Includes four copies of the base game - Send the extra copies to your friends.
We have finally uploaded the massive network solution we've been working on for months. In short it replaces the old code we had and utilizes the steam backend, which should now allow more than 99% of people to connect to each other.
Before that people might have been stuck in different router setups that we hadn't predicted, but that should no longer occur.
Minor bugs may have been introduced due to this massive update, but we haven't had any reports for days now, and we've been playing a lot as well. So we are pretty sure Forced should now offer you a great experience no matter what evil router from hell you might have in your dungeon. But if you encounter a bug please post it on the forum, we will check on a daily basis.
Playing with randoms is awesome:
While playing recently, I encountered Seolfer (rank 2 in single player), who didn't knew I was one of the developers. So I thought “I'm not gonna tell him that” and I still haven't... :)
That lead to one of my best experiences with FORCED so far. We've been playing for hours and I was treated like a random internet guy from Denmark. Even without voice communication we were actually able to get the challenge crystals in world 4, amazing telekinetic play! :)
It's quite a special experience to play a campaign driven game with a random player over the web. You share an intimate problem-solving time over several hours, and might never meet again. Well I just wanted to recommend grabbing a few crystals like that, instead of only using friends.
So if you meet Seolfer or similar awesomely behaving entities, you should definitely grab some trials with them :)
Lastly thanks for actively helping us fix the new network solution.
@Baboonlord and @BetaDwarf
Sorry we've been out of touch for so long, we've been hard at work rewriting a lot of the new network code to fix all the problems it introduced.
As always with network, it's a bigger task than anticipated, and thus we've been getting more and more stressed without knowing what to tell you guys.
We just released a new patch however, and this one should be vastly better than before.
We're hoping to gather some feedback from all the players over the next week and then fix the last few issues.
You can head over to this discussion; http://steamcommunity.com/app/249990/discussions/0/522729358661470285/
Which will tell you the newest fixes as well as what we’re currently working on, in the hopes that you’ll have greater clarity about what’s going on :)
Thank you again for your patience, and keep up the activity on the forums, it’s greatly helping us in figuring out how to improve the game!
“Forced is one of the best co-op games around”
See – http://www.gamefront.com/indie-gems-forced-collaborates-in-the-arena
“Teamwork unlike almost any game I've played before”
See – http://www.onrpg.com/articles/editorial/pax-prime-2013-day-1-recap-pt-1-elder-scrolls-online-forced-strife-and-cosplay/3/
“It is these strategy elements, whether mental or physical, and the degree of communication and coordination required to achieve them where FORCED truly shines as a co-op game.”
5/5 – http://www.co-optimus.com/review/1302/page/2/forced-co-op-review.html
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