Return to the remote island nation of Tropico and expand your Dynasty’s reign from the early colonial period to beyond the 21st Century, facing new challenges including advanced trading mechanics, technology and scientific research, exploration, cooperative and competitive MULTIPLAYER for up to 4 players.
User reviews: Mostly Positive (2,125 reviews)
Release Date: May 23, 2014

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Recommended By Curators

"I'm a sucker for tropico games. The multiplayer in this is cool but it comes at a cost of atmosphere like in 4, if your a fan get this. if not try 4."

Recent updates View all (8)

October 16

Attention Cadets: New Tropico 5 DLC 'Generalissimo' Available Now!

Help El Presidente save the island with an all new scenario, building, and a brand new sandbox map – plus a new music track!

Is the Cold War over yet? Far from it! History is repeating itself with the Tropican Missile Crisis! In 'Generalissimo,' the latest DLC for Tropico 5, El Presidente is preparing for all-out invasion and large-scale warfare. Guide him to victory against a foreign military invasion by building a fearsome Defense HQ to instill fear in your enemies and rallying the nation in the name of the island. 'Generalissimo' includes a new scenario, a Defense HQ allowing you to train Elite Commandos, the Madre de Dios sandbox map, the intimidating General’s Hat avatar accessory and a brand new music track – with all new voice recordings bringing the tumultuous days of the 1960s back to life!

17 comments Read more

September 25

Brand New Tropico 5 DLC ‘Mad World’ Available Now!

Extra content adds new scenario, building and sandbox map
The ‘Mad World’ DLC for Tropico 5 is out today and El Prez needs your help in the brand new ‘Madness’ scenario! Set in the ‘World War’ Era, things have gone a bit too far for the mighty El Prez this time and the loving support of Penultimo just isn’t enough. Return him to his usual sharp self and share the benefit of advanced health care using the new Asylum building – though be warned: as with all things Tropico, there are two sides to every story. Will you provide health and happiness to the people, or push your enemies to the brink of madness? ‘Mad World’ includes the new ’Madness’ scenario, the all new Asylum building, St. Dimpa sandbox map, the very serious Funnel Hat avatar accessory, and a spicy salsa music track to help lift the mood of the troubled Tropicans!

The ‘Mad World’ DLC for Tropico 5 is available now from Steam for £2.49/€2.99/$3.99 and can be downloaded here.

For non-Steam users, the DLC is also available via the Kalypso Launcher here here.

Included in ‘Mad World’ DLC
• New standalone scenario: “Madness”
• New building: The Asylum – Provides health care and reduces negative effects of discrediting citizens
• New dynasty avatar accessory: The Funnel Hat makes you look super serious
• New sandbox map: St. Dimpna
• New music track

17 comments Read more


“Flies in the face of other strategy games”

“As delightfully corrupt as ever”
PC Gamer

“Tropico 5 is a city-builder worth getting excited about”

Big Picture

Now available for Mac and Linux/SteamOS! - SteamPlay: Cross-Platform Multiplayer & Steam Cloud - Added Big Picture & Full Controller Support

About This Game

Return to the remote island nation of Tropico in the next installment of the critically acclaimed and hugely popular ‘dictator sim’ series. Expand your Dynasty’s reign from the early colonial period to beyond the 21st Century, facing an all-new set of challenges, including advanced trading mechanics, technology and scientific research, exploration and for the first time in Tropico history – cooperative and competitive MULTIPLAYER for up to 4 players.

    The Eras - Start your reign during colonial times, survive the World Wars and the Great Depression, be a dictator during the Cold War, and advance your country to modern times and beyond. From the 19th century to the 21st, each era carries its own challenges and opportunities.
    The Dynasty - Each member of El Presidente’s extended family is present on the island and may be appointed as a ruler, a manager, an ambassador or a general. Invest in the members of your Dynasty to unlock new traits and turn them into your most valuable assets.
    Research and Renovate - Advance your nation by discovering new buildings, technologies and resources. Renovate your old buildings to more efficient modern buildings.
    Advanced trade system and trade fleet - Amass a global trade fleet and use your ships to secure trade routes to neighboring islands or world superpowers, both for export and import.
    Explore your island - Discover what lies beyond the fog of war. Find valuable resource deposits and explore the ruins of ancient civilizations.
    All new art - All artwork has been re-designed from scratch to provide Tropico 5 with a unique visual identity. Choose from over 100 buildings from each of the individual eras.
    Cooperative and competitive multiplayer – Up to 4 players can build up their own cities and economies on any given island map. Players can choose to share resources, supplies and population or declare war on each other.

System Requirements

    • OS: Windows Vista SP2, Windows 7, Windows 8
    • Processor: 2 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 400 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher (DirectX 11 hardware support required)
    • DirectX: Version 11
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 7 (64 bit), Windows 8 (64 bit)
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce 500 or higher, AMD Radeon HD 5000 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • OS: OSX 10.7
    • Processor: 2 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 400 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher
    • Hard Drive: 4 GB available space
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce 500 or higher, AMD Radeon HD 5000 or higher
    • Hard Drive: 4 GB available space
    • OS: Ubuntu/SteamOS (latest)
    • Processor: 2 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: GeForce 400 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher
    • Hard Drive: 4 GB available space
    • Processor: 2.5 GHz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce 500 or higher, AMD Radeon HD 5000 or higher
    • Hard Drive: 4 GB available space
Helpful customer reviews
1,047 of 1,160 people (90%) found this review helpful
50.5 hrs on record
The Tropico series has always played it safe, never pushing too hard to renovate making sure people know what to expect each time. Tropico 5 is no exception, with the same infrastructure and demands those familiar with the series will know exactly what to expect. With that said, significant changes have been made to the economy, development and elections systems that Tropico 5 holds its own unique identity within the series.

One new feature is a redesign of the campaign, while in previous games each mission would start on a new island beginning with the basic building blocks each time. Now players are given the choice between two islands, once the player completes a mission on the choose island the player must then complete the next mission on the second island. Levels are not reset and any development on the islands remains throughout the campaign. This change allows players to watch an island flourish over time, crawling up from its colonial roots to its own independent metropolis. Each choice becomes a much greater decision as it will not only effect the player for that level but for later missions that follow. While it provides a much greater sense of accomplishment it's a system with many drawbacks. The greatest of this being put into an automatic lose situation.

After completing a mission I returned to a previously developed island which had a population of 900 before leaving. Once I came back I found my population had been almost cut in half to 500 however my foundations remained and continued to cost upkeep which left me with a drastically understaffed island. There was little I could do as I would almost immediately jump into negative finances and could never pull it back out. Restarting the mission left to the exact same situation every single time, an issue that needs attention. With some missions giving little time for a player to complete objectives, those starting in a bad situation can soon find themselves in impossible to win situations. With the current save system this could take you back numerous missions to repair.

While the infrastructure behind the game remains the same the countless economy changes significantly effect how you would approach missions. A major flaw with all previous games was that most players would soon find their own approach that would work in every environment. With your own approach that was guaranteed to succeed there was little reason to break that mold. In tropico 5 however a much greater dependency on varied trade breaks that mold. Forcing players to constantly adapt to a ever changing economy and political struggles. Finance isn't the only major overhaul, as elections now become significantly more difficult. Factions will be tougher to please, often forcing the player to juggle edicts and votes between each election to keep the majority on his or her side. With most actions having an equally negative response as positive players need to keep a keen eye, balancing the books of finance with the cries of the population.

Sadly, with what Tropico 5 makes up in polish it loses in humor, failing to come even close to the witty comments, quality voice acting and wacky scenarios we were given in 4. It's still remains funny at times but fails to reach that unique charm that gives it such a unique identity we remember it by.
+Well balanced economy
+Improved Visuals
+Increased Difficulty
+Islands continue to develop after completed missions
+Improved design of elections
+New well designed edicts

-Less humor then previous game
-Generic voice acting replaced funnier voice acting from earlier games
-Some balance issues with builds, some produce little profit compared to others
-Campaign design can cause some missions harder then intended or even impossible
-Missing features, presume coming in as DLC for new buildings

Tropico 5 is a drastic improvement to early games but comes with many drawbacks of its own. With this in mind it's difficult to recommend or bash this title. Those who come for the gameplay and love a challenge will be happy with the changes. Those looking for a relaxed campaign with a humorous story may be left disappointed. While i'm left with mixed feelings i'll still have to recommend it. It's well polished, well designed and exactly what most people asked for in this sequal it's just missing that cherry on the top to make it a memorable game.

This is only a short review, the full review will be completed at a later time.
Posted: May 24
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1,218 of 1,490 people (82%) found this review helpful
16.2 hrs on record
STOP. If you already own Tropico 4 you probably don't need this game and it will likely frustrate you. I'm writing this review in the days after release so my gameplay time of Tropico 5 has admitedly been limited. That said, I've played the Tropico series since the original back in the early 2000's. I get that changes need to be made to keep the game relevant, but in my opinion Tropico 5 changed largely in the wrong direction. However, if you're new to the series, you'll enjoy this game for what it has to offer. Here's my initial breakdown.


Beautifully redesigned buildings, everything just seems to fit together nicely when you're trying to cram a lot of buildings into one space.
The dynasty member function seems like a possible plus (haven't really fleshed that out yet).
I like the concept of having manager's in buildings, but it's not clear how they contribute to the overall expense of the building.
I like some of the new edicts like charging for healthcare! Finally those lazy peasants will pay or die.
The addition of tanks adds a layer of badassery and battling rebels/other nations is more engaging.


Can't set the exact wage for a worker anymore (it's done in an overarching budget system, so you set a budget for a building which somehow encompasses a salary for the worker and operating costs for the building). You want to pay your farmers more than your doctors? Sorry, can't do that...
You also can't set the exact amount for rent anymore.
The above two issues make it hard to become an uber-capitalist dictator. I know it sounds ridiculous but they've dumbed down the economic system so much it's actually complicated.
Customizing your character is gone. I don't care so much about what they look like, but who thought an astronaut suit should be 1 of the 5 outfits you get to choose? I'm more upset you can't select negative and positive traits to create a more in depth character. I always liked choosing flatulence even though the palace guards got double pay...
Am I missing the plants and shrubbery somwhere? You basically have a large park and a small park, that's it. No single palm trees to meticulously line your roadways... Statues meant to glorify El Presidente's and intimidate your opponents are non-existent.
You have to pay to explore your island now which seems pointless.
Options like "paper plates" and "cloth napkins" that used to affect the quality of a restaurant are no longer options. You adjust the budget of the building now to change service, but that raises the worker's wages. What if I want to increase quality without raising wages...
El Presidente is pretty much useless. He can't help rush construction or join in fighting the rebels like in previous games. No option to sway election with speeches either.
Building progression through research/time feels poorly developed and arbitrary. You earn research points through libraries and observatories which give you tech upgrades for different buildings. Unfortunately, you can only build tenaments and country houses at the beginning so if you want to upgrade your citizens to apartments to improve housing quaility you have to wait until the Cold War era (and then destroy all your previous housing and try to make the apartments fit into your city layout). I wasn't a fan of Tropico 4's purchasing blueprints, but I think it works better than this option.
You can no longer see who is actually visiting a restaurant, pub, doctor's office, etc. You're just given a "number of visitors".
Searching in the almanac is painful. All I want to do is find the least happy person and execute them, but you can't search by that. You can find the person with the lowest approval rating, but they're not necessarily the most unhappy.
I know this is knit-picking, but I liked when you purchased a building upgrade in previous Tropico's, the physical improvement would appear (i.e. skylights in the cigar factory). There's no visual changes on the buildings when upgrading now.
You can't toggle a dock to accept "tourists only" so I keep having my teamsters dropping export resources at the dock in my tourist area. I don't want stinking peasants mixing with the upper echelons of society.
Only a handful of island maps to play.
One of the biggest negatives for me is the overall lack of buildings (where's the gourmet restaurant??? or El Presidente's childhood museum?). I assume this is so we can be sold the inevitable expansion packs.


The ability to choose the placement of our palace and dock at the outset of a sandbox game would be nice.
Consider reverting back to SOME, not all, of the core game designs from previous versions. My big ones would be charging specific amount of rent and setting worker's wages (please change this back).
True roundabouts would be great for improving traffic flow.

Even with all the above, I'll still play it because I absolutely love Tropico, but just a lackluster delivery compared to past game versions. Overall rating from me would be a 6 out of 10.
Posted: May 24
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1,754 of 2,193 people (80%) found this review helpful
17.0 hrs on record
My citizens protested there was not enough food, they had an uprising and burned all the farms down.
Posted: May 23
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537 of 688 people (78%) found this review helpful
2.4 hrs on record
Hello everyone, I'm writing this review as a huge fan of Tropico Serie. My favourite game of the serie is still Tropico 4. Tropico 5 isn't as good as Tropico 4. Because in Tropico 5 you can't even customise your character. There isn't as many as skill for our charackters then Tropico 4.

+Better graphics.
+Longer play time.
+New dynasty feature.
+New trade route feature.
+Better wars and riots.
+Co-op feature.
+Managers for buildings.
+New eddicts.

-Unsatissfied character creator.
-Colonial era is boring.
-There isn't so many new buildings.
-The happiness chart of classes are worse then Tropico 4.
-New building menu is worse then Tropico 4.

(Sorry for my bad English, thanks for reading)
Posted: May 23
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432 of 559 people (77%) found this review helpful
8.2 hrs on record
As a fan of the Tropico series, the 5th does not dissapoint. The game is great fun and has not failed to entertain me.

The humour aspect of the game is amazing, and it makes me laugh everytime a pop-up appears or whenever I have researched a technology. The different eras are also cool, creating a nice diversity, and I certainly couldnt complain on the graphics.

I have not played the game for a substantial amount of time, so I have yet to figure out how to avoid the uprisings at best, because the "happiness-system" differs from previous games. But then again, I have tanks for a reason.

Whether you're a fan or not, I would recommend it. I am currently playing the sandbox mode, and I have plenty of great hours ahead of me to look forward to.
Posted: May 23
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