Remember when games were tough? Return to the Golden Age of arcades with an all-NEW hardcore action experience that pulls no punches. Volgarr the Viking possesses all the hallmarks of the true classics - simple controls, high challenge, and meticulous design - combined with hand-made pixel animation, an epic soundtrack, and buckets of...
Análises de utilizadores: Muito positivas (964 análises)
Data de lançamento: 13 Set, 2013

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"You will die. A lot. Enter the world of Volgarr The Viking with that knowledge and accept it. Best of Indies 2013."
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31 de Outubro de 2014

Mac and Linux Versions Live

Did you know that the vikings actually favored UNIX-based operating systems? To honor their ancient traditions, Crazy Viking Studios bring you Mac and Linux compatibility!

To celebrate, we're permanently dropping the price of Volgarr. Tell your friends!

Now get out there, pick your preferred platform, and slay away.


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8 de Outubro de 2014

Volgarr Owners: 25% Off Gauntlet Coupon

Hey Vikings,

Thanks to our friends at Warner Bros., anyone who owns Volgarr will have a 25% Off coupon for Gauntlet. Cool!

Check your inventory, and don't shoot the food.


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“'ll feel like the biggest badass of all time.”
8/10 – Destructoid

“There often comes a time when something magical appears out of nowhere and quickly battles its way straight to your heart.”
5/5 – AppFilm UK

“Crazy Viking Studios nails the concept...”
4/5 – Hardcore Gamer

Steam Big Picture

Acerca deste jogo

Remember when games were tough? Return to the Golden Age of arcades with an all-NEW hardcore action experience that pulls no punches. Volgarr the Viking possesses all the hallmarks of the true classics - simple controls, high challenge, and meticulous design - combined with hand-made pixel animation, an epic soundtrack, and buckets of blood. Flex your gaming muscles and step into the arena with Volgarr the Viking. We dare you.

Key Features

  • Classic hardcore arcade action!
  • Seven worlds to explore across 30+ maps
  • 40+ unique traps and enemies, including screen-filling bosses
  • Thousands of frames of handcrafted pixel animation
  • Orchestrated soundtrack
  • Meticulous control design with full customization
  • Full controller support (including legacy DirectInput devices!)
  • Steam achievements and leaderboards
  • Multiple paths through the game and multiple endings
  • Awesome retro-style game manual!

Requisitos do Sistema

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, or 7
    • Processor: 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB
    • DirectX: Version 7.1
    • Hard Drive: 200 MB available space
    • OS: 10.6 or higher
    • Processor: Intel 2.0GHz Dual-Core
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.3-compatible
    • Hard Drive: 200 MB available space
    • OS: 32-bit Steam Runtime-supported
    • Processor: 2.0GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.3-compatible
    • Hard Drive: 200 MB available space
Análises úteis de clientes
192 de 205 pessoas (94%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
14.3 hrs em registo
Publicada: 29 de Setembro de 2014
Now that I'm a working adult, I rarely have the energy or time to play games. Even the most engaging epics (Xenoblade Chronicles, Skyrim, etc) can only hold my attention for a few hours, MAX, before I need to do something else. Maybe it's because they don't feel as rewarding any more, or the stories just aren't as engaging as they used to be, but I know that I peeled off the "hardcore" label from my gamer card long ago.

I tell you this anecdote because I just spent nearly 10 straight hours playing Volgarr, and didn't even realize it.

This game is a pungent distillation of everything that I loved and hated about video games in the 80's and 90's. Back then, memory was at a premium, so in order to make a game feel like it was worth the $50 price tag, developers make them hard as nails in order to extend the play time you would need to devote in order to complete the game. This meant hours upon hours of committing each level, every enemy and all the boss patterns to muscle memory, and knowing how to react in each situation. It was an arduous process, but when you finally mastered a level and beat the boss, you felt like you had accomplished something. I realized, upon completing Volgarr, that this is what I had been missing from most modern games, where victory is all but ensured.

Volgarr is hard. Words like brutal and unforgiving don't really do it justice. Its smartly hard. I had quite a bit of trouble with the game, and actually gave it up for almost a year after I got stuck on stage 2. When I finally picked it back up this weekend, I approached it as a puzzle game; each encounter, every enemy's placement and movement, was done with care - all I had to do was find the pattern and "solve" the puzzle with Volgarr's moveset. This made every advancement feel like a real victory, and this game is one of the first in a long time to elicit actual cheers of joy when I completed a stage for the first time.

Volgarr never felt cheap, exploitative, or unfair. I died hundreds of times, repeating stages over and over, but it never made me angry or frustrated, only determined. Determined because every playthrough got me a little bit further: into the next room, understanding a new monster's attack pattern, or solving a new section of platforming. Every death had an "aha!" moment attached to it. If I died at a section I had played through before, it was 100% my fault. Overall randomness is low, so it is extremely rare that a strategy you succeeded with once will fail the next time.

I could wax poetic telling you about how good the controls feel, or the quality of graphics and music, but there are lots of other reviews for that. I simply wish to convey how satisfying this game is to play, and how accomplished I felt (and hopefully, you will too) when I beat each and every stage. I experienced a range of emotions, from trepidation, anger, fear and elation, something that few modern games can achieve, even with their grandiose storytelling and advanced visual presentation.

I'm not going to assign a number value to my review, because I think that trying to quantify any gaming experience is fairly pointless. Games aren't commodities with certain valuable characteristics, like a vacuum cleaner or toaster oven. Ultimately, what each person gets out of a game really depends on what they expect, what they like from an interactive experience, and how the game meets those needs. Games, in this regard, are like art, and you can't rate art, you can only relate how it makes you feel.

Volgarr challenged me, it made me feel young again, and it gave me a sense of accomplishment.

I dig it.
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40 de 50 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
22.0 hrs em registo
Publicada: 29 de Setembro de 2014
Volgarr the Viking is definitely in my top 5 favorite game on steam !

this game is so cruel , but a fair one, you need to have a good awareness of your surroundings and take time to understand and learn patern , it's kinda like a action chess game its so methodical yet with brutal action.

Best retro oldschool sidescroller in years
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14 de 15 pessoas (93%) acharam esta análise útil
6.3 hrs em registo
Publicada: 5 Janeiro
Overview: Retro Style 2D action Platformer

The Good:

+ The developers intentions were to create a retro 2D action game and in many regards succeeded wonderfully. This game is easy to learn but hard to master.

+ Great controls

+ The game is hard only because it requires memorization of the level and enemy patterns to succeed at the game. With only 6 levels each only taking around 10 minutes to complete...IF you know what you're doing. If you are playing for your first time then expect each level to take roughly over an hour to complete.

+ Only one checkpoint per level. (This is an old school 2d action game after all!)

+ The game has a normal path and a hard path to complete. You can only unlock the hard path by successfully collecting treasure chests throughout the level without getting hit.

+Three different endings depending on which path you took.

+ Great sound and music

The Bad:

- Warning! may cause stress, frustration, and other bad feelings.


A game like this is difficult to review in modern times because the developers intention was to create a game a few decades earlier. This game borrows heavily from Ghosts n' Goblins. It was "refreshing" to play an old school game, it makes you realize just how much easier games have come.
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12 de 15 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.5 hrs em registo
Publicada: 30 de Dezembro de 2014
The first thing that catches your attention is the old-school feel. The player controls a Viking that must fight his way through an army of monsters. By the way that the game looks and plays, it has a style similar to Taito’s Rastan, a classic from 1987.

One thing that makes traveling through the levels more interesting is that your weapons are for more than just combat. For ranged combat, you have a spear to attack from a safe distance. However, it is also useful for navigation. If there is a wall that is too tall to jump over, throwing a powered-up spear will cause it to stick to the wall acting as a ledge. By making the weapons multifaceted, it makes for some well-designed platforming.

Of course, the combat is the real draw of the game. With the simple and tight controls, fighting is as easy as it was back in the 8-bit days. As for the fighting, the action is as varied as the environments. In one stages, you are dodging spears while sliding down slopes. In another, you are fending off mermen while riding on a raft. With the action constantly changing, it makes you want to continue progressing throughout the game.

One problem about this progressing is that it is too generous with progressing. If your character dies, you lose half your treasure and return to the latest checkpoint. Otherwise, the game does not hurt you. With unlimited lives and saved progress, it makes finishing too easy. Having either is good, but having both takes away from the old-school feeling that the game was going for. In order to make the game play like it should, the player should stick to a lives cap. Otherwise, it is possible to finish in a single day.

Even though the combat is good, the enemies, while interesting, are not as deep as the combat. The stages have its own enemies to make each location visually interesting. The problem with this is that there are only a few enemy types in each stage. In most cases, it is only a palette swap to turn the same enemy into a new one. Once you see the first enemy, expect to see it repeat constantly until reaching the boss. This might have been acceptable in the 80s and 90s, but nowadays, more variety is expected.
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17 de 25 pessoas (68%) acharam esta análise útil
25.7 hrs em registo
Publicada: 8 de Outubro de 2014
Manly game for men. Challenging old school action platformer. Don't expect a cakewalk.

Features two different playthroughs with Path of the Crystal and Path of the Valkyrie. Game has 6 worlds and each world except the first one has 2 different versions. Path of the Crystal versions are normal/casual (by no means does this imply that those levels are easy) where you have unlimited lives, while Path of the Valkyrie ones are not necessarily harder in their design, just that the full playthrough on those is more hardcore as your lives are limited.

Old school controlls. Doesn't require a controller imo, only 2 buttons + arrows keys are involved and you can't really control the jump once commited.
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11 de 14 pessoas (79%) acharam esta análise útil
24.4 hrs em registo
Publicada: 4 de Novembro de 2014
I have just completed the game twice and currently I'm going for the A ending. This game is incredible. It might be a bit discouraging because the difficulty tends to ramp up quickly. Especially the first and second world are good examples of this. But as challenging the game is, it is even more rewarding.

I love the feeling of flawlessly beating a boss which at first I couldn't even reach without dying 50 times. That's the beauty of the game. It rewards you by showing how you slowly got better. There's little to no randomness or luck to the game. Every single time you get hit it's your own fault, and if you manage to overcome a situation without getting hit, it's all thanks to you: the player.

As you progress farther and farther in the game the areas you already cleared before become a breeze and you can easily jump, roll and slash through hordes of enemies that you used to have trouble with. I never felt a situation or enemy was particularly unfair. Got hit by an arrow? Duck faster next time! Fell into a pit? Time your jumps better! Like I explained before, the hazards in every world won't change, your skill will. Greatly.

If anyone who reads this is having a hard time completing the game, or heck, even the first world. I'll tell them: Keep going! it is definitely worth it.
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18 de 28 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.1 hrs em registo
Publicada: 23 de Dezembro de 2014
I had to buy this game because it's the only game I have pirated. It's pretty good. Support the game industry.

11/10 wouldnt pirate
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13 de 19 pessoas (68%) acharam esta análise útil
1 pessoa achou esta análise engraçada
25.2 hrs em registo
Publicada: 14 de Setembro de 2014
I love this game.

And like all naughty lovers, it sometimes likes to make love from behind.

But I still love it.
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9 de 12 pessoas (75%) acharam esta análise útil
5.1 hrs em registo
Publicada: 7 de Novembro de 2014
The day I finish this game will be the day I become a man.

Highly recommended for anybody looking for a challenge in the spirit of Ghosts 'n' Goblins.
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4 de 4 pessoas (100%) acharam esta análise útil
140.4 hrs em registo
Publicada: 18 Fevereiro
Although some weak enemies respawn at a few set locations in each level, the majority of the enemies are completely predictable, appearing in the same locations and behaving the same way every time. This makes the game feel more like a puzzle-platformer to me. "Solving" levels requires figuring out what sequence of jumps, spears, and sword attacks to use, and remembering the enemy placement and patterns. Some reflexes and good timing are required, but learning the levels is the most important thing.

Some people complain about the fixed jumping. Don't listen to them. The implementation of the "Double Jump" makes the mechanic very flexible and versatile. You can initiate a double jump at any point in the ark, and in any direction, giving the player ample control. It all feels very natural and intuitive.

If you get stuck, keep persevering and experimenting with different approaches. Eventually you'll discover a viable strategy! I recommend NOT watching a walkthrough or guide before solving the levels for yourself, since that's where most of the satisfaction comes from. After you've beaten a level, then you can watch other people's solutions to help streamline your play.
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5 de 6 pessoas (83%) acharam esta análise útil
13.5 hrs em registo
Publicada: 23 de Outubro de 2014
This game reminds me of a few great games from a long time ago; mega man, castlevania, and demon's crest. This game can be quite challenging as it is simple. The game seems to be more of test of your memory rather than skill; although skill is definatly required...or should I say patience.

The game:
- controls well.
- looks quite nice for its style of game.
- requires little hard drive space.

I must admit, when I first played this game I didin't realize there was a sword attack without having to push down while using spear chuck attack. After say about 20 or so deaths I started to use the sword attack.After about 50 or so deaths i finally beat the first stage.I'd have to say patience, and perhaps a good night sleep definatly helped.
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8 de 12 pessoas (67%) acharam esta análise útil
8.9 hrs em registo
Publicada: 13 de Outubro de 2014
A fun challenging game that requires you to sit down for a while and commit to beating a level, which is not often shown in most games nowadays. Definitely worth it if you want a challenging old style game that makes you feel like a viking badass
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15 de 26 pessoas (58%) acharam esta análise útil
0.5 hrs em registo
Publicada: 6 Janeiro
This is indeed a beautiful game. Graphics are great, animations too. The music and ambience are both good too.

Then, why I do not recommend this game?

Because of it's gameplay. And not because it's difficult, that's not the point. The problem here is the "fake" difficulty.

The ONLY reason to play this game for more than 30 mins it's not the story (there is none), it's not the graphics or the music: it's the gameplay. But it lacks any depth, it's about memorizing patterns, dying and repeating over and over until you get things right. It's not difficult because the game has good IA, or because enemies are unpredictable.

It's difficult because we're not used to this kind of games, and after dying 20 times and reaching the second checkpoint full geared you realize that it's not challenging, it's boring, plain and simple.

If you like to memorize patterns and play for hours without really any kind of motivation except to complete a game so you can tell your friends "hey, u know what? I finished volgarr the viking, i'm such a pro player", then this game is for you.

If you're looking for a game with a story, with good IA, or with a real challenge that goes beyond dying and repeating the same thing over and over, then this is not for you.
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3 de 3 pessoas (100%) acharam esta análise útil
3 de 3 pessoas (100%) acharam esta análise útil
5.7 hrs em registo
Publicada: 21 Janeiro
If you don´t have the patience and the ability to react fast, do not even try to get through this game.
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
73.7 hrs em registo
Publicada: 7 Fevereiro
You don't know what you are doing, sadly you die at the hands of the second enemy you encountered.


This time you think you know what you are doing, but yet again you ended up dying at the same spot you scrub.


You got past the point you died before, but you died again 2 feet from the previous spot.


You finally got to the boss! Yes ! This is your moment...unfortuanately you died yet again


You finally beat the boss and advance to the next level, but what is this ?! All the enemies are different, the first enemies killed you this point you rage, brake your keyboard, delete the game and never try to play it again, cuz you are a scrub.
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5 de 7 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.1 hrs em registo
Publicada: 8 Janeiro
Basically Ghosts'n Goblins but with a manly viking instead of a king in underwear. This game is so hard, you'll grow a beard and become a nord.

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2 de 2 pessoas (100%) acharam esta análise útil
25.3 hrs em registo
Publicada: 4 de Novembro de 2014
In short, this game is a challenge. It's not impossibly hard, but it doesn't hold your hand at all.
The only thing that I find negative about this game, is how much of a difficulty curve it is to get the controls down. It can be really frustrating to be confused as to how to do things, but once you do figure it out, it's only uphill.
Music? Calm, but alright, and it certainly achieves a tone where you won't get pissed off but you'll definitely feel like a wimp once it stops from you dying.
Graphics! Yes! I love the aesthetic! Very nicely animated, nothing feels too out of place and things that SHOULD pop out, DO pop out! (although it was a bit frustrating when a few things blended into the background but were hazards)
Gameplay/Game Design! THIS is where the game shines, Every level starts off with overwhelming information and danger, both of which you'll slowly learn over the course of your hundreds of deaths on each stage. After finally crafting a careful strategy as to how to get to the end of the level, you reach the bosses. At first they're not too hard, specially when you get their pattern down, but I can definitely not say the same about the later ones. These will test how quickly you can learn and adapt, because if you ♥♥♥♥ up now, it's allllllll the way back.
Again, a GREAT challenge, where knowledge and skill are both HEAVILY needed. Then there's different endings, but screw those amirite.
9/10: Fantastic, but VERY little away from being perfect. Give it a shot if you're into the Souls series style of things.
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2 de 2 pessoas (100%) acharam esta análise útil
107.7 hrs em registo
Publicada: 7 Janeiro
If Ghouls and Ghosts and Actraiser had a baby, and they had a twisted uncle called Donkey Kong Country, then that's where Volgarr came from.

A new game done in the style of old, it really is quite a gem. Simplistic as can be in terms of gameplay, though that is not to say that learning how to control Volgarr is not an obstacle with a nice skill ceiling. Some may consider his controls rather rigid, but if you learn how to use him, he's fluid and most importantly, much like Ghouls and Ghosts, very fair. Remember guys, sometimes you have to jump back a bit before you jump forward to get to where you want to go -- little ghouls and ghosts tip for those not used to this jumping system.

From a level design perspective, I personally quite enjoy both paths of the game. However, I think overall the Valkyrie path has superior level design. The crystal path suffers a bit from too many enemies and not enough platforming, but, that may be your thing. Enemies are in and of themselves obstacles, but the game is at it's best when you have to manage both at the same time. So learn to Volgarr well and experience the bliss of the Valkyrie path.

The soundtrack is pretty good, but not good enough to warrant listening to it beyond your 50th hour of playing -- though I think most won't play it that much, so you're fine!

From a replayability perspective, the game doesn't offer much variety once you complete both paths. There are no alternative ways to play, so, once you've beat it, you can either stop there, or grit your teeth and become the best Volgarr player you can be. As a speedgame, Volgarr is simple, but very skillful and both a joy to play and to watch. It may not look particularly "fast", but, trust me, there's always time to save. So if speedrunning is your thing, by all means pick it up and grace the leaderboard -- please, I seriously wish more people ran this game.



From a guy who has too many hours in this game, with only many more to come. (And, I should note, I have the GoG version of this game as well, so... there's more time devoted to this than just what steam wants to tell you.)
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2 de 2 pessoas (100%) acharam esta análise útil
5.5 hrs em registo
Publicada: 7 Fevereiro
Это игра выкрутила мне яйца всего за час. Годный платформер.
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