INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
User reviews:
Recent:
Very Positive (36 reviews) - 88% of the 36 user reviews in the last 30 days are positive.
Overall:
Very Positive (215 reviews) - 86% of the 215 user reviews for this game are positive.
Release Date: Jan 15, 2016

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Recent updates View all (17)

May 14

Demo recording is back, bugfixes (version 1.1.4)

Hey guys,

Here's another patch that fixes a couple of issues.

One notable feature is the return of demo recording – a feature commonly used by speedrunners to record gameplay. This was really broken in earlier versions, so it was briefly disabled. All the major issues with it have now been fixed, so this patch re-enables the feature.

This version is compatible with previous saved games.

Version 1.1.4
  • Added autosaves to be loadable from the pause menu
  • Added a subtle red tint to the player hurt effect – on lower settings this is displayed instead of the post-processing effect, but on higher graphics settings this is displayed in addition to the post-processing effect
  • Added demo recording back (issue #124)
  • Changed "restart from checkpoint" pause menu option to read "restart from last save"
  • Changed the player hurt effect to be also played for the killing blow
  • Fixed a case where triggers could cause 0 damage to the player (i.e. screen would shake, but no damage effects would appear and no damage would be actually taken)
  • Fixed the main menu focusing multiple menu options at once in some cases after a video mode change
  • Fixed the pause menu being briefly visible during level loading
  • Fixed a case where the player could receive 0 fall damage if near the fall damage velocity threshold (i.e. screen would shake, but no damage effects would appear and no damage would be actually taken)
  • Fixed frame rate drop when taking a photo (or repairing a spot, etc.) for the first time
  • Fixed demo recording issue where the game would crash when the player died (issue #124)
  • Fixed demo playback ending when the player dies (issue #124)
  • Fixed demo playback issue where the electrified water death sound was still playing after the player had respawned (issue #124)
office
  • Changed the intro sequence so that the player view is less restricted

0 comments Read more

May 3

Bugfixes (version 1.1.3)

Hey guys,

Here's a small patch that solves a crash and a couple of smaller issues introduced in the previous update.

Version 1.1.3
  • Fixed a crash on equipping the camera when hints are disabled (issue #573)
watertreatment
  • Fixed the player's "where is everybody" line triggering multiple times
  • Fixed issues with the contents of the emails

1 comments Read more

Reviews

“Give me a camera in a game—a camera my character can hold and snap pictures with—and I'm weirdly excited. I'm not sure why. I like framing and taking screenshots, but if I can actually hold a camera inside a game, point it at things, and snap pictures, I'm ridiculously happy about it.”
PC Gamer

INFRA: Part 1

INFRA is released in an episodic format. This is the first part. INFRA: Part 2 (release date to be announced) will be released as a free update to all owners of INFRA: Part 1.

Feature List

  • Solve varying mechanical and electrical puzzles
  • Explore highly detailed maps with multiple routes and hidden secrets
  • Visit dozens of unique locations, each with their distinctive gameplay
  • Avoid hazards and survive in the crumbling world
  • Learn about the city of Stalburg and its people
  • Uncover a massive scheme behind the city's problems

About This Game

INFRA puts you into the boots of an ordinary structural analyst – nothing more than a desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: the camera around your neck and the wits to navigate a virtual labyrinth of debris. How you tell your story is your choice, will you have the commitment to finish your duty, or will you ignore all else but the preservation of your own life?

INFRA is what we like to call a gun-free puzzle adventure. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive. A society obsessed with upgradation has brought a disaster upon itself and it is your job to help restore it.

System Requirements

    Minimum:
    • OS: Windows® 10/8.1/8/7/Vista/XP
    • Memory: 4 GB RAM
    • Graphics: 512 MB of memory or more. Should be DirectX 9 compatible with support for Shader Model 3.
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Additional Notes: Integrated graphics may or may not work. Use low graphics settings on 32-bit systems or systems with 4 GB of memory or less.
    Recommended:
    • OS: 64-bit Windows® 10/8.1/8/7
    • Processor: 64-bit
    • Memory: 5 GB RAM
    • Graphics: Dedicated graphics card with 512 MB of memory or more. Should be DirectX 9 compatible with support for Shader Model 3.
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (36 reviews)
Overall:
Very Positive (215 reviews)
Recently Posted
|Serious|WarlockInvasion
( 12.5 hrs on record )
Posted: June 17
The level design in the game is great, one enemy throughout the whole game. Just amazing! Did you find the enemy?
Helpful? Yes No Funny
caroroy2003
( 0.7 hrs on record )
Posted: June 15
Don't buy it if you are prone to motion sickness... Got my money back.
Helpful? Yes No Funny
oku
( 121.7 hrs on record )
Posted: June 12
Truthfully I'm hooked on this game. You get to explore in some beautiful surroundings unraveling a very fascinating story. For me it was like the exploration you got to do in Half-life with some of the creepiness of Penumbra but more exploring and less creepiness.
Helpful? Yes No Funny
Krallah
( 16.4 hrs on record )
Posted: June 9
If you like urban exploring then this game is fo you.
Helpful? Yes No Funny
Jyrsis
( 21.4 hrs on record )
Posted: June 7
I was very pleasantly surprised with the game. It looks great considering the aging engine. (It would be amazing on modern engines) It's very atmospheric and I just love crawling in every place looking for easter eggs and more things to photograph. (and if you're careful you can find plenty of batteries. I had 10/10 for both almost all the time in last episodes)

Some people complaing about the protagonist's voice acting but I find it very fitting for what I imagine the guy is like :) The game has a lot of easter eggs, hidden things, things that only Finnish people understand (+/-) and on top of that extreme attention to small details. I found a phone number in random poster after the cave early in the game and much later I could call the number for some additional fun. Plenty of things like that.

The basic gameplay consists of walking around looking for structural damage / other things that need maintenance or documents exposing corruption and then snapping a photo of them. May not sound very exciting but the beautifully aged environments make if very enjoyable. For me at least. The game really rewards exploration.

There are also a number of puzzles which vary from simple to slightly more complex ones but you don't have to solve them all (Unless you're looking for 100% completion) Good thing about the puzzles is that usually they are rather logical. There are few places where you have to do some precision jumping but if you've played any fps games it's nothing too difficult.

There is also bigger plot behind the whole thing which slowly unravels as you find new clues and stuff. I have to pay more attention to it on the next playthrough but it seemed interesting enough. Anyway I'm really looking forward to part 2 and want to congratulate the devs for great work so far.

As a sidenote I bought the game for my 70 year old father who enjoys playing Myst type games and he at least seems to have enjoyed the experience even if some areas that require nimble fingers were causing additional grey hairs for him :)

As a final warning I'd like to point out that if you're looking for continuous action and get bored of exploring places just for the sake of exploring you may not enjoy the game as much as I did.
Helpful? Yes No Funny
SƘYᒺƖƝƎƦ
( 6.5 hrs on record )
Posted: June 2
Worst character controller I have EVER seen in my life. Seriously, it would feel so much less like a walking simulator and be so much more enjoyable if the devs took less than a day to make a better one. It confuses my why they don't do this because they aren't exactly lazy. I either have to turn my DPI up to insane levels or it's just too cringy to play...
Puzzles are certaintly not the best but certaintly not a dealbreaker, I don't expect this to be the new Talos Principle.
The devs spent too much time on the graphics and not enough time on mechanics and practically everything else. As a game developer it's important to balance everything. Here, they made the graphics way too good for a game of this class, decreasing the quality of everything else.
The story is annoying because forming monopolies or trusts is illegal in almost every country. If it was placed in the times of people like Rockefeller or Carnegie where monopolies were more powerful than the president it would have been really cool.

This game has(or had) a lot of potential to be something truely unique, but at this stage it's just not feasible to give it the overhaul it needs. It's a shame to see such good ideas wasted on poor execution. Unless your absolutely dying for a puzzle game and you have litteraly played them all I really couldn't recommend this to you...
Helpful? Yes No Funny
=T$E= X.M.G.
( 6.3 hrs on record )
Posted: May 29
Great game with unbeatable atmosphere and a fitting soundtrack!
Helpful? Yes No Funny
ashmind
( 16.5 hrs on record )
Posted: May 29
Good game. Might be too passive for some, but to me it managed to capture the beauty of abandoned places.
Helpful? Yes No Funny
nobbie
( 8.7 hrs on record )
Posted: May 28
After playing part 1 of INFRA, I can't really recommend this game. The game seems to have not been playtested with people coming into the game completely blind.

- Distractingly amateurish voice acting
- Sluggish controls
- No adjusting options when inside the game. Why?!
- Long loading times
- Many levels have dead end sections of no importance
- Valves turn agonizingly slowly, and there are plenty of them
- Some key items are easily missable, or even hidden to an extent
- Some sections seem instantly deadly, but they actually aren't and you need to enter them
- Time critical sections are extremely confusing, needing many restarts
- A completely pointless rafting section

If I'd have to sum up INFRA in one word, it would be confusion. Most of my almost 9 hours of playtime was spent backtracking, trying to search every corner for something to interact with or take with me, staring at panels and walls for numbers, trying a route and dying, only to figure out that the last save was 5 minutes ago, retrying a solution only to fail because of the controls, figuring out there's a path that has been deadly in other instances, but now all of a sudden it's safe to traverse etc.

Games like Portal and Braid can have moments of simply staring at the puzzle, but in those situations you know what the goal is, and thinking about the problem takes you closer to the solution. In INFRA, there were plenty of times where I had no idea what I was supposed to do or where I was supposed to go. Many of the puzzles in INFRA take the form of overly complicated machinery that needs certain switches and buttons in certain positions, or certain pipes need to be either opened or closed via slowly turning valves somewhere, or sometimes you need to find the valve itself somewhere and find where to stick that valve. The same puzzle types get very old very quickly.

It's kind of sad to write this kind of review, as INFRA was one of the first games I witnessed in Steam Greenlight, and it seemed like a fresh idea with plenty of potential. Now INFRA seems more like a TC mod for Half-Life 2 rather than a fully fledged game in it's own right.

Here's to hoping that part 2 will be better.
Helpful? Yes No Funny
мяFunreal
( 10.0 hrs on record )
Posted: May 27
Think of this game as Dear Eshter combined with a puzzle game.

Stunning atmosphere, unique puzzles and a gripping story.
So if you like puzzle games, you should definitly buy this. You will not regret it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 6 people (100%) found this review helpful
Recommended
21.4 hrs on record
Posted: June 7
I was very pleasantly surprised with the game. It looks great considering the aging engine. (It would be amazing on modern engines) It's very atmospheric and I just love crawling in every place looking for easter eggs and more things to photograph. (and if you're careful you can find plenty of batteries. I had 10/10 for both almost all the time in last episodes)

Some people complaing about the protagonist's voice acting but I find it very fitting for what I imagine the guy is like :) The game has a lot of easter eggs, hidden things, things that only Finnish people understand (+/-) and on top of that extreme attention to small details. I found a phone number in random poster after the cave early in the game and much later I could call the number for some additional fun. Plenty of things like that.

The basic gameplay consists of walking around looking for structural damage / other things that need maintenance or documents exposing corruption and then snapping a photo of them. May not sound very exciting but the beautifully aged environments make if very enjoyable. For me at least. The game really rewards exploration.

There are also a number of puzzles which vary from simple to slightly more complex ones but you don't have to solve them all (Unless you're looking for 100% completion) Good thing about the puzzles is that usually they are rather logical. There are few places where you have to do some precision jumping but if you've played any fps games it's nothing too difficult.

There is also bigger plot behind the whole thing which slowly unravels as you find new clues and stuff. I have to pay more attention to it on the next playthrough but it seemed interesting enough. Anyway I'm really looking forward to part 2 and want to congratulate the devs for great work so far.

As a sidenote I bought the game for my 70 year old father who enjoys playing Myst type games and he at least seems to have enjoyed the experience even if some areas that require nimble fingers were causing additional grey hairs for him :)

As a final warning I'd like to point out that if you're looking for continuous action and get bored of exploring places just for the sake of exploring you may not enjoy the game as much as I did.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
358 of 393 people (91%) found this review helpful
11 people found this review funny
Recommended
14.6 hrs on record
Posted: January 16
Infra is not your average game. There are no guns here, but there are still bad guys and monsters. There are no soldiers, spies or saboteurs, but there is a battle taking place. There are no jump scares, creeping horrors, or panicked flights from hordes of undead, but Infra can still scare, unnerve, and frighten you. Just not in the ways that you would expect.

You take the role of Mark Siltanen an industrial engineer from a firm who has just taken over the maintenance contract for the city of Stahlberg, and you are about to have the bad day to end all others, and maybe everybody else's day toboot.

You could use the words 'Walking Simulator' to describe Infra, but that definition barely scratches the surface of what's going on here. You could say that Infra is a puzzle game, but you'd only be talking about the tip of the iceberg. You could say that Infra is a job simulator, but you'd still be missing the real point of what is going on.

Yes, Infra is an Indie Game, and a bit of a klunky one at times. With a smattering of wooden character sprites and voice acting recorded on what sounds like half a dozen different setups that needs better post production. But that's not why you should buy it. The chewy chocolate-fudge centre of this game may take some of us a little while to get to, but when we do, it should give everyone pause.

If you've ever worked in one of those big, Star-Wars-scale industrial environments where a moment's inattention in the wrong place can end your life without so much as slowing down the machinery that just turned you into paste then Infra won't take long to get under your skin. The cracks in the walls, the leaky pipes and barely functional equipment. . . If you've ever worked in heavy industry and had to find a new workaround to each successive problem, and/or deal with OHS and get management to take things like this seriously, then the reaction will be instinctive. Like me you'll be thinking about all the dominoes that could be toppled by that half-flooded generator room or tainted water pipe. I realised that the game had me completely immersed when I found myself backtracking time and again to keep turning off the generators in said half-flooded room only to find out I wasn't yet past the point where I needed to have them running.

At its brilliantly mundane heart, Infra is an interactive cautionary tale, and one that hits close to home for all of us. All around us we are surrounded by tecnologies and systems that we take for granted and that is the spot where Infra builds the edifice of tension that makes up the game's core. Because despite the cinematic license with which Infra's story is presented, the Bad guys and monsters are entirely human, perfectly possible. The horrific scenarios that play out have happened in our world before and they are doing so right now, even as we sit here unaware of their unravelling beneath our feet. Perhaps what is more horrifying is that it doesn't take corporate malfesance and corruption on a grand scale for those little scenarios to play out time and again in the real world. All it takes is a moment's distraction for one person at one step along the long process of getting water from the city dam to your kitchen sink.

Games like Infra should be made, they NEED to be made, and in greater numbers (and yes a little extra polish would be nice too), about things other than psychotically emotionless Space Marines turning the seemingly endless ranks of disposable mooks into hamburger (or some minor variation thereof). Because if Infra can give you pause the next time you take a ride on the subway, the next time you flick a light switch, or turn on a tap, then it has succeeded in a way that few other games can, because you don't have to suspend your disbelief very far at all for Infra to work its magic.
Was this review helpful? Yes No Funny
96 of 114 people (84%) found this review helpful
7 people found this review funny
Recommended
10.0 hrs on record
Posted: January 15
INFRA is a game that I first saw on Greenlight about a year ago. I was getting worried with the time it was taking to deliver BUT now that I have seen what they delivered I am blown away. The puzzles are great. They almost reming me of Myst in some regards. And the enviroments are amazing. I wasn't even aware the Source Engine could look this good and run so well. There are a few bugs at the time of this review (launch day) but I have confidence that they will be quickly attended to. The price of 14.99 USD is a very fair asking price for this game. If you decide to purchase make sure you spend time to explore each area to it's fullest. There are little goodies hidden all around the map. The subject of the game really is interesting. I found myself wondering about what sort of underground cities are beneath the city I live in and how much effort it must take to keep it running. When walking around INFRA I feel less like I am walking around river controls and steel mills and more like I am walking through an ancient tomb that has become overgrown and has started to decay. I can't wait to see what else these developers have in store for us.

EDIT: This game has no real horror elements. It is more of a puzzle game. That being said there were several points where I had a chill run down my spine or a feeling that something was not right was felt mostly due to walking through the decaying areas alone with nothing but the sound of wind and the structure creaking around me. It is no walking simulator with the amount of puzzles and a few fast paced scenes. There are no zombies or slendermen or Nazis but the enviroment and the structures are working against you.
Was this review helpful? Yes No Funny
71 of 79 people (90%) found this review helpful
2 people found this review funny
Recommended
16.7 hrs on record
Posted: January 17
Ok, here's the quick and dirty on INFRA: It's a first-person, non-combat puzzle game (much like Portal 2 or The Talos Principle). You'll follow an interesting and mysterious story, explore fantastic urban environments and solve environmental puzzles to progress.

The game has some flaws, which mainly come from a lack of time/money: the voice acting is dodgy at best, the character models are hilarious (and not in a good way) and even the written English texts have the occasional grammar error and misspelling (the devs are Finnish so that explains it somewhat).

But none of that matters. After the first level, voice acting is scarce and there's no hideous characters models to look at, only the amazing environments (look at those screenshots!).
If you like exploring atmospheric worlds and solve clever and logical puzzles don't even think twice. Buy it.

THE DREADED "VALUE" QUESTION:

It's a known fact that most indie games nowadays don't offer much in terms of length and sometimes ask a hefty price. INFRA is the exact opposite. The game costs just 15€ and the first part alone can last you over 10 hours. The second part is coming later this year and it'll be FREE if you already own part 1. That's a lot of high-quality gaming for just 15€ and more devs should follow this example.
Was this review helpful? Yes No Funny
47 of 53 people (89%) found this review helpful
Recommended
11.2 hrs on record
Posted: March 4
Infra is an Indie atmospheric mystery adventure that doubles as a physics puzzler by day, with minimal and realistic platforming.
It is a must have for anyone who likes mysteries and crime dramas. I love the genre myself, so was delighted to find something new. With the narrative of Stanley’s Parable, and the stimulating puzzles of Portal, Infra is sure to be worth the price.

Physics in Motion:
Things move, and you move with them. The world is more than just a traditional set of “maps.” Each map location contains physically responsive pieces of machinery. These provide open-ended exploration opportunities for the gamer to solve puzzles that were not spoon-fed to him. This one will not insult your intelligence with big arrows on screen shouting, “click here.” Either you find them or you don’t and you keep moving. Nobody’s holding your hand here. And there is none of that, “pile everything up and see what you can craft” mechanics either.

Graphics:
The artwork is well done and often panoramic in outdoor scenes. The platforming gives you great chances to see more of the view around the countryside. The graphics are satisfying in a nostalgic way. For a game that makes such low demands on the hardware, the graphics come out mid-range. The locations are mostly dark and dingy so, it is a whole different type of atmosphere, as in Late Garage-Sale/Early Thrift Shop antique furniture. Hitting things causes dust to rise.

Sound:
It’s easy to get immersed in the sound effects of birds and nature when in the outdoor areas. Ambient effects like birds whistling give it an airy and peaceful feel. I have the deluxe edition with a soundtrack of the ambient music.

Lighting Matters:
Colors on puzzles often play optical tricks in less than true color if you don’t check them with the flashlight. Ignore this at your own risk.
Batteries, though plentiful, have to be located and collected as you go. Only turn on the flashlight to see then cut it right back off, moving without it when you can or you’ll be whining in the dark later.

Telling Story:
Infra is a story of corporate disillusionment, where corruption has left a man’s dreams as a rotting nightmare. I haven’t finished the game yet, so I have no idea where this is headed. But, I feel like I have walked into the middle of a conspiracy. The story is definitely intriguing and draws you in to complete the missions.

Photographer:
You are chronicling the story as you go, but the mechanics of the camera are highly restrictive in what is considered “correct” evidence of structural damage. Limitations of batteries will force you to think and evaluate machinery, rather than just randomly snapping photos, hoping for something to come out right.
The game presents puzzles and keys to proceed through doors, and therefore the story is quite linear. However, the detective work consists in sleuthing out all the hidden codes and evidence alongside the linear route. This lends replay-ability to the game, since you will need more than the first run through to locate all the things you missed.
I found it important to take screenshots of codes, numbers, and puzzles for further analysis after the first run through, as I have not memorized binary code, and I am not experienced with code-breaking. There are undoubtedly numerous types of codes located throughout for you code-breaking junkies out there.
The locations in the story are extremely dilapidated and hazardous to your health. In the first chapters, I thought I would die traversing the electrified water spots. But, I made it through those just fine and broke my neck trying to jump off a roof onto a window ledge. It makes it all the more realistic, because accidents happen when you get too comfortable in a hazardous environment.

Choices:
As you play you will find chances to repair things yourself. Your decisions affect the outcome of your play-through. Everything matters. The map is highly accessable, with multiple routes for many of the missions.

Pros:
Not cartoony, and decidedly adult in content/ Not another Nancy Drew or Sherlock Holmes Mystery
Technologically and Environmentally relevant plot
User-friendly game-play mechanics, real life tools
Voice acting is enjoyable.
Real adventure gaming at it’s best.
Mentally challenging / Intelligent puzzles

Cons:
Not an adrenaline ride thus far, just serious crime sleuthing in hazardous environments.
No guns… you’re shooting pictures here.
No inventory to collect, except those batteries
Not a point & click Mystery, & no Hidden Object puzzles, I’m sorry.

I highly recommend Infra to gamers in every genre, as it has something for everyone.
Time in game is sure to vary depending on your code-breaking experience. A simple speed run through could be done in just 3 hours by experienced gamers, where I have 5 hours already and just into the 3rd chapter. Achievements are nicely aligned to provide something extra for fastidious types who like to find all the details and enjoy the atmosphere. I will certainly be watching Loiste Interactive for more great games. Meanwhile, I have some more clues to find in Infra… and this is just the first episode.
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55 of 72 people (76%) found this review helpful
19 people found this review funny
Recommended
17.4 hrs on record
Posted: January 16
Unequivocally the best first-person puzzle since the dawn of single-celled organisms.
The game is layered with interesting mechanics, immense and immersive environments, incredible sense for detailing, and a story so good, you'll curse the day Jeff Walter set foot it Stalburg.
An absolute must-play.
Was this review helpful? Yes No Funny
28 of 31 people (90%) found this review helpful
Recommended
24.3 hrs on record
Posted: March 7
INFRA is a puzzle walking simulator that starts you out investigating problems with a dam that is falling apart in a small town of Stalburg and uncover a conspiracy behind the events leading up to the mismanagement and downfall of these important areas of the town. You use your camera to find disturbances and clues as to what is happening, as well as taking pictures of any documentation and other evidence that could "aid the cause" of the company you're working with.

I will go through my rundown of what I thought was good and bad, and give a few more tidbits of why I like this game overall, and how I came to giving this one a "thumbs up".


Pros:

Nice environments and scenery. Easy to learn the controls, as with many walking sims.

I like the camera in the game. It's cool seeing the picture in picture, and taking pictures of things that should be repaired, or were neglected.

I enjoy the idea of having to be very observant in order to find things that are not quite right. It is
nice since I don't like rushing through games, and promotes slowing down and examining your surroundings.

I like finding the pieces to the broken elements or fixing things along the way.

Expansive game, with a lot more to it than I first thought. Trying to figure out the puzzles took me a
while to complete many sections of the game.

I like the various traps to overcome, and the changing environment as you get deeper into the game.


Cons:

I don't much care for the voice acting, especially when I first started out. It took some getting used to for me to adjust to it. I don't really feel much connection with the protagonist either, so that is a little bit dry for me. I would have liked to have a little more dialog, but at the same time I guess it is in the character's personality to be very matter-of-fact and not the talkative sort.

I did not know you could throw objects you pick up until a good bit later, so I would have liked seeing this in the initial part of the tutorial phase.

The backtracking and trying to figure out what to do to go onwards can get a little bit frustrating. It's
easy to miss something, only to have to backtrack quite a bit in order to move forward in progression.

I can't really tell where each save has me at, if I am curious. I would really like an area select, so I could work on particular areas again if I wanted to go back. I'm not sure if there is a way other than the four save slots.

Loading screens are a bit lengthy and break up the continuity and fluidity of the gameplay. They can take a bit of time.


Glitches:


Heard the train horn go off after the train was stopped on the other side of the bridge. Also I turned around at the train tracks for a second, then when I turned back the train was already at its destination.

Sometimes on reloads, certain sound effects would cut out for me.

I had a few times where I got killed in strange ways. A box near a ledge might turn, and I'd suddenly die. If I was not careful on my exploration, I might get trapped beside rocks, or other obstacles.

I also trapped myself by doing stupid stuff with items I was able to carry, so use caution when moving these types of things around. I had to reload a checkpoint or two because of my carefree attitude with things I could grab in the game.

Not so much a glitch, but the controller for me was a little bit clunky, when compared to the mouse. For example, if I was trying to select something on a computer screen map, I couldn't be nearly as precise as with a mouse. The same thing if i were interacting with something by looking at it. Hard to determine where I needed to focus with the controller at times, but zooming in could help a bit sometimes. I liked having the ability to move between one or the other though.


Other Thoughts:

Save often, as you can get stuck in places, or die, and it will become your checkpoint. Collecting the items is a nice bonus as well for achievements, if you're into that sort of thing. They are not so easy to find though, in many cases. While not gigantic, the game is fairly expansive and immense for something of a walking sim/puzzle. From my experience, others I have played were much shorter.

After finishing one playthrough, I would have to play through again to get the achievements I have missed. I would have liked to have some kind of level select to try to complete more of my achievements too, but I could not find anything like this. I believe that would improve the desire to replay the game. I would love to have some sort of map feature, so I could tell where I am at certain times. It can get a bit confusing while moving from place to place, and I think this would have enhanced my experience just a bit. As for resources, I didn't really ever come close to running out of batteries for flashlight or camera, and with proper exploration, they are very plentiful. I also used both fairly sparingly whenever possible.

Overall, I really enjoyed this game, and I am glad I played it! I would recommend to people who are into a more laid back and somewhat relaxing cinematic-style experience. I could see most people enjoying this game though. It was a breath of fresh air for me to see the combination of elements put together in the game. It worked well, I thought. For me, this fell more in line with that cinematic style, but there are moments where you have to act fast to survive. I liked the dynamic changing world around you too. The colors and textures were pleasing to the eye, and I wanted to keep playing, which is a great thing. I wish there were a little more story involved during your own personal struggle to get through though. With the place falling apart around you, there were many times you just could not go back, and while I expected bad things to happen, it was still surprising in the well done placement of many of the various dangers. Great game overall!

** Disclaimer: I was given a key to review the game. This had no impact on my rating**
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25 of 26 people (96%) found this review helpful
Recommended
20.9 hrs on record
Posted: January 20
INFRA is possibly the best puzzle/exploration game I've played-and I've played them all. I've played through part 1 about five times now and I keep finding new secrets, puzzles and alternative routes.
Urban exploration or infrastructure enthusiasts will especially love it, but I'd recommend it for anyone who likes good settings or atmosphere.

A note on horror: INFRA gets its scares from the oppressive atmosphere of abandoned industrial settings, and its danger from industral hazards and accidents. There are no dogs leaping through windows or posessed pizza parlor animatronics to be found- no jump scares or bleeding walls, either. If you favor that kind of horror, best to look elsewhere- or better yet, try this game for a subtler flavor of fright!
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23 of 23 people (100%) found this review helpful
3 people found this review funny
Recommended
8.7 hrs on record
Posted: May 16
(Forgive me if the formattings terrible i havent written a Steam review before)

Let me start by saying I really enjoyed INFRA, it wasnt what I was expecting (I dont really know what you could expect after reading you get to be a structural analyst in the first line of text but yeah...) but I felt it was a really rewarding and relaxing journey.

So what actually is it?

INFRA is a kind of mix between a game like Amnesia and Dear Esther, you get the puzzle elements from one, and the story elements/walking from the other (mostly the walking). I thought the puzzles were extremely well done personally, they dont have a sort of mad science feel that some other games like this have, its mostly about you controlling stuff to progress on and complete your job (which is to monitor how bad the spot is wrecked so you can begin fixing it).

I've noticed it had the tag of horror but I wouldn't really agree with that, I didnt come across anything that made me feel uneasy at all, it was just quite atmospheric throughout. By the way you dont get attacked by anything like in a survival horror game. I felt that was something I should mention because I was concerned about that throughout.

The story is pretty decent to, the game tells the tale of an economic collapse of an entire region, and you get to experience how it progressed to where it was by looking through notes and areas that you experience when going through the game. I began by not really careing all too much and didnt pay that much attention to the newspaper articles littered through the world, but then towards the end I started to read through them and found them to be quite interesting, so my recommendation was if you get it do that from the start :).

This game has a great atmosphere too, in particular theres a section where you go into an abandoned steel factory and lose connection with the outside world, and it feels really earie which I guess explains the horror tag. The sound was done really well in this area too, mostly silent with a low bassy hum of I guess the old poweplant?

Speaking about sound, I really liked the soundtrack for the game and I felt that it fit well with each section, so if you have a few extra pennies I'd say its worth buying it.

My time played shows roughly how long the game lasts, and I'd say its not bad for a small indie game, infact quite good. Theres also multiple collectables and stuff you can go back and do for the achievements giving you a reason to play it again, which you know, its always a positive.

Bad Bits:

Although I really enjoyed my experience with INFRA theres a few points I think you should know:

1. The voice acting at the start was pretty bad, the characters other than your own didnt feel genuine at all and the animations of the people were lacking quite a bit (but this goes away after about the first 15 mins or so, so dont worry about that too much).

2. Its got quite a walking simulator feel to it, aside from the puzzles, and is more of a relaxing experience than an intense one. So thats something to watch out for if you don't really like those types of games.

Anyway to sum this up, I also had a crack at making a video review which you may want to check out to see what the gameplay is like and get my full view on it before you buy it:

https://www.youtube.com/watch?v=THlqNr-opzE
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25 of 28 people (89%) found this review helpful
3 people found this review funny
Recommended
5.3 hrs on record
Posted: March 16
INFRA is a mixture of walking simulator and puzzle game. On the outside looking in a person may shrug and think to themselves, another walker, ugh!!! (in walker I mean Walking Simulator not the walking dead silly goose). While this game isn't your typical walking simulator. The scenery is beautiful, the puzzles can be quite challenging, the game is billed as the first part of a larger series of games, with the sequel set to release sometime in the "near" future.. If you go into the game expecting to whip out your arm cannon, or unload your boom stick, or even blast away creepy crawling monsters you'll be disappointed, no weapons, violence or monsters exist in INFRA, but you will get an amazing experience and a good story, told through various memo's notes, and character dialog.

Tech Issue
I had a few technical issues with my main computer, which was far above what the recommended specs are, and the game crashed to desktop when pushing play, white graphics in doorways, and a few other minor graphical issues. I could get the game working but typically the moment it had to load, between stages etc, it would crash to desktop and require more tinkering to work. I did however manage to play the game on my older PC which was barely above the minimum recommendations and it worked flawlessly and looked beautiful I used every conceivable work around I could think of in order to get the game working on my updated computer but nothing would do the trick for long. With that said, I'm not sure if it was the game or my computer which caused the issue, so I just wanted to put in here my experience.

The Story

You start the game as a man named Mark, he's currently sitting in on a board meeting, the "boss" goes through the specifics of what is required of Mark and his fellow teammates (although you're flying solo this time pal). The basic story is Mark needs to visit a location and document damages to the structure, while at the same time keeping an eye out for documents which can help explain what brought about the demise of the crumbling buildings and town. Sounds easy enough, after the meeting which is a 6 to 9 minute affair, you're tasked with searching out supplies, "getting some new markers" and collecting the car keys to drive yourself over to your eventual destination. What follows is a relatively uninspired trip through an office.. Unfortunately if these guys are "structural" anything, they haven't done a good job as their building has many technical issues, and the elevator can only travel between a few floors... ANYWAY, after getting your supplies (minus the markers... aww) you make your way to the parking Garage... after that it's onward to your destination, for puzzles, walking, and possible even a few deaths.. (I totally suggest the moment you get out of truck, head to the left and take a dip in the water.. so warm it's awesome.. sike.. if you do that you're totally gonna die, did I say the game was a swimming simulator?) From this point on you search around looking for clues, looking for batteries and broken structures to photograph.

Pros:
Beautiful scenery,
Can be quite challenging to spot the structure issues.
The lands are fairly large and interesting
Doesn't hold your hand... (you won't find no glowing yellow streams in this one)
Puzzles can be rather difficult to figure out

Cons:
Puzzles can be stupidly easy (although the easy puzzles are few and far between)
Technical issues (may have been my computer?)
Voice acting (the voice acting is like something out of the Playstation 1 era)
Total lack of direction or explanation of what your goal is (it's ok to not hold your hand, but at the very least give some idea of what is required to move onto the next portion of the state)
Backtracking (goes hand in hand with the above mentioned con)
Loading times can be upwards of a minute (this could be my computer as it had other issues with the game)
Some clipping issues, which can cause you to get stuck

Recommendation
While I had a few issues with my computer it did sour me a bit, I understand it was probably something on my end rather than the game's end, so I set that aside and will recommend the game based on the merits.. Unlike many of the other Walking Simulators out there, this game actually did a good job of getting the atmosphere right. The puzzles are challenging for the most part and the scenery is absolutely beautiful. If you go along and photograph the various documents the story will unfold and as the story unfolds you'll see a grim picture of what happens when a towns infrastructure begins to erode away.
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