is for you.
Antiga
( 記録時間: 19.0 時間 )
投稿日: 2015年10月3日
Great game. Really needs a free weekend as there's no playerbase left.
PurpleSkyHoliday
( 記録時間: 16.8 時間 )
投稿日: 2015年9月27日
I honestly Believe this game gets a bad wrap from a fair amount of its players, so there's a few things you'll need to know before you buy.

  1. Don't mistake this game for SPAZ. A lot of the enjoyment from this game will come from building ships. If that's not your thing, This isn't your thing

  2. The playerbase is quite small, and the game is rather bad at a public competetive setting, anywho. Ensure you have friends who are also interested in the game. For some, there's fun to be had on your own, but I Highly Recommend the 4-pack for friends who are interested. (It's Four for the Price of two, Thats freakin awesome!)

  3. Some people seem to think the game caps out when your ship budget reaches 6000. THIS IS NOT TRUE. On the main menu, once you reach 6000 Trillion, an atom-like Icon will appear, which will allow you to (For lack of a better word) Prestige, and then enter mastermind once you've earned your 6000 back. (Allowing you to continue progessing past 6000 trillion)

  4. The control scheme is not terrible, you're terrible. I'm not being sarcastic here. The effectiveness of the controls is completely affected by how well-made your ship is and what ship software you use.

  5. Don't forget to rebind everything to WASD! controls are not able to be edited from the main menu, because everything is bound to different parts of the ship, you can edit your controls from the hangar.

Interested? here's some stuff the game has to offer

  • Ridiculously Customizable Ships, Ridiculously. Although Ships are required to have a base, They can be expanded upon extremely. Every Functional Part can be bound to a different key if you wish, or the same keys to effect. There are NO restrictions, barring your budget, on what your ship can be composed of.

  • An impressive 2D Physics Engine, Including Robocraft-Esque individual Part Damage, Bullets with force that will not only cause recoil, pushing back the firing ship, but also push back the one getting shot. (Machine Gun Boosters!), and all matter of other physics goodies like light ships spinning the hell out when they collide with debris or other ships. (I've built way too many ships that are purely designed on smashing into people, too many)

  • More than 4 Different weapon types (I'm looking at you, robocraft) That ensures that Rock-Paper-Scissors matchups never occur. There are a whole manner of weapons, which, in my hours of playing, I've unlocked about 15-20 so far.

  • A well made trade-off system that intergrates naturally into the games engine, light vehicles are naturally light, heavy vehicles are naturally heavy, and require more thrust to move at speed, heavier thrusters aren't as agile, and thus heavy and light vehicles are formed.

  • An array of ship 'software' That allows you to make ships as simple or difficult to master as you like, giving a nice toss up between more guns/armour/boosters/machinery and needing a bit more finesse to control and use your ship effectively, or an easier ride. This includes stuff like stabilizers, which will automatically retro-thrust the rockets on your ship designed for rotating and steering to stop you from spinning once you stop turning, Targeters, which bind to turrets and cause them to follow your mouse, Salvo Modules, which allow you to control whether guns fire all at once or consecutively, and more.

  • Ridiculous antics with friends from ship designs that range from flat out stupid, to almost too effective, to downright maniacal (But probably with a massive weakness)


If I had to describe this game, I'd note it as a 2D, Top-down space shooter, like SPAZ, but focusing heavily on ship creation and customization, similar to robocraft, but more complex and requiring a bit more consideration, like Kerbal Space Program (Don't Worry, You're already in space, and it's 2D, it's not as hard). And the artstyle is similar to that of FTL. Sprite-Based ships and parts, detailed non-pixelated backgrounds.

However, adversely to robocraft, it's system is significantly more in-depth because Gimbal Lacks the Limitations of Robocraft's blocky unity engine. For example, as noted, ship bases can be expanded upon with structural extensions and armour, but also can utilize an array of machinery parts such as the tether gun (Which allows you to attach to another ship, trapping them, or alternatively, tow your teammates to safety), Extenders, which allow parts of the ship to extend and retract at will. Turrets, Which allow parts of the ship to Rotate at will (Mostly for ships that require guns to turn without the rest of the ship, eg, a ship with armour on just one side), Attractors and repulsors, for such antics as firing into your own attractor orbit, causing a circle of bullet doom, and then ramming into another ship, causing them to collide with bullet-based space debris. There are even bolts that allow for segments of the ship to be detonated, for staged ships, such as tanks that, once they've sustained too much damage, can escape with their lives by detonating all of their heavy parts


Overall, I've had a ton of fun with this game so far, But it IS really reliant on it's multiplayer elements.

Main Menu GUI: 5/10

In-Game GUI: 7.5/10

AI ship designs and programming: 7.5/10

Music: I'm not gonna give this one a score, just take my word for the fact it is really quite average.

Creative Freedom: 9/10

Ship Customization: 9.9/10, the 2D nature means it's a bit difficult to attach parts how you want sometimes, but thats a nitpick.

Tutorial: 0/10. Just read the top rated steam guide, it may give you a bit of insight into how you setup a ship.

Gameplay and shooting:
7/10 without friends
9.5/10 with friends
10/10 With rice
Thanks for your suggestion

Overrall: 9/10, pretty great.
Danila Senko
( 記録時間: 2.4 時間 )
投稿日: 2015年9月11日
Current players: 3
30-day Average: 1.3

Thats very upsetting
Raideur Ng
( 記録時間: 43.5 時間 )
投稿日: 2015年8月25日
High class simple gameplay. You win or lose on your own product. Very well made. Just ignore the cheaters and tough learning curve and its a blast.
yuru
( 記録時間: 0.2 時間 )
投稿日: 2015年8月18日
Cool space shooter multiplayer, community is dead tho
Llamageddon
( 記録時間: 1.1 時間 )
投稿日: 2015年8月10日
Clunky controls, not as many viable builds as one would wish, rather poor balance and repetitive gameplay. Could perhaps be worth buying, but not for 14 euro.
Most Helpful Reviews  In the past 90 days
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 51.4 時間
投稿日: 2月10日
Awesome

NOBODY PLAYS IT ANYMORE THOUGH

Don't know if i should reccomend or not reccomend.

Well if u dont like it just refund it.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 152.6 時間
投稿日: 4月1日
Gimbal, a hidden gem in the steam store
Most of the gameplay depends if you want to build or pilot ships

For the newcomers, the public servers is not that great in terms of ranking up
Host your own server, password locked for single player
Or contact me on the forums, i'll try to get a group of people to join my server.
Read the forums, you'll understand why i have said what i have said.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 24.4 時間
投稿日: 2015年12月16日
No players for like 2 or 3 years now
Though great game
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 17.6 時間
投稿日: 2014年2月15日
飛行機か宇宙船だかのカスタマイズ要素が細かいマルチプレイ見下ろし型全方位シューター。
パーツの角度まで設定できる細かいカスタマイズ要素とファストペースなゲームがウリ、なんだと思う。
たくさんのパーツの中から機体を試行錯誤して強くしていく感覚は何物にも代えがたい。

欠点としてはパーツのアンロックの上限が結構早く来てしまうことと、そしてなによりもマルチオンリーなのに極端なプレイ人口の少なさ。
ここ24時間のピークを2014/02/15現在確認したところ、Steam版だけだとたったの4人、1ヶ月でも11人。
(人さえいればきっと)楽しいので君もプレイ人口を増やそう!

追記: 資金無制限モードの追加、戦艦パーツの追加で上限はいくらか遠のいた。
このレビューは参考になりましたか? はい いいえ 面白い
51 人中 43 人 (84%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 21.8 時間
投稿日: 2013年11月20日
Gimbal, is a nice looking 2D space shooter that has a lot going on underneath the hood. At first glance it looks like one of many ordinary space shoot'em up games, but as soon as you unlock the so called hangar option a new dimension opens up.
Within the hangar players are able to construct their own personal space fighter to do battle on one of the many maps. With each level progression the player unlocks new parts which become available at the hangar screen.

Much, if not most, of Gimbal's power is due to this feature and sometimes you're spending more time construting and tweaking your ship than actually playing a map.

The maps which are at your disposal are okay and look nice. Each map comes in 2 versions: normal and mini.

Another good thing about Gimbal is the option to host your own server, add bots to it (This allows for Co-Op and solo play) and to adjust almost any setting to your liking.

Controls are another league of their own. I haven't seen that many games that allow for just "You got a key, button or axis to use? press, jiggle it." That's a very nice feauture, because with the many weapons and construction options at your disposal, controlling that killer ship can become a science of its own.

But, it's not all sunschine with Gimbal, it actually has one huge flaw. And that's the level cap. First of all there're just a hadful of levels/ranks you can gain: about 4. And as a result you're pretty soon done gaining ranks and earning parts. Which is another downer for Gimbal. Although the hangar is just the thing to use, you soon realise that it's not perfect. There're not enough parts. With a game as Gimbal you want 1000 and more parts, 200+ weapon choices and so one and so one. You don't just want to build fighters. You want to construct a Star Destroyer... Not gonna happen, not allowed.
True, it's a lot of work to creat a game with such options, I won't deny that, but a game like Gimbal needs at least some modding support so players can add their own parts and designs. Without that option its life span is rather short.

On the other hand, with the low price tag you can't go wrong with Gimbal.
All things work just perfect, no bugs, just not enough construction parts in the end.
このレビューは参考になりましたか? はい いいえ 面白い
37 人中 32 人 (86%) がこのレビューが参考になったと投票しました
13 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 34.3 時間
投稿日: 2014年10月13日
Yes, you can create anything.
Yes, you can build a giant blob of guns and engines.
Yes, you can have fun with friends.
Yes, you will be blown up.
Yes, you will laugh.
Yes, you will have fun.
Yes, you should buy this game.

9.89874/10
このレビューは参考になりましたか? はい いいえ 面白い
29 人中 24 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.3 時間
投稿日: 2013年11月25日
Gimbal is a top-down space combat game, similar in that respect to games like SPAZ, but is an online multiplayer shooter with an insane amount of customizability for your ships. Combat is fast and fun and only weighed down by the low player population and the long grind to get enough money and parts to build the really nice ships.
このレビューは参考になりましたか? はい いいえ 面白い
23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 20.1 時間
投稿日: 2013年11月25日
This game is an incredible combination of fast paced combat and detailed ship design.

Combat:
Combat is fun and, at times, thrilling. Some imbalances exist, especially on the "newb" servers-but there isn't anything that skill and design can't overcome. The design of your ships will have a major impact on how you fight. Build a hulking tank? You won't be moving much, and will probably need a turret to hit anything. Build a lightning fast missle boat? You'll be darting in and out of combat, tactically choosing when to strike, and when to retreat for repairs. Controls are 100% customisable and never hinder gameplay.

Design:
Ship design is deep, although slightly restrictive. You start by choosing an airframe, essentially determining your base stats (a "class" if you will). Due to some imbalances, the larger airframes are rarely used, but eventually this should be fixed. On this base you can attach weapons, thrusters, structures, machines, and more. Realistic(ish) physics mean the interactions between parts and the locations of your thrusters will play very important roles. Other components are simpler, but still require careful contemplation on how to balance the monetary and spatial constraints, while maximizing combat output.

Progression:
As you play you progress through four ranks, increasing your budget with kills and wins, and unlocking new technology each rank up. Reaching max level is not difficult, and can easily be achieved in a single day-perfect for those with less time to sink, but who still want to compete. On the other hand, it is possible to reset your rank, gaining "cool points" and rejoining the newbs. While this provides no tangible advantages, releveling can be quite fun. You can design ships for every price range, and master flight of the weakest platforms. Additionally, its sometimes more fun to fight with weak ships than powerhouses, as skill becomes even more important.

Multiplayer:
The game is currently focused on multiplayer, and suffers because of it. The lack of players means only 2-3 servers are ever really full and fun. Fortunately you can add bots to liven the game up when few people are on. Other than a poor player base multiplayer is a smooth experience. Hosting is easy, and provides a plethora of options affecting gameplay. Joining is even easier, especially when connecting to the official servers.

TL;DR:
Help us out by buying the game and increasing community size! If you're still on the fence there's a demo available on the game's website, where you'll also find the forums.
このレビューは参考になりましたか? はい いいえ 面白い
25 人中 21 人 (84%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 46.9 時間
投稿日: 2014年6月8日
A very, very good game, which is quick and fun, with indefinite possibilities and therfore indefinite playability. With the latest update, it does suffers from performance limitations, which are never a good thing. It does need some re-weighting and polishing.
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 15 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 499.1 時間
投稿日: 2015年3月8日
First off i want to say this is one of the most fun games i've played.

Gimbal is a top-down, high-atmospheric (or space) game in which you build ships to destroy other ships. The ships are fully customizable. There are many maps and gamemodes to try.

You start off with $1500T and you earn more by destroying ships. When you reach a certain amount of money you rank up and unlock new parts to build with. Once you hit $6000T you can reset back down (you can only do this once) and after you get past $6000T again you unlock "MasterMind mode". This is where you can have as much money as you can get, there is no cap.

For now it isn't a very active game, so once you reach mastermind it can get boring, because the bots cap at $6000T and you 1 shot all of them. If anybody is on the servers though (which there is usually at least 2 people on for now) it is a lot more fun.

The developer listens to everybody, and tries to add in anything that is suggested. There is a very good forum where you can talk about anything in the game. There is a very good community, most people are nice.

That is pretty much it, I highly recommend the game to anybody.
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 14 人 (93%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 16.8 時間
投稿日: 2015年9月27日
I honestly Believe this game gets a bad wrap from a fair amount of its players, so there's a few things you'll need to know before you buy.

  1. Don't mistake this game for SPAZ. A lot of the enjoyment from this game will come from building ships. If that's not your thing, This isn't your thing

  2. The playerbase is quite small, and the game is rather bad at a public competetive setting, anywho. Ensure you have friends who are also interested in the game. For some, there's fun to be had on your own, but I Highly Recommend the 4-pack for friends who are interested. (It's Four for the Price of two, Thats freakin awesome!)

  3. Some people seem to think the game caps out when your ship budget reaches 6000. THIS IS NOT TRUE. On the main menu, once you reach 6000 Trillion, an atom-like Icon will appear, which will allow you to (For lack of a better word) Prestige, and then enter mastermind once you've earned your 6000 back. (Allowing you to continue progessing past 6000 trillion)

  4. The control scheme is not terrible, you're terrible. I'm not being sarcastic here. The effectiveness of the controls is completely affected by how well-made your ship is and what ship software you use.

  5. Don't forget to rebind everything to WASD! controls are not able to be edited from the main menu, because everything is bound to different parts of the ship, you can edit your controls from the hangar.

Interested? here's some stuff the game has to offer

  • Ridiculously Customizable Ships, Ridiculously. Although Ships are required to have a base, They can be expanded upon extremely. Every Functional Part can be bound to a different key if you wish, or the same keys to effect. There are NO restrictions, barring your budget, on what your ship can be composed of.

  • An impressive 2D Physics Engine, Including Robocraft-Esque individual Part Damage, Bullets with force that will not only cause recoil, pushing back the firing ship, but also push back the one getting shot. (Machine Gun Boosters!), and all matter of other physics goodies like light ships spinning the hell out when they collide with debris or other ships. (I've built way too many ships that are purely designed on smashing into people, too many)

  • More than 4 Different weapon types (I'm looking at you, robocraft) That ensures that Rock-Paper-Scissors matchups never occur. There are a whole manner of weapons, which, in my hours of playing, I've unlocked about 15-20 so far.

  • A well made trade-off system that intergrates naturally into the games engine, light vehicles are naturally light, heavy vehicles are naturally heavy, and require more thrust to move at speed, heavier thrusters aren't as agile, and thus heavy and light vehicles are formed.

  • An array of ship 'software' That allows you to make ships as simple or difficult to master as you like, giving a nice toss up between more guns/armour/boosters/machinery and needing a bit more finesse to control and use your ship effectively, or an easier ride. This includes stuff like stabilizers, which will automatically retro-thrust the rockets on your ship designed for rotating and steering to stop you from spinning once you stop turning, Targeters, which bind to turrets and cause them to follow your mouse, Salvo Modules, which allow you to control whether guns fire all at once or consecutively, and more.

  • Ridiculous antics with friends from ship designs that range from flat out stupid, to almost too effective, to downright maniacal (But probably with a massive weakness)


If I had to describe this game, I'd note it as a 2D, Top-down space shooter, like SPAZ, but focusing heavily on ship creation and customization, similar to robocraft, but more complex and requiring a bit more consideration, like Kerbal Space Program (Don't Worry, You're already in space, and it's 2D, it's not as hard). And the artstyle is similar to that of FTL. Sprite-Based ships and parts, detailed non-pixelated backgrounds.

However, adversely to robocraft, it's system is significantly more in-depth because Gimbal Lacks the Limitations of Robocraft's blocky unity engine. For example, as noted, ship bases can be expanded upon with structural extensions and armour, but also can utilize an array of machinery parts such as the tether gun (Which allows you to attach to another ship, trapping them, or alternatively, tow your teammates to safety), Extenders, which allow parts of the ship to extend and retract at will. Turrets, Which allow parts of the ship to Rotate at will (Mostly for ships that require guns to turn without the rest of the ship, eg, a ship with armour on just one side), Attractors and repulsors, for such antics as firing into your own attractor orbit, causing a circle of bullet doom, and then ramming into another ship, causing them to collide with bullet-based space debris. There are even bolts that allow for segments of the ship to be detonated, for staged ships, such as tanks that, once they've sustained too much damage, can escape with their lives by detonating all of their heavy parts


Overall, I've had a ton of fun with this game so far, But it IS really reliant on it's multiplayer elements.

Main Menu GUI: 5/10

In-Game GUI: 7.5/10

AI ship designs and programming: 7.5/10

Music: I'm not gonna give this one a score, just take my word for the fact it is really quite average.

Creative Freedom: 9/10

Ship Customization: 9.9/10, the 2D nature means it's a bit difficult to attach parts how you want sometimes, but thats a nitpick.

Tutorial: 0/10. Just read the top rated steam guide, it may give you a bit of insight into how you setup a ship.

Gameplay and shooting:
7/10 without friends
9.5/10 with friends
10/10 With rice
Thanks for your suggestion

Overrall: 9/10, pretty great.
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14 人中 13 人 (93%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.2 時間
投稿日: 2014年10月16日
Its a good game, but the multiplayer is dead.
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15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.4 時間
投稿日: 2014年8月18日
Gimbal is a fun little multiplayer 2D top-down arcade space shooter. It has a number of modes, including death match, team deathmatch, and racing. It has unlocks and progression. It has an appealing art-style and sense of scale to it. Unfortunately, the one thing it does not have is a player base. At this current time, there are nine servers running, with a combined total of twelve players. The best match I could make was a 3v2 team deathmatch, rounded out by bots. A real shame. With a strong player count, I would recommend this. With an iffy player count (or if you can't arrange a number of people to play with on your own hosted server), I'd have to say there might not be a lot of value to it.
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21 人中 16 人 (76%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.2 時間
投稿日: 2013年12月12日
There really is no doubt about whether this game is a keeper or not. Steam says ive only played less than an hour but thats not true at all. I played quite a bit on Desura before it hit Steam, and i can easily say its one of my top ten of the whole year with ease. The combat is extremely fun and competitive, The controls are tight and react like you would expect them to off the bat, but once you get into building your ships that can all change. The tiniest tweaks can make or break you and i feel like thats one of the things that makes this game most exciting, being able to make your own creation and test it against others in combat.
The music is great, the sound is great, the art style is pleasing to the eye and the effects used mesh with it all greatly. The day i seen this was Greenlit i was extremely excited and waited quite a while. Well it came, and im loving it.

there really is only ONE thing this game lacks to me. That is a single player Campaign. I would love to see a storyline behind this game, with RPG elements. Something similar to Ring Runner: Flights of the Sages, which is another game like this one mechanics wise that is extremely good.

Between this game, and Ring Runner: Flight of the sages i think developers can just put this genre up on the shelf, because its going to hard to top them.
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12 人中 11 人 (92%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 32.3 時間
投稿日: 2014年12月1日
Needs more players, might have potential.
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12 人中 11 人 (92%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.4 時間
投稿日: 2015年9月11日
Current players: 3
30-day Average: 1.3

Thats very upsetting
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8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 66.9 時間
投稿日: 2015年6月12日
In short: you build space ships, choosing the armour, weapons, engines, accessories, sensors, turrets, etc, and then you fight them against other players. Quick to be fun, with many, many hours of excellent ship customisation. This level of customisation is quite rare, and is very entertaining! Pick it up when it's on discount. :)
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10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 113.3 時間
投稿日: 2014年8月4日
First off and just to put this out there, I love this game it's a pretty top down 2d space shooter were you battle other players in a variety of maps in a ship that you build out of some parts that the game has to offer. It can be hard to get used to but for the most part it's easy to understand and easy to play. However I do have a few problems with the game as some of the weapons are a bit to powerful and the small number of servers can be hard to deal with but other than that I think that this little gem deserves more attraction.

PS, the game can get laggy at times when people are using massive capital ships but for the most part the huge number of explosions and bright colours are sure to keep pyromainics playing for as long as they can.
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12 人中 10 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 19.0 時間
投稿日: 2015年10月3日
Great game. Really needs a free weekend as there's no playerbase left.
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14 人中 11 人 (79%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 11.7 時間
投稿日: 2013年11月26日
Gimbal, to me, is first sand-box game that also features great space combat. The 2D visuals are very appealing, but offer a welcome retro look reminiscent of space shooters from an earlier gaming era The similarities end there, however, Gimbal has realistic physics, a large arsenal of guns, thrusters and upgrades, and really allows you to make it whatever game you want to be with different player modes like capture the flag, racing or traditional team vs team combat.

The most iconic portion of Gimbal is the ship builder. Depending on your player rank you can build varying strengths of ships. It's a humbling experience meticulously placing parts onto your deathball just to launch in a game and find that someone else in the community has already thought of something better/stronger.

Some features that I think made this game stand out: tethering to enemy/friendly ships; player controlled +/- gravity fields; ship modules that can control thrusters, aiming and more; stealing enemy ship blueprints after a kill and the well designed ship explosions. This is a great game for any age that encourages and rewards your creativity. Highly recommended.
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