Deckbuilding empowers this challenging bullet hell brawler! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.
User reviews:
Recent:
Mostly Positive (32 reviews) - 71% of the 32 user reviews in the last 30 days are positive.
Overall:
Very Positive (268 reviews) - 89% of the 268 user reviews for this game are positive.
Release Date: Mar 29, 2016

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Recent updates View all (44)

June 24

Update 44ML - Mac and Linux


Contestants,

Today I have a treat for all the potential fans of my show who haven’t been able to participate yet:
FORCED SHOWDOWN is now available on Mac and Linux.
Hopefully this will help a lot more contestants join the slaugh- erm, fun and games!

This was made on update 44, so there are no changes from the PC version, except fixes for the platforms.

I should mention that controller support on the two new platforms is a little finicky, but I’ll be working to improve it constantly, and I would very much like your feedback on the forums!

-Stay entertaining
C-SAR

5 comments Read more

June 2

Update 44 - The balance of power



Contestants,

Today I bring you an update that works more behind the scenes than usual.
I was focused on upgrading the engine to increase performance and fix some outstanding bugs, but I also found time to change some balance in the game, namely to bring certain daily strategies more in line with others.

This also marks the end of the May season, which was sponsored by SpeedLink - stay tuned for an update on the winners.

Our new sponsor for the June season is Roccat, which will be providing some great prizes for those who stream their daily runs and get to the top :)

Check out the prizes here!

Here’s the full changelog for update 44:

Balance
  • Contestants:
    • Squire of Light damage on Lightbeam stages up from 4/6/9 to 4/6/10
    • Volco Magma shield default radius up from 3 to 4
    • Stormbringer default slowdown when stretching for basic attack up from 2 to 3

  • Cards:
    • Major change: Replenish consumables no longer replenish charges that were triggered by rationing. This means you cannot gain more charges of replenish consumables with Rationing or similar cards.
    • Unstable Hammer proc chance down from 25% to 20%
    • Rage potion no longer stacks with itself. It will display on cooldown for the duration and will not spend it’s charge until it wears off
    • High Roller’s Swagger mana cost down from 2 to 1
    • Volcanic Reach mana cost down from 4 to 3
  • Boons
    • Who’s Next damage bonus down from 15% to 10%

Quality of Life
  • Polished Smoke Bomb VFX
  • Updated Burning Aura’s FX so they are more visible in e.g. Garden world 1
  • Improved Floating Snake mages feedback on Ugly but Fast
  • Removed Addon text from Deadly Impact buff (to reflect change to card) - no change to gameplay
  • Updated our engine to Unity 5.3, this will fix a number of outstanding bugs and provide performance improvements.
  • Gang of Rats Boss ability icon is now using the correct illustration
  • Implemented a lot of sounds that were missing from the Emblem and Bonus Stages
  • Fixed some layouts to have proper holes in the ground when low walls were placed

Fixes
  • Fixed an issue with the Fly spitter rotating around himself instead of idling
  • Fixed an issue with the Snow Rat world Proximity Rats shield looking weird after having been summoned by a portal
  • Fixed an issue where C-SAR announced “Rare!” on a common boon
  • Fixed an issue where Poison Winds would cause massive performance drops
  • Fixed an issue with enemies not switching targets when switching teams
  • Fixed an issue where you couldn’t change some graphics settings on certain quality levels
  • Fixed an issue where the Card Tooltips in the deckbuilder were displayed beneath the cards
  • Fixed an issue where the Arbalists would gain speed from the player being close when on player team, instead of using correct targeting
  • Fixed an issue with massive lag from Orbiter Rat spawns
  • Fixed an issue where Flash Sale would not trigger after the first arena
  • Fixed an issue where Stormbringer would have multiple Stormy’s in the first arena of a battle
  • Fixed an issue where Chasing Ghosts and Ghost Turrets could not be hit by Stormbringer when he was enraged (and sized up)

Remember to keep giving me feedback on the forums, I keep an eye on everything :)

<3
C-SAR

9 comments Read more

Reviews

“The combat feels a lot more accomplished than games like Binding of Isaac.”
TotalBiscuit

“The deckbuilding aspect is getting more and more entertaining and I feel like I want to keep going back because I'm always unlocking those new cards and getting these different abilities to try out.”
TotalBiscuit

“Game's pretty dope shit!”
Cryaotic

About This Game

"Extremely fun game with constant action and virtually limitless replayability. Every new battle you start is different, there are endless possibilities of deck building with all 4 characters." - Jyren

"I love this game! I have played many hours of The Binding of Isaac, Terraria, Ziggarut, Rouge Legacy, Risk of Rain and other rouge-likes you probably havent heard of. I have to say this game is among my favorites and its brand new." - Mîchæl

"I wish I knew how to eloquently express how excellent this game is. It just taps so many buttons for me with the nicely balanced rogue-like, the achievable-yet-challenging unlockables, the genuinely interesting deckbuilding, and satisfying combat." - John



"It plays like I always felt ARPGs and MOBAs should - skillshots, accuracy, timing and evasion; button mashing and brute-force will get you nowhere in this game." - Radical "Venom" Max

"FORCED SHOWDOWN combines everything I like in video games.
The combat is skill based and offers on the fly strategy solving skills. It has a great difficulty curve that makes me want to hone my skills to become better as time goes. The card system takes some beats from Hearthstone in how decks are created. Playing cards and combos at the start of each round offers a great way to shake up the rounds." - It's High Noon

"Gameplay: Amazing
Graphics: Godlike
Varity: Great" - Carlolz

"There are tons of cards to collect that, besides all the different characters, companions, monsters, arenas, modifiers and whatnot, add to the enormous variety that makes every playthrough feel completely fresh." - Nachtfischer


May you die gloriously and to great applause!

Greetings Human and welcome to FORCED SHOWDOWN: "The only show in the galaxy with lives on the line!" Pick one of the 4 contestants from across the FORCED universe - each a master of their own style of combat - and try to become a superstar of my show, as you battle through worlds of monstrous enemies and face off against epic arena bosses. You may die horribly and repeatedly, but think of your fans and smile for the cameras!

Cards boost your action abilities!

In my show, you will unlock cards that let you boost your stats and upgrade your abilities differently each battle. Use clever deckbuilding and show off your epic combos! In the end though, it's all up to your own action skills, on the arena floor, to carry you through both times of luck and misfortune.

Features

  • Intense singleplayer action gameplay with deckbuilding to upgrade your stats and abilities in new ways each battle.
  • 4 characters with unique attacks and ability sets + unique cards to mutate and upgrade their abilities.
  • 150+ cards to unlock and use in your deckbuilding. (all in-game; no microtransactions!)
  • 60+ quests unlock content and achievements.
  • Dinosaur and dragon companions to unlock and have fight by your side.
  • Fight in 8 different worlds.
  • Encounter 70+ different enemies.
  • 10 bosses for raid-like finales.
  • In higher difficulties, each boss also plays cards against you in arenas.
  • Puffs???
  • From Roguelike-learner to Super Hardcore: The first game show makes sure new players get a chance to learn. Less than 3% of players are skilled enough to beat the endboss of the third show.
  • 40+ special rules make sure each battle is unique. Discover what they do and learn to handle the challenges.
  • Bonus levels (added in free content update 43)
  • Emblem System: Unlock mastery emblems for each game show that let you play it with added special challenges. The best players in the world can manage 12 mastery points in the toughest game show. The maximum is 30. (added in free content update 42)
  • Daily modes and monthly seasons to test your skills and strategies against the rest of the world, and win awesome prizes!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: OS X 10.11 or higher
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent, minimum 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: OS X 10.11 or higher
    • Processor: Intel Core i7, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 500 Series or Radeon equivalent, minimum 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 15.04
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Ubuntu 15.04 64-bit
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (32 reviews)
Overall:
Very Positive (268 reviews)
Recently Posted
El J
( 4.8 hrs on record )
Posted: June 29
Very fun game but unstable. Keep having issues where game crashes on start and have to restart computer to get it working...
Helpful? Yes No Funny
Dux
( 15.9 hrs on record )
Posted: June 29
This is a well put together mix of different genres such as card game, moba, hack and slash and RPG. Currently in love with this gem.
Helpful? Yes No Funny
Mitch_Rapp27
( 0.9 hrs on record )
Posted: June 29
This game looked amazing and right up my alley...however, I couldn't play past the tutorial. Game just crashed when trying to start a run. I know I am in the minority on this one...but it was super frusterating. I tried multiple times to restart, windowed, full screen, reinstall, update drivers....nothing worked. I had to request a refund.
Helpful? Yes No Funny
Bionic
( 2.8 hrs on record )
Posted: June 29
I want to recommend this game so much. The gameplay is top notch and it had a great theme, graphic design, and good audio. The only problem I have with this game and the sole reason I cannot recommend it is due to the fact the game crashes consistantly when trying to start a new game. I have been able to start two games in the 2.5 hours I have owned the game. I have had 43 crashes so far trying to get into the damn game. Googling "Forced Showdown Crashes" or looking on the community hub here on Steam you will see serveral people complaining about the issue and the only developer response being "please send your crash log" which relevent details. It appears to have been a known issue for a while now and it has not been addressed.

If this issue is fully resolved I would gladly recommend this game but in its current frustrating state I cannot.
Helpful? Yes No Funny
Bito my Mito
( 12.1 hrs on record )
Posted: June 28
[ TL;DR ]
Take the typical top-down hack n' slash perspective, combine it with a few card mechanics from Hearthstone, toss it all together into a rogue-lite arena filled with tons of enemies and bosses, and you have yourself a fun game.
----------------------------------------------------------------------------
I've had an itch for a fresh new rogue-lite for a while and Forced Showdown prominently scratches the spot. The game is quite unique in a sense that it sets a heavy emphasis on altering your character with cards between each level that you clear. You'll spend your time tearing through hordes of enemies during each level with surprisingly diverse characters that offer completely different styles of gameplay. You have about 2 - 3 abilities on each of the 4 characters, which is quite simplisitic to say the least, but the alteration from the cards that you choose to play can add a sliver of complexity to them. This is excluding the fact that you can have 4+ more side abilities from the cards themselves.

The reason why I compare the card system to Hearthstone in my opening sentence is because it's mana system is designed in a similar fashion. Between each level that you clear, you are presented with a random hand from a deck that you've customized using cards that you've purchased by collecting currency from completing in-game objectives. To use each card, you'll have to consume mana that usually starts at a fixed number and gradually increases each time you progress into the next level. Now, all of this can be manipulated by certain conditions that a level can change. For instance, before the major boss of a run, there are 3 segments with 5 levels in each one. All 5 of those levels will possess a good or bad condition ( in example: cards costing more mana, summoned ally companions on your side, etc ). You have the ability to choose 2 out of the 4 levels before reaching the 5th one, being the semi major boss level. This little feature alone along with the deck building system gives the player so much freedom in how they want to approach their runs.

The only real problem I have with this game so far is the lack of co-op mode. The same thing will be said in almost any review, but this is what I think the game truely needs.

Gameplay: 8/10
Like I said, the gameplay of the characters themselves can seem quite simplistic, but varying conditions and certain cards you play can enhance that experience.

Story: 3/10
The story isn't the focal point of my experience in these types of games but the premise of Showdown isn't the most interesting one. I will say though, the aesthetic resembles that of a public arena entertainment show, which gives off some humorous vibes.
Helpful? Yes No Funny
frette
( 0.1 hrs on record )
Posted: June 28
The menu looks decent, but that's all I can say since, you see, as soon as I start a game, the game crashes... Good thing there's a refund system for pre-alpha version release scumbag moves like this.
Helpful? Yes No Funny
sortvind
( 9.4 hrs on record )
Posted: June 28
dota + hearthstone + diablo 3 + roguelite.

and somehow, it works! very rewarding quest, card collecting and fast paced combat
Helpful? Yes No Funny
Brock The Rock
( 1.8 hrs on record )
Posted: June 27
This game would be fun if I could get over the unacceptable amount of bugs.

The boon menu has no Confirm button, so I have to blindly click to select boons. (I had to look up a gameplay video to figure out what kind of magic was needed to select a boon, and it turns out several UI elements are flat out missing in my game.)

Every single time I quit the game, the bug tracker stays on, which means I can't open the game again through steam. I have to open Task Manager and kill the process.

When I first loaded up the game it was at my native resolution of 2560x1080. I accidentally changed it to 1920x1080, and now there is no option in the drop-down to change it back.

Verifying game cache has not fixed any of the above issues.

This was a somewhat enjoyable experience, but the amount of bugs are embarrassing for a game that's not in early access. I'm just under 2 hours and I'm on the fence about refunding.
Helpful? Yes No Funny
djmendon10
( 3.3 hrs on record )
Posted: June 27
More people need to know about this game! The gameplay is tight, the deck building is suprisingly deep and best of all, despite being able to gamble for new cards for your deck, there are no microtransactions. An awesome game by awesome devs, give it a try.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
19 of 20 people (95%) found this review helpful
Recommended
255.7 hrs on record
Posted: June 23
TLDR: An arena brawler rogue-like with a tight, difficult-yet-fair combat system with collectible cards replacing typical rogue-like progression in a very well-executed and interesting way.

The game plays and feels like a roguelike where you progress through randomly generated arenas. Character progression though is done by collectible cards. You build your deck and play upgrade cards from it in between levels. Works great!

What I love most though is how the combat is done - very challenging, and yet so very fair! Every attack is properly telegraphed, there's no bool ♥♥♥♥, no unavoidable hits. And yet the best players in the world still die to endgame daily content :-)

Each of the 4 chars plays COMPLETELY different, with multiple unique attacks and upgrades.

Dailies are very well designed and will keep you engaged for MONTHS!

One of the best games I ever played.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
35.7 hrs on record
Posted: June 23
High tempo rogue-like with an awesome amount of replay value. The deck-building aspect gives it a neat twist allowing you to specialize in several play-styles for each champion, some global and some character-specific. The gameplay is very rewarding once you start recognizing the different pattern each enemy has - and you are able to bind that together with the randomized buffs and debuffs is battle is featuring - though some initial frustration is be expected at that sweet spot where you think you have it under control and then try something flashy.

Though very different from the first forced game (no more puzzle solving, but a lot more fighting) the universe has stayed consistent and the setting is awesome to play in.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
217.3 hrs on record
Posted: June 23
Forced Showdown is not your regular twin stick shooter.
It combines the best elements of twin-sticks, hero-abilities and collectible card game into one cohesive game.
You can pick between different heroes each with their vastly different skillset and a companion that helps you. You progress through multiple arenas which consist of 2 phases.
The first phase is the card phase where you can play cards from your hand that either improve your character, or give you short time benefits.
After that you play the arena where the shooting happens. Each arena takes ~1-2minutes after which you transfer into a new arena and start the process anew.
After 7 arenas you will meet a boss that has a high health pool and multiple unique abilities to defeat. If you defeat it you will end this arena set(called battle) and pick from a set of new battles.
Each Battle has up to 5 permanent modifiers that change the flow of the battle and your strategy. They range from simple ones like “meteors fly around the place” to crazy ones like “when your companion gets hit, it attacks you until you kill another dude”.
The combination of those modifiers can lead to depending on your specific deck very difficult scenarios or make you incredibly powerful. To offset a bit of the beneficial modifiers, the arenas in the battle will have more enemies.
When you die or are victorious after several battles you get awarded Gold depending on how far you got for your efforts which you can spend to get more cards.
Important to know: unlike many card-games in Forced Showdown there are no microtransactions and thus the frequency of getting new cards is pretty high. ( iirc i completed my collection after 30 hours of play).
Most of the obtainable cards are very creative mixed with good staple cards. There are not many cards that feel uninspired. They drastically change your abilities without being the boring “5% dmg yay”. They are more along the lines of “when you take dmg, you deal more dmg for a while”. Of course there are some plain stat upgrades in there, but not as much. They inspire you to build a wide variety of decks to try them all out.
Last but not least there are Daily challenges which are very hard, but lets you compare yourself with your friends and requires specific deckbuilding depending on the modifiers present.
With all these switching variables the game always feels fresh and i still log on pretty much every day to play a few rounds.

Pros
  • Distinct heroes
  • high replayability!!!!
  • Looks good
  • Frequent free patches
  • Good mix of strategy and action
  • Fun humour
Cons
  • Sometimes connection issues with daily server (prevents online play, but progressing still possible)
  • No Co-Op ( i didn't expect coop but some people might think it had like the previous title)
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
9.4 hrs on record
Posted: June 28
dota + hearthstone + diablo 3 + roguelite.

and somehow, it works! very rewarding quest, card collecting and fast paced combat
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
18.4 hrs on record
Posted: June 27
Currently unplayable for me. I played through the first area and killed the Burninator while collecting cards and enjoying the gameplay, but once I finished the crucible I could no longer start another run without the game crashing. Windowed, full screen, different characters, companions and areas and the game will allways crash after character select. So while I do really want to play more of this game, until that problem is resolved the game is very literally unplayable for me. I know I'm not the only one facing issues with consistant crashing, just looking into the general discussion on steam will show you that, so I guess I would recommend waiting to buy this game until they iron out all the kinks.
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2 of 2 people (100%) found this review helpful
Recommended
26.1 hrs on record
Posted: June 27
An arena rogue-like 'game-show' that truelly lives up to what it offers. I saw Forced (the first game) and was very tempted by it for a long time, but then I waited for this game instead when I heard of it... I then waited very patiently for the summer sale and VOILA!! I'd just purhcased one of the best games in my library!

This rogue-like includes deck building, which you then take in with you into games. Each round (arena) you get a card or two and get mana to cast on them - Simple really. But it is done fantasticly so! The variation in the cards is noticable, which makes each one generally unique and useful in it's own way + (as is expected really) each different character gets their own unique upgrade cards, which affect abilities in various ways. 10/10 on this part of the game, the deck building is smooth, easy and beautiful. The artwork of the cards is very nice. And each card feels unique - Everything you could want.

The gameplay is AMAZINGLY smooth, even on ultra settings. I'm extremely impressed with the optimisation + zero bugs discovered. Entire 'game shows' (start to finish) can take anywhere between 10-40 minutes, depending on difficulty and if you die... But of course, you can hop out and jump back in at any point, so no need to do the entire thing in one session! Bonus points from me for this! Each character is completely different, and each playstyle stays true to what it says it is. 10/10 for the gameplay aspects from me, I couldn't ask for anything more from this! Perhaps a few more characters, but it is early days I guess so who knows!

Music... The music and ambience sounds are great, but it can get a liiiiiitlle repetative. It's not the end of the world though as they don't occur too often, and it's the gameplay itself that counts! The sounds and special affects of abilities/creatures etc are spot on. No lags or misleading noises that confuse the player - It's all exactly as it should be. 8/10 for this - As said some things can get a little repetative, and I wish there was a little more variation in dialogue. Not game changing though.

So I highly recommend this game. It's very unique in it's own way, and with a good community going on, 4 different types of daily runs that even the pros seem to struggle with means it ain't an easy game either and there's constantly plenty to dig into! Each battle has different combinations of battle enhancements (good & bad) meaning variation is in abundance too ;) Do enjoy if you pick it up, I'm sure you will!
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2 of 2 people (100%) found this review helpful
Recommended
15.3 hrs on record
Posted: June 24
As a big fan of the first FORCED, i couldn't miss the sequel.

You are a champion forced to fight your way through multiples arenas, unlock some cards that allow you to conjure buffs, skills or allies. Every game is a little different and death is permanent.


It is better than its predecessor in almost every aspect :
  • The musics are great
  • The character design is very good and each champion has its strenghs and weaknesses that make the game way more varied
  • The cards-based are fun : a little randomness and strategy in a game of fast paced action are always welcome
  • The unlock are fun and varied

Thing i miss though :
  • No co-op (for now ?)
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2 of 2 people (100%) found this review helpful
Recommended
72.4 hrs on record
Posted: June 27
This game is very captivating - it really draws you in, and you really need "just one more go" - For me, if I play a game with roguelike difficulty, there needs to be progression between attempts, otherwise I am just wasting my time - Forced Showdown delivers, on so many levels.
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1 of 1 people (100%) found this review helpful
Recommended
11.2 hrs on record
Posted: June 23
Game is great. NOT multiplayer like the first FORCED (yet), but still a good game in it's own right.

I would highly recommend this to anybody who is looking for a game to fill 20-30 minutes at a time. I'm still learning combos and getting cards, but I'm having tons of fun doing it.
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1 of 1 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: June 27
More people need to know about this game! The gameplay is tight, the deck building is suprisingly deep and best of all, despite being able to gamble for new cards for your deck, there are no microtransactions. An awesome game by awesome devs, give it a try.
Was this review helpful? Yes No Funny