INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
User reviews:
Very Positive (15 reviews) - 100% of the 15 user reviews in the last 30 days are positive.
Very Positive (216 reviews) - 86% of the 216 user reviews for this game are positive.
Release Date: Jan 15, 2016

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Recent updates View all (22)

October 24

Major INFRA: Part 2 patch released


We've just released version 2.1.0 and it fixes a lot of issues with the game. Here are the highlights:

  • INFRA: Part 1 ending improvements. The player won't be able to end the level until they have interacted with certain things in the room.
  • Achievement improvements. New achievement icons! Also, the Sign of an Open Eye achievement is achievable now. Descriptions have been clarified for some achievements. The "Treasure Hunt" achievement has been renamed to "TB OUT".
  • Level improvements. The maintenance tram has received some polish. The weird gate puzzles in "stormdrain" have been reworked and should make sense now. Turning on the power in "bunker" now looks and feels better.
  • A ton of bugfixes. This update contains over a hundred individual changes. Some INFRA: Part 1 levels and almost all INFRA: Part 2 levels have been updated.

Unfortunately this update is not fully compatible with existing saved games.

If you try to load an old saved game, the game will prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.

If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 2.0.7 (that's the version prior to this patch).

If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "2.0.7" from the drop-down menu. When you feel like you're ready to update, simply opt out of this branch. We recommend doing so at the start of a level so you don't lose progress.

The full patch notes can be found here.

8 comments Read more

September 25


Hey guys,

An update has been released, which should fix issues with the maintenance tram failing to appear. If you load a saved game where the tram is missing, it should automagically appear in the right place.

We're aware of a few other issues and are working on those now. This post will continue to be updated with the changes as the updates roll out.

September 25th 2016 (Version 2.0.1)
  • Fixed the raft breaking after the level change during the raft ride
  • Fixed the maintenance tram failing to appear in some cases
September 26th 2016 (Version 2.0.2)
  • Fixed incompatible saves not showing up in the main menu
  • Fixed a crash in some cases when entering deep water
  • Fixed a possible black screen when loading a save
  • Fixed INFRA: Part 1 decisions not reflecting in INFRA: Part 2 in some cases
  • Fixed missing maintenance tram and random black screen in "metro" in some cases
  • Fixed level transition from "stormdrain" to "cistern" booting you to the main menu in some cases
September 27th 2016 (Version 2.0.3)
  • Fixed an issue where it was possible to exit the crane in "bunker" while it was still moving
  • Fixed the crane in "bunker" not moving sideways when playing with a controller
September 29th 2016 (Version 2.0.4)
  • Fixed crouching while on a ladder not working properly
  • Fixed an issue with viewmodel bobbing that was causing it to be a bit unresponsive
  • Fixed a rare issue where players could get stuck on computer screens
September 30th 2016 (Version 2.0.5)
  • Fixed a regression where players couldn't to bring up the phone in the office meeting anymore
October 6th 2016 (Version 2.0.6)
  • Changed Mark's line when pulling the fire alarm from "shit" to "shit, that wasn't the lights" in "tunnel2"
  • Changed Mark's line "is that gas that I smell?" to "smells like there's a gas leak in here" in "furnace"
  • Fixed viewmodels shaking like crazy when standing on certain kind of slopes
  • Fixed being unable to equip the camera with mouse wheel down
  • Fixed the camera getting unequipped on its own on level transitions
  • Fixed the crosshair fading in too late after a screen fade in
  • Fixed a rare issue where the crosshair would get stuck on-screen after a level transition
  • Fixed unuseable radiophones receiving use highlights
  • Fixed a possible issue with unuseable boots receiving use highlights
  • Fixed the collision model of certain cardboard boxes
  • Fixed an issue with the level transition from "servicetunnel" to "skyscraper"
  • Fixed misaligned text in certain documents
  • Fixed grammar in the gas sensors sign in "bunker"
  • Removed the smeared text from the door code hint in "central"
October 11th 2016 (Version 2.0.7)
  • Fixed an issue with the sound cache, causing a long loading screen when starting up the game for the very first time, and could cause sounds not to play for people who playtested INFRA

9 comments Read more


“Give me a camera in a game—a camera my character can hold and snap pictures with—and I'm weirdly excited. I'm not sure why. I like framing and taking screenshots, but if I can actually hold a camera inside a game, point it at things, and snap pictures, I'm ridiculously happy about it.”
PC Gamer

Episodic Format

INFRA is released in an episodic format. Currently released and included with the game are INFRA: Part 1 and INFRA: Part 2. The last part, INFRA: Part 3 (release date to be announced) will be released as a free update to all owners of the game.

Feature List

  • Solve varying mechanical and electrical puzzles
  • Explore highly detailed maps with multiple routes and hidden secrets
  • Visit dozens of unique locations, each with their distinctive gameplay
  • Avoid hazards and survive in the crumbling world
  • Learn about the city of Stalburg and its people
  • Uncover a massive scheme behind the city's problems

About This Game

INFRA puts you into the boots of an ordinary structural analyst – nothing more than a desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: the camera around your neck and the wits to navigate a virtual labyrinth of debris. How you tell your story is your choice, will you have the commitment to finish your duty, or will you ignore all else but the preservation of your own life?

INFRA is what we like to call a gun-free puzzle adventure. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive. A society obsessed with upgradation has brought a disaster upon itself and it is your job to help restore it.

System Requirements

    • OS: Windows® 10/8.1/8/7/Vista/XP
    • Memory: 4 GB RAM
    • Graphics: 512 MB of memory or more. Should be DirectX 9 compatible with support for Shader Model 3.
    • DirectX: Version 9.0c
    • Storage: 16 GB available space
    • Additional Notes: Integrated graphics may or may not work. Use low graphics settings on 32-bit systems or systems with 4 GB of memory or less.
    • OS: 64-bit Windows® 10/8.1/8/7
    • Processor: 64-bit
    • Memory: 5 GB RAM
    • Graphics: Dedicated graphics card with 512 MB of memory or more. Should be DirectX 9 compatible with support for Shader Model 3.
    • DirectX: Version 9.0c
    • Storage: 16 GB available space
Customer reviews
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162 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
19 of 19 people (100%) found this review helpful
67.1 hrs on record
Posted: October 1
Job Simulator that's compelling, atmospheric AND fun?!
You play as Mark, who is quite possibly one of THE most unlucky structural surveyors there ever was. Stalberg's power and water networks are failing, and you must see whether you can repair them enough to keep operating, and also photograph every hazard and failing you notice.

Now, if all that sounds terribly dull to you, believe me when I say that INFRA is quite possibly one of the most atmospheric games today. It soon becomes clear that there is something currupt or even more sinister going on, and that perhaps you're not as safe as you think you are. There is also a tinge of horror with a couple of jump scares that you might or might not encounter depending on where you go and what you do.

INFRA is essentially a combination of simulation, puzzle, part-platformer, hacker and escape-the-room gameplay with a small touch of horror on occasion, but it is all in such perfect context that all these aspects blend seamlessly. For example: the early game necessitates repairing and reconnecting a flooded dam to the power grid, which entails figuring out how to override security doors, power up machinery and repair as much of the damage as you can without getting yourself killed in the process. You don't feel like you've been presented with a set puzzle at all but instead are carrying out your routine day-job in a simulation. Some people describe the game as a walking simulator but it's really not just that: you're mostly not JUST walking, but figuring out a puzzle or photographing as many aspects of damage as you can spot, as the atmosphere becomes creepier.

The game's puzzles range in difficulty but none are impossibly obscure. The most difficult aspect of the game is that it doesn't follow through in a predictable linear path: for example you might find you can choose Route A which will give you a whole new area to solve, or alternatively take Route B which leads to a secret but skips the new area offered by Route A. As gamers we're more used to being able to follow ALL parts of the game (ie see the secret AND access all puzzles) but it isn't always the case in INFRA and you might need to reveal different parts of the game in different play-throughs.

What's to like?
The atmosphere and the rich variety of INFRA's different environments are superb. INFRA is an absolute dream for anyone who either likes the idea of exploring urban decay or tinkering with industrial structures such as pumping houses, sewers, power plants and even a dam. The puzzles are engaging and well thought out, helping the game feel more like a simulation rather than a pure puzzle game. The world is large and, although linear, there are multiple paths you can take and there is realism in what you can and cannot do (jump off a 20ft ledge in this game and you'll crunch a few bones and die). A lot of the graphics are truly stunning, let down only by some low-resolution textures on equipment and posters. For people who like to solve a mystery, there is an optional code to crack (sorry - not giving ANY clues here) in various forms. The game reveals a story through audio tapes, letters and newspaper clippings that you can choose to read or not. For an indie game, and one that has only released two of its three parts, there is a lot of content already, offering excellent value for money (the third part is to be released for free).

Anything not so good?
Not much, to be honest. Sometimes movement can be a bit glitchy - especially in parts of the game requiring a bit of platforming, but I suspect this is due to the engine rather than the game. The voice acting is not so good and (at first) breaks the immersiveness (but you get used to it). Finally, you can find yourself inadvertently past a point of no return which might mean you can't complete an aspect of the game unless you reload one of the four limited game-save slots (or start the section again). There are a few complaints in reviews about the speed batteries are eaten up, and while that is VERY true, it is the game's metric needed to create an urgency and sense of survival, so I can see why this has been done.

In summary...
INFRA is a superb indie game packed full of atmosphere - of particular delight for anyone who likes the idea of exploring and fixing derelict and decaying industry. It's a bit glitchy here and there but the gameplay and simulation puzzles make up for this ten-fold. Even though the third and final part of the game is yet to come, there is plenty of game already (it kept me busy for close on 50 hours). If you like atmospheric puzzle and/or escape games, then this is an essential title to add to your collection.
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4 of 4 people (100%) found this review helpful
25.8 hrs on record
Posted: September 26
Hokay, let's do this.

First thing to note: This is a review for part 1 and 2 of Infra, the third part isn't out yet (Though oh how I wish it was.)

I played through the initial (part one) release a few months ago. I was delighted! It's surprisingly engaging, as a game, to seek out and take pictures of corruption, damaged INFRAstructure (hurr) and explore the delightful environment on offer. Of course, the delightful part doesn't apply once you get to the nitty gritty of dingy tunnels and life-threatening situations (Of which there are many, and I feel sorry for Mark at this point. Guy needs a pay raise.)

What I like about the game:
The story. It's surprisingly engaging as you explore, uncover more and more corruption (and it gets worse than a few smudged reports, sure enough) and generally uncover more and more deathtraps in every single corner of the city. The puzzles range in difficulty from common sense to the downright nasty (I had to use guesswork a lot.)

In spite of a serious story and scenario of a city crumbling at the foundations, there's also an underlying sense of humour in the scenery itself. Little eastereggs break up the monotony of dreary tunnel after tunnel somewhat well. And on that point, though the game (No doubt at least partially by necessity) involves a lot of tunnels, it still manages to keep them varied. You know you're in a different section from part to part, for example.

The atmosphere is pretty good. Hit the nail on the head in some of the more dramatic points, though there's plenty of more normal trudging about too.

What's not so hot about the game?

Voice acting - Not brilliant, but I found it relatable once I got used to it. The lack of a HUD means that it is kind of essential to have some ques as to how many of those camera batteries you have left, for example.

Some of the puzzles aren't terribly intuative - Frustrating at times, especially given the placement of some of the save points (Though you can mitigate it with the manual save, perhaps, so milage may vary)

Lone wanderer - Other than the sparse contact with Mark's boss, your only company is Mark. (Er... yourself? I guess?) There's very little sign of other people in part one once you get past the tutorial level. It's an eerie touch in some places, but in others, it just feels out of place.

What I think as a result of all this?

Infra Part 1 was a solid game in and of itself, a nice length, and even an ending (in the sense of Halo 2 having an ending, anyway?) Well made (aside from the odd glitchy handling of a ladder) and challenging level designs that also provide a way to relax into the setting. Just as things get monotonous, however, the environments change, and as the game picks up pace, it can get stunningly exciting for a game about taking pictures and peering at things in wellies. There's a touch of a dry sense of humour added to it for flavour, too, of course.

Part one and part two differ significantly, however, in the number of missions. That said... The entirety of part one feels like a warm up for Part 2, in comparison. The levels get complicated, maze-like and interconnected, with new and ever more frequent dangers to deal with in the underground network of tunnels, all while uncovering corruption far beyond what you might have suspected in part one.

I would happily buy the game in it's current state, all consideration aside, if it ended. However, as it's being split into three parts, it inevitably ends on a cliffhanger (again) - Which, considering the third part will be added for free much as the second one was, isn't really so terrible. Though it makes me hunger to finish the job, as it were.

I rambled and waffled on and on, so basically... TL;DR: Love this game, more people should experience it.
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1 of 1 people (100%) found this review helpful
13.9 hrs on record
Posted: October 22
This game is one of the best games I've ever played, it's so atmospheric and sucks you into the world. It has you looking at every tiny bit of detail wondering how the world you are in turned to dust, how all these buildings turned to ruins, and how the men that run them could be so harsh. The game graphicaly is stunning, it beats every other possible game out there, pick it up now!
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1 of 1 people (100%) found this review helpful
22.5 hrs on record
Posted: October 19
WOW, it's Half-Life 3!!!

Not really, but probably what it would be like if the Combine wiped out everybody and just left. LOL This game is one of the best uses of the [can-still-always-tell-it's-the] Source engine that I've ever seen. The attention to detail with the environments is pretty astonishing! (Occasionally the framerate can take a hit when it overdoes the physics, though.)

So, the game… Well, it's strange to me. On one hand, I'd definitely call it the ultimate exploration simulator, so if you don't like exploring for fun and for trying to figure things out, you'd probably want to pass on this one. Otherwise it's a pretty cool realistic discovery type of game.

On the other hand, the game kind of keeps you on edge because you're expecting something horrific to happen at any time, but other than a few "jump events" there isn't any horror at all. The atmosphere is fantastic nonetheless. The world you're in is essentially deserted, except for a few places you can see actual normal life happening.

All in all, quite the cool game worth the time if you like to explore realistic, dangerous, abandoned environments and solve some puzzles, as well as discover an interesting backstory, all the while wondering where everyone went and why the heck you're even bothering. :>
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2 of 4 people (50%) found this review helpful
12.2 hrs on record
Posted: September 25
A well-made quest with great level design, timing, gameplay intensity. Not boring at all. 6 hours and still in process.

If you've ever read Atlas Shrugged by Ayn Rand you'll enjoy the plot.
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1 of 2 people (50%) found this review helpful
3 people found this review funny
33.0 hrs on record
Posted: September 25
Department of Water and Power simulator is a unique game, there's no denying it.
I'm gonna be blunt here, as I'm writing this I still have no idea whether I'm going to click yes or no to recommend this.

The game starts with the player at the office, told to just go and quickly investigate an old shut down dam in a national park. The character grabs his flashlight, his camera, his smartphone which is incapable of taking pictures, and his patented "3 photos or 30 seconds, whichever comes first" batteries, because when you go to an abandoned dam, you can reliably find unopened packs of double a batteries in every other room.

Reaching the dam, you are tasked with taking photos of any major damage. Small hint here, that's everything. Think something's broken? It is. Think something'snot borken? Give it a second, it will be. I mean, the game sets up a storyline of corruption and the downfall of the... water treatment empire?... but every single wall has serious structural damage, hardly a single generator is functioning, and from what you have to fix at some points, the taps in the city must just spray out liquid ♥♥♥♥.

So naturally, exploring the dam leads you to find a full day and nights worth of exploration (though the sun eerily never sets through the whole game) along a giant semi-linear path, through dams, treatment plants, the sewers, a forest, a steel mill, the subway station (which isn't part of your assignment, but heck, let's take photos there too) and along the way uncover the massive story of corruption, mushroom conspiracies, stolen docks and murder, not to mention leave a path of utter destruction in your wake, and single-handledly be the straw that breaks EVERY camel in the city's back.

Of course, all environments are abandoned. Occasionally there are people outside or mobs, but aside from the office where you work, and half your coworkers are in the matrix, everyone else is sick at home today. It really makes you wonder how all those generators are running. Of course you aren't lacking company. You have your trusty smartphone which doesn't have reception anywhere, some form of tunnel dwelling serial killer, an occasional corpse, and some tape recordings to keep you company. Also the main character makes a game of painstakingly talking about batteries every 4 seconds. And let's face it, who wouldn't? Batteries are cool. Especially when you have "Ten packs of spare fleshlight batteries." Oh gee I mean flashlight, where could I have got that idea.

The environment is incredible, the level of detail at every turn is astounding, especially for a source game, and it may be hard to see from the quick videos/screenshots but the game is massive, I'm 24 hours in and have just started part 2 of 3 (granted 2 and 3 are smaller than 1, but still.) And while the gameplay is somewhat bland, there are major puzzles to solve over each area of the environment, fun achievements, involving committing suicide in different ways, some evil teddy bears that may let you take a puff from their bong, and small, hidden, collectible green boxes with nothing inside them.

Overall I'm enjoying it, dunno why, it's like I'm constantly bored but still driven to keep playing and enjoying myself at the same time. It's a game that explores some serious themes, but knows how to have a laugh at itself occasionally. It's price may be a bit steep for the gameplay depth, but the sheer duration is enough to make up for it. (I'd still recommend waiting for a sale.)
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2 of 4 people (50%) found this review helpful
21.9 hrs on record
Posted: September 28
Walking simulator with some puzzles here and there. Very very immersive. Though it's very linear experience it has a feeling of sprawling lining environment. In a vein like Half-Life did. Imagine if Half-Life had no guns/enemies - it'd be pretty close explanation Infra feels and plays.
You play as a guy who jеrks every switch/valve/button and makes pics of everything due to his job. Or he's just wanna-be detective. That's the premise of story, and it'd slowly unfold from there with use of a bit of environmental storytelling and your good old collecting notes. There is a lot of lore underneath, multilayered detective story about corruption and conspiracy mixed with mistery and some scary things as an icing on the cake. IF you dig deep enough (and probably there is some metagame too).

It's NOT a puzzle game mainly. Don't expect it being packed with intriguing puzzles. All puzzles it has can be divided in two groups - 'figure this machine' and 'common logic'. Both are pretty scarce. Machine puzzles operate on the same simplified real world logic as other puzzles. They are barely 'gamey' and barely enjoyable with some exceptions where it's either 'gamey' or enjoyable. Valves and boxes. Don't buy for puzzles, you've been warned.

Infra looks good enough with it's incredible attention to detail. Though it's not that techy, since it's just good old source engine. And performance is top notch being built on ancient engine.
Sounds are competent and they really build up environment and add feeling of space (use headphones pls), music is nothing to write home about, but it suits the game well.

The only flaw (and it is a major one) is 'action' sections. Be it a rafting through tunnels or just 'escape before stuff blows up'. They not only don't fit the game since it's pretty slow paced explorative expreince, they are badly designed and they give away that it's not A-class title (also they look pretty bad too, in comparison to overall attention to detail in Infra). You often need to simply memorize where to go after numerous attempts. Well, not all such sections are bad (basically first one with flood gates, rafting one and walter's underground with explosions are crimes against humanity), some are great (runoff puzzle) and some are tolerable (sewers cave-in). You'll need a bit of patience for those.

All in all for it's low price you get a 40-50 hours of exploration (as of today only 2/3 of the game is available - around 20-30 hours).
If exploration is your thing - buy it right now. The game is packed. So big you'll feel like you rob a developer for that price to content ratio.

p.s.: If puzzles is your thing... Skip. It's not a puzzle game.
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1 of 2 people (50%) found this review helpful
1.4 hrs on record
Posted: October 6
Not a bad game at all, pretty cool idea for a Source game. But the main character's voice needs to be removed entirely. Hell, I'd PAY you to get rid of the guy who voiced him.
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1 of 4 people (25%) found this review helpful
24.7 hrs on record
Posted: September 26
I love this game. Can't wait for part 3.
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Most Helpful Reviews  Overall
363 of 398 people (91%) found this review helpful
11 people found this review funny
19.1 hrs on record
Posted: January 16
Infra is not your average game. There are no guns here, but there are still bad guys and monsters. There are no soldiers, spies or saboteurs, but there is a battle taking place. There are no jump scares, creeping horrors, or panicked flights from hordes of undead, but Infra can still scare, unnerve, and frighten you. Just not in the ways that you would expect.

You take the role of Mark Siltanen an industrial engineer from a firm who has just taken over the maintenance contract for the city of Stahlberg, and you are about to have the bad day to end all others, and maybe everybody else's day toboot.

You could use the words 'Walking Simulator' to describe Infra, but that definition barely scratches the surface of what's going on here. You could say that Infra is a puzzle game, but you'd only be talking about the tip of the iceberg. You could say that Infra is a job simulator, but you'd still be missing the real point of what is going on.

Yes, Infra is an Indie Game, and a bit of a klunky one at times. With a smattering of wooden character sprites and voice acting recorded on what sounds like half a dozen different setups that needs better post production. But that's not why you should buy it. The chewy chocolate-fudge centre of this game may take some of us a little while to get to, but when we do, it should give everyone pause.

If you've ever worked in one of those big, Star-Wars-scale industrial environments where a moment's inattention in the wrong place can end your life without so much as slowing down the machinery that just turned you into paste then Infra won't take long to get under your skin. The cracks in the walls, the leaky pipes and barely functional equipment. . . If you've ever worked in heavy industry and had to find a new workaround to each successive problem, and/or deal with OHS and get management to take things like this seriously, then the reaction will be instinctive. Like me you'll be thinking about all the dominoes that could be toppled by that half-flooded generator room or tainted water pipe. I realised that the game had me completely immersed when I found myself backtracking time and again to keep turning off the generators in said half-flooded room only to find out I wasn't yet past the point where I needed to have them running.

At its brilliantly mundane heart, Infra is an interactive cautionary tale, and one that hits close to home for all of us. All around us we are surrounded by tecnologies and systems that we take for granted and that is the spot where Infra builds the edifice of tension that makes up the game's core. Because despite the cinematic license with which Infra's story is presented, the Bad guys and monsters are entirely human, perfectly possible. The horrific scenarios that play out have happened in our world before and they are doing so right now, even as we sit here unaware of their unravelling beneath our feet. Perhaps what is more horrifying is that it doesn't take corporate malfesance and corruption on a grand scale for those little scenarios to play out time and again in the real world. All it takes is a moment's distraction for one person at one step along the long process of getting water from the city dam to your kitchen sink.

Games like Infra should be made, they NEED to be made, and in greater numbers (and yes a little extra polish would be nice too), about things other than psychotically emotionless Space Marines turning the seemingly endless ranks of disposable mooks into hamburger (or some minor variation thereof). Because if Infra can give you pause the next time you take a ride on the subway, the next time you flick a light switch, or turn on a tap, then it has succeeded in a way that few other games can, because you don't have to suspend your disbelief very far at all for Infra to work its magic.
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Recently Posted
26.6 hrs
Posted: October 17
This level of detail takes some damn dedication. Looking forward to part 3!

Can be completed without guides, however some puzzles are quite frustrating and could use some (maybe optional) creative hints. I feel like it would be a better game without some of the "it's gonna blow! / it's coming down!" stuff, but these are thankfully rare and, given the subject matter, perhaps inevitable. But for me they made for the parts of the game where I was most likely to quit playing.

This is a game that rewards me for what I put into it. It is possible to just rush through a fair amount of it, but by doing so a lot of content is missed out on. It is nice, however, as if I am just not really enjoying a level I can often head more directly towards an exit. But the game is so good at rewarding exploration that this was never a real temptation for me.

Well worth the full price in my opinion, and absolutely a steal on sale.
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15.3 hrs
Posted: October 16
Loved it, really makes you think,
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26.9 hrs
Posted: October 9
Awesome game, highly recommended!
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True Jakins1111
38.2 hrs
Posted: October 5
This is one of the most amazing puzzle games ever, probably #1 in my eyes.
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9.4 hrs
Posted: October 1
Very good game, very detailed levels and 5+ story
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