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What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
Release Date: Jan 22, 2014
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Buy Blackguards - Standard Edition

$39.99

Packages that include this game

Buy The Dark Eye Universe Bundle

Includes 4 items: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

Buy Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

Downloadable Content For This Game

Recent updates View all (26)

Localization Update – 3 new language packages now available

June 25th, 2014




Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Best,
Your Daedalic-Team

30 comments Read more

New localization patch upcoming, featuring 3 new language packages!

June 16th, 2014

Hi guys,

there are three new loca kits upcoming for Blackguards. First there is the reworked Russian localization, and second we are proud to announce that there will be a Japanese and Korean localization, too!

The patch including the new localizations will be available by the end of June 2014.

Best,
Your Daedalic Team

51 comments Read more

Reviews

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

About the Game

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Play as a warrior, mage or hunter and customize your character's skills as you see fit. The challenging campaign delivers a story of doubt, treason and loss. You decide the course of the story at key turning points and determine its outcome.

Key Features


  • More than 180 unique battlemaps provide ever-evolving and novel challenges.
  • Make sure you have plenty of snacks, as this dark fantasy adventure has 40+ hours of exciting play time.
  • Lead up to five characters in your party to glorious victory or devastating defeat.
  • Enjoy enchanting hand drawn backdrops. They're beautiful even when your party members get their asses handed to them.
  • Your choice of spells, skills and abilities determine your battlefield tactics. Aggressive? Defensive? Tactical? It's your call how to tackle each challenging encounter!
  • Use interactive objects like bee hives or barrels to your advantage in combat, or blow yourself up by carrying a torch into flammable swamp gas.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated.

PC System Requirements

    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Mac System Requirements

    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Helpful customer reviews
228 of 317 people (72%) found this review helpful
44 products in account
1 review
29.3 hrs on record
I was intrigued when I saw the game. So much so that I plunked down my cash for early access. But I realized very quickly that youre basically expected to run the game once completely blindfolded before you will ever know how to build the party or what theyre capable of. Mistakes will dog your every step during your first run. Its very tedious and frustrating. But the killer for me, the straw that breaks the camels back, is the ridiculous spike in difficulty from one fight to another. It would be one thing if there was some sort of difficulty precursor before a fight. But there isnt . You step from one fairly mild fight to, suddenly, be faced with a large force led by a high level mage and youre expected to kill everything on the map. IN SEVEN TURNS. Did I mention all the mobs have healing potions? And the leader is on the other side of the hex map? And there are spike traps and tripwires everywhere. So you need to kill 6 mobs, in 7 turns, while they use heal pots, while missing on roughly 30-40% of your attacks. This game is dead to me. I would say it isnt worth the 22 bucks i plunked down for early access. Its a ridiculous waste of cash at the durrent $35 price tag.
Posted: January 25th, 2014
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354 of 524 people (68%) found this review helpful
147 products in account
1 review
4.0 hrs on record
I think it's a steep price for such a simple RPG. The story so far is not the best, but not the worst I have seen. On the bright side the tactical combat is pretty ok. However, the lack of exploration and skill progression/customization is just horrible. You travel from one location to the next with a click of the mouse, and every single location brings a fight, and I mean EVERY SINGLE ONE. There is no wondering if the big axe of the bandit you just slew is something for you. No no, you just get some {random) auto loot that has nothing to do with the fight. Frankly - the game just feels wrong.
Posted: January 23rd, 2014
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79 of 100 people (79%) found this review helpful
1,559 products in account
34 reviews
16.3 hrs on record
I reserve words for certain games. Words which define the game itself and help encapsulate what I'm trying to get across. This game merits one such word, and that word is :

"Chewy"

Here's the deal. Blackguards is a strategy game which has been dipped, liberally, in the world of The Dark Eye, think Dungeons and Dragons germanic cousin and you'll be in the right area. It's got a wonderful, thick, rich backstory, with a lot of history, gods, cults, personalities, politics and intrigue. This is a world that over the course of several games (Check out Drakensang when you get the chance if you find yourself a fan of Blackguards, it's worth the time invested) has become every bit as nuanced and subtle as the more accessible DnD counterpart. The operative word though is accessible.

The Dark Eye is to Pen and Paper roleplay what Dark Souls is to videogames. A stern, rock faced, cold hearted, unyielding dominatrix who seems impenetrable and who demands your complete and total servitude, and at the slightest folly will beat you bloody and raw and tell you to start over again. You will, multiple times, due to a flaw in your build that down the line results in your character ending up stunted and a fight proving a little beyond your reach or poor choices when you level your character.

But each time, you will learn, through the beatings and the whippings, much like Dark Souls, you will learn, and you will improve. Eventually once you get past the gatekeeper and once you've survived the rite of passage that is the near vertical learning curve of the games mechanics, you'll find a world that richly rewards, and deserves every minute you spend within it.

The graphics finally have shaken off a lot of the shoddiness and rough edges that have pervaded a lot of the TDE games, Blackguards is slick, smooth, and carries a glossy sheen with it, it's not QUITE melt your eyes gorgeous, but it's certainly pleasing to look at, and the spell effects certainly carry with them a definite sense of satisfaction as they connect and fly about the battlefield. So too has the voice acting and musical score improved, as presentation goes, Blackguards has matured TDE into a strong, and at last truly sellable product.

But it's not for novices. Noooooooo sir. This is not a new player friendly game. So far to date no actual "Roleplaying game" set in the TDE universe has managed to be even -remotely- new player friendly, this is not about to buck that trend, not when your character sheet runs to five seperate tabbed pages with more numbers to make sense of than the US Federal Budget. Not when the wheel that surrounds your character can offer dozens of possible options as to what action you might wish to take during a turn. Not when a conversation option can turn a story down a route that results in a fight you may not have been prepared for. This game does not go lenient on people who are not careful, not methodical, or not thoughtful.

The main story arc I'm going to leave spoiler free and focus on the mechanical side, the game follows a two-beat system, the world map, being a parchment map overworld that you zip around and visit static settlements to partake in various pleasantly rendered towns and villages, which offer side quests, conversation dialogs, healing and merchants. Then there's the meat of the game, a mix of single encounter and multi-encounter dungeons.

These take place on hex based maps which are closer to things like Kings Bounty : The Legend, however in this case, we're dealing with -single units-, and in this case the strategic rendering is done with TDE levels of detail. Characters are solid, so you can't shoot or cast spells through them, ditto for static objects and moveable objects. This means positioning becomes a factor, you can't just layer your melee in front of your casters, you need to play smart and ensure people are in the right place. Equipment too has significant impacts overall on the fight, with bows having minimum and maximum ranges before major penalties are applied. Spells have granular levels of "to hit" based on the casters skill... you get the idea. We're talking pen and paper levels of detail, rendered lovingly in the game.

Once you set up hotbars for your most frequently used abilities, fights run pretty smooth and fast, and the strategy element is as the word I used to begin with implies - "Chewy" - you'll be constantly thinking and rethinking your moves, and the AI puts up a respectable fight even at default difficulty. Environmental hazards too present a real and significant problem, and throw in an extra layer, thankfully there's no time constraint, so feel free to get a coffee as you ponder each move.

Do I recommend it? Yes. With the caveat. This is not a game that will appeal to everyone. It's a niche game. I celebrate it's existence. It's a strategy game for strategy gamers. If hexes, math, and stats excite you, get stuck in.
Posted: February 6th, 2014
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102 of 150 people (68%) found this review helpful
20 products in account
2 reviews
103.1 hrs on record
Difficulty spikes when trying to rescue the Baroness. Balancing needs alot of work. Really feels Alpha. The potential is there but at this stage, the balancing issue with the characters just being a couple levels weaker than the NPCs and with maps designed with strategic challenge in mind, just makes a frustrating experience. Feels harder than XCOM on the hardest difficulty. Really doubt I will try another game in development stage. It's in "Beta" for a reason. At the current "Beta" stage I would not recommend this game.
Posted: January 20th, 2014
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58 of 82 people (71%) found this review helpful
180 products in account
1 review
112.6 hrs on record
It's a sunny day. Clear skies. You and a few of your good friends are in the school playground, gathered in the shade under an ancient oak. You're playing rock, paper, scissors. You lose consistently, over and over, and by the end, your friends kick you in the nuts, and steal your lunch money.

This is Blackguards.
Posted: January 25th, 2014
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