Ce contenu nécessite le jeu de base Endless Space® - Emperor Edition sur Steam pour fonctionner.

Évaluations des utilisateurs : Positive (42 évaluation(s))
Date de parution: 26 juin 2013

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Ce contenu nécessite le jeu de base Endless Space® - Emperor Edition sur Steam pour fonctionner.

Acheter Endless Space - Disharmony

Packages qui comprennent ce jeu

Acheter Endless Space Gold

Inclut les 2 articles suivants : Endless Space® - Disharmony, Endless Space® - Emperor Edition

Acheter Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

Articles

“Endless Space est un jeu malin, bien fini et intelligent, avec d'innombrables possibilités. Sa force réside dans le soin apporté à l'équilibrage, ainsi que la façon dont il récompense toutes sortes de styles de jeu. Nous n'avons pas vu un jeu de stratégie comme celui-ci depuis un bon moment.”
8/10 – IGN

“Au cas où ce ne serait toujours pas clair : foncez. Vous êtes des gros énervés du genre ? Achetez. Vous êtes plutôt novices et les 4X vous ont toujours fait un peu peur ? Achetez.”
9/10 – FactorNews

“Pour un premier jeu, il est étonnamment complexe, exigeant et motivant.”
82% – GameStar

Extra Content

À propos de ce contenu

Disharmony apporte une toute nouvelle expérience aux joueurs d’Endless Space. Les Harmony, une faction au style de jeu unique, fait son apparition dans le jeu. Les batailles sont encore plus intenses qu’elles ne l’étaient déjà, avec notamment l’addition de chasseurs et bombardiers, les formations de bataille, un système de ciblage, un redesign de l’armement et une amélioration des mécaniques d’invasion. Les ennemis joués par l’IA seront considérablement plus imprévisibles avec l’implémentation du nouveau système d’intelligence artificielle nommé « Adaptative Multi-Agent System » (AMAS). Préparez votre empire pour d’épiques batailles spatiales !

L'ERE DE LA DISHARMONIE...

L'Harmonie est née au même moment que l'univers. Vieille comme le temps, elle traversa les galaxies, à la recherche de la mystérieuse convergence des rythmes galactiques qu'elle appelle Le Noyau.


Mais cela changea à tout jamais lors de sa rencontre avec la Brume. D'un mouvement uniforme à une série d'individualités, d'une perception du Noyau à un sentiment de perte, la Brume l'a changée à tout jamais.

Pour l'Harmonie, la Brume est un fléau. Une menace et il est de son devoir de la détruire. Pour l'Harmonie, le calcul est simple : une planète est soit "infectée" soit "purifiée". Elle ne comprend pas la différence entre "inhabitée" et "colonisée".

L'ère de la Disharmonie a commencé !

CONTENU DU JEU

  • Une toute nouvelle Faction : les « Harmony », ils n’ont qu’un seul objectif en tête : annihiler la Brume !
  • Des unités de Chasseurs et Bombardiers qui vont complètement changer le déroulement des combats
  • Un nouveau système de Formations et de Ciblage pour donner plus de contrôle lors des batailles
  • Une refonte de l’Interface Militaire et Création de vaisseaux, incluant un nouveau système d’Armement
  • L'IA sera surprenante avec notre nouveau système AMAS (Adaptive Multi-Agent System)
  • De nombreux autres ajouts et améliorations votés et demandés par la communauté dont 4 nouveaux héros, ou encore une nouvelle option interdisant l’échange de Technologies

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP SP3 / Vista / 7
    • Processeur : Processeur Core 2 Duo ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique comportant 256 Mo de mémoire vidéo et compatible DX9
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9
    Recommandée :
    • Système d'exploitation : Windows XP SP3 / Vista / 7
    • Processeur : Core i5/i7 ou équivalent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique comportant 512 Mo de mémoire vidéo, compatible DX9 et supportant PS 3.0
    • DirectX® : 9.0c
    • Disque dur : 2 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9
    Minimum:
    • OS:MAC OS X 10.6.7 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive:3 GB HD space
    Recommended:
    • OS:MAC OS X 10.6.7 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive:3 GB HD space
Évaluations intéressantes des utilisateurs
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
Posté le : 4 mars
This was previously posted as a review under the Endless Space - Emperor Edition. Oops.
---------

First of all, I'm writing this as I listen to the ES soundtrack which comes with the Emperor Edition. Really enjoy it. As for the game, well...

I downloaded the two Amplitude titles, Endless Space (Emperor, with Disharmony, etc) and Endless Legend at the same time. Started playing EL first. And it's a good way to learn the Amplitude FIDS system (Food, Industry, Dust, Science). Dust = money in the Endless worlds. It introduces the world of the Endless, Auriga, which makes an appearance in ES Disharmony. Disharmony is what I'll review here; it's newer, better and has a faction you may want.

Pros:
- Good looking game.
- Great sounding game.
- Fairly flawless play system (a couple of hangs in 80 hours, I can live w/that).
- Enough factions and options to make almost any custom setup you want. And you WILL want a custom faction if you play this for very long. A bunch of galaxy styles? Yes, please. Random galaxy and system events keep things non-linear early, as do, uh, pirates. Yeah, pirates.
- Disharmony has tie-ins to the Endless Legend game, so if you have played that, it feels more complete. Auriga, the Vaulters, probably a few other aspects I've missed. No pushy super-diplomats like the Drakken in EL, thankfully.
- If you miss the old MOO games, this should fit the bill.

Cons:
- In comparison with other 4x games, space and flatland both, this is probably the most aggressive universe I've played. Factions will go from Peace to War in not so many turns, if they think you can be taken on the battlefield. The result is a flurry of early shipbuilding by everybody, including the player if they want to get past 50 turns in w/o a war. No leisurely stroll through the stars here while you throw upgrade after upgrade onto your planets.
- Because of that, I have a hard time believing some victory conditions are doable. Namely the diplomatic victory. And diplomacy is fairly flavorless.
- The tech tree takes several playthroughs to understand to full advantage. And the tree in Disharmony is different from the one in the base ES game.
- I wouldn't say the AI cheats, but even on Normal difficulty, there is a noticeable difference in the nearby planets the player gets vs the AIs.
- Certain features are left either to accidental discovery or forum browsing to find out about (Ctrl-RightClick for fleet warp movement is one).
- Fleet management. Easy to add ships to a fleet, but to pull one or two out, seems like you have to select Disband and then put the fleet back together.

To win: So far, all I've won is a couple of games on Scientific Victory, with a custom faction based on the Vaulters; they have a jump/portal system improvement which brings back some balance against the pesky AI. In the research tree there is also a Wonder Victory (which may vary by faction?), but that requires research and then building it. You can win Supremacy by building ships from the get-go and taking out races before they do the same to you, not my personal style. Haven't made it to 300 turns which I'm assuming is the same default game end as EL; it's kill, be killed, or research the heck out of the tree and win that way, and most of that will happen well before turn 200. ES has few autosaves and no natural interval to save games at (vs EL, where every 20 turns you have empire decisions to make); I'd advise doing regular saves.

8/10. It's a nice clean space 4x game which will frustrate at first, but is fine once you get to know it. I'm 80 hours in and have just scratched the surface.
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8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
Posté le : 1 février
If you own Endless Space, definately pick this up. Improves many aspects of the game; the main being combat. New factions are very interesting aswell and make for even more intense galactic conquest. For only $10 it adds much, grab it!
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Posté le : 21 mars
A great Strategy Sci fi 4X game.
Maybe a bit streamlined, but for the best.

Now, give us the sequel ! :)
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Posté le : 16 avril
At first i remeber that i found the game okay, but buggy as hell. But now, after having a few complete games with it, i can say i really enjoy it. It's not perfect, far from it but overall i discover new elements each time that makes me want to continue.

The main issue i see is its learning curve:
This game has complex rules, but does not assist new players to understand them. This lead to situations where new players are "blocked" to perform actions, but nothing in the games tells him why they can't perform that action. Logically, it looks seriously bugged for those new players. (e.g "Why in hell can't i move this fleet that moved so well so far ?" - the game could have told some way that there was no "open borders agreement" )

In the same manner, you are allowed to customize heavily your ship design (yay!!), but you can end up with pretty stupid designs you learn too late (that is after having build tons of those) that it just can't work.. For example you can design pretty nice invasion ships with modules to raze buildings and reduce population, but it is only then when you are trying out your new fleet to an enemy system that you are told that it doens't work because you didn't have any figther or bomber in your fleet.. Really frustrating.


So yeah, htis game is quite rough at first, but once you have mastered it, it becomes very diverse and complex, really funny to play.







For example, i remember having some fleets blocked in the system, unable to move.. the game could have told me why that move was forbidden, but no.. it's later than i understood the concept of "open borders agreement".

In the same manner, my first war was also a disaster, i was swarmed by enemy fleets going freely between my systems, blocking my ship production, evading fights when faced in battle, and fleeing to the next world and start the blockade a little farther. It stopped as soon as i figured what the "blockade" button was for :p .. just wish i discovered it sooner. Once again, the game could have assisted me on that point..

Yet another frustrating

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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Posté le : 15 mars
Adding a new playable faction. New strategy to win the game.
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