Demons of the Past is the epic new chapter of SpellForce, the unique blend of RPG and RTS. Experience this worthy conclusion of all previous games in the SpellForce-series. Check out the new single player campaign with 25+ hours of gameplay, in which nearly all races are playable – Pact, Clan, Shaikan…The Story Zazhut is free, and his...
User reviews: Mixed (68 reviews)
Release Date: Jan 16, 2014
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Buy SpellForce 2 - Demons of the Past: Soundtrack Edition

Includes 2 items: SpellForce 2 - Demons of the Past, SpellForce 2 - Demons of the Past - Soundtrack

Buy SpellForce Complete

Includes 9 items: SpellForce - Platinum Edition, SpellForce 2: Gold Edition, SpellForce 2: Faith in Destiny, SpellForce 2 - Faith in Destiny - Digital Extras, SpellForce 2 - Faith in Destiny Scenario 1: Flink's Secret Diary , SpellForce 2 - Faith in Destiny Scenario 2: The Golden Fool , SpellForce 2 - Faith in Destiny Scenario 3: The Last Stand, SpellForce 2 - Demons of the Past, SpellForce 2 - Demons of the Past - Soundtrack


Recent updates View all (2)

May 16

Patch #1 Released

SpellForce 2 - Demons of the Past Patch#1 Version: 2.68.5408

++Please note that you have to restart the map in which you have problems.++


"+": Added feature or improvement.
"-": Bug fix, change or removal.

- small color and contrast adjustments
- fix high cpu usage if game is minimized / LAN connection lost
- slightly increased fog of war (FOW) radius
- fix female head on male body
- fix client avatar will not be saved in LAN mode
- fix issue when player login twice with the same account and a host is runnig
- add host time out after 20min if host did not start the match (INet only)
- remove tutorial button from credits menu
- Several small fixes


- Credits do not finish
- New Spells: Removed the necessity to use a light weapon, so that they can be used with any weapon available (even for mages)


+ (added new main quest) It is no longer possible to play on without the first hero joining.
- If the Lich dies for the first time and cannot come back because the buildings are already destroyed, the boss-button does not disappear correctly (was solved by saving and loading game)
- Act “Save Westguard” is now removed from active questbook

Stepping Stones

+ Zerbo’s Island: Now it will be easier to get through the town. We removed the fog of war on all levels of difficulty except very hard.
- fixed a problem with the orc buildings in the Ninth Trial (Zarach’s Island)

Realm of the Gods

- The Crystal that starts the Twiddle-questarc is very difficult to find
- Zarach, who should be the one blessing an amulet for Nightsong, is not available on the map. (Blessed World)


- Lenya-flowers aren’t collectible
- First lever has “no string” as description/name
- Ice Gargoyles in the Dracon camp aren’t attacking any enemies (i.e. are letting themselves being killed).
+ The demons still manage to destroy most of the bases of the Archon and Sinistrim. Note: We placed defensive-towers within their camps.
- The remaining leader retains his/her exclamation mark after giving the portal-key to the player – and when talked to, the dialogue is the same as before


- Second seal can be found before Sariel, Ayro and Shae arrive, thus blocking the progress
- Sariels Avatar in the fight within her mind is called “Großen Wolfes” (as in “Geist des Großen Wolfes” or in English “Spirit of the Great Wolf”)
- Somewhere near the destroyed towers there should be the pieces of armour of the Ravages killed when the soulcarrier battled Malacay in Steelcoast. It was not to be found.

Shadow Realm

- fixed the whole Nightsong-Quest

Icewastes of Shalibar

- No frozen fish can be found (Frozen World)
- It is possible to leave the Icewastes without activating the Journeystone. This makes it impossible to return there.
Fix: Automatically activate the Journeystone with the initial cutscene.
- Outcries about the Giant Wolf only start when the player is standing right in front of him.
- The Giant Wolf (in German) has the description and name “no string”.
- Respawn of Wolves should stop (storywise) after the Giant wolf is killed
- Icegargoyles aren’t attacking any enemies - useless.
+ The rainbow-golem and/or the crystal guardians are now a real challenge on very hard.
- It is possible from certain angles, to send flying units over the maze and loot the chest inside without having to solve the puzzle.

Plains of Argan

+ Camps of Shaikan and Realm are too weak to withstand even basic Nameless attacks. Player becomes stretched between protecting his own base and the other bases.
Fix: Either more or stronger units for those bases or more and stronger towers.
- fixed the whole Twiddle-Quest
- It is possible to block Zazhuts path with the gates of Argan. If they are closed when the final battle starts, and the player uses journeystones to jump to one of the other camps, Zazhut cannot follow.
Fix: Either prevent usage of journeystones completely or open the gates of Argan and prevent dialogue to close the gates.


+ German description for Achievements
- Unclear descriptions (e.g. “On the fly” or “Complete one map on very difficult”)
- Changed Donald Duck Achievment
- The Armory of Eo-achievement was given before all of the set items are in the inventory
- Finished “Zarach’s people” should be Finished “Depths of Kul’rath”
- “Disinsection” changed to “DisinFection”
- Fixed a problem with “Steal the key”
- “The last march” and “Knowledge is power” was not awarded when finishing the game.
- “Cry baby”, “Crystal mountain”, “Silly Walk”, “Tough One” not awarded, although the requirements were met.
- fixed a problem with “I can do this alone”
- fixed a problem with “Mindhacker”
+ “First strike still deadly” is now awarded in 20 minutes.
- Collected Achievement Description changes:

Collected Achievement Description changes:
On the fly: "Kill the beast with the seal without trapping it on the bridge"
Tough One: "Complete the 'The Citadel' map on Very Difficult level"
Bill Gates: “Get 20,000 gold from rewards”
Donald Duck: “Get 50,000 gold from rewards”
I can do it alone!: “Destroy the ballistas, the evil spirits and the portal without any help”
First strike still deadly: “Destroy the southeastern Nameless base within 20 minutes on Difficult or Very Difficult level”
Mindhacker: “Break all the mind walls of Sariel in 10 minutes on Difficult or Very Difficult level”

7 comments Read more


“It is an interesting and fun experience, especially more so for people that haven't tried the role-playing and real-time strategy cocktail before.”
8.5/10 – Softpedia

“Spellforce 2: Demons of the Past is a great game with plenty of content and addictive gameplay.”
7.6/10 – OnlySP

“Overall if you’re looking for an epic campaign story and a fun multiplayer this is the game for you.”
8/10 – Pure News

About This Game

Demons of the Past is the epic new chapter of SpellForce, the unique blend of RPG and RTS. Experience this worthy conclusion of all previous games in the SpellForce-series. Check out the new single player campaign with 25+ hours of gameplay, in which nearly all races are playable – Pact, Clan, Shaikan…

The Story

Zazhut is free, and his wrath now descends upon Eo. The Shaikan are hopelessly outnumbered – but you, an Elder of the Shaikan, are not willing to give up hope. Joined by companions old and new, you head out towards the Realm of the Gods, for only they seem able to oppose Zazhut's power.

However, the Gods play a game of their own, and don't seem to be inclined to help you... The fate of Eo now rests within your hands; face the demons of the past, collect information about Zazhut and banish evil from this world, once and for all. Much has changed in time... are your foes as dangerous and your friends as faithful as they used to be?

Key Features

  • 5 totally new worlds – 8 worlds in total
  • Many side quests and optional gameplay (Around 50 main quests and around 40 sidequests with lots of subquests)
  • A gripping story that continues the narrative of all previous SpellForce games
  • A lot of new items and item sets (used as rewards, loot and at merchants), new spells, new weapons
  • Various Single- and Multiplayer modes: Campaign, Free game, Free game Coop, Skirmish, Domination
  • First SpellForce series appearance: Survival multiplayer mode up to 3 players with new Boss Fight mode
  • Major Engine & Technical Re-Design/Re-Work
  • Choose between a Female and Male Avatar
  • Stand Alone Add-On, no previous SpellForce titles are required to play Demons of the Past

System Requirements

    • OS: Windows XP SP 3/Windows VISTA SP 2/Windows 7/Windows 8
    • Processor: AMD/INTEL Dual-Core 2.4 GHZ
    • Memory: 1024 MB RAM
    • Graphics: 512 MB DirectX 9.0c compatible card with shader model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: Nvidia GeForce 8800 / AMD Radeon HD 3870 or better. Other cards may work, but are not explicitly supported.
    • OS: Windows XP SP 3/Windows VISTA SP 2/Windows 7/Windows 8
    • Processor: AMD/INTEL Dual-Core 3.2 GHZ
    • Memory: 2048 MB RAM
    • Graphics: 2048 MB DirectX 9.0c compatible card with shader model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 9 GB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: Nvidia GeForce 560 / AMD Radeon HD 6850 or better. Other cards may work, but are not explicitly supported.
Helpful customer reviews
2 of 2 people (100%) found this review helpful
9.3 hrs on record
i got this off a bundle and played it for the cards. before i noticed i already had racked up several hours of play.

rather than our sily skirmishes where we start off with resources and move on slowly, this game lets you play the way you want to(to a certain extent, of course). rpg mechanics that let you build your heroes up to your liking with different active and passive abilities, quests and equipment. add to that some nice rts elements(hate it or love it :P) and you get a rather enjoyable game. i recommend it.
Posted: October 17
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
It is rare I see a game this completely broken. You will not survive past the first hour of play, guarenteed, even on easy.
Posted: October 14
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0 of 1 people (0%) found this review helpful
0.1 hrs on record
Couldn't get into it. Extreme lack of loot
Posted: October 14
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0 of 4 people (0%) found this review helpful
0.7 hrs on record
Multiplayer didn't allow me to host a game. My friend was able to host a game, but I was never able to connection due to a never ending "Establishing Connection..." message. I had high hopes for this game and was shot down immediately. Even though I got this on the humble bundle, I should've spent it on the first game of this series for the same price. The single player wasn't much, didn't get very far since I mainly like the online aspect of these types of games.
Posted: October 9
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39 of 43 people (91%) found this review helpful
11.5 hrs on record
Spellforce II: Demons of the Past is an old-looking game, both in graphics and gameplay. There is some kind of narrative value here, but will appeal only to faithful fans of the series.There’s a lot of content here, with a sprawling campaign and varied multiplayer modes, but ultimately it’s not worth the slog of what amounts mostly to tedious battles and glorified fetch quests. Despite this, the core gameplay is solid and the mash-up between RTS and RPG is a lot of fun. If you are a long time fan and follower of Spellforce 2, then I can imagine that Demons of the Past is right up your alley. You’ll easily understand the events surrounding the main storyline, and you will have been used to the nuances of properly playing the game. For everyone else, Demons of the past is a mediocre game that is not particularly memorable.Maybe SpellForce 3 will be a game that anyone will have to play, unfortunately Demons of the Past is for hardcore fans only.
Posted: April 29
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22 of 38 people (58%) found this review helpful
2.3 hrs on record
Bugs, bugs, bugs. Lacking a serious tutorial. There are so many things a new player to the series will not understand. I you haven't played the earlier versions, don't buy this game. Unless you enjoy spending time on youtube trying to find out what you are supposed to do; or writing and waiting for answers on the Steam forum. I think this was the worst money spent. I am tired of half-made games being put on Steam for developers to make a quick buck. MAKE YOUR GAME THEN SELL IT. You have been warned......
Posted: June 2
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8 of 12 people (67%) found this review helpful
17.6 hrs on record
Well, I've always been more or less a fan of Spellforce games. Granted the first one was vastly superior to the 2nd one, Spellforce 2 still had some good things going for it. However... this "expansion"... yeah stay away from it. It's horrible build, has "quests" that barely work. It wouldn't be a bad thing if you could skip the majority of these quests but most of them are main storyline quests which do hinder your progression. The only redeeming quality is the Freeform Game which is also horribly bugged in some levels.

What more can I say? It's a badly made expansion and I do hope that the devs who worked on this never touch another piece of software again. But that seems to be wishfull thinking since the rumor is that Spellforce 3 is already being made. At least I know which game to avoid in the near future. A real shame the Spellforce series dies here because of this "expansion" for me.
Posted: August 6
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8 of 14 people (57%) found this review helpful
12.3 hrs on record
This very much feels like a rushed beta-version at best. They forgot to put in the tutorial, which I don't mind (seeing as I own all of the Spellforce games before this), but for anyone new to the series this could be a huge issue. The game is littered with a relatively boring story-line that involves cut-scenes (multiple minutes at times) that one can't skip. To be fair, the story might be good, but the video at the very beginning did not work for me, which is just one of the many bugs that make the game-play a frustrating experience. I am probably still going to finish it (if the game lets me), but I would strongly discourage buying this unless you are a die-hard fan of the previous games.
Posted: June 27
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2 of 3 people (67%) found this review helpful
28.8 hrs on record
Więc tak....

Spellforce 2 demon of the past jest złą grą porównując do pierwszego spellforca który urywa głowe razem z jajami.

Grze brakuje klimatu , tej dynamiki co była w pierwszej części nic się nie zmieniło od poprzedniej części spellforce 2 władca smoków .

Jeśli chodzi o kooperacje dopasowanie poziomu wroga do nas jest wręcz fatalny

Na przykład:

Zaczynamy gre z 1 lvlem i gramy ze znajomym który ma 7 lvl na mapie z wrogami posiadającymi 3 lvl...

Dla pierwszego gracza jest trudno bo po 5 minutach nadleci 50 przeciwników bo nawet gra o 2 lvle większa nie pozwala na spokojne rozbudowanie się a gracz z 7 lvlem będzie znudzony tym że po 10 sekundach zniszczy 30 przeciwników tylko bohaterem lub tytanem. Jest wiele sposobów zmienienia trybu kooperacji ale deweloperom sie poprostu nie chce .

Gra szybko nudzi , dużo błędów , grafika poprawiona lecz grafika jest najmniej ważna więc gdyby zwrócono uwagę na ważniejsze sprawy niż grafika ta gra mogła by być poprostu o wiele lepsza.


Dziękuje i pozdrawiam MaczetaBraveBlackie .
Posted: August 1
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1 of 2 people (50%) found this review helpful
38.5 hrs on record
Has a few annoying bugs, but was worth playing.
Posted: June 26
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
27.7 hrs on record
Good game but cant restart which ♥♥♥♥s up when ur doing missions
Posted: June 28
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0 of 1 people (0%) found this review helpful
0.7 hrs on record
To be honest I've only played one skirmish map so far
and though the graphics look good and the mechanics
suited well enough so far as getting things done but the problem
is that the AI builds a HUGE force compared to what you will have time to build
no matter how diligently you keep tabs on your production.
Maybe there's some obscure plan to increase unit production
but I got totalled before I could field an army of more than 20.
Since rumor is that this game is considered a "done deal" I have
little hope this gets sorted out to make the RTS skirmish maps playable.
Maybe the campaign is good. I don't know. Might or mighht not bother playing it.
Posted: June 17
Was this review helpful? Yes No
47.2 hrs on record
This is a honist review if you call it that from my play though of the game I enjoyed it even with the bugs granted some where almost game breaking but I would say its a pin shot better than Faith in Destiny the campain will test you even on easy and the Free Mode is also worth a go granted with freinds its all the more fun

aside from the bugs that the patch did not fix I would say its a nice game but if you are the type of player who wants a game that does not have a tendancy to explode in your face or cause a restart of several hours as you did not save then its not for you.
Posted: July 7
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32.0 hrs on record
I've had a gamebreaking bug on one of the last missions which do not allow me to finish the game, says it all I think.

Original Review.
I love the Spellforce series but some of these expansions are hard to recommend, you must really like this series to spend money on this one. First of all there are alot of running around doing nothing, second nothing has been improved since spellforce 2. I could fill pages about what's wrong with this but It's not worth the time. While I'm still playing this I should propably just replay Spellforce 2 or maybe the first instead because they had a better flow between the role-playing and strategy which this one lack alot.
Posted: April 29
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2.8 hrs on record
Visually great (in its class), yet the gameplay is not good. This game was unfortunately not able to handle the fundamental problems with the Spellfoce2, would require lots of fine tuning. Also containing lots of bugs (maybe will be corrected later on) Spellforce 1 was much better.
Posted: May 1
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48.7 hrs on record
This game has too many bugs as compare to its predecessor. It is sad to see such decrease in quality. From items with rediculous mod that makes your character immunes to damage and the bug that nullifies these mods, and the campaign mobs with rediculously overpowering damage and health, make this game broken. When will gaming return to days of better development.... sigh

I didn't even bother trying out the multi player... but seeing as the campaign gave me more than can swallow already.
Posted: May 5
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0.3 hrs on record
I love the mix of rpg and strategy elements. Graphics are slightly imporved and it runs much smoother than previous games. No new faction but there are new game modes. My main (and only) annoyance and I hope developers fix this, its the lack of save game in the skirmish modes. Its really annoying not being able to save your game. But once they fix that, Best game ever!!!
Posted: August 9
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71 of 89 people (80%) found this review helpful
33.9 hrs on record
Although Faith in Destiny, the previous (also chronologically) installment of Spellforce series, was slightly disappointing, Demons of the Past is an amazing game, especially for the fans of the Spellforce series.

Gameplay - RTS and RPG mix still exists. Although I always liked Spellforce 1 (platinum edition on Steam)'s RPG system (skill building, etc.) more, the RPG side of Demons of the Past is pretty great still. Many side quests and main quests give you many details about the story, making it long, good and rich. RTS, on the other hand, is really good - challenging, yet easy to do still. The system also makes it easier to use some of the skills, spells and other special abilities. Army often can even do it on their own. It may be a bit hard for the newcomers at the start, but not too hard.

Soundtrack - as always, soundtrack to this new part of the series is pretty good.

Voice acting - it has certainly improved from previous titles.

Bugs - there may be a couple, but nothing too big. They haven't really bothered me.

I haven't played multiplayer with DotP much yet, but previous titles were already a lot of fun. You can even play the campaign with someone cooperatively.

Overall - 4 out of 5. It brings a good end to Spellforce 2, similar to Dragon Storm, and perhaps equally dark to Shadow of the Phoenix. Although the engine is old, it was improved. It may have some bugs and/or a downside or two here and there, but it has been a very enjoyable game with a very good story and also a good to Spellforce 2.
Posted: January 18
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75 of 117 people (64%) found this review helpful
3.0 hrs on record
Now then, I have been very fond of the Spellforce series this far, and have many fond memories of them. Unfortunately though, this release is still in a serious need of further updating. As the game is currently, it is nothing more than seriously frustrating and an annoyance.

Leaving the lack of missing patches aside, this standalone release of Spellforce may provide many hours of joy and feelings of nostalgia to everyone who remembers playing Spellforce 1. But until those bugs have been removed, a bit of patience may be useful.
Posted: January 17
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32 of 43 people (74%) found this review helpful
48.2 hrs on record
Actually I am sitting on the fence a bit with this new Spellforce game. I've clocked a number of hours but haven't got a long way through as yet. But I'll give it a thumbs up merely because I think it will end up ok - vastly different to the number of thumbs down reviews here from people who have spent little time in the game and their issues sound more like technical or other problems rather then an actual "review" of the game itself.

Sure, it's got a few bugs, but I haven't seen a game release in ages that didn't have bugs first up - sometimes badly affecting even being able to play. It does have some other developer issues like the stealth mission in the Stepping Stones "My god what were they thinking!". This kind of mission doesn't suit this type of top down rpg/rts at all. And there are bugs where if you skip missions, do things in the wrong order or something, some weird things show up. But like all other games, the dev's do hear about these issues and I'm sure there's patches coming.

The game itself, well if you have ever played the other Spellforce games, it will be instantly recognisable. it's much the same gameplay. What they are doing here is finishing up the story of the entire series. Considering the series started a long time ago, I've forgotten most of the story anyway... but, certain things do spark a memory flash in my brain at times.

The game is reasonably priced, it's not an "A" title, so don't expect the latest graphics and latest engine, it's running on the old Spellforce 2 engine. So far it's reasonably enjoyable, although sometimes a little frustrating. Mainly because the game so far is pretty linear in format. Even though they have lots of side quests (so they say) they are really nothing and get swallowed up by the main quest ie: if you complete a section of the main quest line then bang! Those side quests you had are now irrelevant or unplayable because you moved on - literally - it shifts you to a different area in the game world.

I guess Spellforce has always been a bit like this - just wasn't expecting for it to hit me so hard in the face with it, like when it transports you off to the Stepping Stones and you are sitting there going "No, I need to level up and I wanted to visit the merchants and that side quest I was doing...oh...bugger".

But as I said, it's not an "A" title and it's price means it's most probably worth it, so give it a shot - whether you've played Spellforce before or not.
Posted: January 21
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