Nether is a first-person urban survival gaming experience unlike any other. Nether forces players to make quick life-saving decisions in an unforgiving environment. In this post-apocalyptic urban world, death is waiting around every corner, at the top of high-rise buildings, and in the grasp of powerful teleporting creatures known as...
Data de lançamento: 31 Out 2013
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O que os desenvolvedores dizem:

Nether is officially in early access, and those brave enough can test their skills in this unique, first-person urban survival game where danger lurks around every corner.

With the early access, players will receive a solid, but not yet final version of the game. It will be fun as hell, but don't expect that it will be perfect 100 percent of the time. Since it is early access, Nether is also not ready to be reviewed.

As one of the first players in the game, your feedback will play a vital role in helping us create the best survival gaming experience possible. We'll be regularly updating Nether with new content, fine-tuning game play and adding community-selected features. To make sure changes don’t blindside you, we’ll post what’s new with each update on this page as well as our social media channels.

Don’t be afraid to share your feedback – all of it helps and will only make the game better. You can send your thoughts and ideas to us via social media or on our forums at
Visit the Forums to see the latest roadmap of features which include:

Please visit to help us determine what's important to you and to see sneak peaks of our planned features!

# # #”
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Aviso: This initial Early Access version of the game only supports 64-bit Operating Systems.

Comprar Nether - Watcher


Comprar Nether - Believer


Comprar Nether - Chosen


Atualizações recentes Ver todas (17)

April 9th Update - Bug Fixing!

10 abril 2014

Patch Notes 4.9.2014

With our biggest update yet came some bugs! Here are some fixes that were done with 4/9's update.

  • Fixed an Exploit where prone players took no damage
  • Fixed lootable items that were not able to be looted
  • Fixed Exploits with item duplication and deletion when stacking
  • Changed vehicle spawns for territories to eliminate issues where too many vehicles would spawn
  • Fixed an exploit where persistent account level up rewards provided money on a fresh spawn allowing players to gain money
  • Fixed an Exploit where resetting your spawn or falling out of the map would award you additional skill level points with the proper account level reward unlocked.
  • Fixed Wasteland map spawns being too high cause players to take falling damage when spawning
  • Fixed several nutritional items and health items that had incorrect sizes
  • Fixed Courier Mission turn-in points in Museum Outpost
  • Fixed an issue causing Lakeside Safe Zone courier packages to spawn in Riverside Outpost
  • Fixed an issue where grenades were no longer damaging players
  • Fixed an issue where items purchased for Nether Gold were being overwritten by Persistent Account level up rewards
  • Fixed Global Inventory capacity not increasing with Account Level up reward unlocks
  • Fixed Several locations where players would get stuck and need to log out to get free
  • Fixed several broken text strings that displayed unintelligible information
  • Those with exploited cash were reset to $2,000.

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Help Admins Fight Hackers!

9 abril 2014

Help Admins Fight Hackers!
In an effort to help fight cheating and abusive players, we will be taking a community-based approach to fighting hacks! To start off, PoXyz (Admin) and myself will be helping monitor servers along with other server admins. Along with your help, we can make a big difference.

How to Help

Your best bet is to report hacking or abusive players immediately via the the player report form located here
We will have this open when we are monitoring servers.

What is important to share?

The server name, name of player, and reason for reporting are the most important pieces of information that will help us catch any abusive or cheating players. Sharing video or images will also help greatly especially when we are not online to jump on the server.


Player Report Form :

This is just the start of the community approach and we welcome feedback and suggestions

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Comunica a existência de bugs e deixa o teu feedback sobre este jogo nos fóruns


“Meet Nether, Phosphor’s DayZ Killer.”
Rock, Paper, Shotgun

“Combat feels Fast and Fluid.”

“this game puts together several elements that aren't commonly seen in MMOs, and even its survival aspect — a theme we've seen a lot of lately — is fairly refreshing.”

Chosen Pack includes:

  • Earliest Access to Nether (Closed Beta)
  • 50 Nether Gold
  • Chosen-Only Exclusive In-Game Item
  • 5 72 hour Guest Keys
  • Participation in Forums to Define Upcoming Game Features

  • Special Highlighted Name/Rank in Nether Forum

Believer Pack includes:

  • Earliest Access to Nether (Closed Beta)
  • 20 Nether Gold
  • 3 72 hour Guest Keys
  • Participation in Forums to Define Upcoming Game Features

Watcher Pack includes:

  • Earliest Access to Nether (Closed Beta)
  • Participation in Forums to Define Upcoming Game Features

Guest Keys

Nether "Believer" and "Chosen" packages come with Guest Keys that you can award friends. After creating an account on and linking your Steam account you will be able to see these keys on your Account Profile page. You can award one to a friend by copying the corresponding URL link into an email. Once your friend activates the key and begins playing, they have a seventy-two hour window of real time in which to play without charge.

Acerca do Jogo

Nether is a first-person urban survival gaming experience unlike any other. Nether forces players to make quick life-saving decisions in an unforgiving environment. In this post-apocalyptic urban world, death is waiting around every corner, at the top of high-rise buildings, and in the grasp of powerful teleporting creatures known as Nethers. To navigate this high-tension environment, players must use skill and craft in order to obtain food, weapons, supplies, and other resources necessary to survive in a desolate and dangerous city. Players will need to choose whether or not to team up with others or go at it solo against the Nethers, other players, and unpredictable, treacherous world objectives. In the end, players must decide if they will Prey or Pray.

  • A vast and vertical urban/city environment, where players can access nearly all of the buildings, including multi-story skyscrapers
  • First-person perspective creates a true survival experience
  • The need to fulfill a world objective, coupled with scarce resources encourages emergent and cooperative gameplay
  • Meld of PvE (player versus environment) and PvP (player versus player)
  • Survival needs, such as hunger and stamina that players will need to maintain to live
  • A variety of dangerous enemies with different skills and behaviors
  • New weapons and items become available as players explore the game world
  • Safe zones that need to be defended from Nethers and where players can purchase, sell, trade and store items
  • Up to 64 players per game server
  • Single purchase, downloadable client allows full game access without subscription

Requisitos do Sistema

    • OS: Windows Vista/Windows 7 (64-bit OS required)
    • Processor: 2.4 GHZ Quad Core or Better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460/ATI Radeon HD 5850
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Windows Compatible Sound Card
    • OS: Windows 7 (64-bit OS required)
    • Processor: 2.4 GHZ Quad Core or Better
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: Windows Compatible Sound Card
Análises úteis de clientes
16 de 21 pessoas (76%) acharam esta análise útil
11 produtos na conta
1 análise
44.0 hrs em registo
Tudo bem, entendo que está em construção e tudo mais... O problema é que o jogo não tem o menor sentido depois de um tempo jogando!
O problema é:
Se for jogar somente para matar os outros, acaba enchendo o saco, pois as vezes demora para encontrar outros players e você fica andando, andando, andando...
Se você quer evoluir o personagem vai tentando fazer as poucas quests que existem e...
....não conseguirá ficar vivo muito tempo.
E o pior...
Quando morre perde tudo (itens, experiência e parte do seu dinheiro).
Então, por um lado o jogo se torna chato se ficar somente no PvP, e por outro é impossível evoluir o personagem e durar muito tempo.
Você morre para os monstros se acabar sendo atacado por muitos, você morre em qualquer esquina se topar com um player, você morre se não pegar itens (comida), você morre se cair de um lugar muito alto.
Então para que serve o jogo?
Sobrevivência? Ninguém consegue sobreviver por muito tempo... Logo o jogo fica sem sentido.
Não se consegue ficar vivo por muito tempo e se perde tudo que se conseguiu quando morto. Se enjoa de ficar somente no PvP.

Publicada: 31 janeiro 2014
Achaste esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
193 produtos na conta
6 análises
6.1 hrs em registo
Nether Recomendo Muito BOM
Publicada: 6 abril 2014
Achaste esta análise útil? Sim Não
2 de 3 pessoas (67%) acharam esta análise útil
27 produtos na conta
1 análise
50.3 hrs em registo
Mt bom cara !
Publicada: 22 dezembro 2013
Achaste esta análise útil? Sim Não
1 de 10 pessoas (10%) acharam esta análise útil
25 produtos na conta
1 análise
12.2 hrs em registo
.............. :o
Publicada: 29 dezembro 2013
Achaste esta análise útil? Sim Não
2,080 de 2,845 pessoas (73%) acharam esta análise útil
157 produtos na conta
11 análises
7.6 hrs em registo
EDITEDIT: This review is based off of how Nether was on release (before January). I don't intend to revisit Nether. I did not enjoy my initial experience and (from what I can see) things have changed, but the game itself hasn't met anything I wanted it to. I recommend you look into various sources before you buy this game.

EDIT: In light of certain comments, let me make a few things clear:

- Yes, I realize this is Early Access. I say so at the very beginning. No, that does not mean a game that is -SELLING- is immune to criticism. Early Access or not, this is a product that people are capable of purchasing. Therefore, we are free to offer our take on whether or not we recommend it -- and I don't.

That being said, to everyone: Please, take my review with a grain of salt. Feel free to investigate anything I say on your own. Make your own conclusions.

- While it looks like my playtime is insufficient to make any judgments on the game, I can assure you the amount of time I spent was enough to confidently state the points I made.

- Given that this is Early Access, this review -MAY- change drastically, or even be removed if the points I had an issue with are fixed/addressed. I'm not here to nab popularity votes or some ♥♥♥♥, the only intention of this review is to warn people who are expecting more than this game can currently provide.

- My opinion might differ from yours. Simply pointing out it's an opinion doesn't negate ♥♥♥♥. It's entirely possible that you enjoy the game as is, and if you do, more power to you. However, that doesn't mean I am wrong to think otherwise, nor does it mean anyone who agrees is also wrong.

- If a recent patch fixes any of the issues and I haven't adjusted my review, please let me know in a comment. It is possible (and likely) that I am not aware yet.

Original Review Below:


Let me start out by saying that the game isn't bad. It's a great concept, and it looks pretty great. Further, the game is still in Beta, so don't view the game -too- harshly.

But it has a long way to go before it's worth buying.

1. Too much emphasis on PvP, to where ultimately the game feels like a chore to play. It's impossible to rally any sort of human cooperation a majority of the time, which while fine in a game like DayZ, is a serious flaw in a game like Nether (where safe areas have to be defended and survival typically is best in groups).

I'd suggest making two (or more) seperate teams/groups, of which the player has to choose from on character creation and cannot change unless they rejoin the server.

One is the "survivor" group, in which members of the group cannot hurt other members, and people inside gain exp boost (or some other form of incentive [maybe hunger slows down?]). The other group is the bandits, which is the free-for-all side of the game, offering no incentive beside being able to hunt whoever they want. The two groups should be easily distinguishable.

2. Safe areas are not safe. People often camp the entrance of a safe haven and shoot anyone approaching. The ideal solution is extending the area of safe havens and giving combat a cooldown (10seconds?) upon exit.

3. The level system feels pointless, as it resets after every death. It should be account bound, much like how gold-items are. Or removed. Either way, as it stands, there is no reason to level up.

4. Collision issues are everywhere. Crouching often gets you stuck on objects, especially while on a roof.

5. Name tags are displayed when you hover over another person, which is a real big issue when trying to hide/avoid other people. This feature should either be removed or it should be changed to only display in extremely close encounters.

These five issues, amongst numerous other glitches (gun delay, scenary bugs, etc), make the game not worthwhile yet. I hope to see these things changed very soon, so that it feels like playing the game is worthwhile.
Publicada: 25 novembro 2013
Achaste esta análise útil? Sim Não