Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity.
User reviews: Very Positive (475 reviews)
Release Date: Oct 29, 2013

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Packages that include this game

Buy Soul Axiom/Master Reboot Bundle

Includes 2 items: Master Reboot, Soul Axiom

SPECIAL PROMOTION! Offer ends July 6

Buy Master Reboot Deluxe Edition

Includes 2 items: Master Reboot, Master Reboot Art Book and Soundtrack


Recommended By Curators

"Master Reboot manages to deliver on some truly memorable moments. It's a creepy dive into the life of someone whose memories were stored in the cloud."
Read the full review here.

Recent updates View all (19)

April 27

Master Reboot 50% Sale to Coincide with Soul Axiom Chapter 3 Release!

Soul Axiom:

We are pleased to announce that Chapter 3 of Soul Axiom is available and to celebrate we've put Master Reboot on sale for 50% as well as an update with a few bug fixes! Fans of Master Reboot be sure to get involved with Soul Axiom early access version which already has 3 complete Chapters packed full of content, its your chance to help shape the game. We've had some great previews off the back of exhibiting the game at Rezzed and GDC San Francisco, here's a couple of the quotes so far:

“Soul Axiom is a compelling cyber-thriller, with a beautiful visual style that matches its high-concept premise”

“It really is beautiful, nailing a Tron-like neon cyberspace feel … It’s atmospherically creepy without relying on dripping meathooks or lunging monsters”
Rock, Paper, Shotgun

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“All in all, Master Reboot is a wonderful display of the creativity and ingenuity that exists in the indie world. Fun gameplay, interesting puzzles, and a refreshing new concept lasting approximately 8 hours make Master Reboot undoubtedly worth the $15 it costs.”
5/5 – Twinfinite

“When fun and challenging puzzles meets a gripping story that will scare you, you get a game that you won’t forget for a long time.”
4/5 – Two Dash Stash

“Ingenious Design. Fantastic use of horror elements. Suspenseful soundtrack. Master Reboot is definitely a great game to get.”
86% – The Gamer Studio

About This Game

Imagine a world where death is no longer final, where precious memories are saved to enjoy forever, where your soul is immortal, welcome to the Soul Cloud. Upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity. That favorite holiday, happy moments from your childhood, meeting that special someone for the first time. All these memories saved for your digital soul for your family to revisit again and again. The Soul Cloud - saving your past to secure your future.

Master Reboot is a haunting first person sci-fi adventure game set inside the Soul Cloud. It's an exploration game with action and puzzle elements set across 34 unique environments. In the not-too-distant future exists the Soul Cloud, a giant server that holds the data of your soul and your memories when you die. The Soul Cloud is filled with floating islands, each island looks like a town, village or city filled with rooms, skyscrapers and houses that hold people’s memories. To house your Soul, a family member (or you before you die) must purchase an island on the Soul Cloud where the server will generate rooms, houses or skyscrapers that hold each and every memory from the deceased’s past.

The game features a distinctive visual style, intriguing story-line, psychological adventure-game action and a dynamic atmospheric soundtrack. Get prepared for upload......Where am I?.....Who am I?......It's time to piece your life......and death back together.

• Gorgeous visual style
• Intriguing story-line
• 34 explorable environments
• Dynamic atmospheric soundtrack
• Supports the Welsh Language

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Compatible
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7 64 Bit
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X Version 10.6.3 or later
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: At least Intel HD 4000 or Open GL 3.3 / Shader Model 3 Capable Graphics Card
    • Hard Drive: 1400 MB available space
    • OS: OS X Version 10.6.3 or later
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6750M 512MB
    • Hard Drive: 1400 MB available space
Helpful customer reviews
30 of 43 people (70%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: January 21
Note: I got paid to write for reviews4views website.

Reboot is a first person puzzle game that has a focus on the philosophy of what makes the “self” or “soul”. The self is apparently a collection of ducks that form your memory by that aside… the impending question over the playthrough is what defines us, and could it be possible to clone ourselves in a way so that we are exactly the same without losing something beyond our memories. You play as a female protagonist piecing together the puzzles of both the story and environments she has to explore within Soul Chamber.

Hub - Memory replayability

+Central Hub to play memories again and unlock other ones
+Lights show status of the doors (open/complete/closed)

-No backtracking once you reach the final level (train)
-No extras in main menu to visit memories you unlocked

There is a central hub with doors that lead to certain areas marked with images for the theme. Hospitals, schools, highways, and other themes have all their own puzzles and elements of the story to present to you. You are required to do a set amount of puzzles before the other doors will unlock for you. The doors themselves have light indicators to tell you the status of them, along with bookstands in front of them that allow you to revisit memories. Bookstands outside door shows all info you collected from ducks


+Nice Atmosphere and art style
-Sound quality could be better

The atmosphere is very eerie with a general feel of isolation from the world. There is just as many environments as there are puzzles. The environments allow you to freely explore to a degree but the area of which you can do so is very small with linear segments. The areas tend to have their own way of artistically showing you hints, from symbols in graveyards to color coded pieces scattered amongst the playground. There are even segments where you have to listen closely to sounds and repeat them in order to proceed though many deem this the most annoying part of the game.

Puzzles - Interaction

+Great puzzle diversity (sounds,cryptic,etc)
-Difficulty Inconsistency

The puzzle diversity in this game ranges from replicating sounds, pictures and figuring out how to navigate through mazes to deciphering symbols, messages, and images. There are some places where you can do them out of order which tends to lead to inconsistent difficulty, most notably near the end of the game there is 4 puzzles that are simply varying difficulties of the same exact puzzle.


+Fun Theory Crafting
-Unsatisfactory Ending

The ducks (memories) give you hints and glimpses into the memory of your character and the events that have unfold. It is fun making a theory of what occurred as the story unfolds from scenario to scenario until the end of the game though due to lack of backtracking its rather hard to revisit the memories you spent time finding and uncovering. The ending however leaves rather open-ended to speculate to what really happened to your character.


Overall, I would say master reboot is a good game for not only for theorycrafting but for the variety of puzzles that makes the experience kept fresh throughout the game. The main complaints I have is that the rushing I did to collect all the ducks (information) made me incapable of backtracking to look through it all. I plan to play the game a second time and take as much time playing the memories as I do the puzzles in order to get the most enjoyment out of the game possible.

Important Note: Got paid to do this review by reviews4views
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14 of 15 people (93%) found this review helpful
9.6 hrs on record
Posted: May 25
This game is a first person adventure game, a true adventure game where your focus is on wandering environments and solving puzzles along a storyline, not like the ‘adventure’ classification some games like the Legend of Zelda are sometimes given.

The game is set in a cyberworld/server where people that die have their memories preserved so that their loved ones can ‘visit’ them when they are gone. During the game you get the idea that things like the cyberworld weren’t common, so the memories you visit are relatively normal, like current 21st century experiences people might have as opposed to experiences in the transitioning cyberpunkesque world that the cyberworld exists in. However, the visuals in the game are just what you would expect from a game in the cyberpunk genre when not in the isolated memories. The visuals are relatively simple looking as far as being like crysis, but the style is appropriate for it and works well with the game. The sound in the game is pretty decent, but one of the added things that some may love or hate is that you constantly hear soft shouting or other horror tropes to give off a horror game atmosphere, even when you aren’t being chased by enemies or dangers that should actually give such a feeling.

In the beginning you are stuck in a town of 'memories' in the cyberworld where you must experience groupings of memories ranging from school to childhood, although you start at childhood, so it reminded me like it was a reversal of the initial memories you go through in To the Moon, although you can choose to complete the memories in each grouped set out of order. As I said before, in each of these memories you must experience, you must find hidden objects and use them, solve puzzles, and avoid possible death as there are sometimes enemies that will confront you. Hidden in each of these memories are blue ducks that will give you some memorable info that adds to the game such as pictures of people the main character knew. I usually don’t collect unnecessary objects, but collecting these really adds to the story and narrative of the game, so gotta catchem all. Every time you complete a memory, you go to a post memory sequence which is usually somewhat unrelated to the memory where you have to solve a puzzle and/or do something under a time limit. Most of the puzzles aren’t too hard, but sometimes it won’t be obvious what to do.

Overall, I found Master Reboot to be a fun game, and if nothing else, its probably one of the few games on steam with the Welsh language option.
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8 of 9 people (89%) found this review helpful
4.2 hrs on record
Posted: January 23
Beautiful, first person puzzle game.
I didn't except anything from this game,
so it was a pleasant surprise how good it was.

Master Reboot has unique art-style, great soundtrack and interesting story.
It's pretty short, about 4 hours if you can figure the puzzles out fast, or maybe it will give you 6 hours, who knows.

Easily worth the asking price, and yet it's been on good sale many times.
Grab it if you enjoy artistic games, and can play something else than action packed shooters too.
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8 of 9 people (89%) found this review helpful
4.0 hrs on record
Posted: February 10
After having been curious about this game for a good while now, I finally gave in to finally trying it out and playing it through. Having just completed the game, I'm happy that I did end up getting this game and playing it. A couple hours well spent. The game carries with it a creepy ambiance, wide range of good puzzles, excellent story, and more. When it comes to visuals, everyone has their own cup of tea. Personally, I was a fan of this game's visual style and found it rather beautiful and to suit the game as well. The same goes for the game's soundtrack as well. I thought it was nice, and at times, suited that horror/creepy theme to the game. With the story, it can be a bit confusing, but if you collect the ducks thoughout the game, which provide further backstory and such, and once you piece it together, makes sense and doesn't leave too many questions open. After piecing together the story and thinking back on the game, I thought it to be good. Again, not a game for everyone, but it's a game I enjoyed and personally, I thought it was a good game. Glad I bought and played it!
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11 of 15 people (73%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: January 5
This game has a somewhat appealing in-game visual style and an interesting concept for the story. Unfortunatley that's all the positive things I have to say about the game.

This game would be better off having gameplay similar to Dear Ester because the puzzles are some of the most simplistic and badly designed puzzles I have ever seen. As a toddler did you ever have the toy were you have to fit certian shapes in the right holes? That's the most complicated the games puzzles will get. On top of that some of the puzzles make absolutley no sense. Heres an example:

During the park memories there is a yellow traingle trapped under a jungle gym with no way to retrieve it. How do you think you solve this? Dig under it? Pry the jungle gym open? Nope. There is a triangle shape on the outskirts of the level that you are supposed to fill with a triangle block that is also on near the borders of the level. This items are a decent distance away from the puzzles themselves which in itself makes little sense. So how does placing the yellow triangle in the yellow hole solve the puzzle you ask? It causes a crow on a nearby branch to squawk and the jungle gym blows up.

The game may have simplistic puzzles by concept but they are made difficult for the player to solve through terrible design. Here is a description of another puzzle:

The first sequence of the airplane memory has you collecting three key cards that open a door and allow you to proceed. Seems easy right? The keys are in various different rows of seats in the airplane that all look identical. While looking for the cards an enemy will spawn at the end of the level walking in a straight line towards you. There is no way to avoid this enemy without opening the door so you end up rushing (I would say frantically but that would imply the situation was even remotely scary.) to find the key cards in 30 identical looking seats while the girl comes closer to you down the aisle. It ends up just being a game of constantly respawning while memorizing where the last keycard you found was.

You may think I'm cherrypicking here but that couldn't be farther from the truth. Every puzzle so far has either been extrememly simple or also confusing and illogical even in the world of the game.

The game also has a deviant art tier artstyle that makes up the cutscenes and clash extremely with the decent in game graphics. It has horror elements too but they couldn't even scare a skittish cat.

Do I recommend this at full price? No On sale? Can you stomach crap puzzles for a decent story? If so then yes.
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