指揮官「いかなる犠牲を払ってでも、『命の杯』を手に入れてこい! 」無茶ぶり上司に命令され、針山や火炎放射器、凍結ガスだらけの危険地帯に送り込まれる騎士たち。 本作は、そんなちょっぴり可哀想?な騎士たちが主人公のパズルアクションで、とにかく犠牲なしには先へ進めないしくみになっています。 とても飛び越せない針山に飛び込み、倒れる騎士... でも次に召喚される騎士は、仲間の「なきがら」を足場にしてさらに先へと進む…みたいな展開が最初から最後までぎっしり。 一方そんなコンセプトながら、本作の雰囲気はなぜかコミカル。クリア後の成果報告画面からエンディングまで、とにかくネタが満載です。
ユーザーレビュー: 非常に肯定的 (118 件のレビュー)
リリース日: 2014年4月17日

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キュレーターによりおすすめされています

"Showed at PAX Prime 2013."

最新の更新 全て表示(9)

8月28日

Life Goes On in Japanese!

We are pleased to announce that Infinite Monkeys Entertainment Ltd. has partnered with Unity Japan and Kakehashi Games to localize Life Goes On to Japanese!

To celebrate the Japanese release we are currently offering a one week 25% discount on Steam that you can check out here.

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7月28日

Life Goes On Selected for the PAX 10!

We are extremely pleased to announce that Life Goes On has been selected into this years PAX 10!

We'll be showcasing the game at this years PAX Prime in Seattle from August 29 to September 1, 2014. If you're attending, drop by and say hello!

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レビュー

“This melon-twister's wicked personality alone might be enough to pull you into its death grip.”
8/10 – Gamespot

“An inventive and outlandish puzzler that executes with bloodthirstily aplomb.”
8.5/10 – Gameplanet

“Combine great puzzles with a good sense of humor, pretty visuals and a surprisingly well produced soundtrack, Life Goes On is a delightful gem of a game.”
4/5 – Darkstation

Steam Big Picture

このゲームについて

指揮官「いかなる犠牲を払ってでも、『命の杯』を手に入れてこい! 」

無茶ぶり上司に命令され、針山や火炎放射器、凍結ガスだらけの危険地帯に送り込まれる騎士たち。
本作は、そんなちょっぴり可哀想?な騎士たちが主人公のパズルアクションで、とにかく犠牲なしには先へ進めないしくみになっています。
とても飛び越せない針山に飛び込み、倒れる騎士... でも次に召喚される騎士は、仲間の「なきがら」を足場にしてさらに先へと進む…みたいな展開が最初から最後までぎっしり。

登場する騎士にはそれぞれ固有の名前がつけられているので、感情移入しちゃったり(あるいは吹き出しちゃったり)するかも。一体どうして騎士やってるの? って名前もちらほらあり、騎士の名前も遊んでいる間の楽しみになったり!?

また仲間の「なきがら」を利用してパズルを解くという残酷なコンセプトながら、本作の雰囲気はなぜかコミカル。クリア後の成果報告画面からエンディングまで、とにかくネタが満載です。いい成績を残した時や、特定のステージでしか見られないネタもあるので、ぜひ最後まで遊んでみてください。

(日本語ローカライゼーション: 架け橋ゲームズ)

主な特長


  • ステージは 50 個以上。騎士の屍を越えていけ!
  • 「騎士の殺し方に知恵を絞る」新しいパズルゲーム。
  • ジェフ (モフモフの謎生物) など、各ステージに隠し要素あり。もちろん実績も。
  • 召喚される騎士には一人ひとり名前が。思わず吹き出しちゃうようなヤツも!?
  • トゲトゲ落とし穴から溶岩、大砲、氷結ガスなど多様なギミック。
  • クリアタイムや犠牲者数など、競争心を焚きつける要素も。
  • ゲームにおける死の概念をななめ上に変化させるゲームプレイ

システム要件

Win
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 625 MB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Intel i3 3.3GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: OS X 10.6.9 Snow Leopard or better
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: OS X 10.8.5 Mountain Lion or better
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    Minimum:
    • OS: Ubuntu 32/64
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: Ubuntu 32
    • Processor: Intel i3 3.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • Additional Notes: 64 Bit Linux Distributions currently do not function properly with Steam and do not fire Achievements.
参考になったカスタマーレビュー
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 2.6 時間
兵士を操作してゴールまで行くパズルゲームですが、かなり変わっています
ステージに兵士の死体が残り、それを使います、足場にしたりスイッチ押したり使い方は様々です
しかし血がブシャーとかは無いのでグロ耐性が無い人でも大丈夫だと思います
ステージの総数はそれなりにあります
かなり変わったパズルゲーではありますがオススメしたいと思います(=゚ω゚)
投稿日: 8月18日
このレビューは参考になりましたか? はい いいえ
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 9.5 時間
Death. It has always been something that is best avoided in video games. Also real life would be the other main place. But as Life Goes On, an indie puzzle game by Infinite Monkeys shows, sometimes it can be used to solve environmental physics based puzzles.

The hook of this game is a little tricky to wrap your head around, but simple to understand once you see it in action. Basically you control an infinite number of little knights and want to get them to the golden chalice at the end of each level. To do so, you can respawn a knight whenever a death occurs and make use of the previous body to further your cause. For example, you might be faced with a spike pit which is too wide to jump over. In this case, simply jump a knight into the middle of it, respawn and use the lifeless body as a stepping stone to get to the other side (The game gives each character a name, but you'll never bother to read it).

It is a base mechanics that works extremely well. If you played the demo (and you should) you would quickly have got into the swing of using your minions to get a little bit further each life. It is clever and the initial levels make great use of the different possibilities the mechanic presents. Unfortunately, like a lot of clever ideas it runs out of steam far too quickly.

Life Goes on just doesn't have enough good variety to maintain your attention. By the end of the first set of levels you will have had your fill of the different types of puzzles and so it is a let down that the next set is more or less repeating things all over again. The levels get longer and the challenges more difficult, but really the game is just chaining the same challenges you have already faced over and over again into growing chunks. Worse, whenever a new mechanic is introduced, it tends to lean more towards frustration rather than fun, especially when compared to the very solid base (trying to avoid activating respawn points is never a fun time).

To be fair, although the 3rd "world" on drags a lot, there are still a couple of memorable stages here and there. One in particular pays homage to a popular steam themed game and the "final level" in each group represents somewhat of a boss battle, that is much more fun to play through. If only these levels had been the norm, rather than the exception this review would be a lot more glowing. As it stands the game only shows glimpses of potential and innovation, perhaps a lesson for the developers next game (quality of puzzles over quantity please!).

Mixing it up is the set challenge of beating the clock and set number of deaths for each level. You will also have a "fuzzy" creature to find in each level which will eat one of your knights. While this promises diversity, the reality is it just means you are beating the level three times with a slightly different focus. Sadly there doesn't appear to be much scope for earning all three in one run consistently and there is seemingly no payoff for doing so anyway.

The rest of the package is well put together. The graphics are functional and the sound and music is nicely done. The menus work, but are a little uninspired (think ios style) and there is basically no story to drive you on. The environments are nice though and have a lot of good touches such as moving power cables. There isn't a lot of variety in the caverns, but later levels do at least provide a slightly different colour palette.

In terms of gameplay, the knights themselves are perhaps a little inconsistent as platforms (you'll often try to jump on one and "miss") but this isn't something you can't adjust and plan for and there is a very low penalty for failure. The controls in general are tight and it is nice that the game automatically "grabs" you onto other knights so this is nowhere near as fiddly as it might have been.

Is there enough content for the asking price? I'd still suggest that there is, at a push, but it is walking a very fine line (looking at 4-5 hours I would think). The base game here is so solid that I highly recommend everybody tries it, but the lack of ideas means even the demo might just be sufficient (or waiting for a deeper sale might be the best option).

So ultimately a bit of a disappointment despite still being a solid game. But then, life always goes on.
投稿日: 5月8日
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
it is a good game i like it list of good stuff:
1.good grafix
2.not much story I like that it makes my brain hurt
3.funny and humorus
4.lots of ways to win

投稿日: 6月14日
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 18.4 時間
Amazing fun. The challenge of beating each level as fast as you can and with as little deaths as possible makes this game challenging and fun.
投稿日: 4月28日
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.7 時間
Better than I expected. Great little puzzler. With completionist elements.
投稿日: 4月27日
このレビューは参考になりましたか? はい いいえ