What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story.Experience an abstract telling of the lives of our earliest recorded ancestors.
Análises de usuários:
Neutras (435 análises) - 58% das 435 análises de usuários deste jogo são positivas.
Data de lançamento: 7/jun/2013

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"An engaging combination of board game mechanics and pure storytelling, 7 Grand Steps is an addictive telling of one family's journey through history."

"...it’s so clever that you can’t help but love it."
Indie Statik

"7 Grand Steps hides a deeply strategic experience behind its deceptively simple and charming graphical appearance, ...immersive and engaging gaming."
GGS Gamer

"...entirely apart from the hundreds of games that have passed through my PC..."
Rock Paper Shotgun

"...I walked away from it as though I was telling a story that reached through time."

"It's a simple looking game, but -- I found myself unable to stop."

Sobre este jogo

What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story.

Experience an abstract telling of the lives of our earliest recorded ancestors. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Spend tokens to traverse the wheel of life. Earn tokens by tempting the jaws of death. Then, like layers upon a pearl, game play expands, introducing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.

An enormous tableau of ancient western culture awaits your exploration:

  • Core Mechanic - Back and forth tactics, across four social boundaries, to win legend points.
  • Family Strategy - Romance. Raise children. Rite of Passage.
  • Family Drama - Tales in the life. Sibling rivalry. Failed branches. Graveyard of ancestry.
  • Grand Legends - Earned over generations, they strengthen your family: Discoveries and Invention. Social Advancement. Heroics.
  • Ruling Games - City Administration. Warring Kingdoms. Imperial Senate.
  • The Challenges of an Age - Special for each social level. Survive and overcome, to enter a new age.

Requisitos de sistema

Mac OS X
    • OS:XP
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
    • OS:XP
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
    • OS:10.5.8
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
    • OS:10.5.8
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
Análises de usuários
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Neutras (435 análises)
Últimas análises
( 22.1 horas registradas )
Publicada: 25 de junho
7 Grand Steps is an amusing little game and I had tons of fun with it. It hides its shallowness well, and while it’s hilariously easy to game the system at later stages, it’s not particularly obvious at first.

Normally that would be enough to recommend, but then I checked the price tag. And f*cking Christ, I paid 20 Euro for this? I don’t know what I was thinking. This is not a 20 Euro game, this is a 5 Euro game at best. Paying anything more than that is clearly getting ripped off.

So just keep that in mind.
( 4.0 horas registradas )
Publicada: 17 de junho
Interesting. Kind of haphazard, but there's an underlying order to it that feels good. distracting,. can lose hours in it.

Basic gameplay is a gambling system with decent rules allowing you to overcome the RNG on average, if you are strategic enough.
( 0.6 horas registradas )
Publicada: 12 de junho
Not very fun. Interesting concept, bad conception
( 14.8 horas registradas )
Publicada: 14 de abril
The best game i have played in this kind of genre. Challenging and fun in a satisfying style. Enjoyable sound, and graphics design. Challenging but fun gameplay, my only crevat is that there are no sequels.
( 1.5 horas registradas )
Publicada: 4 de abril
I really love the concept, and from what i have played, i have enjoyed. I definitely think this should be transfered to a mobile game though. i feel the market there would be much more suited.
Stealth Bomber
( 0.5 horas registradas )
Publicada: 20 de março
One of the worse games I ever played
( 17.7 horas registradas )
Publicada: 18 de março
Surprisingly addictive game where you play a family over multiple generations, trying to stay ahead of death, disease and poverty in the era where civilizations spread out of the Fertile Crescent.

The graphics are in a simple but satisfying "animated boardgame" style, and key "events" in the lives of family members are played out as a series of choices in a narrative. Sometimes the "right" choice leads to bad outcomes, and the "wrong" choice to social advancement ---- just like real life!

The story that builds really puts modern life in perspective. Marrying for love definitely took a backseat to marrying for the resources your prospective partner brought to the relationship in those times. Similarly, literally everything revolved around sacrificing as much as possible for your children; every inch of advancement you could buy them was worth it. And not just one child, but making sure you had a "backup" in case of misfortune. But don't spread yourself too thin! Sure children are free labor, but they are also mouths to feed...

I got around 20 hours of fun with this -- so for me it was definitely worth the Steam Sale price I paid for it.
( 8.9 horas registradas )
Publicada: 12 de março
It's a very addictive game for what seems like simple game play. You need to educate the offspring and make sure they all get the same treatment or you suffer the consequences which when you're just barely staying afloat can be make or break. But, if the siblings get along it can be wonderful.
I found myself often saying I'll just finish this generation before I quit ... and 6 generations later I was still saying 'just this generation'.
( 12.8 horas registradas )
Publicada: 12 de março
I really liked this game, it was shocking how quickly it became addictive putting coins in a slot. I really liked all the choices you had during the lifetimes of the characters and the outcomes. The game always felt fresh not repetitive while progressing even when doing the same task multiple times. I just wish that there was a future for this game, I would to play out the remaining six steps. My family now sits in limbo waiting for a life they’ll never have. I wouldn’t have bought it, if I had known it was only the first part and there wasn’t going to be anymore parts. Pitty, because it really was a good game.
( 0.6 horas registradas )
Publicada: 10 de março
I admit that I didn't play the game for a long time. The concept is ok. It's casual. You put coins to your family members to either move them to collect beads or make them grow (and love). You have choices to make and have to make your way through against rivalries (other families). I find the pacing of the game slow and repetitive. Well, at the beginning, you're kind of really not sure of what you're doing.
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1 de 1 pessoas (100%) acharam esta análise útil
4.0 horas registradas
Publicada: 17 de junho
Interesting. Kind of haphazard, but there's an underlying order to it that feels good. distracting,. can lose hours in it.

Basic gameplay is a gambling system with decent rules allowing you to overcome the RNG on average, if you are strategic enough.
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12 de 12 pessoas (100%) acharam esta análise útil
6.1 horas registradas
Publicada: 20 de janeiro de 2014
Matriarca aos crocodilos

Jamais sairia recomendando "7 Grand Steps" por aí. Mesmo assim, todas as vezes que comecei a jogar levei horas para me livrar dele. Em contraste com o "grinding" de um JRPG tradicional, em que ações repetitivas geram um bem-estar quase hipnótico, aqui as mecânicas inspiram apenas uma ansiedade indistinta. Uma sensação de "o que diabos estou fazendo?", acompanhada pela impossibilidade de parar.

Ambientado nos primórdios da civilização, com elementos que lembram o Crescente Fértil e o Antigo Egito, o jogo é uma mistura de estratégia e simulação com "puzzle" e gerenciamento de recursos, mecânicas de jogos de tabuleiro e estética de máquinas de salão do início do século XX.

É uma saga familiar que se confunde com a história humana: o objetivo é criar uma linhagem que sobreviva ao tempo. Educar filhos, aprender habilidades, ascender socialmente, superar rivais, tudo se faz a partir de fichas.

É enganosamente simples. A cada geração que escapa de ser devorada pelos crocodilos sempre à espreita, uma história gradualmente mais complexa vai se construindo. Relações entre irmãos ganham importância, avós deixam saudade, ambições começam a escapar do controle. Ao mesmo tempo, o jogo começa a parecer desonesto, vulnerável demais ao acaso. Mas começamos a aceitar a ausência de justiça, conformados com mais esse elemento de realismo. E jogamos só mais um turno.

Tenho 241 outros jogos no Steam. Mesmo assim, sempre voltava a "7GS". Sem entender o porquê. Quando minha compulsão era, por exemplo, "Crusader Kings II", o impulso era fácil de entender. "CK2" é uma experiência muito rica, uma obra-prima de narrativa emergente feita sob medida para fanáticos por história. Mas "7GS" é quase oposto: ao invés do prazer de infinitas possibilidades, rotina. Trabalho. Cansaço. E, no máximo, um muito vago senso de realização.

Quando chegamos à última (digamos) fase, a família ascende enfim à classe dominante e a mecânica ganha uma bem-vinda nova camada: além de escrever a crônica da família é preciso gerenciar o reino. É uma implementação de "Hamurabi", o primeiro game de estratégia, criado em 1968, mas figurinha carimbada nos micros dos anos 1980. É quase um recado dos desenvolvedores: tudo aqui é o primeiro passo. O início da civilização, o começo dos arcades, o princípio dos jogos de estratégia.

E este "7GS" é também apenas o primeiro passo, com o subtítulo "Step 1: what ancients begat". É difícil até imaginar no que consistirão os próximos seis passos. Além da progressão de tempo na ambientação, a estética também vai mudar? E as mecânicas? Nem faço ideia. Mas estarei lá, jogando, para descobrir.

Acabei entendendo o que me fazia voltar ao jogo ao observar meu filho de seis anos. Chegava perto enquanto eu jogava e ficava ali, olhando. "Esses são os pais?", apontava. "Posso colocar uma fichinha?". "Cuidado com os crocodilos!". E então percebi como o jogo apela como poucos ao nosso instinto de sobrevivência. Tudo lembra a sensação cotidiana de estar vivo. E contra isso é difícil resistir. Só mais um turno. Só mais um dia.

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2 de 2 pessoas (100%) acharam esta análise útil
18.6 horas registradas
Publicada: 1 de janeiro de 2015
Imagine controlar o futuro de seus descendentes !? Esta é a possibilidade que este jogo oferece a você. No papel de um daemon (gênio) familiar, você faz escolhas que determinam o futuro de seus descendentes. Tais escolhas influenciarão a sorte de chegar ao fim do jogo com uma prole que começa na pré-história e avança ao começo da Idade Média quando o jogo prepara você para uma possível continuação. Infelizmente ainda não sei quando ou se esta continuação será lanáda, mas, a mecânica aparentemente simples esconde um jogo viciante que o faz refletir sobre sua própria genealogia.
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89 de 98 pessoas (91%) acharam esta análise útil
8.7 horas registradas
Publicada: 26 de novembro de 2013
When it comes to games of chance, I would normally stay away. Slot machines at the casinos are a prime example. However, with 7 Grand Steps, there's more at stake. Your coins are steps to improving oneself in the world. In this case, a coin operated Ancient Egypt. You have coins that denote the 'skills' you can adept yourself in as it pushes you forward into time. If you decide to excel yourself in the society, you move up in the social hiearchy. You can find new techs (skills) or become a hero through its adventure-story style of narrative.

However, once you get to the ruler class, it becomes a challenge and that is what I admire: a game that is actively trying to push you back if you screw up. It is telling you to learn the mechanics again and come back when you are ready. That is why I am recommending this game. It is a game that is responding to your choices, your shifts and your play of the coins. Who knew a slot machine would be this fun?
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127 de 156 pessoas (81%) acharam esta análise útil
Não recomendado
7.5 horas registradas
Publicada: 12 de janeiro de 2014
7 Grand Steps is an interesting concept: board game meets chose-your-own-adventure-meets (very light) civilization. You begin the game as a couple of poor workers and must build a dynasty, trying to climb the social ladder. Since 7 Grand steps is very much the sum of its parts, I'll describe each one, as it's quite difficult to understand the game based on existing reviews.


The board game. That part is an almost direct port of the board game Cartagena. You almost always control two playing pieces (husband and wife). You advance the track by paying a token that makes you advance to the next location on the track that has a symbol matching that of the token. You can also move backwards to the next space that is occupied by another playing piece (either your spouse or one of the shadow pieces that are controlled by the AI). Doing so earns you tokens. How many and of what type depends on your skill level (more on that later). Here stops the Cartagena comparison.

Whenever you land on a space occupied by your spouse, there is a chance that you'll get a child. Children must be educated, so it's best to feed them tokens as often as possible. Doing so increases their skills, which will be used when the child becomes an adult (you can chose which child to play as in the next generation, a choice you have to make when the current one reaches the end of the track). Remember that the skills increase the number of tokens received when making a move towards the back.

There are 4 different tracks on the board, one for each social strata. With few exceptions, you're confined to your own social status's track.

On some spaces, beads are found that you can collect if you are among the firsts to reach the space. Collecting enough beads will trigger an event of one of three types: discovery (which changes one of the symbols on the track to a new one, and gives you a boost in skills and tokens for it, therefore giving you an advantage over shadow playing pieces), heroic, or social advancement.

Heroic and social advancements trigger a short choose-your-own adventure. A narrative is presented to you, and you'll typically have to make 5 choices. If you make "good" choices, you earn rewards: assorted rewards for the heroic events, or climbing one step of the social ladder for social advancement ones.

When you reach the fourth and last social class, you must make civ-style ruling decisions for your city each turn. You'll typically start as a sort of secretary of agriculture, but you'll get more power later on, on financial and defence matters for example. Most of those decisions are actually sliders to set (how much grain to distribute to the people, how much to store, what level of corruption do you tolerate/encourage, etc.)


Regarding time spent on each section, 7 Grand Steps is actually about 90% board game, 7% choose-your-own-adventure, and 3% civ-style ruling.

Meaning you'll spend the bulk of your time (I guess about 15 hours per game) playing the board part. Now ask yourself this: are you comfortable with a 13.5 hours-long game of Cartagena? No? Me neither! Cartagena is fun as a 45 minutes affair, but it's not meaty/varied/strategic enough to warrant 10+ hours a pop. It gets boring quite fast, actually.

The choose-your-own-adventure part is unfortunately not better. It feels completely random, gives incredibly weak feedback (to the point where the text describing the resolution will leave you scratching your head: "is that good or bad?" ). It's also repetitive and lacks drama. The board game part might be boring, but at least it's something solid. You feel like you have some control on the outcome. Not so with the adventure part.

About the civ-style part, I must admit I have not spent a lot of time with it (more on that later) and I certainly haven't seen all it has to offer. What I've seen is something pretty abstract, and relatively basic, but it made sense and gave me control, so probably the best part of the three. Too bad it's also the one you'll play the least.

So why did I spend so little time with the ruling part? Of course, partly because, as I said, it's only accessible once you reach the top of the social ladder. But also because, when certain conditions are met, a "challenge of the ages" is triggered, which is another choose-your-own-adventure that ends in an age advancement (from the copper age to the bronze age for example). It's as random as the others, but the consequences are much more dramatic. After my first "challenge of the ages", my character died and I got to play a distant sibling in the next age. The problem is, that sibling was only on the second rung of the social ladder and had of course no access to the ruling game. And that's actually the moment I quit this game: I didn't want to spend another 3 or 4 hours to reach the point where I could play the only part of the game that was at least mildly satisfying. yuk


I don't recommend 7 Grand Steps. It's much too repetitive, long and random. in short, it's very boring. That's a shame, really, because the basic concept is interesting. This game is apparently the first of the 7 grand steps (full title is 7 Grand Steps, Step 1: What Ancients Begat). IF (capitalization intended) the developer manages to correct its many flaws, I think there's a possibility of making a very good and original game out of the concept. I therefore wouldn't rule out playing step 2, if it ever sees the light of day. But until then, I'd avoid the game entirely.

If you're desperate for playing a game with a similar concept, there are two alternatives I can think of:
* Zafehouse Diaries, about Zombie apocalypse survival. Not excellent, but much better than this.
* King of the Dragon Pass, which I haven't played yet, but sounds similar with a stronger emphasis on the ruling part (it also has much better reviews).
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54 de 65 pessoas (83%) acharam esta análise útil
Não recomendado
8.3 horas registradas
Publicada: 28 de junho de 2015
The game is okay, but the price is absolutely ridiculous. I got this in a bundle and paid less than a dollar for it, and it's been worth that much. But there are literally thousands of other games I would buy before this one at full price.

Essentially, you control a family from ancient times as they make their way throug the ages. The entire game happens in this weird wheel segment, with tokens representing your husband and wife moving around on it. The game mechanics boil down to spend coins to move clockwise on the game board, and collect "legends", points that go towards earning discoveries, which can give you technological advances, earning you big chunks of coins, or help you move to the outer rings of the wheel, where you have more movement options. You have children, and spend coins to boost their skills. These skills help them earn more coins when they take over the family line. But as far as I can tell, that's about it. It's an endless cycle of earning and spending coins. The story elements aren't compelling at all, as they come in tiny fragments and don't seem to affect anything visibly. Like I said, mildly distracting, but far from addictive and not worth twenty bucks.
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43 de 51 pessoas (84%) acharam esta análise útil
27.3 horas registradas
Publicada: 25 de novembro de 2013
While this may look like a traditional board game, the depth on hand is remakable. In using cards/events to tell your characters story the game allows you to create a much more vivid tale of your own.

RPG meets board game, and I cannot wait for the follow up.
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45 de 56 pessoas (80%) acharam esta análise útil
Não recomendado
13.3 horas registradas
Publicada: 8 de março de 2014
7 Grand Steps is an ambitious game. It provides a single-player boardgame experience against computer-controlled AI characters set amongst the classic ages of history. Unfortunately, the experience is enormously crippled by the random elements of the game. Progress often feels the benefit of luck, and the frequent impediments to your progress are frustrating and feel beyond player control. While the various storylines you'll encounter are somewhat engaging, they are often hopelessly vague. Character choices that work for one individual utterly fail for another. While training children is an important part of the game, the parents can reproduce beyond their means, such that nurturing each child becomes impossible. Should you choose to dote on one child, rivalries will develop which hinder progress down the line.

While progress is exciting, especially from Age to Age, due to the strange and random nature of the game, you could be forced to play one Age for a great length of time. As you are forced to make the same choices again and again, the tedium weighs the experience down, such that slogging through the wheel becomes a chore. While you may find the game has an instant surface appeal, it doesn't ultimately hold up. The lives of the characters in the game feel beyond any meaningful influence, and each turn eventually feels mechanical.

The initial wonder of the experience was greatly muted after a few hours of play, to the point that I couldn't explain why I continued to play. The structure of 7 Grand Steps is intriguing, but sadly, it is a flawed creation. "Winning" the game is an empty achievement: the end result of many hours of token creation in a blind universe.
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24 de 26 pessoas (92%) acharam esta análise útil
12.1 horas registradas
Publicada: 18 de agosto de 2014
Slow to develop, and maybe a bit too repetitive after a bit, but plays nicely, and is not trivial to survive. Some neat long lasting effects from real decisions meant to represent daily struggles in ancient times. One for board game lovers, especially on sale.
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21 de 23 pessoas (91%) acharam esta análise útil
8.9 horas registradas
Publicada: 15 de julho de 2013
Can't say enough just how much I love this game. Very easy to get into, and it truly does play like an engrossing game that is writing a book, where the subject is your family's history. A very original and fantastic game!
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