Gimbal is the multiplayer shooter with buildable vehicles. Customize your weaponry, engines, and accessories, and then take to the skies against other pilots in real time.
Gebruikersrecensies:
Totaal:
Erg positief (178 recensies) - 81% van de 178 gebruikersrecensies voor deze game is positief.
Releasedatum: 19 nov 2013

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Gimbal is the multiplayer shooter with buildable vehicles.

Craft the perfect ship, and then take to the skies with other pilots in real time combat. Cap flags, race ships, and blow each other up in a social multiplayer environment. Gimbal is the shooter you've been waiting for.

Features

  • Fast and Gnarly Top-Down gameplay
  • Real Time Multiplayer for 16+ players over Internet/LAN
  • Super Customizable Vehicles
  • Choose from 142 parts, including engines, turrets, guns, and gadgets
  • Build for power, speed, durability, handling, and awareness
  • Multiple game modes [Battlegroup, Deathmatch, Capture The Flag, Racing]
  • Player hosted servers
  • Rigid Body Physics engine with Aerodynamics
  • Bounty/Money system for player advancement
  • Image-based ship sharing
  • No DLC or fees. You bought the whole game- you get the whole game

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows XP / Vista / 7 / 8
    • Processor: 2.0+ GHz Single Core CPU
    • Geheugen: 1 GB RAM
    • Grafische kaart: 256 MB, Shader model 2.0, Nvidia GeForce 6600 or better
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 600 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows XP / Vista / 7 / 8
    • Processor: 2.5+ GHz Multi Core CPU
    • Geheugen: 2 GB RAM
    • Grafische kaart: Nvidia GeForce 9600 or better
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 600 MB beschikbare ruimte
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Totaal:
Erg positief (178 recensies)
Recentelijk geplaatst
Tadayoshii-kun
( 36.1 uur in totaal )
Geplaatst: 21 juli
I only want to know why this game isnt popular enough
Behulpzaam? Ja Nee Grappig
MGY
( 12.3 uur in totaal )
Geplaatst: 20 juli
very cool and nice game but it has a small playerbase, join us and that might change
Behulpzaam? Ja Nee Grappig
Phenix
( 8.6 uur in totaal )
Geplaatst: 2 juli
The Community has abadoned this game a long time ago. Within a day thier is one left that can stand up to your ship.
Behulpzaam? Ja Nee Grappig
Jorah The Explorer
( 0.9 uur in totaal )
Geplaatst: 1 juli
The game is very nice, but it`s playerbase is very small, thereby, not worth buying because of it being multiplayer only.
Behulpzaam? Ja Nee Grappig
Bud
( 0.1 uur in totaal )
Geplaatst: 30 juni
Honestly, I am solely disapointed...forced online play and a control scheme that aparently is forced for the BS WASD control scheme...count me out and I am asking for a refund.
Behulpzaam? Ja Nee Grappig
RiceCake
( 103.2 uur in totaal )
Geplaatst: 23 juni
Finally, a game where I can propell myself with miniguns. This game brings the engineer out of me.
Behulpzaam? Ja Nee Grappig
Sarge
( 240.7 uur in totaal )
Geplaatst: 18 juni
The community is not dead.

We rose from the ashes like a phoenix.

We are the Realism Pit, and we are the last bastion of Gimbal's community.
Behulpzaam? Ja Nee Grappig
wkparker88
( 20.0 uur in totaal )
Geplaatst: 12 juni
Great game sad nobody plays it any more
Behulpzaam? Ja Nee Grappig
Stolij
( 50.7 uur in totaal )
Geplaatst: 2 mei
for clarification: the playerbase is almost dead

but that doesn't mean you shouldn't buy this game, because if you buy the game and play it once in a while, if 100 players think this then there would be a much more active playerbase. I really like this game apart from the dead playerbase.
Behulpzaam? Ja Nee Grappig
Occultum ZIS
( 158.5 uur in totaal )
Geplaatst: 1 april
Gimbal, a hidden gem in the steam store
Most of the gameplay depends if you want to build or pilot ships

For the newcomers, the public servers is not that great in terms of ranking up
Host your own server, password locked for single player
Or contact me on the forums, i'll try to get a group of people to join my server.
Read the forums, you'll understand why i have said what i have said.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  Totaal
48 van de 56 mensen (86%) vonden deze recensie nuttig
Aanbevolen
21.8 uur in totaal
Geplaatst: 20 november 2013
Gimbal, is a nice looking 2D space shooter that has a lot going on underneath the hood. At first glance it looks like one of many ordinary space shoot'em up games, but as soon as you unlock the so called hangar option a new dimension opens up.
Within the hangar players are able to construct their own personal space fighter to do battle on one of the many maps. With each level progression the player unlocks new parts which become available at the hangar screen.

Much, if not most, of Gimbal's power is due to this feature and sometimes you're spending more time construting and tweaking your ship than actually playing a map.

The maps which are at your disposal are okay and look nice. Each map comes in 2 versions: normal and mini.

Another good thing about Gimbal is the option to host your own server, add bots to it (This allows for Co-Op and solo play) and to adjust almost any setting to your liking.

Controls are another league of their own. I haven't seen that many games that allow for just "You got a key, button or axis to use? press, jiggle it." That's a very nice feauture, because with the many weapons and construction options at your disposal, controlling that killer ship can become a science of its own.

But, it's not all sunschine with Gimbal, it actually has one huge flaw. And that's the level cap. First of all there're just a hadful of levels/ranks you can gain: about 4. And as a result you're pretty soon done gaining ranks and earning parts. Which is another downer for Gimbal. Although the hangar is just the thing to use, you soon realise that it's not perfect. There're not enough parts. With a game as Gimbal you want 1000 and more parts, 200+ weapon choices and so one and so one. You don't just want to build fighters. You want to construct a Star Destroyer... Not gonna happen, not allowed.
True, it's a lot of work to creat a game with such options, I won't deny that, but a game like Gimbal needs at least some modding support so players can add their own parts and designs. Without that option its life span is rather short.

On the other hand, with the low price tag you can't go wrong with Gimbal.
All things work just perfect, no bugs, just not enough construction parts in the end.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 42 mensen (83%) vonden deze recensie nuttig
15 mensen vonden deze recensie grappig
Aanbevolen
34.3 uur in totaal
Geplaatst: 13 oktober 2014
Yes, you can create anything.
Yes, you can build a giant blob of guns and engines.
Yes, you can have fun with friends.
Yes, you will be blown up.
Yes, you will laugh.
Yes, you will have fun.
Yes, you should buy this game.

9.89874/10
Was deze recensie nuttig? Ja Nee Grappig
27 van de 33 mensen (82%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
6.3 uur in totaal
Geplaatst: 25 november 2013
Gimbal is a top-down space combat game, similar in that respect to games like SPAZ, but is an online multiplayer shooter with an insane amount of customizability for your ships. Combat is fast and fun and only weighed down by the low player population and the long grind to get enough money and parts to build the really nice ships.
Was deze recensie nuttig? Ja Nee Grappig
22 van de 25 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
20.1 uur in totaal
Geplaatst: 25 november 2013
This game is an incredible combination of fast paced combat and detailed ship design.

Combat:
Combat is fun and, at times, thrilling. Some imbalances exist, especially on the "newb" servers-but there isn't anything that skill and design can't overcome. The design of your ships will have a major impact on how you fight. Build a hulking tank? You won't be moving much, and will probably need a turret to hit anything. Build a lightning fast missle boat? You'll be darting in and out of combat, tactically choosing when to strike, and when to retreat for repairs. Controls are 100% customisable and never hinder gameplay.

Design:
Ship design is deep, although slightly restrictive. You start by choosing an airframe, essentially determining your base stats (a "class" if you will). Due to some imbalances, the larger airframes are rarely used, but eventually this should be fixed. On this base you can attach weapons, thrusters, structures, machines, and more. Realistic(ish) physics mean the interactions between parts and the locations of your thrusters will play very important roles. Other components are simpler, but still require careful contemplation on how to balance the monetary and spatial constraints, while maximizing combat output.

Progression:
As you play you progress through four ranks, increasing your budget with kills and wins, and unlocking new technology each rank up. Reaching max level is not difficult, and can easily be achieved in a single day-perfect for those with less time to sink, but who still want to compete. On the other hand, it is possible to reset your rank, gaining "cool points" and rejoining the newbs. While this provides no tangible advantages, releveling can be quite fun. You can design ships for every price range, and master flight of the weakest platforms. Additionally, its sometimes more fun to fight with weak ships than powerhouses, as skill becomes even more important.

Multiplayer:
The game is currently focused on multiplayer, and suffers because of it. The lack of players means only 2-3 servers are ever really full and fun. Fortunately you can add bots to liven the game up when few people are on. Other than a poor player base multiplayer is a smooth experience. Hosting is easy, and provides a plethora of options affecting gameplay. Joining is even easier, especially when connecting to the official servers.

TL;DR:
Help us out by buying the game and increasing community size! If you're still on the fence there's a demo available on the game's website, where you'll also find the forums.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 17 mensen (100%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
509.2 uur in totaal
Geplaatst: 8 maart 2015
First off i want to say this is one of the most fun games i've played.

Gimbal is a top-down, high-atmospheric (or space) game in which you build ships to destroy other ships. The ships are fully customizable. There are many maps and gamemodes to try.

You start off with $1500T and you earn more by destroying ships. When you reach a certain amount of money you rank up and unlock new parts to build with. Once you hit $6000T you can reset back down (you can only do this once) and after you get past $6000T again you unlock "MasterMind mode". This is where you can have as much money as you can get, there is no cap.

For now it isn't a very active game, so once you reach mastermind it can get boring, because the bots cap at $6000T and you 1 shot all of them. If anybody is on the servers though (which there is usually at least 2 people on for now) it is a lot more fun.

The developer listens to everybody, and tries to add in anything that is suggested. There is a very good forum where you can talk about anything in the game. There is a very good community, most people are nice.

That is pretty much it, I highly recommend the game to anybody.
Was deze recensie nuttig? Ja Nee Grappig
22 van de 27 mensen (81%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
46.9 uur in totaal
Geplaatst: 8 juni 2014
A very, very good game, which is quick and fun, with indefinite possibilities and therfore indefinite playability. With the latest update, it does suffers from performance limitations, which are never a good thing. It does need some re-weighting and polishing.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 16 mensen (94%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
Aanbevolen
17.6 uur in totaal
Geplaatst: 27 september 2015
I honestly Believe this game gets a bad wrap from a fair amount of its players, so there's a few things you'll need to know before you buy.

  1. Don't mistake this game for SPAZ. A lot of the enjoyment from this game will come from building ships. If that's not your thing, This isn't your thing

  2. The playerbase is quite small, and the game is rather bad at a public competetive setting, anywho. Ensure you have friends who are also interested in the game. For some, there's fun to be had on your own, but I Highly Recommend the 4-pack for friends who are interested. (It's Four for the Price of two, Thats freakin awesome!)

  3. Some people seem to think the game caps out when your ship budget reaches 6000. THIS IS NOT TRUE. On the main menu, once you reach 6000 Trillion, an atom-like Icon will appear, which will allow you to (For lack of a better word) Prestige, and then enter mastermind once you've earned your 6000 back. (Allowing you to continue progessing past 6000 trillion)

  4. The control scheme is not terrible, you're terrible. I'm not being sarcastic here. The effectiveness of the controls is completely affected by how well-made your ship is and what ship software you use.

  5. Don't forget to rebind everything to WASD! controls are not able to be edited from the main menu, because everything is bound to different parts of the ship, you can edit your controls from the hangar.

Interested? here's some stuff the game has to offer

  • Ridiculously Customizable Ships, Ridiculously. Although Ships are required to have a base, They can be expanded upon extremely. Every Functional Part can be bound to a different key if you wish, or the same keys to effect. There are NO restrictions, barring your budget, on what your ship can be composed of.

  • An impressive 2D Physics Engine, Including Robocraft-Esque individual Part Damage, Bullets with force that will not only cause recoil, pushing back the firing ship, but also push back the one getting shot. (Machine Gun Boosters!), and all matter of other physics goodies like light ships spinning the hell out when they collide with debris or other ships. (I've built way too many ships that are purely designed on smashing into people, too many)

  • More than 4 Different weapon types (I'm looking at you, robocraft) That ensures that Rock-Paper-Scissors matchups never occur. There are a whole manner of weapons, which, in my hours of playing, I've unlocked about 15-20 so far.

  • A well made trade-off system that intergrates naturally into the games engine, light vehicles are naturally light, heavy vehicles are naturally heavy, and require more thrust to move at speed, heavier thrusters aren't as agile, and thus heavy and light vehicles are formed.

  • An array of ship 'software' That allows you to make ships as simple or difficult to master as you like, giving a nice toss up between more guns/armour/boosters/machinery and needing a bit more finesse to control and use your ship effectively, or an easier ride. This includes stuff like stabilizers, which will automatically retro-thrust the rockets on your ship designed for rotating and steering to stop you from spinning once you stop turning, Targeters, which bind to turrets and cause them to follow your mouse, Salvo Modules, which allow you to control whether guns fire all at once or consecutively, and more.

  • Ridiculous antics with friends from ship designs that range from flat out stupid, to almost too effective, to downright maniacal (But probably with a massive weakness)


If I had to describe this game, I'd note it as a 2D, Top-down space shooter, like SPAZ, but focusing heavily on ship creation and customization, similar to robocraft, but more complex and requiring a bit more consideration, like Kerbal Space Program (Don't Worry, You're already in space, and it's 2D, it's not as hard). And the artstyle is similar to that of FTL. Sprite-Based ships and parts, detailed non-pixelated backgrounds.

However, adversely to robocraft, it's system is significantly more in-depth because Gimbal Lacks the Limitations of Robocraft's blocky unity engine. For example, as noted, ship bases can be expanded upon with structural extensions and armour, but also can utilize an array of machinery parts such as the tether gun (Which allows you to attach to another ship, trapping them, or alternatively, tow your teammates to safety), Extenders, which allow parts of the ship to extend and retract at will. Turrets, Which allow parts of the ship to Rotate at will (Mostly for ships that require guns to turn without the rest of the ship, eg, a ship with armour on just one side), Attractors and repulsors, for such antics as firing into your own attractor orbit, causing a circle of bullet doom, and then ramming into another ship, causing them to collide with bullet-based space debris. There are even bolts that allow for segments of the ship to be detonated, for staged ships, such as tanks that, once they've sustained too much damage, can escape with their lives by detonating all of their heavy parts


Overall, I've had a ton of fun with this game so far, But it IS really reliant on it's multiplayer elements.

Main Menu GUI: 5/10

In-Game GUI: 7.5/10

AI ship designs and programming: 7.5/10

Music: I'm not gonna give this one a score, just take my word for the fact it is really quite average.

Creative Freedom: 9/10

Ship Customization: 9.9/10, the 2D nature means it's a bit difficult to attach parts how you want sometimes, but thats a nitpick.

Tutorial: 0/10. Just read the top rated steam guide, it may give you a bit of insight into how you setup a ship.

Gameplay and shooting:
7/10 without friends
9.5/10 with friends
10/10 With rice
Thanks for your suggestion

Overrall: 9/10, pretty great.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 16 mensen (88%) vonden deze recensie nuttig
Aanbevolen
0.4 uur in totaal
Geplaatst: 18 augustus 2014
Gimbal is a fun little multiplayer 2D top-down arcade space shooter. It has a number of modes, including death match, team deathmatch, and racing. It has unlocks and progression. It has an appealing art-style and sense of scale to it. Unfortunately, the one thing it does not have is a player base. At this current time, there are nine servers running, with a combined total of twelve players. The best match I could make was a 3v2 team deathmatch, rounded out by bots. A real shame. With a strong player count, I would recommend this. With an iffy player count (or if you can't arrange a number of people to play with on your own hosted server), I'd have to say there might not be a lot of value to it.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 16 mensen (88%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
7.2 uur in totaal
Geplaatst: 16 oktober 2014
Its a good game, but the multiplayer is dead.
Was deze recensie nuttig? Ja Nee Grappig
12 van de 13 mensen (92%) vonden deze recensie nuttig
Aanbevolen
2.4 uur in totaal
Geplaatst: 11 september 2015
Current players: 3
30-day Average: 1.3

Thats very upsetting
Was deze recensie nuttig? Ja Nee Grappig