Deckbuilding empowers this challenging bullet hell adventure! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.
User reviews:
Very Positive (272 reviews) - 88% of the 272 user reviews for this game are positive.
Release Date: Mar 29, 2016

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Recent updates View all (48)

October 19

Update 46 - Settsu cards and balance changes!


This week I’m updating Settsu so she has more card options, introducing a couple of new enemies and doing a lot of balance changes based on community feedback!

Settsu receives 4 new cards, a common, two rares and a supreme:

Ammo Pack
1 mana, Consumable, 3 charges. Refills your ammo instantly. Replenish on arena end.
2 mana, Upgrade. Reloading detonates all Plasma Balls. Addon: Detonated Plasma Balls deal +50% damage.
2 mana, Spell. Summons a Plasma Bot that occasionally fires a Plasma Ball. Doesn’t die at arena end.
3 mana, Upgrade. Your attack fires all remaining normal bullets in a cone. Addon: +2 shots added to the blast.

I hope you’ve got the free Denver skins, ‘cause now is a great time to try him out! With these tweaks, he can hopefully become everyone’s favorite dinosaur :)

Additionally, the rewards for gaining duplicate cards have been massively increased, so gaining the full card collection requires a little less grinding..

Update 46 changelog
  • Added Ammo Pack card to Common cards
  • Added Discharge card to Rare cards
  • Added PlasmaBot card to Rare cards
  • Added Shotgun card to Supreme cards
  • Added Dragon Nest enemy to Dungeon worlds
  • Added Crossbow Guild enemy to Garden worlds
  • Added Ammo Pack card to common cards
  • Shard rewards for duplicates increased to 25 for Common, 75 for Rare and 250 for Supreme.
  • Self-sufficient card companion healing increased from 15% to 50%
  • Bullet Time’s slow-motion duration reduced.
  • Denver rebalanced.
    • Movespeed up from 4 to 5
    • Health up from 120 to 140
    • Charge range up from 6.5 to 8
    • Selfdamage on wall hit down from 5 to 1
    • Faster attack - time before charging reduced, charge speed increased
  • Fixed an issue where various screen resolutions couldn’t be selected
  • Fixed an issue where you couldn’t select the Classic Xiao Long skin when you had 6 skin options for Xiao Long
  • Fixed an issue where you could Dismantle the same card multiple times
  • Fixed an issue where you couldn't register your Twitch ID in the streaming menu
  • Something wicked this way comes


P.S. Remember to check out the community page and sign up for free DLC and the upcoming Alpha for the next game!

7 comments Read more

September 30

Update 45b - More free dlc, community level up and bug fixes


We just updated the game with 2 new free DLCs that you can get by following us on Twitter and Facebook.
Those who follow us on social media will get some special Xiao Long skins, the scaly version!
More information is available on the community page

At the same time we unlocked the UltraSettsu skin for the subscribers, because the Community Level reached 18!
That double XP for a week really paid off huh?

As we reached level 18 we also revealed the next reward, which will be the first subscriber skin for the Ravager!
Check out the level and rewards on the community page

Lastly, while we patched in the UltraSettsu skin we also included a few fixes for version 633 :)

Version 633 changelog
  • Fixed a missing collider on a lore statue in Ruby’s final Chamber
  • Fairy Bottle start range reduced from 11 to 8.
  • Fixed an issue where the quest “Line ‘em up” couldn’t be completed
  • Fixed a typo in Ratbo’s lore snippet
  • Fixed a typo in the Bannerman’s lore snippet
  • Added UltraSettsu skin
  • Added Kickstarter Xiao Long skin
  • Added Facebook Xiao Long skin
  • Added Twitter Xiao Long skin
  • Enabled skin menus by default, and added a tooltip indicating how to get the skins you don’t have


4 comments Read more


“The combat feels a lot more accomplished than games like Binding of Isaac.”
TotalBiscuit (Link)

“The deckbuilding aspect is getting more and more entertaining and I feel like I want to keep going back because I'm always unlocking those new cards and getting these different abilities to try out.”
TotalBiscuit (Link)

“Game's pretty dope shit!”
Cryaotic (Link)

About This Game

"Extremely fun game with constant action and virtually limitless replayability. Every new battle you start is different, there are endless possibilities of deck building with all 4 characters." - Jyren

"I love this game! I have played many hours of The Binding of Isaac, Terraria, Ziggarut, Rouge Legacy, Risk of Rain and other rouge-likes you probably havent heard of. I have to say this game is among my favorites and its brand new." - Mîchæl


"I wish I knew how to eloquently express how excellent this game is. It just taps so many buttons for me with the nicely balanced rogue-like, the achievable-yet-challenging unlockables, the genuinely interesting deckbuilding, and satisfying combat." - John

"It plays like I always felt ARPGs and MOBAs should - skillshots, accuracy, timing and evasion; button mashing and brute-force will get you nowhere in this game." - Radical "Venom" Max

"FORCED SHOWDOWN combines everything I like in video games.
The combat is skill based and offers on the fly strategy solving skills. It has a great difficulty curve that makes me want to hone my skills to become better as time goes. The card system takes some beats from Hearthstone in how decks are created. Playing cards and combos at the start of each round offers a great way to shake up the rounds." - It's High Noon

"Gameplay: Amazing
Graphics: Godlike
Varity: Great" - Carlolz

"There are tons of cards to collect that, besides all the different characters, companions, monsters, arenas, modifiers and whatnot, add to the enormous variety that makes every playthrough feel completely fresh." - Nachtfischer

May you die gloriously and to great applause!

Greetings Human and welcome to FORCED SHOWDOWN: "The only show in the galaxy with lives on the line!" Pick one of the 4 contestants from across the FORCED universe - each a master of their own style of combat - and try to become a superstar of my show, as you battle through worlds of monstrous enemies and face off against epic arena bosses. You may die horribly and repeatedly, but think of your fans and smile for the cameras!

Cards boost your action abilities!

In my show, you will unlock cards that let you boost your stats and upgrade your abilities differently each battle. Use clever deckbuilding and show off your epic combos! In the end though, it's all up to your own action skills, on the arena floor, to carry you through both times of luck and misfortune.


  • Intense singleplayer action gameplay with deckbuilding to upgrade your stats and abilities in new ways each battle.
  • 4 characters with unique attacks and ability sets + unique cards to mutate and upgrade their abilities. (+1 with the Drone Invasion expansion)
  • 150+ cards to unlock and use in your deckbuilding. (all in-game; no microtransactions!)
  • 60+ quests unlock content and achievements.
  • Dinosaur and dragon companions to unlock and have fight by your side.
  • Fight in 8 different worlds.
  • Encounter 70+ different enemies.
  • 10 bosses for raid-like finales.
  • In higher difficulties, each boss also plays cards against you in arenas.
  • Puffs???
  • From Roguelike-learner to Super Hardcore: The first game show makes sure new players get a chance to learn. Less than 3% of players are skilled enough to beat the endboss of the third show.
  • 40+ special rules make sure each battle is unique. Discover what they do and learn to handle the challenges.
  • Bonus levels (added in free content update 43)
  • Emblem System: Unlock mastery emblems for each game show that let you play it with added special challenges. The best players in the world can manage 12 mastery points in the toughest game show. The maximum is 30. (added in free content update 42)
  • Daily modes and monthly seasons to test your skills and strategies against the rest of the world, and win awesome prizes!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: OS X 10.11 or higher
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent, minimum 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: OS X 10.11 or higher
    • Processor: Intel Core i7, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 500 Series or Radeon equivalent, minimum 512 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Ubuntu 15.04
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: Ubuntu 15.04 64-bit
    • Processor: Intel Core i5, 2.4 Ghz. or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 570 or equivalent, minimum 1024 Mb of VRAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (272 reviews)
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191 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
10.8 hrs on record
Posted: September 28
Really fun to play Roguelike. Sad that there is no coop though, but maybe in the next title in the Forced Series?
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1 of 3 people (33%) found this review helpful
Not Recommended
20.9 hrs on record
Posted: October 20
A big part of this games "difficulty" is generated by random effects (mutators for the current arena) which make luck a large factor and can sometimes not or only partially be compensated by skill or adjusting your playstyle.
Some of those are also not even challenging but just anti-fun.

Also the performance is just awful (loading times and crashes).

Graphics are often unreadable (e.g. instant nearly non-avoidable damage) but i guess this gets better with more experience.

The deck building is really cool but getting new cards is a gamble again and after 20 hours of playing i feel like i'm still playing mostly common cards because i didn't get anything interesting.

Lastly the most viable character can only be played by buying a dlc.
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Most Helpful Reviews  Overall
42 of 43 people (98%) found this review helpful
3 people found this review funny
20.7 hrs on record
Posted: April 20
Do you like some fast-paced ARPG Action with unique mechanics and competitive ladder with incentives? Then look no further. FORCED Showdown has it all!

Game Overview

FORCED Showdown is a fast-paced, top down action role-playing game with the elements of a card game combined through the gameplay. The setting of the game goes with the player participating as a gladiator on a galactice game show that is hosted by an AI called "C-SAR" (which means Computer Simulated Arena Referee).

Initially, the only character that is available for play is "Squire of Light" and the first companion, "Xiao Long". As you progress through the game by clearing quests, you will be able to unlock other characters like "Volco" who is a heavy-hitting melee character, "Stormbringer" who specializes in long-ranged combat, and "Ravager" who is an agile close-combat fighter.

The game currently has three "Programs" for you to play in which serves as the campaign modes available for the game. There are also daily contents for you to participate which is a seeded mode for players worldwide to compete in the ladder.

In every "battle", you will start with four cards and one mana (though it might vary depending on the rules), you gain one of each after every arena you clear, but the effect of the cards will not persist after the battle. Defeating enemies can also drop specific trinkets which can heal you or give you points or gold. Also, upgrades or "boons" are received if you have accumulated enough "points" after every battle, and unlike the card effects, these effects persist for the whole program.

After every program, which could end in either victory or defeat, you can earn gold that can be used in the Wheel of fortune which can either give you cards (which is separated in three different tiers: common, rare, and supreme), gold or shards that you can use to make cards yourself.

The Pros

  • High Replay Value - In my opinion, the game's perfect timbre in terms of replayability roots in two aspects. The first one is interesting nature of the game being complex (due to the card game element added) despite having a straight-forward fast-paced action gameplay which lures you into playing more and more. The second one is the interactiveness of the game's community. Freebies, leaderboard and ranking incentives, and frequent updates by the developers contribute hugely to this.

  • Perfect Difficulty Balance - How do you know that the game has a good balance in terms of difficulty? It's quite simple. If you push through the game and still enjoy it after hours of failing to complete a single session, then that is what a perfect difficulty setting is like. And this game will make you feel that way.

  • Beautiful Visuals - The game is pretty (and somewhat flashy), which is pretty much visible with the contents posted for it. Not much that I can really say more to this one, except that the game really loves explosion effects.

  • Great Audio - Brilliant voice acting is present throughout the game and fits the comedic setting of it. Even the background music and the sound effects used are on point to each part which sets an awkward-free experience to the gameplay as a whole.

  • Season Ranking Incentives - This factor's importance might vary depending on how devoted you are to the game, but nevertheless it is an incentive for you to play more and more whichever way you take it. Honestly, this is a great move from the developers to make its community more involved into the game. For more information, visit the game's site here:

The Cons

  • Minor Game Bugs - Upon playing the game, I have encountered a few minor bugs within the arena gameplay and even in the menu. An example of a bug that I encountered from the arena is when my character was knock-backed out of bounds for a second, though there wasn't any negative impact after that. Another bug that I got from the menu was when I was using the wheel of fortune. Since you can only get two copies of the same card, the next one you get will automatically become shards. Though unfortunately, the shards weren't added to my total amount.

  • Limited Variation in Characters - Right now, the game has a total of four (4) playable characters, three (3) companions (with some additional ones that you can have through certain rules and cards) and about less than ten (10) variations of bosses. While the variations that the playable characters and the companions give more than enough complexity and versatility for the community to play with and adapt to, the case of repetitiveness will still be present in the game and this factor will affect the game's longevity. And also, since it looks like the developers are aiming to make this game a mainstream contender, additional options is a must.

The Verdict

I'll make my statement short: GET IT NOW! and I'm sure you won't regret it. Frequent updates is surely a big plus, as well as the promoted incentives for their top players.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
Was this review helpful? Yes No Funny
41 of 48 people (85%) found this review helpful
4 people found this review funny
20.0 hrs on record
Posted: April 4
*What is Forced Showdown?*

Forced Showdown is a strategic top down, twin stick, rouge-like shooter with card elements. Gameplay closely resembles Gauntlet, or a much differently themed Binding of Isaac. It feels fluid and fast paced. The rouge-like strategy comes in the form of the in game card system. You will feel right at home if you ever played Hearthstone or Magic the Gathering. If you haven't its not incredibly complicated, but provides many options and strategies. Now, BetaDwarf delivers a game which blends a in-depth card game and an easy to pick up but difficult to master rouge-like twin stick shooter.

*What do I think of Forced Showdown?*

I love this game! I have played many hours of The Binding of Isaac, Terraria, Ziggarut, Rouge Legacy, RIsk of Rain and other rouge-likes you probably havent heard of. I have to say this game is among my favorites and its brand new. If the in-game season mode is implemented correctly I have no doubts this will be my favorite!

*Why do you like this game?*

Mainly, the card deck customization is so great because it makes this rouge-like feel more like its in my control instead of "I hope I grab the right items so I can play the way I want". Getting new cards is not as grindy as Hearthstone and is paced excellently. This way, the replayablility, theory crafing and experiences are all fresh every time. Next, this game is challenging, but not unfair. This is a very hard thing to get right in a game and Forced Showdown delivers. Most rougelikes become very easy for me once I learn the mechanics, this game tests me at every step. Of course, none of this would matter if the gameplay wasnt fun or interesting, its great.

*Any problems with the game?*

I havent had any issues at all with this game since I bought it and put about 15 hours into so far (very strong by todays releases). The game has some slowdown in between rounds (1-2 seconds), but it never effects the actual gameplay.

*Other thoughts?*

If you like any of these games I would seriously consider at least trying this game:
The Binding of Isaac
Magic the Gathering
The Diablo Franchise
Path of Exile
Rouge Legacy


Fun: 9/10 - I have a great time playing through, learning, and playing different styles.
Presentation 9/10 - Hits the game show theme, graphics are servicable.
Mechanics 9/10 - Game flat out nails combat and the card system. Game isnt bare but would love more content.
Replayability 9.5/10 - With the new cards you earn, new ways to play. Keeps me coming back.
Reliabilty 9/10 - Game doesn't crash, haven't seen any bugs. Though, I have a monster computer and it stutters when rounds are over.

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43 of 52 people (83%) found this review helpful
2 people found this review funny
13.8 hrs on record
Posted: March 29
Forced showdown is a twinstick shooter rogue-like card game. Thats obviously a lot of descriptors, so the worry would be does it handle those things well. I would say yes, but it does have its problems. The core gameplay is very fun, at least with the 'main' character and the bow and arrow guy. The other two characters, in my opinion, aren't as fun to play with. They are, at least early on, difficult to play as because the game rewards a conservative playstyle and the two melee characters aren't really conservative at all.

So, the game is like an arena TV show. Your working towards the final boss and you have cameras following you around during every arena. You fight enemies, then you reach a boss. Two bosses, you fight a boss that opens a door. Do that a few times and you beat a show. Sounds like a lot, and it is. You'll probably die. Winning a run isn't easy. You have to be good/lucky, and just hope you survive and get the right cards.

Cards. So, you have a pre built deck and you can also build a deck out of cards you earn by earning gold, and spinning for them. The card building has a super Hearthstone vibe, but there are very few cards that reach that level of complexity, most cards are very very simple. +80 health, +45% damage. There are more interesting cards but these passive upgrades are what I usually build my deck around, because its a guarenteed upgrade unlike spells and consumables which usually have some condition.

This game, at least in the beta build I played, has some issues. It runs kinda like crap, it lags frequently at the end of battles and I had it crash on me once. Luckily, it doesn't often lag during a big fight, although it can happen. I hope there is a day one patch that fixes this, and if there is I will update. I also have an issue, but its probably just preference, where the games kinda last a long time. It can take 90 minutes to get to the end of a run, and then you just lose. Luckily there are quests and you get gold for cards so its not like you just got nothing, but doing a 90 minute run and losing can be upsetting. I would have preferred if a run was a bit shorter and not as drawn out.

I discovered this game on twitch, and because of twitch the game will launch with a 12% discount(I'll get a higher one for getting a beta key). I would definitely recommend it at its base price if the idea of a twin-stick roguelite card game appeals to you. It definitely appeals to me. The game handles deck building, twin-stick shooting and its rogue-like elements very well.

Buy At Full Price
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30 of 31 people (97%) found this review helpful
268.1 hrs on record
Posted: June 23
TLDR: An arena brawler rogue-like with a tight, difficult-yet-fair combat system with collectible cards replacing typical rogue-like progression in a very well-executed and interesting way.

The game plays and feels like a roguelike where you progress through randomly generated arenas. Character progression though is done by collectible cards. You build your deck and play upgrade cards from it in between levels. Works great!

What I love most though is how the combat is done - very challenging, and yet so very fair! Every attack is properly telegraphed, there's no bool ♥♥♥♥, no unavoidable hits. And yet the best players in the world still die to endgame daily content :-)

Each of the 4 chars plays COMPLETELY different, with multiple unique attacks and upgrades.

Dailies are very well designed and will keep you engaged for MONTHS!

One of the best games I ever played.
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41 of 52 people (79%) found this review helpful
4 people found this review funny
0.7 hrs on record
Posted: March 30
The game, for some reason, doesn't have the ultra-widescreen resolutions available in the dropdown list by default, so when it came time to pick a perk for my character, I essentially hit a brick wall and couldn't play. it kept demanding my attention but there was no confirm button after selecting a perk.

I fixed the issue using a hex editor to change the forced.exe file, changing
39 8e e3 3f
cd 90 18 40.
I mean, who doesn't know to do that. Anyways, the game is quite entertaining and simple to play, I think I'll enjoy this one.

I'm only posting this incomplete review in case someone else out there needs this info to continue playing the game like I did.
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36 of 44 people (82%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: March 31
Alright then.

4 hours in, and I can already tell you that this game is amazing. Not good, not great, but amazing!

And here's why:

1. The combat is enjoyable the way you would expect from an action rpg like torchlight. It is fast paced, but you have the time to think about your actions at the same time. It is simple, yet skillbased.

2. 4 heroes, who feel different. They are different enough to make sure, that there is a character for every type of player. And on top of that, you can customize each one of them with a unique deck.

3. Speaking of decks! This is not just a gimmick. Fans of deckbuilding games will have an incredibly enjoyable time with this part of the game. You can play each character in an unlimited number of ways depending on the deck you choose to take into the arena.

4. Random stuff. If you like the randomness of Binding of Isaac, you will love this too. There are random arenas with random enemies with random buffs. The boss has a random effect on the arena, and you will get random boons along the way. There are so much random stuff that I couldn't write all of it here. The great thing is - You never feel helpless in the same way, Isaac makes you feel. The random stuff is there to help you (mostly), and it feels great.

5. Cards... Come on - you get to spend ingame gold to buy a ticket for the card-lottery machine. I imagine spending 100s of hours earning gold and spending it on more rolls in the lottery. Its like opening boosters, but with INGAME GOLD!!!!

6. Cute pets. I don't need to say more about this... but I will - Some of them are called puffs, who give you a bonus if you make it through an arena without it getting killed.

7. Interesting bosses. These guys are like vanilla WOW bosses. They are challenging and rewarding at the same time.

8. Difficulty. The first hour of the game, I was like "Man, this game is too easy". Boy, was I wrong. At the second level of difficulty, the bosses also start drawing random cards against you. I got curbstomped haaard. And I loved it.

There are a few cons to the game though.

The servers aren't very responsive. I got kicked out in the middle of doing a daily, and couldn't connect back up to the server again :( This will no doubt get fixed, but its still annoying.

There seems to be a slight issue where the game almost crashes. Sometimes the game freezes in a loading screen and windows tells me that the program has stopped responding. It comes right back up a few moments later, but apparently windows detects a freeze which isn't good.

As you can probably read, I am already a fan. I will keep playing this for a long time to come (hopefully), and if I find more stuff worth mentioning, I will update this.

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30 of 36 people (83%) found this review helpful
17.1 hrs on record
Posted: July 4
FOREWORD: If you hate reading, just watch then:

FORCED SHOWDOWN is a rogue-like arena-based combat game with lots of diversity, extremely engaging gameplay and tons or replayability. In many aspects, it looks like what DOTA would have looked if it was played by one character, on a small arena, and with WASD instead. The gameplay is very fast-paced and intense, it always keeps you on your toes, and winning a level is extremely rewarding.

And before someone starts bashing the game for not launching, the devs are hard at work at it. I can tell - untill yesterday's beta patch launched, I could not start the game myself, and now it runs flawlessly.

Allrighty, let's take a look at the good and at the bad.


1. Extremely engaging gameplay - as I pointed out in other reviews, to me, this outweighs everything else. You will be glued to your seat and will readily want to beat the current level just to see what the game has in store for you next. I haven't felt such an urge in a PC game for a good while.
2. Extremely responsive controls, be it whether you play with the mouse and keyboard, or with a controller. I love it when a game transcends the twin stick controls and allows the player to feel just as comfortable when using a keyboard and mouse, like I usually play my games.
3. Arena-style combat: every level is comprised of a number of small arenas that can be beaten in a few minutes, or even less than a minute. At first I thought I would hate this, but it actually ends up working for the better. This is the way to do it - fast paced, quick and engaging fights that never let up. It wants you to get to the final battle that features a boss toon that much more!
4. Selectable levels - it is entirely up to you to decide what kind of boons or setbacks are you going to have on a level, which is a great touch and furthers the replayability by a whole lot.
5. A deck of cards for skills - another very interesting design decision, that furthers the replayability even more. For each of the 4 heroes you can build up to 5 decks of 30 cards. At the start of the battle, you get 4 random cards from your deck of various magnitudes of 1 to 7 (or more under special conditions), from which you can discard, or keep as is. Throughout the levels, you get to play the cards from your hand as skills or consumable items (items with number of charges for the whole battle). On arenas 1-8 you get respective 1-8 mana points that you can use to play cards with, with each card having a mana requirement. This can be further influenced by boons (e.g. extra mana point on arena 1) and cards. There is a plethora of possible combinations that you can set for yourself - which lets you get very creative.
6. The game is very atmospheric - you really feel like a part of the show, with an announcer, small flying drones that take pictures of you, and even spectators around the arena who cheer.
7. Amazing musical score - the main theme of the game will finally succeed XCOM2's ready for battle as my pump-up song. It is so cool. It even made me buy the deluxe edition as to keep the OST and listen to it during my daily routines as well.
8. Unlockable heroes, quests, dailies, achievements and all that good jazz that make you come back to the game over and over.
9. There is real progression in this game, even when you lose. You get to keep your coins and spend them unlocking cards of various rarities, which makes losses feel less impactful. You still feel as you are progressing, unlike other rogue-likes that simply wipe your progress and say "now play me for another 5 hours to get to where you were" - like the grindy WASTED, for example.
10. And last but not least - the replayability. You will never get bored even if you played the same Hero for 5 or 50 hours, and no two games are ever the same. At present, I have unlocked all of them, and I can sure as hell say that they all play completely differently, which is always a great thing to see. You get a max range, mid-range, close AOE and a very fast attacker. Take your pick, or master tham all.

And now the ba... Wait, wait. Let's just add the OK first.
1. DOTA style graphics. While this is not necessarily a bad thing and it is more than serviceable, I can't help but wonder what would such a game look on a better engine... That would have been totally epic.
2. The game tells (and expects) you to "git gud" before you can enjoy a huge part of its content. Yeah, you need to beat the Crucible before you can do pretty much anything else. While this is not necessarily bad, it does lock you out of content that you might enjoy right from the start.

And now, the BAD:

1. The male elephant in the room for this game is the inability for some players to get past the main menu. I know I was one of them up until yesterday. Thankfully, the devs are hard at work at it, and the new beta patch made my game run flawlessly.
2. Now, the female elephant in the room is the problems with the game that are also being worked on now. Sometimes it launched for people, and sometimes not - and many players reported that when this happened, they lost all their progress. Yes, total WIPE! Now you see that I meant by male and female elephants - when those two get into a royal rumble, you will feel so bad, that you may want to refund the game - and be way past the point when you can actually do it.
3. Having a deck also means you are playing an RNG game. You may get cards that will easily win you the level, but more often than not, you won't and be forced to play with what you are given. This can be off-putting to some players, and for a good reason.
4. Having a number of mana points per round can also be a problem. You can have a hand that is completely unplayable for a few rounds, which is always bad for your hero. You may still win, of course, that doesn't mean that luck will lose you the game.

The conclusion:

Yesterday I was this close to refund the game because it never launched for me, and after reading up the forums and patching it, I am so glad I didn't. You owe it to yourself to experience what this game has to offer. Every concept of it ties together perfectly to allow for hours of enjoyment. It is not the type of game to say "hey, sit down now, and spend 10 hours playing me or you won't have fun at all". NO! It is quite the opposite - it says "look, I know your time is precious, so how about you play me for a while, have a real blast and go back to your life". When such type of game shows up and is executed as well as FORCED SHOWDOWN is, it deserves a thumbs up and you owe it to yourself to try it.
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21 of 22 people (95%) found this review helpful
2 people found this review funny
8.4 hrs on record
Posted: April 9
FORCED SHOWDOWN is an action indie RPG game, a successor to FORCED: Slightly Better Edition, a well-known co-op RPG game.
If this review is too long for you, I suggest you to only read the first paragraph about the game's content and the final verdict at the end.

What is happening in the game:
You are in some kind of a game show, where you are FORCED (see what I did there?) to fight enemies that are placed across the level. They get tougher after each stage, but you do as well.

  • Graphics | The game truly looks amazing! Levels look great, they have a lot of little details that fill the screen and make everything look good. I'm talking about torches, flowers, barrels and so on. Variety is also a big advantage, as levels look different from one another. If you're interested about graphic settings, there is plenty of them.
  • Amount of Gameplay | There is a lot of gameplay included in this game. You have different campaigns, but you also have many quests to complete. Since campaigns are very full of content, there is also a great replayability value in this game.
  • Cards | This is (to some degree) also a card game. Let me explain this. You get a card every level and you can choose whether you want to use it or not. Every level, you also get some mana, which you need for activating the chosen card. If you want to activate a card that is really good, you will probably have to wait a few levels to save up enough mana to be able to use that card. I think that cards are a nice addition to the gameplay and it's great that's the game's focus is not completely on the cards, but just uses them as powerups and bonuses. If you want, you can also build your own decks. And if you don't want certain cards at the beginning, you can choose to change some of them to different ones (you don't know which new ones you will get, though).
  • Weapons and Abilities | You can have different weapons and also different abilities, depending on what character you choose. Abilities do help a lot, unless you forget to use them like me :P Weapons are kind of cool, since they behave a bit differently than they do in other games. For example, continuously firing a laser gun for a few seconds will result in a huge blast at the end of that period, which will deal a great amount of damage. This also makes sure that you time your shots right and aim at the strongest enemy just when the blast is about to occur.
  • Cutscenes and Voice Acting | The cutscenes are well-made and are also voice acted by an announcer/referee called C-SAR. He acts with a really exciting voice and together with sound effects and music, he really makes cutscenes great.
  • Menu Appearance | I know that this is not affecting the gameplay, but a game also needs to take care of how it appears when a person first launches it. The mix of purple colours and just the right lightning definitely leaves a great first impression. The menu is also intuitive and easy to navigate.
  • Achievements | There are more than 60 achievements in this game, which is great for some people who like to be complimented by the game for their marvelous actions and advanced skills. The achievements are also equally divided between different difficulties. By that I mean that some games have all achievements fairly hard to achieve or the exact opposite, but Showdown is not one of those games.
  • Controller Support | I don't play with my controller very often, but this seemed like a good game to try playing it with my Steam Controller. I tried it and, to my surprise, the game played better than with a keyboard. I like the control layouts
  • Regular Updates | Updates are coming very often, approximately one every week. And they're not just some small updates! They all have tons of added content, tweaks, fixes, balanced enemies and weapons, performance improvements and more. The gaming community certainly needs more active developers like this one.

  • Performance Issues | Even though there were many fixes and the situation definitely did get better, I still experience some frame drops and lags. My computer also struggles a bit when I launch the game. But, as I said, the situation keeps getting better with almost every update, so I'm looking forward to seeing this game issue-free in near future.
  • Loading Times | Not a big issue, since there are not many loading screens, but the ones that are present take a long time to do their job.
  • Enemy Variety | Sometimes I feel like there are not enough different enemies. You rarely have to take different approaches in order to beat them. You don't have to adapt too much, they just get a bit stronger and maybe a bit more aggressive.
  • Lack of Minimap | In certain arenas, you could use a minimap to see the stage layout and maybe even enemy positions. This is not a major problem, though.
  • Trading Cards | Sadly, they are not present. The developers have this one their list of planned stuff, but apparently, they're more busy with other things.
  • Windows Only | There is no Linux and Mac support right now, but this is supposedly planned as well. We'll see how that goes.

The final verdict:
Overall, this game is really good. There are a lot of good things and some bad things, but there is really no doubt about this game's quality. In case you haven't read the whole thing: the quality is high above average. I really like how this game looks and how it plays. I'm not the biggest fan of card games, but Showdown has them integrated in an unusual way that is, in my opinion, much better than in most games.
There are some issues in terms of performance and a lack of some features, but the updates are so frequent that I don't have any fear that everything is going to be fixed sooner or later.
If you like RPGs and if you liked the original Forced, definitely give this game a try. It's worth it.


Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.
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Recently Posted
12.0 hrs
Posted: October 20
Oh my god i love it <333
It's so much fun even when i suck :P
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***GENERAL** Snuggles
61.4 hrs
Posted: October 19
First off, it is IMPOSSIBLE to tell you how much bloody FUN this game is! So stop reading and BUY it! But this is a review... so....

Well, how to describe the game? It's part card collection game, part Role Playing\Leveling up game, part Rouge\Diablo style combat game, and ALL awesome gamepad bashing extacy!

You begin by selecting your character - or Avatar - 1 of 5 (the fifth is a DLC), and then you make a deck of cards with the individual you have selected. Certain cards or only for certain Avatars, while others are for all classes of people. For example, you can start off as a "Squire of Light" - and bring flames to your enemies! But you don't fight alone - you have a companion who ALSO levels up with you, and you can change what kind of companion fighter you want, along with what cards you have in between rounds. You fight numerous dungeons untill you reach a boss - and once you've beaten the boss you go BACK to the pause in the game where you can level up, select buffs, spells, attacks, and such. The game is very addictive, VERY replayable, and well worth a 50$ price tag - and considering right now it's selling (not on sale) for 19.99$, it's a no brainer.

If you have played it's prequel, you will feel at ease with the combat style - its easy to pick up, but it has nuances that are a joy to master. The previous one - while feeling like it, is a COMPLETELY different experience. But in my opinion, the sequel is even better then the first.

And by the way... they have just announced the title to the NEXT entry in the "Forced" saga - "Forced to Duel - Minion Masters'". So if I were you, I'd ship myself (me) a whole lotta cash. Or catch up in the series to get ready for the next addition in this highly addictive, creative, fun, and unique experience. An easy 10 out of 10! Way to go Beta Dwarf! AGAIN!
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83.3 hrs
Posted: October 14
Forced Showdown is a singleplayer arena action roguelike card game. A ♥♥♥♥♥♥♥ mouthful if I say so.

You fight through multiple arenas to get to the boss while buffing yourself to be stronger.

In this game you can make insane amount of decks, but they can fall pretty much to the same type of decks. Going just upgrade decks with some healing consumables, full-on consumable decks, class card decks and spell decks.

There are 4 different heroes (1 dlc hero extra) with like 2-3 abilities and most of them have a passive. All heroes also have their own class specific cards. Spin move with fireballs. Volcanic Strike that splits in to 2 or 3 and even a card that makes the range infinite. 2 of those cards and it'll loops once again. Those examples were for Volco, but he's probably my least favorite hero.

I probaby don't like him as much because he gets locked in place when you use his Volcanic strike or auto-attack. I've got hit too many times, ♥♥♥♥ him. Some characters like Stormbringer and Squire of Light then have really op class cards. You can basically just pick them and automatically win.

Ravager is my favorite hero but his class cards are butt. Like really weak, but he's hella strong with pure damage cards. His only weakness is the new dlc boss because Ravagers strong point is staying on the boss and using invulnerability frames to stay alive. The dlc robot ninja boss keeps teleporting away making it hard to chip away his health.

My interest in the game came back strong with the new dlc and it added the needed enemy variety. More cards and a Maze making the game very interesting again.

I finally got the 100% achievements in the game but one of them were bugged until a recent game update. So they are still fixing the game. Which is a good thing, I at least didn't see that many bugs until I was almost done with the game.

I do recommend the main game and the dlc even with full price. A ♥♥♥♥♥♥♥ good roguelike card game whatever.
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32.8 hrs
Posted: October 12
When I bought the first Forced game, I was hooked for many days. So naturally, when its sequel was announced I became very excited about it. However, my thirst was quenched quickly due to my expectations.

Don’t get me wrong, Forced Showdown certainly is an enjoyable game. It’s an arena brawler like its predecessor, and certainly provides a good – and fair – challenge. While it certainly can be hard at times, you won’t feel like the game cheated on you to raise the level. Everything can be dodged, and projectiles and explosion areas are indicated. And everything is fast-paced action. Bosses also provide for random effects throughout the area which you have to deal with, and from the second level they will also get cards to make things a lot harder.

The game has huge amounts of customizability with its trading cards, which you can use for building decks, which in turn you use to grow stronger throughout each level in an arena – though you lose it after beating the boss. It is random, so your plan won’t work out every time, and you won’t always get the cards you hope for – and with mana rising each level you might not be able to play a card for a few levels if you’re out of luck.

It’s replay value is high – due to multiple characters you can master, but also due to the enormous amounts of customizability you get by collecting cards and building your own decks. Also, when you grow more confident in your abilities, you can provide yourself with additional challenges – which you can choose yourself from a list you get provided by the game. There are also daily challenges, in which you can compete for the top score so that adds a lot of replay value too.

The graphics are ok. They serve their purpose of setting a more comical mood, but I don’t feel like they are really gorgeous or something. The sound, however, is really nice. Both the voice acting and the music set the tone really well for a fun experience.

Forced Showdown also has a few cons. The first that could be considered is the lack of checkpoints. You can spend a long time to hack your path through 9 arenas, but if you die you have to do everything over again, which can be a bit frustrating – especially when you die at the end. However, BetaDwarf has done a decent job in making it so that you don’t have to follow the exact path and fight the exact same enemies so it won’t feel as much of a grind. You also get gold after completing challenges for trading cards so your time wasn’t completely useless.

The game also relies heavily on grinding gold and cards. You get gold after arena’s, which you can trade into random prices (cards, shards, more gold…) for it. You can only own every card twice, so they get turned into shards too afterwards – for which you can buy cards you don’t own. Getting cards is very random, and you’ll find yourself playing a lot to get them. Maybe to get that one card that would make your deck complete, or maybe to get all of them. This is the part that can get quite annoying at times.

I’ve also encountered a lot of bugs, especially at the time the game was just released. I even dropped the game out of frustration because I was getting a lot of CTD’s during battles. However, most of them seemed to be patched and nowadays I haven’t encountered a CTD or a frozen game after I started playing again.

Now, for the things I long for when thinking of the first instalment of the franchise. Forced was a game that provided you with some basic puzzles throughout its arenas, which is one the reasons why I rate it above Showdown. Also, while you have customizable decks, you don’t get the customizable characters you had in Forced. With less and fixed abilities characters feel the same much more quickly, and decks aren't as reliable as abilities and passives due to their randomness. Card decks are quite fun, but I’m not sure it’s worth losing the ability and passive customization for. Maybe a combination of the two was possible, but maybe that would’ve made it a bit too complex.

And of course there is the multiplayer which Forced was famous for. This game would also be so much fun in a multiplayer setup. Lesser so because of the lack of puzzles but still a lot of fun. I certainly hope BetaDwarf will implement this in the future.

So in conclusion, this certainly is a game worth playing and I've enjoyed it quite a lot, but if you want to buy it because you've enjoyed Forced, you should be warned that Showdown is quite a different experience.
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8.7 hrs
Posted: September 20
This game. . . is simply amazing imho. I watched some youtube videos of people playing it. It LOOKED like something I would like but I hadnt heard much about it. Man, am I glad i picked it up. If you liked the old game Super Smash Tv. . . it kinda reminds me of that but with loot/deck building element. The deck building is amazing. You grind for cards that empower whatever character you decide to play. The arenas you play in are random. I think the replayability for this game is through the roof. I only wish it had multiplayer. But, it has other really cool features such as different arenas having different rulesets and you also have "dailies" you can do to get different things. The combat is fun but not overly complex. The voice acting is entertaining and the graphics are easy on the eyes. Definitely worth a try. You will know within 2 hours if its a game for you for sure.
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12.3 hrs
Posted: September 19
I love this game
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37.4 hrs
Posted: September 12
Basically Hearthstone and Helldivers made a baby and it's called Forced Showdown.
Solid roguelite with an awesome deck building twist that makes replayability skyrocketing :)
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4.6 hrs
Posted: September 11
The cards add an interesting dynamic to a genre rich with good games right now and while this wasn't my favorite it looks and plays well and I enjoyed my time. Enjoyed Flamebreak slightly more, especially for the price, but I see that as a matter of taste and not that one game is objectively better as this certainly looks prettier.
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