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Παιχνίδια
ΛΟΓΙΣΜΙΚΟ Demo ΠΡΟΤΕΙΝΟΜΕΝΑ ΝΕΑ
What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story. Experience an abstract telling of the lives of our earliest recorded ancestors.
Ημερομηνία κυκλοφορίας: 7 Ιουν 2013
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Αγορά 7 Grand Steps

Κριτικές

"An engaging combination of board game mechanics and pure storytelling, 7 Grand Steps is an addictive telling of one family's journey through history."
Gamespot

"...it’s so clever that you can’t help but love it."
Indie Statik

"7 Grand Steps hides a deeply strategic experience behind its deceptively simple and charming graphical appearance, ...immersive and engaging gaming."
GGS Gamer

"...entirely apart from the hundreds of games that have passed through my PC..."
Rock Paper Shotgun

"...I walked away from it as though I was telling a story that reached through time."
G4TV

"It's a simple looking game, but -- I found myself unable to stop."
KillScreen

Σχετικά με το παιχνίδι

What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story.


Experience an abstract telling of the lives of our earliest recorded ancestors. Part board game, part machine, part nod to computer games of yore, it begins with a simple mechanic. Spend tokens to traverse the wheel of life. Earn tokens by tempting the jaws of death. Then, like layers upon a pearl, game play expands, introducing fresh tactics and strategies which, turn by turn, drive a sophisticated, emergent narrative. How you play defines the lives of one family's generations through the changing ages.


An enormous tableau of ancient western culture awaits your exploration:


  • Core Mechanic - Back and forth tactics, across four social boundaries, to win legend points.
  • Family Strategy - Romance. Raise children. Rite of Passage.
  • Family Drama - Tales in the life. Sibling rivalry. Failed branches. Graveyard of ancestry.
  • Grand Legends - Earned over generations, they strengthen your family: Discoveries and Invention. Social Advancement. Heroics.
  • Ruling Games - City Administration. Warring Kingdoms. Imperial Senate.
  • The Challenges of an Age - Special for each social level. Survive and overcome, to enter a new age.

Απαιτήσεις συστήματος PC

    Minimum:
    • OS:XP
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
    Recommended:
    • OS:XP
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space

Απαιτήσεις συστήματος Mac

    Minimum:
    • OS:10.5.8
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
    Recommended:
    • OS:10.5.8
    • Processor:1GHz
    • Memory:1 GB RAM
    • Graphics:1024x768
    • Hard Drive:200 MB HD space
Χρήσιμες κριτικές χρηστών
4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
492 προϊόντα στο λογαριασμό
140 κριτικές
3.9 ώρες στο μητρώο
Γι'αυτόν ακριβώς τον λόγο δεν μπορώ ούτε να θάψω, ούτε και να προτείνω σε κάποιον το 7 Grand Steps. Αν είστε "παραδοσιακός" gamer, ξεχάστε το. Αν πάλι είστε grand strateg-άς της Σχολής Paradox, πάλι μου φαίνεται θα ξενερώσετε. Το παιχνίδι είναι απλό και εθιστικό, δείχνει ύπουλα casual εκ πρώτης όψεως, αλλά όσο περισσότερο χρόνο επενδύσετε σε αυτό, άλλες τόσες ανταμοιβές θα εισπράξετε. Όσοι ψάχνετε κάτι διαφορετικό από τα συνηθισμένα ενδεχομένως θα εκτιμήσετε τις παράξενες αρετές του, αλλά καλού κακού, δοκιμάστε πρώτα το demo που κυκλοφορεί στην επίσημη ιστοσελίδα του.

Εγώ πάλι, έχω κάτι κροκόδειλους να ταϊσω...

Διαβάστε περισσότερα στο www.ragequit.gr
Αναρτήθηκε: 6 Φεβρουαρίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
109 από 133 άτομα (82%) βρήκαν αυτή την κριτική χρήσιμη
279 προϊόντα στο λογαριασμό
15 κριτικές
7.5 ώρες στο μητρώο
7 Grand Steps is an interesting concept: board game meets chose-your-own-adventure-meets (very light) civilization. You begin the game as a couple of poor workers and must build a dynasty, trying to climb the social ladder. Since 7 Grand steps is very much the sum of its parts, I'll describe each one, as it's quite difficult to understand the game based on existing reviews.

Description

The board game. That part is an almost direct port of the board game Cartagena. You almost always control two playing pieces (husband and wife). You advance the track by paying a token that makes you advance to the next location on the track that has a symbol matching that of the token. You can also move backwards to the next space that is occupied by another playing piece (either your spouse or one of the shadow pieces that are controlled by the AI). Doing so earns you tokens. How many and of what type depends on your skill level (more on that later). Here stops the Cartagena comparison.

Whenever you land on a space occupied by your spouse, there is a chance that you'll get a child. Children must be educated, so it's best to feed them tokens as often as possible. Doing so increases their skills, which will be used when the child becomes an adult (you can chose which child to play as in the next generation, a choice you have to make when the current one reaches the end of the track). Remember that the skills increase the number of tokens received when making a move towards the back.

There are 4 different tracks on the board, one for each social strata. With few exceptions, you're confined to your own social status's track.

On some spaces, beads are found that you can collect if you are among the firsts to reach the space. Collecting enough beads will trigger an event of one of three types: discovery (which changes one of the symbols on the track to a new one, and gives you a boost in skills and tokens for it, therefore giving you an advantage over shadow playing pieces), heroic, or social advancement.

Heroic and social advancements trigger a short choose-your-own adventure. A narrative is presented to you, and you'll typically have to make 5 choices. If you make "good" choices, you earn rewards: assorted rewards for the heroic events, or climbing one step of the social ladder for social advancement ones.

When you reach the fourth and last social class, you must make civ-style ruling decisions for your city each turn. You'll typically start as a sort of secretary of agriculture, but you'll get more power later on, on financial and defence matters for example. Most of those decisions are actually sliders to set (how much grain to distribute to the people, how much to store, what level of corruption do you tolerate/encourage, etc.)

Comments

Regarding time spent on each section, 7 Grand Steps is actually about 90% board game, 7% choose-your-own-adventure, and 3% civ-style ruling.

Meaning you'll spend the bulk of your time (I guess about 15 hours per game) playing the board part. Now ask yourself this: are you comfortable with a 13.5 hours-long game of Cartagena? No? Me neither! Cartagena is fun as a 45 minutes affair, but it's not meaty/varied/strategic enough to warrant 10+ hours a pop. It gets boring quite fast, actually.

The choose-your-own-adventure part is unfortunately not better. It feels completely random, gives incredibly weak feedback (to the point where the text describing the resolution will leave you scratching your head: "is that good or bad?" ). It's also repetitive and lacks drama. The board game part might be boring, but at least it's something solid. You feel like you have some control on the outcome. Not so with the adventure part.

About the civ-style part, I must admit I have not spent a lot of time with it (more on that later) and I certainly haven't seen all it has to offer. What I've seen is something pretty abstract, and relatively basic, but it made sense and gave me control, so probably the best part of the three. Too bad it's also the one you'll play the least.

So why did I spend so little time with the ruling part? Of course, partly because, as I said, it's only accessible once you reach the top of the social ladder. But also because, when certain conditions are met, a "challenge of the ages" is triggered, which is another choose-your-own-adventure that ends in an age advancement (from the copper age to the bronze age for example). It's as random as the others, but the consequences are much more dramatic. After my first "challenge of the ages", my character died and I got to play a distant sibling in the next age. The problem is, that sibling was only on the second rung of the social ladder and had of course no access to the ruling game. And that's actually the moment I quit this game: I didn't want to spend another 3 or 4 hours to reach the point where I could play the only part of the game that was at least mildly satisfying. yuk

Conclusion

I don't recommend 7 Grand Steps. It's much too repetitive, long and random. in short, it's very boring. That's a shame, really, because the basic concept is interesting. This game is apparently the first of the 7 grand steps (full title is 7 Grand Steps, Step 1: What Ancients Begat). IF (capitalization intended) the developer manages to correct its many flaws, I think there's a possibility of making a very good and original game out of the concept. I therefore wouldn't rule out playing step 2, if it ever sees the light of day. But until then, I'd avoid the game entirely.

If you're desperate for playing a game with a similar concept, there are two alternatives I can think of:
* Zafehouse Diaries, about Zombie apocalypse survival. Not excellent, but much better than this.
* King of the Dragon Pass, which I haven't played yet, but sounds similar with a stronger emphasis on the ruling part (it also has much better reviews).
Αναρτήθηκε: 12 Ιανουαρίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
14 από 16 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
176 προϊόντα στο λογαριασμό
6 κριτικές
2.6 ώρες στο μητρώο
Life's all about the right and wrong choices that have been made, are made and will be made. Not only in your own life but choices made in past generations can even trouble the life of your fututre siblings.
A game you never have played before, a new kind of strategic thinking. Don't take life and luck in life for granted because this can change in an instance when you make 'that' decision in life.
Αναρτήθηκε: 15 Φεβρουαρίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
9 από 12 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
705 προϊόντα στο λογαριασμό
34 κριτικές
13.3 ώρες στο μητρώο
7 Grand Steps is an ambitious game. It provides a single-player boardgame experience against computer-controlled AI characters set amongst the classic ages of history. Unfortunately, the experience is enormously crippled by the random elements of the game. Progress often feels the benefit of luck, and the frequent impediments to your progress are frustrating and feel beyond player control. While the various storylines you'll encounter are somewhat engaging, they are often hopelessly vague. Character choices that work for one individual utterly fail for another. While training children is an important part of the game, the parents can reproduce beyond their means, such that nurturing each child becomes impossible. Should you choose to dote on one child, rivalries will develop which hinder progress down the line.

While progress is exciting, especially from Age to Age, due to the strange and random nature of the game, you could be forced to play one Age for a great length of time. As you are forced to make the same choices again and again, the tedium weighs the experience down, such that slogging through the wheel becomes a chore. While you may find the game has an instant surface appeal, it doesn't ultimately hold up. The lives of the characters in the game feel beyond any meaningful influence, and each turn eventually feels mechanical.

The initial wonder of the experience was greatly muted after a few hours of play, to the point that I couldn't explain why I continued to play. The structure of 7 Grand Steps is intriguing, but sadly, it is a flawed creation. "Winning" the game is an empty achievement: the end result of many hours of token creation in a blind universe.
Αναρτήθηκε: 8 Μαρτίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
295 προϊόντα στο λογαριασμό
1 κριτική
14.1 ώρες στο μητρώο
Strangely addicting solo board game. Neeeeed morrre tokenssss.
Αναρτήθηκε: 17 Ιανουαρίου 2014
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι

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