EDITEDIT: I have yet to adjust this review with the recent January patch. Apparently some of these points have been fixed. This review may change vastly based on what was adjusted.
EDIT: In light of certain comments, let me make a few things clear:
- Yes, I realize this is Early Access. I say so at the very beginning. No, that does not mean a game that is -SELLING- is immune to criticism. Early Access or not, this is a product that people are capable of purchasing. Therefore, we are free to offer our take on whether or not we recommend it -- and I don't.
That being said, to everyone: Please, take my review with a grain of salt. Feel free to investigate anything I say on your own. Make your own conclusions.
- While it looks like my playtime is insufficient to make any judgments on the game, I can assure you the amount of time I spent was enough to confidently state the points I made.
- Given that this is Early Access, this review -MAY- change drastically, or even be removed if the points I had an issue with are fixed/addressed. I'm not here to nab popularity votes or some ♥♥♥♥, the only intention of this review is to warn people who are expecting more than this game can currently provide.
- My opinion might differ from yours. Simply pointing out it's an opinion doesn't negate ♥♥♥♥. It's entirely possible that you enjoy the game as is, and if you do, more power to you. However, that doesn't mean I am wrong to think otherwise, nor does it mean anyone who agrees is also wrong.
- If a recent patch fixes any of the issues and I haven't adjusted my review, please let me know in a comment. It is possible (and likely) that I am not aware yet.
Original Review Below:
Let me start out by saying that the game isn't bad. It's a great concept, and it looks pretty great. Further, the game is still in Beta, so don't view the game -too- harshly.
But it has a long way to go before it's worth buying.
1. Too much emphasis on PvP, to where ultimately the game feels like a chore to play. It's impossible to rally any sort of human cooperation a majority of the time, which while fine in a game like DayZ, is a serious flaw in a game like Nether (where safe areas have to be defended and survival typically is best in groups).
I'd suggest making two (or more) seperate teams/groups, of which the player has to choose from on character creation and cannot change unless they rejoin the server.
One is the "survivor" group, in which members of the group cannot hurt other members, and people inside gain exp boost (or some other form of incentive [maybe hunger slows down?]). The other group is the bandits, which is the free-for-all side of the game, offering no incentive beside being able to hunt whoever they want. The two groups should be easily distinguishable.
2. Safe areas are not safe. People often camp the entrance of a safe haven and shoot anyone approaching. The ideal solution is extending the area of safe havens and giving combat a cooldown (10seconds?) upon exit.
3. The level system feels pointless, as it resets after every death. It should be account bound, much like how gold-items are. Or removed. Either way, as it stands, there is no reason to level up.
4. Collision issues are everywhere. Crouching often gets you stuck on objects, especially while on a roof.
5. Name tags are displayed when you hover over another person, which is a real big issue when trying to hide/avoid other people. This feature should either be removed or it should be changed to only display in extremely close encounters.
These five issues, amongst numerous other glitches (gun delay, scenary bugs, etc), make the game not worthwhile yet. I hope to see these things changed very soon, so that it feels like playing the game is worthwhile.