Puzzle Kingdoms challenges players to plan out strategic attacks in order to defeat their opponents. Order troops across the map, conquering cities through innovative puzzle gameplay. Players build and manage armies led by heroic commanders to save the world of Etheria from the brink of destruction.
Recenzje użytkowników: Mieszana (124)
Data wydania: 16 Kwi, 2009
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Kup Puzzle Kingdoms


O tej grze

Puzzle Kingdoms challenges players to plan out strategic attacks in order to defeat their opponents. Order troops across the map, conquering cities through innovative puzzle gameplay. Players build and manage armies led by heroic commanders to save the world of Etheria from the brink of destruction. By matching corresponding gems on the game board, players will both inflict damage on enemy forces while building mana that can be used to perform devastating attacks that will cripple their opponents.

Wymagania systemowe

    • Supported OS: Microsoft® Windows® XP or Vista
    • Processor: Pentium 4, 1.5GHz or better CPU
    • Memory: 256 MB RAM
    • Graphics: ANVidia 5 series or better, ATI 8 series or better
    • Sound: DirectSound compatible sound card
    • Hard Drive: 500 MB Hard Drive space
    • DirectX Version: DirectX 9.0c (Nov 2007 edition)
Pomocne recenzje klientów
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
23.7 godz. łącznie
Zamieszczono: 12 listopada
NOTE: I paid 90p for this game during a 90% sale a few years back, and my review is based on a price around that region. £10.99 is too steep, but 75% off or above is reasonable.

Puzzle Kingdoms takes a familiar match-three base and adds a little spin on it to make it feel fresh. Basic gameplay involves pushing tiles onto a grid of blocks, making the rest of the row or coloumn move along by one tile and hopefully making a line of 3. The spin comes from the player-built armies you take into each match.

From swordsmen up to dragons, you can take up to four units into a battle with you, and your opponent does the same. Each unit is “fuelled” by a different colour of tile on the game grid. Clearing a line of three adds one point of fuel to your unit, and combos add more. Once your unit is fully powered up you can unleash their attack on your opponent or wait for other units to be ready to attack which grants additional damage.

The added layer of strategy in building an efficient army changes Puzzle Kingdoms from a well made match-three into something much more interesting. You may have a powerful Green unit, but stacking your army full of only those not only means the other colours go to waste when you match them, but also you need to clear a lot of Green tiles to get any combo bonuses. You also need to pay attention to what colours your opponent is going for so you can try to get those lines yourself and prevent them attacking.

The story is kinda dull. There's a pretty interesting twist in the tail, but little reason to really care about it- so you should grab this for the Puzzle more than the Kingdoms. It's well worth sinking some time into if you can get it cheap.
Czy ta recenzja była pomocna? Tak Nie
1 z 3 osób (33%) uważa, że ta recenzja jest pomocna
0.9 godz. łącznie
Zamieszczono: 28 października
An example of why you shouldn't mess with a successful formula. The dynamic match-3 battles of previous versions have somehow become dour, static matches which too often drift into tedious stalemates. The only good thing about this game is the music.
Czy ta recenzja była pomocna? Tak Nie
1 z 5 osób (20%) uważa, że ta recenzja jest pomocna
47.1 godz. łącznie
Zamieszczono: 2 listopada
no challenge. just a time waster. been waiting for it to get harder.
Czy ta recenzja była pomocna? Tak Nie
9 z 12 osób (75%) uważa, że ta recenzja jest pomocna
0.6 godz. łącznie
Zamieszczono: 13 lipca
Puzzles. Kingdoms. Heroes. Battles. Pure Win.

I've never been a fan of puzzle games, so when I saw this one's premise I thought that maybe this was a puzzle game for me: think of Bejeweled meets Heroes of Might and Magic and you'll be close of what this is.

You're a hero, and have hero stuff to do. In order to kick some ♥♥♥, you'll need to build an army. To do it, you'll engage on mighty battle against various villains, taking turns on a bewejeled-like game made to simulate battle... And works like a charm! I know how it sounds, I have to experience it to believe it.

Engaging gameplay, good art and a delicious twist to two well-known game mechanics make this one an instant thumbs up. I have a really long pending game list to go through, but I’ll play this one again for sure. If all this picked your interest, grab a couple of bucks and buy it, you'll get nice value for your money.
Czy ta recenzja była pomocna? Tak Nie
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
19.3 godz. łącznie
Zamieszczono: 19 czerwca
I want to like this game, but it seems unbalanced and unfinished. The story is forgettable but that's no big deal. The battles are far too easy for the most part. I find the time-based puzzles (to unlock troops) frustrating. There are elements in the game (some of the kingdom stuff) that don't really do anything leading me to wonder if it was released undone. I'm a completionist so I'll probably try to finish it but I find the altar puzzles (which need to be completed to unlock the next kingdom) kinda boring so who knows.

I got it for a couple of bucks on sale. It was worth it I suppose for the time I've spent on it but the initial enjoyment gave way to disappointment so I can't really recommend it.
Czy ta recenzja była pomocna? Tak Nie
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
3.7 godz. łącznie
Zamieszczono: 19 września
When I bought Puzzle Kingdoms, it was on a 90% Steam sale and costed me a buck and a half. Unfortunately, money isn't the biggest concern when it comes to a game's actual worth, the real valuable resource we truly pay when playing games is time.

Puzzle Kingdoms is a Bejeweled-like puzzle game with some strategy RPG elements thrown in. Now if you're not farmiliar with those match the shapes kind of games that's been flooding the web for the past several years, you're not missing much. The activity consists of endlessly and effortlessly moving shapes around in one way or another to group them together, and when you do a nice little sound effect plays and the shapes disappear to make room for new ones, manipulating your brain with constant small benefits to drive you to keep playing.
While doing a good job at cloaking itself from the fact, Puzzle Kingdoms is much like those games. The game provides you with "troops" you can buy and use which can attack and deal damage to enemy troops after you have matched the same shape enough times, and later on gives you more kinds of troops and different items which give you slight benefits. At first one may think the game has a neat twist to the formula, but soon enough one will discover that the game is just covering it's one boring mechanic- moving shapes around to group them- with much more distraction and brain manipulations than the other games of it's type, rather than adding any new interesting mechanics.
The game is insultingly easy, giving you a staggering amout of money to endlessly fill up your board with troops while the opposition never attacks you with anything bigger than what you already have. It forces you into painfully slow paced puzzles that makes you roll an invisible dice over and over again until you win, all for the sake of a story that is so obviously ment to manipulate you into giving any context to matching shapes it's laughable. The choices made in this game- the kind of troops you buy and the items you equip- have zero implication egainst an opponent that literally can't beat you as long as you deny him a specific shape to group together.

The game as a whole can pretty much last forever, and that is a pretty big part of the problem- it manipulates you to play it endlessly and effortlessly and in turn do nothing but waste your precious time. If a game does that it should at least have a strong point (Prime examples are Allan Blomquist and Kyle Gabler's "Little Inferno" or Edmund Mcmillen's "AVGM") or have some really solid mechanics to go with it so the player will have to [god forbid] think about the game.
As much the gaming industry wants to dany it, "time spent divided by money spent" is not a healthy way to measure a game's value, because that implies your time is a bad thing you want to throw as much of it away as possible. This game is just not worth your time even if it costed you zero dollars.
Please, do something and play something meaningful and fulfilling with that time, because your time is limited and it is worth much more than this.
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
29.8 godz. łącznie
Zamieszczono: 11 lipca
This game came in a bundle I bought off Bundle Stars. After playing with other more promising games I decided to give this one a shot. I became instantly hooked and spent 30 hours on this little addictive gem. It's kind of like Candy Crush but much manlier, with characters like goblins and minotaurs and whatnot!
You have to rely on your sense of strategy and forethought, but also on luck since there's pretty random poisonous blocks out there.
I'd think 13,99€ is a bit pricey, so pick it up when on sale or if you stumble upon it in a bundle.

Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
0.5 godz. łącznie
Zamieszczono: 20 września
Pick up the great Puzzle Quest or even the mediocre Puzzle Quest 2, rather than this. The puzzle system is very boring and dull, based on luck and the AI has lots of "luck". Not recommended.
Czy ta recenzja była pomocna? Tak Nie
3 z 7 osób (43%) uważa, że ta recenzja jest pomocna
0.3 godz. łącznie
Zamieszczono: 17 października
Czy ta recenzja była pomocna? Tak Nie
1 z 3 osób (33%) uważa, że ta recenzja jest pomocna
0.9 godz. łącznie
Zamieszczono: 22 czerwca
Match 3 games. Match farking 3 games. Match mother farking, h♥♥♥♥♥♥♥, throw-‘em-in-a-river-and-watch-them-die, 3 games. I’ve played them. You’ve played them. Hell, your 93 year old grandma has played them, and she’s been dead for a decade. Which one was it? Bejeweled, Candy Crush, one of the other 14 million clones out there? Did cool things happen when you matched more than 3 colors? Did lights and sparks and fancy graphics explode across the screen like blood from a gunshot wound? Did you feel proud of yourself, like you actually accomplished something, when you got the highs core? Did you spend real money on boosts, or power-ups, or weirdly specific cryptocurrencies? Did you actually enjoy any of it? Really?

There’s not much you can do with a match 3 game, other than take it out back, slit its throat, and chuck it in a ditch. You can dress them up differently, give them a nice coat of shiny graphical paint, and send them out to the market place hoping to become the next trillion dollar iPhone app, but in reality they’re all the same farking thing. You match 3 things, some shlitz happens, and then you match 3 more things. That’s what the game is, and ain’t shlitz going to change it. That is, until you play Puzzle Kingdoms. Then you’ll be all like, “Match 3 games aren’t so bad after all—maybe I just have anger issue and need to work them out with a therapist.”

Or something like that.

Yes, Puzzle Kingdoms is, at its heart, a match 3 game. You match 3 like shapes, some shlitz happens, and then you match 3 more shapes. The difference is this: Puzzle Kingdoms presents a CPU controlled adversary that tries its hardest to cripple your dlick. First, you build an army of knights, peasants, archers, etc., and march them through various kingdoms, conquering and killing on your way via the match 3 game. You gain experience and gold when you win, and death and humiliation when you lose. You can use the experience to level up, gain new abilities, and raise your offensive and defensive capabilities; you can use the humiliation to admit that you can actually enjoy a match 3 game; and you can use the gold to buy new recruits for your army, which you’ll need after realizing how hard and unforgiving the game can be. Your recruits will be dropping like flies unless you think tactically, and match those 3 shapes like a mother farking boss! BOSS!

In fact, the game is so hard (for me, anyway) that I couldn’t conquer the second kingdom. Of course, I generally suck at these types of games. A typical match goes as follows: I match 3 shapes, the computer matches 3 shapes, I match another 3 shapes, and then the computer chains together a massive combo that wipes out half my army and leaves me running away with my limp thingy in my hand. I just can’t see that many moves into the future, and the AI can, which is farking ♥♥♥♥♥♥litz. Fark that crunt. Occasionally I get lucky and use a spell or special move and manage to take out multiple enemies, but most times I’m matching shapes that give me health or magic points. It can get frustrating.

Let’s see, what else? The graphics are mediocre, but serviceable. Some of the character art is downright ugly, and the over-world maps lack detail and scale. The music and sound effects suit the action and generally enhance the gameplay. There are some nice sword clashes and arrow zings as you battle your way through each kingdom. All the other shlitz: it’s fine.

So there’s that.

When it comes down to it, I enjoyed Puzzle Kingdoms more than I hated it. I don’t know if that’s a recommendation or not, and I don’t care, so go screw. Even though it’s a match 3 game, which basically drops it to a zero-star game, the packaging around it is unique enough to bring it back up to a four star game (pro tip: all games are four star games). Go ahead and try it, buy it, fark it, suck it, or stick it up your sass, you’ve got my ringing and useless endorsement.
Czy ta recenzja była pomocna? Tak Nie
1 z 3 osób (33%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Zamieszczono: 16 czerwca
This is a turn-based match 3 puzzle game with some RPG elements thrown in because why not. The game board seems to always be in favor of your opponent. You always seem to never have a match, allowing your opponent to make one after you waste your turn. The single biggest issue in the game by far is that once you lose a battle, you're screwed. You don't get your troops back. You're given the option to "lose half your gold and continue", but then you can't buy any new troops, so it's useless. Otherwise, you're kicked out to the start of the chapter, no matter how far you got. It's infuriating to say the least.
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
24.1 godz. łącznie
Zamieszczono: 27 czerwca
Nice combination of puzzling and strategy by choosing the different types of elements. Shame its a bit less intresting after you completed the story
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
71.1 godz. łącznie
Zamieszczono: 22 czerwca
Not quite as good as Puzzlequest, but worthy of the name. I love the mechanics and have found myself playing it through twice so far.
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
4.5 godz. łącznie
Zamieszczono: 24 czerwca
love this game
Czy ta recenzja była pomocna? Tak Nie
2 z 7 osób (29%) uważa, że ta recenzja jest pomocna
6.2 godz. łącznie
Zamieszczono: 21 czerwca
This game is fun for a while, but not for long periods of time. 7/10
Czy ta recenzja była pomocna? Tak Nie
29.8 godz. łącznie
Zamieszczono: 12 października
Nie polecam. Niby wszystko w porządku, ale w porównaniu do Puzzle Quest 1 jest niesłychanie nudna. Przez całą grę poruszanie się po mapie ogranicza się do wybrania pomiędzy dwoma lokacjami, reszta jest nieaktywna. No chyba, że chcemy ciągle wracać w miejsca, które już odwiedziliśmy (nie ma to większego sensu). Owiedzanie każdego z królestw jest boleśnie powtarzalne: za każdym razem podbijamy krainę, niszczymy kostkę zdobywamy nową jednostkę i czar. Po nastym razie najbardziej przychylnie nastawiony gracz (czyli ja) zaziewa się na śmierć. Rozwój bohatera nie jest jakoś specjalnie zauważalny. Bardzo szybko zdobywamy poziom, który daje nam zwycięstwo prawie w każdej potyczce za pierwszym podejściem. Złoto wydaje mi się zupełnie zbędne, nigdy mi go nie zabrakło - wręcz przeciwnie. I najgorsza wtopa: rodzaj układanki, którą trzeba ułożyć, aby zdobyć nowe jednostki. Po jakimś czasie dałem sobie z tym zupełnie spokój, czasami nawet 500 ruchów nie wystarczało. Może nie żałuję wydanej kasy, bo to były jakieś grosze w wyprzedaży i nie żałuję też spędzonego czasu, ale gra jest niesatysfakcjonująca. Jakie rozczarowanie po genialnym Puzzle Quest 1.
Czy ta recenzja była pomocna? Tak Nie
8.3 godz. łącznie
Zamieszczono: 27 września
Kolejne logiczne RPG powstała na fali sukcesu Puzzle Questa. Chyba najmniej udany z serii Puzzle (poza klasycznym PQ1 i zaskakująco dobrym Chronicles - nie grałem w PQ2) ze względu na dość schematyczną rozgrywkę, ascezę techniczną, banalne story, skromne elementy RPG i zbyt wysoki poziom trudności, które na dłuższą metę owocują dość nudną rozgrywką. Tylko dla zagorzałych fanów gier logicznych.
Czy ta recenzja była pomocna? Tak Nie
22.5 godz. łącznie
Zamieszczono: 31 sierpnia
A simple puzzle game, with interesting RPG elements. Not a major game, but can keep you well entertained if you have some time that needs to be killed.
Czy ta recenzja była pomocna? Tak Nie
52.4 godz. łącznie
Zamieszczono: 5 września
a simple and long game that resembles Bejeweled, block matching. gets boring quick with only three different types of block matching. perfect to kill a few hours, but not for everyone.
Czy ta recenzja była pomocna? Tak Nie
5.7 godz. łącznie
Zamieszczono: 16 września
I played Puzzle Quest first before this and was instantly hooked. Finished the game and replayed three times. When I saw this, I expected something similar and similar it was at best. I guess it is unfair to compare this game to its much newer cousin, but disappointed I was. You should play this THEN Puzzle Quest, not the other way round like I did
Czy ta recenzja była pomocna? Tak Nie