Deckbuilding empowers this challenging bullet hell brawler! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.
User reviews:
Recent:
Very Positive (51 reviews) - 90% of the 51 user reviews in the last 30 days are positive.
Overall:
Very Positive (345 reviews) - 89% of the 345 user reviews for this game are positive.
Release Date: Mar 29, 2016

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Recent updates View all (45)

July 31

Update 45 - Localization & Drone Invasion Expansion!


Contestants,

What a day it is today - A new dimension of the FORCED universe opens to us, and a flood of content enters the Show!

I have just released the first expansion for FORCED SHOWDOWN, known as the Drone Invasion.

This expansion is available by download on the SHOWDOWN store page in steam
http://store.steampowered.com/app/492750/

It contains a lot of goodies, among them

  • A new Contestant - Settsu. An ex-soldier wearing a powerful mech suit, she brings high tech weaponry to demolish anything in her way.
  • A new world - The Drone World. This environment will be part of the normal rotation, so it appears in all campaigns and has a collection of all-new enemies and mechanics. Get ready for the bullet-hell!
  • A new mode - The Mentor’s Maze. With more exploration and choice in which path to follow, you now get the chance to be confused!
  • A new boss - R3-KT, aka The Mentor. This mysterious AI uses Gun Fu and deceptive movement to confuse and obliterate any Contestants not worthy of his teachings!
  • New cards for deckbuilding, new modifiers, new boss cards, new EVERYTHING! (okay I got a little excited there, maybe not everything)

If you liked the Show already, I suggest you check out the expansion for a fresh experience!

As part of my development of the Show, I’ve added a lot of the new content to the dailies, even if you don’t own the expansion. When you play dailies from now on, you will be able to see the new Drone World environment, the new boss, R3-KT, new modifiers, boss cards and even the new Contestant if she happens to appear in the Equality daily!

Additionally, I’ve also released a Supreme Skin pack DLC, for those who want to look flashy when defeating the Titans of the show. Check it out here:
http://store.steampowered.com/app/502830/

Finally, I’ve also made the Show available in 5 new languages!
  • French
  • Italian
  • German
  • Spanish
  • Russian

-Enjoy your brief existence
C-SAR

20 comments Read more

June 24

Update 44ML - Mac and Linux


Contestants,

Today I have a treat for all the potential fans of my show who haven’t been able to participate yet:
FORCED SHOWDOWN is now available on Mac and Linux.
Hopefully this will help a lot more contestants join the slaugh- erm, fun and games!

This was made on update 44, so there are no changes from the PC version, except fixes for the platforms.

I should mention that controller support on the two new platforms is a little finicky, but I’ll be working to improve it constantly, and I would very much like your feedback on the forums!

-Stay entertaining
C-SAR

9 comments Read more

Reviews

“The combat feels a lot more accomplished than games like Binding of Isaac.”
TotalBiscuit (Link)

“The deckbuilding aspect is getting more and more entertaining and I feel like I want to keep going back because I'm always unlocking those new cards and getting these different abilities to try out.”
TotalBiscuit (Link)

“Game's pretty dope shit!”
Cryaotic (Link)

About This Game

GET FREE DLC FOR ALL OUR GAMES


"Extremely fun game with constant action and virtually limitless replayability. Every new battle you start is different, there are endless possibilities of deck building with all 4 characters." - Jyren

"I love this game! I have played many hours of The Binding of Isaac, Terraria, Ziggarut, Rouge Legacy, Risk of Rain and other rouge-likes you probably havent heard of. I have to say this game is among my favorites and its brand new." - Mîchæl

"I wish I knew how to eloquently express how excellent this game is. It just taps so many buttons for me with the nicely balanced rogue-like, the achievable-yet-challenging unlockables, the genuinely interesting deckbuilding, and satisfying combat." - John



"It plays like I always felt ARPGs and MOBAs should - skillshots, accuracy, timing and evasion; button mashing and brute-force will get you nowhere in this game." - Radical "Venom" Max

"FORCED SHOWDOWN combines everything I like in video games.
The combat is skill based and offers on the fly strategy solving skills. It has a great difficulty curve that makes me want to hone my skills to become better as time goes. The card system takes some beats from Hearthstone in how decks are created. Playing cards and combos at the start of each round offers a great way to shake up the rounds." - It's High Noon

"Gameplay: Amazing
Graphics: Godlike
Varity: Great" - Carlolz

"There are tons of cards to collect that, besides all the different characters, companions, monsters, arenas, modifiers and whatnot, add to the enormous variety that makes every playthrough feel completely fresh." - Nachtfischer


May you die gloriously and to great applause!

Greetings Human and welcome to FORCED SHOWDOWN: "The only show in the galaxy with lives on the line!" Pick one of the 4 contestants from across the FORCED universe - each a master of their own style of combat - and try to become a superstar of my show, as you battle through worlds of monstrous enemies and face off against epic arena bosses. You may die horribly and repeatedly, but think of your fans and smile for the cameras!

Cards boost your action abilities!

In my show, you will unlock cards that let you boost your stats and upgrade your abilities differently each battle. Use clever deckbuilding and show off your epic combos! In the end though, it's all up to your own action skills, on the arena floor, to carry you through both times of luck and misfortune.

Features

  • Intense singleplayer action gameplay with deckbuilding to upgrade your stats and abilities in new ways each battle.
  • 4 characters with unique attacks and ability sets + unique cards to mutate and upgrade their abilities. (+1 with the Drone Invasion expansion)
  • 150+ cards to unlock and use in your deckbuilding. (all in-game; no microtransactions!)
  • 60+ quests unlock content and achievements.
  • Dinosaur and dragon companions to unlock and have fight by your side.
  • Fight in 8 different worlds.
  • Encounter 70+ different enemies.
  • 10 bosses for raid-like finales.
  • In higher difficulties, each boss also plays cards against you in arenas.
  • Puffs???
  • From Roguelike-learner to Super Hardcore: The first game show makes sure new players get a chance to learn. Less than 3% of players are skilled enough to beat the endboss of the third show.
  • 40+ special rules make sure each battle is unique. Discover what they do and learn to handle the challenges.
  • Bonus levels (added in free content update 43)
  • Emblem System: Unlock mastery emblems for each game show that let you play it with added special challenges. The best players in the world can manage 12 mastery points in the toughest game show. The maximum is 30. (added in free content update 42)
  • Daily modes and monthly seasons to test your skills and strategies against the rest of the world, and win awesome prizes!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: OS X 10.11 or higher
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent, minimum 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: OS X 10.11 or higher
    • Processor: Intel Core i7, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 500 Series or Radeon equivalent, minimum 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 15.04
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Ubuntu 15.04 64-bit
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (51 reviews)
Overall:
Very Positive (345 reviews)
Recently Posted
Guardian
4.8 hrs
Posted: August 25
Fun little arena game if you can get it on a 75% off sale. Not much depth but fun all the same.
Helpful? Yes No Funny
Misery
10.0 hrs
Posted: August 24
So, this is going to be a bit of an "early impressions" review, which I dont normally do, but... this game has impressed me so much that I feel like adding to the thumbs-upness that it already has. Not to mention that while complex, the mechanics are easy enough to grasp that I feel I've got a good handle on things here. And to explain a bit about myself, I'm a huge fan of three things: 1, bullet hell games, 2, roguelikes/rogue-lites, and 3, CCGs (or TCGs, whatever you want to call them; games played with collectible cards). Very, very familiar with and fond of all three.

Imagine my surprise when I found a game that smashes all of those three things together.

Imagine even more surprise when I found out that said game actually does it RIGHT.

That's the really interesting thing about this game: It takes all of these different ideas and squashes them together, but locks them into place alongside one another that it all just works.

In this game, you start out by choosing one of four hero characters (five if you have the expansion). That doesnt sound like many? There's a good reason for that, which I'll get to in a bit. You can also choose a "pet" to accompany you into battle, each having it's own abilities/stats and unique ways of helping you out. When you're in battle, you have a few abilities you can activate, each crucial to your success, and each having a cooldown; there's no mana costs here, just the cooldown. Mastery of your abilities is key, and learning enemy behaviors and patterns is another key. While this game may look a bit like a Diablo clone when just viewed by those that have never really seen it, it definitely isnt. This game is not just about attacking your enemies as Diablo is (where you often just stand in one spot and fire spells and such), instead it's about fighting and actually DODGING things; every attack is fully dodgable, and you MUST do this if you are to win. This is where the "bullet hell" label comes from, as enemies are going to fling dangerous explody death balls or whatever all over the place. Many things to dodge.

Each "battle" VS a particular boss consists of 8 arenas, with you teleporting to the next one after clearing the current one of non-summoned enemies. These get harder and harder up until you hit number 8, at which point you'll fight the boss itself (pretty much always with some of his minions tagging along). Enemies have all sorts of varied and dangerous attacks, bosses can be very dangerous with their own ability to fill the screen with pain, and what's worse, there are traps, and throughout all of those arenas (including the 7 where the boss isnt physically present) the boss has an ability that they can trigger (on a cooldown, like yours) that just makes your job harder. Each run through the game consists of a series of many different battles, so you have much to overcome before you can win a run.

Fortunately, you arent going into this lunacy unprepared. This is where the CCG aspect comes into play. When you select a hero, you also select a deck of cards to bring into battle. You assemble these decks in a seperate interface; once you've actually started a run with a hero, you cannot alter your deck in any way (which is as you'd expect, right?). But the point is, you build a deck filled with various types of cards; spells (one-shot effects), consumables (which when activated give you consumable items of some sort that can be activated during combat) and upgrades (permanent effects, lasting until the end of the battle, through all arenas up till the boss is beaten). There's all sorts of fun and crazy cards here, and they're just as complicated and varied as you might expect from something like this. Assembling a good deck is not easy, either, which is good. When you're in a battle, at the start of each arena you're given the chance to play cards from your current hand. You have a mana pool, which works similarly to Hearthstone in that you start with 1 max mana, and at each new arena, this goes up by 1. As you might expect there's ways to manipulate this or do things like change the costs on cards or... well, you'll see for yourself the things you can do. Card synergies are important, of course, but it's up to you to figure out what to use, and what fits the deck idea you're going for and your playstyle.

But dont think that these cards are an almighty advantage for you. Bosses have their own decks, and a steadily increasing mana max like you do, and will play their own cards just before you play yours (meaning you can see what they do, and respond to them). Their cards can do all sorts of really loopy things, which really add alot to each fight, yet never really feel unfair or anything. They'll do their best to put an end to your run, but if you use your own tools right, and keep dodging all that chaos... you can win.

That's not all though! There's a long list of modifiers that can be applied to each battle, and during a run, you select from different possible battles that have their own small list of modifiers. Modifiers can be beneficial (though this also increases the enemy count in each arena) or negative (which also lowers the enemy count). Learning what these are and selecting the right battles is tough, but something you'll need to do. Choose the wrong battle with modifiers that go against your deck, and you're putting yourself at a disadvantage.

Between battles you also level-up and select "boons", or perks. None of this is carried over between runs, naturally. This game is stuffed full of roguelike elements, after all. There's plenty of RNG here to keep things interesting, but without ever feeling like a total mess.

As for the heroes? There's only a few of them because of the card mechanic; some cards are geared towards a specific hero only, affecting their abilities in various interesting ways. These are important, as you'd expect, and using them properly is important. If there were too many heroes, the total card count would be stupidly high. The really good thing though is that because of the card system, you get a ton of variance in how you can play each hero and how they'll work. They're not always going to feel/play exactly the same. They all work out well and are great fun to use, and you'll make individual decks for each hero.

All in all, these many mechanics combine to form a very deep, satisfying, and very challenging game that can keep you coming back just as often as many roguelikes do. And keep in mind, I only discussed the game's main mode here... there's more modes than just that. There's a LOT to do here. And even more if you get the expansion, which I can already recommend.

Overall, this is a fantastic game with great execution, mechanics, and tons of difficulty that's going to keep me coming back over and over. I'm loving it, and I highly recommend it. Just be aware of how hard it is. It WILL beat you over the head with your own face. It'll laugh while it does this.
Helpful? Yes No Funny
The CRAIGGERS!
29.2 hrs
Posted: August 23
I keep losing, but I keep coming back.
Helpful? Yes No Funny
Dr. Loboto
5.1 hrs
Posted: August 21
This game is probably a hipsters dream. Relatively unknown, but awesome. Come to think of it, I really shouldn't be telling you this...
Helpful? Yes No Funny
Tabbarn
2.7 hrs
Posted: August 20
This game is fun and easy to pick up. It feels so fresh everytime you start it up.
Helpful? Yes No Funny
CandricS
12.3 hrs
Posted: August 18
Can't get enough of FORCED? Then join the SHOWDOWN. Although it's not quite like the first one, it's still a great instalment to the series, and it offers a different experience while still giving you that FORCED feeling, albeit without the multiplayer aspect (I hope the developers change their minds on this though). I love the new card mechanics because they add a sort of strategy to the brawler elements of the game.

This game is a bit of a mixed bag of genres. One could say it's a CCG, rogue-lite, action, brawler. Make of that what you will. It's great. Definitely worth a go.
Helpful? Yes No Funny
J-Heppers
7.9 hrs
Posted: August 18
Smashy smashy
Helpful? Yes No Funny
Hot Local Single
38.0 hrs
Posted: August 17
Randomness adds replayability rather than frustration and just overall a really fun and rewarding game.
Helpful? Yes No Funny
markljunggren
92.4 hrs
Posted: August 16
Ask yourself two questions
1: Do you like deckbuilding games?
2: Do you like action games

If yes, then Forced showdown is a game for you!

Forced Showdown is a spinoff from Forced that was a splendd Co-op game, where Forced Showdown is a single-player game ATM. The game lets you make a deck consisting of 30 cards. No more than 2 of same cards is allowed.

You choose 4 champions (5 with expansion) that either is meele oriented or ranged. Each champions have a diffrent aproach regarding active and passive skills. It takes skills to master them all.

A similar game idea is Hand of Fate that also is action-based with deckbuilding feature. The diffrence between them is that in Hand of Fate you could randomly start with the BiS cards in the beginning (after you have collected them of course) making the game really easy. Where in Forced Showdown each card has a manacost. Each new arena in a battle gives you more and more mana to spend on those awsome late-game cards. But until you reach late arenas you har stuck on relying on early cards and skill, wich is a good thing =). You also get a pet companion that help you in each arena. You can chose one from three companions once unlocked

Aquire new cards is done by spending gold that you earn in-game. You get a random card that is divided between 3 raritys. You can have max 2 of each. If you get a third copy, that card will automaticly be converted to shards that is spent on making new cards that is guaranteed to be a new card.

The game have many achivments. Each achivment is part of a quest. When a quest is completed you get in-game rewards. Be it more gold, shards or a special boost, that is up to you to find out =)

All in all. This is a very good game that provides deckbuilidng, action, achivment hunting and grinding.
Best game 2016!

10/10
Helpful? Yes No Funny
Traveler
16.3 hrs
Posted: August 15
Easily one of my favorite games of 2016. Forced Showdown has near endless replay value and very fun gameplay. The heroes have their own feel and playstyle which all feel viable/strong. The cards are also more diverse than one would think from this sort of game. There are a ton of different deck types and strategies you could use between all the heroes. And it's all wrapped into a fun progression system that makes getting further into the "shows" even more exciting.

Get it. It's fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
Recommended
38.0 hrs on record
Posted: August 17
Randomness adds replayability rather than frustration and just overall a really fun and rewarding game.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
10.0 hrs on record
Posted: August 24
So, this is going to be a bit of an "early impressions" review, which I dont normally do, but... this game has impressed me so much that I feel like adding to the thumbs-upness that it already has. Not to mention that while complex, the mechanics are easy enough to grasp that I feel I've got a good handle on things here. And to explain a bit about myself, I'm a huge fan of three things: 1, bullet hell games, 2, roguelikes/rogue-lites, and 3, CCGs (or TCGs, whatever you want to call them; games played with collectible cards). Very, very familiar with and fond of all three.

Imagine my surprise when I found a game that smashes all of those three things together.

Imagine even more surprise when I found out that said game actually does it RIGHT.

That's the really interesting thing about this game: It takes all of these different ideas and squashes them together, but locks them into place alongside one another that it all just works.

In this game, you start out by choosing one of four hero characters (five if you have the expansion). That doesnt sound like many? There's a good reason for that, which I'll get to in a bit. You can also choose a "pet" to accompany you into battle, each having it's own abilities/stats and unique ways of helping you out. When you're in battle, you have a few abilities you can activate, each crucial to your success, and each having a cooldown; there's no mana costs here, just the cooldown. Mastery of your abilities is key, and learning enemy behaviors and patterns is another key. While this game may look a bit like a Diablo clone when just viewed by those that have never really seen it, it definitely isnt. This game is not just about attacking your enemies as Diablo is (where you often just stand in one spot and fire spells and such), instead it's about fighting and actually DODGING things; every attack is fully dodgable, and you MUST do this if you are to win. This is where the "bullet hell" label comes from, as enemies are going to fling dangerous explody death balls or whatever all over the place. Many things to dodge.

Each "battle" VS a particular boss consists of 8 arenas, with you teleporting to the next one after clearing the current one of non-summoned enemies. These get harder and harder up until you hit number 8, at which point you'll fight the boss itself (pretty much always with some of his minions tagging along). Enemies have all sorts of varied and dangerous attacks, bosses can be very dangerous with their own ability to fill the screen with pain, and what's worse, there are traps, and throughout all of those arenas (including the 7 where the boss isnt physically present) the boss has an ability that they can trigger (on a cooldown, like yours) that just makes your job harder. Each run through the game consists of a series of many different battles, so you have much to overcome before you can win a run.

Fortunately, you arent going into this lunacy unprepared. This is where the CCG aspect comes into play. When you select a hero, you also select a deck of cards to bring into battle. You assemble these decks in a seperate interface; once you've actually started a run with a hero, you cannot alter your deck in any way (which is as you'd expect, right?). But the point is, you build a deck filled with various types of cards; spells (one-shot effects), consumables (which when activated give you consumable items of some sort that can be activated during combat) and upgrades (permanent effects, lasting until the end of the battle, through all arenas up till the boss is beaten). There's all sorts of fun and crazy cards here, and they're just as complicated and varied as you might expect from something like this. Assembling a good deck is not easy, either, which is good. When you're in a battle, at the start of each arena you're given the chance to play cards from your current hand. You have a mana pool, which works similarly to Hearthstone in that you start with 1 max mana, and at each new arena, this goes up by 1. As you might expect there's ways to manipulate this or do things like change the costs on cards or... well, you'll see for yourself the things you can do. Card synergies are important, of course, but it's up to you to figure out what to use, and what fits the deck idea you're going for and your playstyle.

But dont think that these cards are an almighty advantage for you. Bosses have their own decks, and a steadily increasing mana max like you do, and will play their own cards just before you play yours (meaning you can see what they do, and respond to them). Their cards can do all sorts of really loopy things, which really add alot to each fight, yet never really feel unfair or anything. They'll do their best to put an end to your run, but if you use your own tools right, and keep dodging all that chaos... you can win.

That's not all though! There's a long list of modifiers that can be applied to each battle, and during a run, you select from different possible battles that have their own small list of modifiers. Modifiers can be beneficial (though this also increases the enemy count in each arena) or negative (which also lowers the enemy count). Learning what these are and selecting the right battles is tough, but something you'll need to do. Choose the wrong battle with modifiers that go against your deck, and you're putting yourself at a disadvantage.

Between battles you also level-up and select "boons", or perks. None of this is carried over between runs, naturally. This game is stuffed full of roguelike elements, after all. There's plenty of RNG here to keep things interesting, but without ever feeling like a total mess.

As for the heroes? There's only a few of them because of the card mechanic; some cards are geared towards a specific hero only, affecting their abilities in various interesting ways. These are important, as you'd expect, and using them properly is important. If there were too many heroes, the total card count would be stupidly high. The really good thing though is that because of the card system, you get a ton of variance in how you can play each hero and how they'll work. They're not always going to feel/play exactly the same. They all work out well and are great fun to use, and you'll make individual decks for each hero.

All in all, these many mechanics combine to form a very deep, satisfying, and very challenging game that can keep you coming back just as often as many roguelikes do. And keep in mind, I only discussed the game's main mode here... there's more modes than just that. There's a LOT to do here. And even more if you get the expansion, which I can already recommend.

Overall, this is a fantastic game with great execution, mechanics, and tons of difficulty that's going to keep me coming back over and over. I'm loving it, and I highly recommend it. Just be aware of how hard it is. It WILL beat you over the head with your own face. It'll laugh while it does this.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
16.3 hrs on record
Posted: August 15
Easily one of my favorite games of 2016. Forced Showdown has near endless replay value and very fun gameplay. The heroes have their own feel and playstyle which all feel viable/strong. The cards are also more diverse than one would think from this sort of game. There are a ton of different deck types and strategies you could use between all the heroes. And it's all wrapped into a fun progression system that makes getting further into the "shows" even more exciting.

Get it. It's fun.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
23.0 hrs on record
Posted: August 1
I forgot how addictive and good this game is. Played it non-stop over a weekend on release then moved for a new job and forgot about it.

Saw the DLC sale today, insta bought and have been playing all night. Need to head to bed, but want to keep on playing. It's a feel good game, with challenge and pace as you progress.

Some you win, some you loase...but it's great fun along the way!

If you're thinking of buying it during a sale,I highly recommend; bargain.

Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
29.2 hrs on record
Posted: August 23
I keep losing, but I keep coming back.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
51.1 hrs on record
Posted: July 28
Incredibly engaging, endlessly variable, and only getting better. The developers truly love their craft, and everything in this game oozes a design philosophy focused on fun and fairness.

Play this game! You won't regret it.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
92.4 hrs on record
Posted: August 16
Ask yourself two questions
1: Do you like deckbuilding games?
2: Do you like action games

If yes, then Forced showdown is a game for you!

Forced Showdown is a spinoff from Forced that was a splendd Co-op game, where Forced Showdown is a single-player game ATM. The game lets you make a deck consisting of 30 cards. No more than 2 of same cards is allowed.

You choose 4 champions (5 with expansion) that either is meele oriented or ranged. Each champions have a diffrent aproach regarding active and passive skills. It takes skills to master them all.

A similar game idea is Hand of Fate that also is action-based with deckbuilding feature. The diffrence between them is that in Hand of Fate you could randomly start with the BiS cards in the beginning (after you have collected them of course) making the game really easy. Where in Forced Showdown each card has a manacost. Each new arena in a battle gives you more and more mana to spend on those awsome late-game cards. But until you reach late arenas you har stuck on relying on early cards and skill, wich is a good thing =). You also get a pet companion that help you in each arena. You can chose one from three companions once unlocked

Aquire new cards is done by spending gold that you earn in-game. You get a random card that is divided between 3 raritys. You can have max 2 of each. If you get a third copy, that card will automaticly be converted to shards that is spent on making new cards that is guaranteed to be a new card.

The game have many achivments. Each achivment is part of a quest. When a quest is completed you get in-game rewards. Be it more gold, shards or a special boost, that is up to you to find out =)

All in all. This is a very good game that provides deckbuilidng, action, achivment hunting and grinding.
Best game 2016!

10/10
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: August 5
It's a fun game, don't be fooled by the bad reviews. It is a Diablo-style game, with a deck-building part.
It is fun to play even in short bursts. You get rewards, new items every time, even if you lose, so there is a feeling of permanent progress.
Also, the enemies (especially the Drones from the DLC) are looking quite fun and malicious. ;)
It is a game what Hand if Fate wanted to be, with a lot better combat.
Give it a chance!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
30.8 hrs on record
Posted: August 6
Don't expect this to be like the original FORCED at all. This is simply a top-down shoot-em up arcade game, but probably the best one I have seen due to it's tactical deck building element. You can make an OP deck, but you still have to be good enough to dodge all the projectiles and enemies as you progress.
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3 of 3 people (100%) found this review helpful
Recommended
17.6 hrs on record
Posted: August 10
I highly recommend Forced Showdown!

A really fun game that you can either have a 5 minute round before dashing off for work or spend hours tinkering with new decks & trying to beat your best scores. I have not played a similair game to forced showdown but was looking for a good game to get into after finishing Dungeon Of Endless. I decided to take the jump into FOE and I am so glad that I did.

I went and purchased the DLC just a couple of days after picking this up from the humble store. Even though there was so much content in the base game I just wanted to experience more of this goodness!

One major point I love is the amount of cards to acquire. Thank you Dev for giving us an abundance to unlock with IN GAME points you earn not buy. Hopefully more heroes and sidekicks to come in the future but there is enough variety to keep me satisfied for many more hours, I am just being greedy =D
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