Choose your Minion Master and collect an army of Minions to go head-to-head with other players online, in a real-time Minion battle! Your Minions await you!
Recent Reviews:
Very Positive (42) - 88% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (679) - 81% of the 679 user reviews for this game are positive.
Release Date:
Dec 2, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since this is an online PvP game, we would like to test the balance and get player feedback before release.”

Approximately how long will this game be in Early Access?

“We are planning on a full release in Mid 2018.”

How is the full version planned to differ from the Early Access version?

“Here's a list of things we would like to look into with you before we leave Early Access:
  • Lots of new Minions, Spells and Buildings
  • Balancing
  • New awesome Masters
  • More social mechanics
  • Leaderboards (Done)
  • More progression systems ("Expeditions" in progress)
  • 2 Vs 2 - Team Battle (Available in Beta version)
  • Overall polish
And the extra unplanned good ideas that always occur”

What is the current state of the Early Access version?

“The game is fully playable, with lots of Minions and Masters you can be creative with. There's progression systems, Drafting, Matchmaking leagues, Arenas to unlock, Global chat, Friend listing, Profile summaries, Achievements, Replays, a Challenge system and much more.
You progress will not be wiped when leaving Early Access, it's yours to keep.”

Will the game be priced differently during and after Early Access?

“Minion Masters will be free-to-play in the future. If you buy the Early Access version you will get an exclusive Arena and a great gift when the game is released!”

How are you planning on involving the Community in your development process?

“We are always very active on the Steam Community forums where we collect your feedback and engage in the discussions. We will also be playing a lot and chatting with you in the in-game chat.
On top of that we have a suggestion system.

Lastly we are very active in the community Discord for the game, receiving bugs, feedback, suggestions and balance discussions from the active players.”
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Buy Minion Masters Early Access Edition



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Buy Minion Masters Premium Edition

Includes 2 items: Minion Masters, Minion Masters - Premium Upgrade



Recent updates View all (60)

February 7

Update 58 - Frisky Friend Fiesta!

Minion Masters!

We had a ton of things planned for this update, but as always we may have been overly ambitious.
With a lot of user feedback, we have delayed a few important things, but that’s not to say today will be boring, oh no!
As we teased on our blog, some very exciting reworks are happening and a new card is coming but we’re also starting the Frisky Friend Fiesta!

Frisky Friend Fiesta event
  • The Frisky Friend Fiesta runs from February 7th to February 21st.
  • You will receive an extra Daily Quest every day - themed around playing with Friends!
  • Three new cards will be unlocked during the event, starting off with two tough buddies.
  • Keep an eye out on our blog for teasers!

Changelog for Update 58

NEW CARD - Lost Legionnaires
  • 3 Mana
  • Spawns 2 Legionnaires
  • 150 health
  • 30 damage
  • 1.5 Attack speed.

Inspire removed
The Inspire mechanic has shown itself to be rather troublesome in Minion Masters. It was completely lopsided in regards to what minions could benefit from it and in some situations made small Minions so powerful you hardly had any time to react.
Many users gave us the feedback that it felt weird it was a flat bonus, but we did not want to make it even closer to Rage’s functionality.

Additionally, we’re working on making sure we can keep developing interesting cards in the future, and to that end we’re cleaning up in the Buff area. Inspire overlapped a little too much with the other offensive buffs, and we felt the visual and design space could be better used elsewhere. Inspire put a lot of limitations on future card designs, and while limitations can be fine, we did not feel this was a good solution.

All these things considered led us to the decision that the game was better off without Inspire, and now was the time to do it, since only two things were using it.
  • Inspire (+25 damage) removed
  • Bannerman reworked.
  • King Puff Perk 2 reworked.

  • King Puff Perk 2 reworked
    • Before: Give friendly Minions on the Bridges Inspire (+25 damage)
    • Now: King Puff’s 4 and 5 mana Minion cards gain either Rage or Shield when played.
    • The buff is randomly chosen, 50/50 for each.
    • The buff is shown in your hand before you play the card.
    • It only applies to Minion cards, not Minions spawned by Spells or Buildings.

    --- Developer comments ---
    King Puff has had a tendency to be used for stalling strategies because he was so focused on the bridges. Two of his abilities did really well when fighting on bridges, and the third used bridge control to make him survive.
    All in all this meant he was well suited for taking the game to Mana Frenzy and while that should remain a viable strategy, we wanted to give him something that could be used offensively.
    Additionally, the new perk should make deckbuilding for King Puff interesting, by trying to find the right 4 and 5 mana Minion Cards that work well with both Rage and Shield.

  • Bannerman reworked
    • Before: 3 Mana, Grants nearby friendly Minions Inspire (+25 damage)
    • Now: 2 mana, When played, grants Shield to the 5 closest friendly Minions in 8 range.
    • Stats are unchanged - 100 health, 10 damage, 1 attack speed.
    --- Developer comments ---
    We’ve wanted to try out Shield on more cards and Bannerman seemed an obvious place to start. His new mechanic serves as a defensive counter to Spells if you’re quick, or a preparatory group buff when attacking.

  • Xiao Long Reworked
    • Before: When an opponent plays a Spell, deal 250 damage to them.
    • Now: When an opponent plays a Spell, gains Rage, Frenzy & Shield
    • Damage increased from 20 to 25.
    • Rage and Frenzy are permanent, as always
    • Shield can be reapplied if spent and the opponent plays another Spell.
    --- Developer comments ---
    Xiao Long has been a much discussed card recently, and based on a lot of feedback we’ve decided to focus on two main issues;
    He was very strong against spell-heavy strategies, to the point where you could call him a hard counter.
    His mechanic felt much worse to be subjected to, then it did to pull it off. This was especially the case in Team Battle, where your ally could unknowingly be killing you with not chance for you to do anything.
    The direct damage was the main gripe, but we wanted to maintain his focus on being stronger versus spell heavy decks and maintaining the trigger for his ability.
    This change caps out the value you can get from him and puts some more responsibility in the hands of the one playing Xiao Long to get value out of him, as positioning becomes important.

  • Removed ! from the Rage descriptions.
  • Added a safety to prevent people from running the login process twice.

Cheers from Betadwarf!
35 comments Read more

January 24

Update 57 - The next step

Minion Masters!

Exciting times are upon us, as today Expeditions are being revised!
Based on a lot of feedback from you, the community, we’ve made a second iteration of Expeditions for you.
We’re aiming to make Expeditions more optional and free form than before by removing supplies and having it less integrated in the main loop.
You’ll find all the details below, along with bug fixes and other changes :)

Expeditions 2.0
  • Unlocks at lvl 9
  • You can freely move around in Expeditions, no supplies needed.
  • Expeditions grant rewards when completed.
  • You must gather Might to defeat the three bosses and complete the Expedition.
  • For every 10 Might a combatant has more than their opponent they gain 1% more mana and XP during a fight.
  • Each Expedition is available for a limited time.

Economy changes
  • Supplies and Relics removed
  • Gold is earned through Level rewards, Matches, Daily spins, Daily Quests, Watch & Win and Boosts.
  • Each existing Supply has been converted to 0.3 gold
  • Each existing Relic has been converted to 50 gold.
  • Reaching Stone League now rewards 50 shards
  • Supply Boosts are now Gold boosts
  • Premium upgrades changed, see below.

Overall the rewards and card collection in the game should be the same as before, but it’s moved out of Expeditions and much more focused on daily quests and other PvP match rewards.

Premium Upgrade
  • The premium upgrade now grants:
    • 2500 Rubies
    • 500 Shards
    • 5 Power Tokens
    • 50% Gold win bonus forever!
    • 20% XP win bonus forever!
    • +6 deck slots
  • Existing Premium Users have had their benefits converted and upgraded. Details can be found on our blog!

Changelog for Update 57

  • Curse health loss per second down from 4% to 3%
    --- Developer comments ---
    As you’ve probably already realized, this change is a buff to the Ghost and a nerf to the Cursebearer.
    We’ve had our eyes on Curse for a little while, mostly in the context of Ghost and making it’s conversion mechanic more relevant again. Increasing the lifetime of the converted unit was an obvious change to serve that direction. Units will now live for ~33 seconds instead of 25, if converted at full health by a Ghost.
    At the same time, Cursebearer was released during December and has become quite popular. A major critique in the community has been its ability to completely shut down big units, thus making it better than a Warrior in almost all situations.
    The change aims to keep it an alternative to the Warrior (without putting it at 4 mana where plenty of alternatives exist) by reducing the impact of its additional role.

Quality of Life
  • Smoothed out the transition for spectators when their spectated friend found a match.
  • The main menu should no longer reload if there is an error and you are already in the main menu.
  • The Cancel button for spectating no longer shows in matches. Quit will cancel spectating instead.
  • The left shoulder button now opens the ping menu on controllers (LB on Xbox controllers, L1 on PS)
  • Settings now has an option to disable controllers - Thanks Lizzard
  • After changing visual settings, a confirmation is shown that otherwise reverts to the previous setting.
  • Emotes are now also saved to replays.
  • The black screen showing on modal messages has been reduced for the Visual settings menus.

Bug Fixes
  • Fixed a visual bug where Cursebearer’s cursed marker would increase when his size increased.
  • Fixed a bug where size 0 objects could cause the screen to become black.
  • Fixed an issue where after spectating, the UI would not update properly and become non interactable in a battle - Thanks Nex
  • Fixed Father Frostival Mordar flying gifts receiving snow layers.
  • Fixed father Frostival Mordar’s position in main menu being slightly off - Thanks StevenEven
  • Fixed a shader bug that made an expedition battle uncompletable - Thanks Dipshit
  • Fixed a bug where you could start spectating while already spectating someone - Thanks Tengs.
  • Fixed an issue where you could start a replay while spectating.
  • Fixed some issues with spectator numbers not updating correctly.
  • Fixed Cursebearer’s aura staying on the ground when you clicked -10s in replays.
  • Fxied a bug where using Bridge Buddies on unclaimed bridges would sometimes spawn Armored Scrats.
  • Fixed an issue where people could get unreleased cards through Achievements.
  • Fixed an issue where the Fire Imp’s first damage tick would happen before the projectile landed if the Imp had Frenzy - Thanks Memfisto
  • Fixed a bug with Blastmancer’s animation when he started attacking - Thanks SuperMegaNeoClimaxUltimateBoy
  • Gax should now properly receive a damage boost from Rage - Thanks Videogamer7777777_91
  • Fixed a bug where Guardian would not protect Re-boomer from damage in certain cases - thanks Memfisto
  • Fixed a UI bug where Spiritmancer’s text would sometimes say it gives 30 health to a minion, instead of 100 - Thanks Greywolf & Jamez28
  • Fixed an issue where Team Battle Leaderboards would show your Premade instead of your Solo deck - Thanks Grey Wolf
  • Fixed a bug where you could get stuck on loading screen when spectating - Thanks Tengs
  • Fixed a bug where not giving the game input would disconnect you during spectating - Thanks Tengs
  • Fixed a controller bug where you could not skip the initial cinematic.
  • Fixed a bug where Guardian would not protect newly spawned Minions in the first frame after they spawned.
  • Fixed an issue where Red Golem would interfere with anti-cheat in certain cases.

Cheers from Betadwarf!
27 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

2 vs 2 Beta!

The Team Battle mode has been added to the game!
In 2 vs 2, you can play with friends or strangers and finally try out that ridiculous combo you came up with but needed 16 cards to make work.

There are now three ladders:

See the full update here


  • "It’s pretty fun. Ultimately it’s a pretty damn good version of the Clash Royale model."
  • "Is this by those Forced Showdown guys?! Is this the greatest game of all time?"
  • "Pick Up and Play PvP at its finest"
  • "If you’re familiar with things like Nexus Wars and Castle Attack, or just Clash Royale, you’re immediately gonna be able to pick this game up very very quickly. Obviously there is quite a lot of learning involved with the different troop types and cards available. But it's really slick. It’s plays really really well. It’s a good version of that game type, for PC."

About This Game

About Pricing

Dear player, we would like to make you aware that Minion Masters will be Free to play in the future. If you buy the Early Access version you will get an exclusive Arena, a great gift when the game is released and an additional copy for your friend!

Fast-paced head-to-head Duels

Choose your Master and summon your Minions to level up your powers and defeat your opponent.
Your Minions will charge blindly toward their opponents, leaving it entirely up to you to decide their course by where you place them.
You can also use mighty spells such as the healing fireball (YES healing..) in the midst of your wounded troops.


It has been super exciting to see a community driven tournament scene spring up around the game. There are multiple different tournaments happening every month, some for cash prices, others for in game currency or just bragging rights!

You can read more about this and other amazing stuff on our blog:

Unlock and Craft Mighty Minions and Spicy Spells!

  • Like the Demon Warrior that grows stronger every time you play it - Raid boss time!
  • Or the peace-loving Mana Puff, that gives you extra mana when it's happy - which is always.
  • Of course, you could also get the Troubadour, a large, friendly gentleman who loves his bagpipe more than his opponents do.

Real-time Online matches - from Wood League to Grand Master

  • Play online against worthy opponents who think they can outwit you.
  • Craft exciting new deck in our draft mode, and pit them against others.
  • Lightning-fast matches let you play “just one more” all the time.
  • Or invite your friends and beat them with your home made deck of juicy creativity!


Customize both your character and your arena with epic skins!

”Anything else?”

Really, that’s not enough? Well all right then, how about
  • Replays!
  • Rapid game updates!
  • Collect your own Arenas!
  • Season rankings!
  • Gorgeous 3D visuals!
  • Pick one of a bajillion strategies
  • Did we mention the Puffs? There’s even a King Puff!

See you in a world of fantastic Minion duels!

System Requirements

    • OS: Windows 7, Windows 8, Windows 10
    • Processor: Intel Core i3, 2.4 Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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