Dieses Produkt benötigt zum Spielen die Steam-Version des Hauptspiels Endless Space® - Emperor Edition.

Nutzerreviews: Positiv (42 Reviews)
Veröffentlichung: 26. Juni 2013
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Inhalte zum Herunterladen

Dieses Produkt benötigt zum Spielen die Steam-Version des Hauptspiels Endless Space® - Emperor Edition.

Endless Space - Disharmony kaufen

Pakete, die dieses Spiel enthalten

Endless Space Gold kaufen

Enthält 2 Artikel: Endless Space® - Disharmony, Endless Space® - Emperor Edition

Amplitude Endless Pack kaufen

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

 

Reviews

“Endless Space ist ein cleveres, ausgeklügeltes und intelligentes Spiel mit unzähligen Facetten. Seine Stärken liegen in dem vorsichtigen und geschickten Balancing sowie in der Art und Weise, auf die verschiedenste Spielstile belohnt werden. So ein Strategiespiel haben wir schon länger nicht mehr gesehen.”
8/10 – IGN

“Falls ich mich bislang noch nicht deutlich genug ausgedrückt habe: Der Kauf lohnt sich - sowohl für erfahrene 4X-Spieler als auch für unerfahrene Neulinge im Genre.”
9/10 – FactorNews

“Für ein Erstlingswerk ist das Spiel erstaunlich komplex, fordernd und motivierend.”
82% – GameStar

Extra Content

Über dieses Produkt

„Disharmony“ bietet eine ganz neue Erfahrung für „Endless Space“-Spieler. Wir stellen eine neue Fraktion mit einem einzigartigen Spielstil vor: die „Harmony“. Schlachten werden noch spannender durch Kampf- und Bombenschiffe, Schlachtformationen, ein neues Zielsystem, ein abgeändertes Waffensystem und verbesserte Invasionsmechaniken. Dank der Einführung des neuen „adaptiven Multi-Agent-Systems“ werden die KI-Gegner um einiges unberechenbarer. Bereite dein Imperium auf epische Weltraumschlachten vor!

HINTERGRUNDGESCHICHTE

Die Harmony waren seit der Entstehung des Universums auf der Suche nach dem „Kern“ durch die Galaxie gezogen. Ihre Wanderung war wohlüberlegt, diszipliniert und unaufhaltsam. 

Dust war ihr Untergang – in der Galaxie der Infiniten gerieten sie ins Stocken. Diese seltsame technologische Kreation, die Partikel, Felder und Wellen beeinflusst, unterbrach die gemeinsame Reise der Harmony. Die Einheit des Volkes wurde aufgelöst und verwandelte sich in eine Kakofonie schwerkraftgebundener Individuen. Seitdem erachten sie Dust als eine Gefahr und eine Plage, und sie haben es sich zum Ziel gesetzt, das Universum von seinen Auswirkungen zu befreien.

Für den Rest der Galaxie bedeutet diese Säuberungsaktion einen kleinen Weltuntergang. Die Harmony, aus Mineralien geformte Geschöpfe, unterscheiden nicht zwischen „bewohnten“ und „unbewohnten“ Planeten – für sie gibt es nur „infiziert“ oder „sauber“ ... und für die infizierten Welten gibt es keine Gnade.

Die Ära der Disharmonie hat begonnen!

HAUPTMERKMALE

  • Eine neue Fraktion namens „Harmony“, die nur ein Ziel hat: Dust auszulöschen!
  • Neue Kampf- und Bombenschiffseinheiten, die ein komplett neues Kampferlebnis bieten, vor allem durch die neuen Kampfformationen und Zielsysteme.
  • Eine komplette Überarbeitung des Schiffsdesigns, einschließlich verbesserter Waffensysteme mit gruppierten Modultypen (Nahkampf-, Mittel- und Langstreckenwaffen). 
  • Zusätzliche Invasionsmechaniken: Bereite deine Bevölkerung auf Bombardierungen, Belagerungen und Bodeninvasionen vor! 
  • Stelle dich auf eine echte Herausforderung im Spiel gegen KI-Gegner mit dem neuen „adaptiven Multi-Agent-System (AMAS)“ ein. 
  • Viele weitere Inhalte und Funktionen, die von der Community gewünscht oder gewählt wurden, einschließlich wie vier neue Helden oder eine neue Option, um den Austausch von Technologien zu deaktivieren

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP SP3 / Vista / 7
    • Prozessor: Core 2 Duo Prozessor oder vergleichbar
    • Speicher: 2 GB RAM
    • Grafik: 256 MB DX9-kompatibel
    • DirectX®: 9.0c
    • Festplatte: 2 GB verfügbarer Speicherplatz
    • Sound: DirectX 9-kompatibel
    Empfohlen:
    • Betriebssystem: Windows XP SP3 / Vista / 7
    • Prozessor: Core i5/i7 oder vergleichbar
    • Speicher: 2 GB RAM
    • Grafik: 512 MB DX9-kompatibel mit PS 3.0-Unterstützung
    • DirectX®: 9.0c
    • Festplatte: 2 GB verfügbarer Festplattenspeicher
    • Sound: DirectX 9-kompatibel
    Minimum:
    • OS:MAC OS X 10.6.7 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:2 GB RAM
    • Graphics:ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive:3 GB HD space
    Recommended:
    • OS:MAC OS X 10.6.7 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Hard Drive:3 GB HD space
Hilfreiche Kundenreviews
20 von 21 Personen (95%) fanden dieses Review hilfreich
Verfasst: 4. März
This was previously posted as a review under the Endless Space - Emperor Edition. Oops.
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First of all, I'm writing this as I listen to the ES soundtrack which comes with the Emperor Edition. Really enjoy it. As for the game, well...

I downloaded the two Amplitude titles, Endless Space (Emperor, with Disharmony, etc) and Endless Legend at the same time. Started playing EL first. And it's a good way to learn the Amplitude FIDS system (Food, Industry, Dust, Science). Dust = money in the Endless worlds. It introduces the world of the Endless, Auriga, which makes an appearance in ES Disharmony. Disharmony is what I'll review here; it's newer, better and has a faction you may want.

Pros:
- Good looking game.
- Great sounding game.
- Fairly flawless play system (a couple of hangs in 80 hours, I can live w/that).
- Enough factions and options to make almost any custom setup you want. And you WILL want a custom faction if you play this for very long. A bunch of galaxy styles? Yes, please. Random galaxy and system events keep things non-linear early, as do, uh, pirates. Yeah, pirates.
- Disharmony has tie-ins to the Endless Legend game, so if you have played that, it feels more complete. Auriga, the Vaulters, probably a few other aspects I've missed. No pushy super-diplomats like the Drakken in EL, thankfully.
- If you miss the old MOO games, this should fit the bill.

Cons:
- In comparison with other 4x games, space and flatland both, this is probably the most aggressive universe I've played. Factions will go from Peace to War in not so many turns, if they think you can be taken on the battlefield. The result is a flurry of early shipbuilding by everybody, including the player if they want to get past 50 turns in w/o a war. No leisurely stroll through the stars here while you throw upgrade after upgrade onto your planets.
- Because of that, I have a hard time believing some victory conditions are doable. Namely the diplomatic victory. And diplomacy is fairly flavorless.
- The tech tree takes several playthroughs to understand to full advantage. And the tree in Disharmony is different from the one in the base ES game.
- I wouldn't say the AI cheats, but even on Normal difficulty, there is a noticeable difference in the nearby planets the player gets vs the AIs.
- Certain features are left either to accidental discovery or forum browsing to find out about (Ctrl-RightClick for fleet warp movement is one).
- Fleet management. Easy to add ships to a fleet, but to pull one or two out, seems like you have to select Disband and then put the fleet back together.

To win: So far, all I've won is a couple of games on Scientific Victory, with a custom faction based on the Vaulters; they have a jump/portal system improvement which brings back some balance against the pesky AI. In the research tree there is also a Wonder Victory (which may vary by faction?), but that requires research and then building it. You can win Supremacy by building ships from the get-go and taking out races before they do the same to you, not my personal style. Haven't made it to 300 turns which I'm assuming is the same default game end as EL; it's kill, be killed, or research the heck out of the tree and win that way, and most of that will happen well before turn 200. ES has few autosaves and no natural interval to save games at (vs EL, where every 20 turns you have empire decisions to make); I'd advise doing regular saves.

8/10. It's a nice clean space 4x game which will frustrate at first, but is fine once you get to know it. I'm 80 hours in and have just scratched the surface.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
Verfasst: 21. März
A great Strategy Sci fi 4X game.
Maybe a bit streamlined, but for the best.

Now, give us the sequel ! :)
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7 von 10 Personen (70%) fanden dieses Review hilfreich
Verfasst: 24. April
The DLC adds a few new things but unfortunately it breaks more than it adds. You can expect extreme load times (2 minutes instead of previous 10s), disappearing UI elements and even more random AI behavior. I just had an alliance with very friendly AI turn to war in one turn due to "high score" even though my score was dropping constantly.
The Harmony race is also a problem - they can 'purify' a planet so that it can no longer produce dust. The problem is that if you conquer such system it will work normally (produce dust) for dozens of turns until suddently the game goes "wait! it's purified, you can't produce dust here" and slams your dust delta from +70 to -1500 in one turn.
Also the fact that you cannot ever remove the dust impariment from the planet makes Harmony pretty much OP - once they conquer a system it becomes an endless dust drain for any other empire (it does not produce dust but it does cost dust to upkeep all the buildings). In the end if you play as Harmony and conquer a big part of galaxy it's nearly impossible to defeat such a player as it's too heavy a burden on dust to handle.

All in all like I said - it breaks more than it adds so unless you're fine with random sh!t happening randomly at any point, save yourself the nerves and keep to the basic version of the game. It just seems like they release it in beta stage...
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5 von 7 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Verfasst: 18. März
Since it allows me to play as the Vaulters (and fight the Harmony) I guess I'll permit the existence of this DLC.
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6 von 9 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Verfasst: 16. April
At first i remeber that i found the game okay, but buggy as hell. But now, after having a few complete games with it, i can say i really enjoy it. It's not perfect, far from it but overall i discover new elements each time that makes me want to continue.

The main issue i see is its learning curve:
This game has complex rules, but does not assist new players to understand them. This lead to situations where new players are "blocked" to perform actions, but nothing in the games tells him why they can't perform that action. Logically, it looks seriously bugged for those new players. (e.g "Why in hell can't i move this fleet that moved so well so far ?" - the game could have told some way that there was no "open borders agreement" )

In the same manner, you are allowed to customize heavily your ship design (yay!!), but you can end up with pretty stupid designs you learn too late (that is after having build tons of those) that it just can't work.. For example you can design pretty nice invasion ships with modules to raze buildings and reduce population, but it is only then when you are trying out your new fleet to an enemy system that you are told that it doens't work because you didn't have any figther or bomber in your fleet.. Really frustrating.


So yeah, htis game is quite rough at first, but once you have mastered it, it becomes very diverse and complex, really funny to play.







For example, i remember having some fleets blocked in the system, unable to move.. the game could have told me why that move was forbidden, but no.. it's later than i understood the concept of "open borders agreement".

In the same manner, my first war was also a disaster, i was swarmed by enemy fleets going freely between my systems, blocking my ship production, evading fights when faced in battle, and fleeing to the next world and start the blockade a little farther. It stopped as soon as i figured what the "blockade" button was for :p .. just wish i discovered it sooner. Once again, the game could have assisted me on that point..

Yet another frustrating

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