Guncraft is a voxel-based shooter, but it's not just Minecraft with guns.
The standard FPS Deathmatch/Team Deathmatch is reminiscent of the Call of Duty franchise, albeit with a much more light-hearted and playful vibe. Combat is fast-paced and unpredictable, as players are free to destroy and rebuild the environment on the fly. The mining mechanic has been simplified from Minecraft because it's no longer the focus of the game. Mined blocks are traded for Resources, which are measured in dollars and correlate with the mined block's durability; resources can also be earned by scoring kills or achieving objectives. Resources can then be traded for new blocks, Killstreaks (a la COD), or prefabricated structures, which cost as much as their constituent blocks but spawn much more quickly.
In addition to maps and prefabs, players can also craft their own weapons. Players build their weapons using the same controls as in map and prefab editing, then select an archetype (assault rifle, shotgun, etc.) and assign points to different categories (hipfire accuracy, shoulder accuracy, damage, etc.). Players can make anything they want as long as it's not obscene or trademarked, and share it with the community on Steam Workshop.
Guncraft gives players plenty of opportunity to enjoy their new maps, prefabs and weapons. In addition to the stadard DM/TDM, Guncraft also offers plenty of unique game modes:
-In Spleef, players have only a drill and are trying to dig the floor out from under other players so they fall into the lava.
-In Paranoia, one or two players are randomly selected as zombie queens, who try to infect normal players and turn them into zombies. Normal players can't chat and don't know who's a queen, ratcheting up the tension.
-In Lava survival, players try to push each other into rising lava. The similar Meteor survival mode has them trying to survive a meteor barrage. In both modes, players only die from contact with the environmental hazard; weapons only freeze the target for 12 seconds.
-Race is just what it sounds like.
-Onslaught pits a team of up to four players against ever-increasing hordes of enemy bots. Very difficult, and very exciting.
Overall, the game balance is surprisingly good. It definitely feels like an Indie game, but not in a bad way. The developers are very responsive to community feedback and concerns, and the game is always improving. The community is small at the moment, but loyal. We could always use you if you want to join.