Puzzle Kingdoms te desafía a planear ataques estratégicos para derrotar a tus enemigos. Da órdenes a tus tropas por el mapa, conquistando ciudades por medio de una innovadora mecánica de puzles. Crea y administra ejércitos liderados por comandantes heroicos para salvar el mundo de Etheria del borde de la destrucción.
Análisis de usuarios: Variados (164 análisis)
Fecha de lanzamiento: 16 abr. 2009
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Comprar Puzzle Kingdoms

¡OFERTA DE LA SEMANA! Finaliza el 6 de julio

-75%
$14.99
$3.74
 

Acerca de este juego

Puzzle Kingdoms te desafía a planear ataques estratégicos para derrotar a tus enemigos. Da órdenes a tus tropas por el mapa, conquistando ciudades por medio de una innovadora mecánica de puzles. Crea y administra ejércitos liderados por comandantes heroicos para salvar el mundo de Etheria del borde de la destrucción. Empareja las gemas correctas en el tablero para infligir daño a tus adversarios y acumular poder mágico, que luego podrás usar para desencadenar poderosos ataques que harán pedazos a tus enemigos.

Requisitos del sistema

    • SO: Microsoft® Windows® XP / Vista
    • Procesador: Pentium 4 a 1.5 GHz o superior
    • Memoria: 256 MB de RAM
    • Gráficos: nVidia serie 5 series o superior, ATI serie 8 o superior
    • Sonido: Compatible con DirectSound
    • Disco Duro: 500 MB de espacio libre
    • DirectX: DirectX 9.0c (edición nov. 2007)
Análisis útiles de usuarios
A 14 de 22 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.2 h registradas
Publicado: 1 de febrero
Good clone. Underrated. In some shops for 0,70$, no glossy graphics, but better as some other.
Story, Quickbattle, nice battlesystem. Not perfect, but its okay. *7/10*
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A 2 de 2 personas (100%) les ha sido útil este análisis
77.8 h registradas
Publicado: 27 de diciembre de 2014
Gran juego que ya tiene unos años. La cantidad de horas que te puede dar es infinita.
No dudes en comprarlo si te gusta este género y lo ves en oferta.
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A 21 de 31 personas (68%) les ha sido útil este análisis
17.8 h registradas
Publicado: 28 de febrero de 2014
A fun matching puzzle game with a twist of RPG thrown in. It actually turned out pretty well and you can unlock a variety of heroes, battle units, and relics to support you in your quest as you fight your way through the different kingdoms. Your heroes level up through battles to learn new spells to support you. If you ever wondered what a matching game like Bejeweled would be like with fantasy elements and more of a story/goal to it then here it is.
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A 33 de 56 personas (59%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.7 h registradas
Publicado: 19 de septiembre de 2014
When I bought Puzzle Kingdoms, it was on a 90% Steam sale and costed me a buck and a half. Unfortunately, money isn't the biggest concern when it comes to a game's actual worth, the real valuable resource we truly pay when playing games is time.

Puzzle Kingdoms is a Bejeweled-like puzzle game with some strategy RPG elements thrown in. Now if you're not farmiliar with those match the shapes kind of games that's been flooding the web for the past several years, you're not missing much. The activity consists of endlessly and effortlessly moving shapes around in one way or another to group them together, and when you do a nice little sound effect plays and the shapes disappear to make room for new ones, manipulating your brain with constant small benefits to drive you to keep playing.
While doing a good job at cloaking itself from the fact, Puzzle Kingdoms is much like those games. The game provides you with "troops" you can buy and use which can attack and deal damage to enemy troops after you have matched the same shape enough times, and later on gives you more kinds of troops and different items which give you slight benefits. At first one may think the game has a neat twist to the formula, but soon enough one will discover that the game is just covering it's one boring mechanic- moving shapes around to group them- with much more distraction and brain manipulations than the other games of it's type, rather than adding any new interesting mechanics.
The game is insultingly easy, giving you a staggering amout of money to endlessly fill up your board with troops while the opposition never attacks you with anything bigger than what you already have. It forces you into painfully slow paced puzzles that makes you roll an invisible dice over and over again until you win, all for the sake of a story that is so obviously ment to manipulate you into giving any context to matching shapes it's laughable. The choices made in this game- the kind of troops you buy and the items you equip- have zero implication egainst an opponent that literally can't beat you as long as you deny him a specific shape to group together.

The game as a whole can pretty much last forever, and that is a pretty big part of the problem- it manipulates you to play it endlessly and effortlessly and in turn do nothing but waste your precious time. If a game does that it should at least have a strong point (Prime examples are Allan Blomquist and Kyle Gabler's "Little Inferno" or Edmund Mcmillen's "AVGM") or have some really solid mechanics to go with it so the player will have to [god forbid] think about the game.
As much the gaming industry wants to dany it, "time spent divided by money spent" is not a healthy way to measure a game's value, because that implies your time is a bad thing you want to throw as much of it away as possible. This game is just not worth your time even if it costed you zero dollars.
Please, do something and play something meaningful and fulfilling with that time, because your time is limited and it is worth much more than this.
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A 16 de 25 personas (64%) les ha sido útil este análisis
25.8 h registradas
Publicado: 18 de abril de 2014
What an addictive game! I wasn't expecting much, to be honest, but I installed it, played a bit, and here we are, 25 hours later. Yes, 25 hours for a single playthrough. Okay, yeah, I started over a few times early on, but once I got the hang of it I just kept going. The primary gameplay is match 3, with a slider rather than a swap mechanism. Each kingdom you conquer opens up a tavern and a ruin where you can find new relics, spells and items, and recruit new troops. To do this, you use some of the gold you've gotten in your warmongering, and then play a minigame. Higher level items and troops have a higher gold cost and a tougher minigame to play.

You can customize your newly acquired kingdoms with your chosen hero(s), troops, and relics, and use them in battles against kingdoms that you haven't conquered yet. You can outfit your hero with the items and spells you've gotten. All of these items have a color value and a points value, and each kingdom has either discounts or increased costs for using these items. (Ie, a kingdom might have lower point cost for blue and red items and troops, and higher point cost for red and yellow items and troops. Your hero's total cost is affected by his color and the combination of items and spells he or she has assigned.)

It's relaxing, but it can also be challenging, especially if you have trouble with the recruitment minigames.
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