INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Recent Reviews:
Very Positive (18) - 100% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (354) - 89% of the 354 user reviews for this game are positive.
Release Date:
Jan 15, 2016

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Buy INFRA: Complete Edition

Packages that include this game

Buy INFRA: Complete Edition + Soundtrack

Includes 2 items: INFRA, INFRA - Original Soundtrack

Downloadable Content For This Game


Recent updates View all (29)

November 1

INFRA 3.1.0 patch released

Hello everyone,

It's now been a bit over a month since the release of INFRA: Part 3. We've released a couple of smaller patches (for which you can find the change notes here), but now it's time for a larger update.

This update adds additional detail to the city levels in the third act of the game, and fixes a large amount of bugs, which unfortunately requires breaking compatibility with some of the existing saved games.

We're also releasing the VMF source files for all the levels in the game (and even some previously unseen levels) to be used by modders. These files can be downloaded from here.

Regarding saved game compatibility, after downloading the update, the game might prompt you to restart the level, depending on if we've made changes to that level in this update. If you choose to restart the level, your general progress will be retained (such as the number of photos taken).

If you don't want to update yet, you can right-click INFRA on Steam, select "Properties", "Betas" and "3.0.9" from the drop-down menu. This will keep the game from updating until you feel like you're ready to do so. When you're ready to update, you can use the same drop-down menu to select "NONE - opt out of all beta programs", which will update the game to the latest version.

INFRA 3.1.0
  • Changed glass bottles to be less fragile
  • Changed glass bottles to be facing up when picked up
  • Fixed the physics of certain small physical objects
  • Fixed the store door credit card logos
  • Fixed a wrong response when throwing objects at the dam crack
  • Fixed a certain document being hard to read
  • Fixed color correction
  • Added a missing camera target
  • Changed the camera targets to use case sensitive responds
  • Fixed a graffiti being projected on a wrong surface
  • Fixed the hacker den valve turning the wrong way
  • Removed the moveable crates
  • Fixed emergency door release lever clipping through the train interior
  • Fixed weird collisions
  • Changed the camera targets to use case sensitive responds
  • Removed a certain moveable crate
  • Added boxes in front of the ventilation buttons
  • Added camera targets to broken windows
  • Added camera targets to the foliage room
  • Added particles and shake to the falling elevator
  • Changed the hoist electrical box timer
  • Changed the geocache location
  • Fixed the falling lift being too loud
  • Added humans
  • Added traffic
  • Added detail to the boatyard main hall
  • Added a flowmap to the water
  • Added a construction fence next to the power rail to prevent the player from trying to climb over it with a box
  • Added a camera target to the damage under the metro bridge
  • Changed the waterway markers to be more realistic
  • Fixed a holes in the world geometry
  • Fixed the level change area not matching isle2
  • Fixed the player getting stuck behind bushes near the abandoned warehouse
  • Added a flowmap to the water
  • Changed the puddles in the generator room to be photographable even if the power is not on
  • Changed the generator button and fuel valves to be more visible
  • Fixed the street name signs not matching the map
  • Fixed the clock in the trailer office having wrong time
  • Fixed the generator room gate missing sounds
  • Fixed the bolt cutting sound being really loud
  • Fixed floating level geometry near the motel
  • Fixed certain button sound being played twice
  • Fixed the generator sound fading out when entering the trailer office
  • Fixed certain keycard reader being usable through a wall
  • Fixed a misaligned license plate
  • Removed the geocache from the castle
  • Added a flowmap to the water
  • Fixed the safe model normals
  • Added a city map to the start of the level
  • Added a camera target
  • Changed car binder text to be more clear
  • Fixed issues with the apartment building garage door
  • Fixed low resolution shadows in the garage
  • Fixed an OOB issue
  • Added more detail and content to the minitrain tunnel
  • Added a new camera target
  • Added missing carriages and wheels
  • Fixed the phone having signal
  • Fixed flickering windows
  • Fixed being able photograph the water in the tunnel twice
  • Fixed the pump valve turning the wrong way
  • Fixed the USB being very finicky to pick up
  • Fixed the inspector audio bug
  • Fixed being able to get stuck in tent
  • Fixed being able to get stuck in hacker container
  • Added more recognizable objects to the bottle recycling
  • Added two new camera targets
  • Changed the purple keycard place to be more visible
  • Fixed being unable to call the pay to use elevator if any of the doors are open
  • Fixed the invisible bulletin board
  • Fixed the slot machine buttons
  • Fixed an out of bounds issue near the bookstore
  • Fixed some balconies not having texture
  • Fixed ticket machine coin return glitch
  • Changed mushroom cametarget to silent
  • Fixed some minor issues
  • Added camera target for broken window
  • Added camera target for flood
  • Added synchroscope instructions
  • Changed rod room door texture
  • Fixed missing sprites
  • Fixed the blast door lights
  • Fixed being able to get stuck between the control chair and the window corner
7 comments Read more

September 27

INFRA: Complete Edition is out now!

Hello everyone,

INFRA: Complete Edition is out now (also known as INFRA: Part 3). This update is the final episode of the game and includes a ton of new content.

To start, click "Continue" on the main menu if your last save was at the end of INFRA: Part 2. Otherwise you can simply click "New Game" and select "Late for a Meeting".

If you haven't played through INFRA: Part 2 yet, that's something you should do first, since your actions will affect the ending of the game. The "Late for a Meeting" chapter will unlock once you've completed INFRA: Part 2.

Full patch notes can be found here. If you run into any problems, let us know on the Steam Discussions, and we'll do our best to help!

We also have a community-run Discord channel that you can join over here:

31 comments Read more


“Give me a camera in a game—a camera my character can hold and snap pictures with—and I'm weirdly excited. I'm not sure why. I like framing and taking screenshots, but if I can actually hold a camera inside a game, point it at things, and snap pictures, I'm ridiculously happy about it.”
PC Gamer

“Infra is wonderful to explore. Beyond looking lovely, I have enjoyed finding little environmental stories, pieces of the wider world, urban legends, hints of corruption and conspiracy, and, sometimes, a little horror. And as someone who doesn’t enjoy puzzling much, I’m glad that so much of Infra is poking around – and that many puzzles are optional or have alternative solutions.”
Rock, Paper, Shotgun

Feature List

  • Solve varying mechanical and electrical puzzles
  • Explore highly detailed maps with multiple routes and hidden secrets
  • Visit dozens of unique locations, each with their distinctive gameplay
  • Avoid hazards and survive in the crumbling world
  • Learn about the city of Stalburg and its people
  • Uncover a massive scheme behind the city's problems

About This Game

INFRA puts you into the boots of an ordinary structural analyst – nothing more than a desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: the camera around your neck and the wits to navigate a virtual labyrinth of debris. How you tell your story is your choice, will you have the commitment to finish your duty, or will you ignore all else but the preservation of your own life?

INFRA is what we like to call a gun-free puzzle adventure. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive. A society obsessed with upgradation has brought a disaster upon itself and it is your job to help restore it.

System Requirements

    • OS: Windows® 10/8.1/8/7/Vista/XP
    • Memory: 4 GB RAM
    • Graphics: 512 MB of memory or more. Requires support for Shader Model 2.
    • DirectX: Version 9.0c
    • Storage: 18 GB available space
    • Additional Notes: With "memory available" and "model & texture quality" settings on "low" on 32-bit systems or systems with 4 GB of memory or less.
    • OS: 64-bit Windows® 10/8.1/8/7
    • Processor: 64-bit
    • Memory: 6 GB RAM
    • Graphics: Dedicated graphics card with 1024 MB of memory or more. Should have support for Shader Model 3.
    • DirectX: Version 9.0c
    • Storage: 18 GB available space
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