Brand new update with three additional multiplayer modes, new movements options and many more features! Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Play co-op or multiplayer on servers around the world.
User reviews: Mostly Positive (5,177 reviews)
Release Date: Jul 2, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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Buy Interstellar Marines

Early Access to Interstellar Marines, including all future updates and expansions.

Buy Interstellar Marines - Spearhead Edition

Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

Buy Interstellar Marines 4-Pack

Get one copy for yourself and give the other three to friends!

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Interstellar Marines - Spearhead Edition Upgrade


Recommended By Curators

"Nice Early Access First person tactical shooter game with more to come. Solid game; Campaign, Co-op, Multi-player with lots of fun and things to do."
Read the full review here.

Recent updates View all (25)

April 22

Update 18: Multiplayer Madness

Update 18: Multiplayer Madness

For this Update we're taking multiplayer up a notch by re-introducing three multiplayer game modes: Deathmatch, Team Deathmatch and one of our favourite modes - Team Domination!

Update 18
Version: 0.5.18
Released: 22nd April, 2015

What's New

ADDED: Team Domination, Team Deathmatch and Deathmatch game modes to all multiplayer maps
ADDED: Admins can now change multiplayer mode from within the game
ADDED: Server browser can now filter by region, game mode and server type
ADDED: Sprint strafe
ADDED: Crouch sliding
ADDED: Sprint jump weapon animations
ADDED: Sounds are muffled when AI SARA speaks
ADDED: Additional AI SARA speaks to The NeuroGen Incident
ADDED: Steam achievements from Update 17 to in-game Profile tab
ADDED: Option to turn off auto-refresh for server browser and refresh using a manual button
ADDED: Check added to ensure TPs are not lost during a match
ADDED: Breath on inside of helmet visor when exhausted and HUD is offline
ADDED: Flashlight and laser are now toggleable per weapon
ADDED: New Spearhead bonus content, including 78 new images, audio logs and OTTO speaks from The NeuroGen Incident, and additional items


UPDATED: Mainline now compatible with Team Domination and Deadlock
UPDATED: Mainline Winter now compatible with Team Domination and Deadlock
UPDATED: Dynacore now compatible with Team Domination, Team Deathmatch and Deathmatch
UPDATED: Sprint sliding toned down
UPDATED: Walk and run speeds now affected when exhausted
UPDATED: Jump height when exhausted adjusted to always allow jumping onto a railing
UPDATED: Sprint acceleration increased
UPDATED: Keep arms in correct position when sprinting up/down stairs
UPDATED: Head bobbing
UPDATED: Overall tweaks to Accuracy, Sprint and Stamina
UPDATED: Updated SMG, Assault Rifle and suppressor textures
UPDATED: Server sorting defaults to sorting by the number of players per server
UPDATED: Join button colour in the server browser has been changed for clarity

Known Issues

- When revived, player may be put into spectator mode. Killing and reviving the affected player corrects this.
- Some new achievements and TP rewards may not work. We're investigating
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
- Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
- There may be an intermittent bug in Team Domination where one team always seems to have a player in the zone


FIXED: "TPs should no longer be lost"
FIXED: "Keycard in crew quarters in NGI sometimes not appearing"
FIXED: "NGI servers crashing due to excessive logging"
FIXED: "Possible fix to Starcrown servers crashing excessively"
FIXED: "Weapon accuracy / recoil error (many thanks to Guilty for his work on this)"
FIXED: "No longer a 15 second wait to spawn in Playground maps"
FIXED: "Falling through hatch in crashed Megalodon on tutorial level"
FIXED: "Falling through hatch in Megalodon in the Megalodon level in the playground"
FIXED: "Being pushed through elevator floor at the start of the tutorial mission"
FIXED: "Missing glass panes in several locations in the tutorial mission"
FIXED: "Removed access to the separate training areas in the tutorial level"
FIXED: "Location of several occluders in the tutorial level"
FIXED: "Adjusted bounding box in tutorial level"
FIXED: "Boxes near start of tutorial level so players do not get stuck in them"
FIXED: "Spot in Starcrown where a player could exit the map"
FIXED: "Spot in the Mainline maps where a player could exit the map"
FIXED: "Patrol route on top of Mainline coop spawn building to ensure that CTR does not hide at the back where it cannot be shot"
FIXED: "Elimination challenges now rewarding TPs"

Your team at Zero Point Software

38 comments Read more

February 9

Update 17: Welcome On Board!

Update 17: Welcome On Board!

Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam!

Update 17
Version: 0.5.17
Released: 6th February, 2015

What's New

ADDED: New Introduction Mission: Welcome To Project IM
ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18
ADDED: Hell Week introduction video and sign up form to main menu
ADDED: Admins can now change multiplayer map from in-game
ADDED: Spawn locations of power boxes in Operations are now completely randomised
ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing
ADDED: Chat is now logged on a per-server basis
ADDED: Warning message given to players joining a high-ping server
ADDED: New hit detection is default on servers
ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards
ADDED: Several new Steam achievements
ADDED: Several new TP rewards
ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view


UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map
UPDATED: Server browser filters are now expanded by default
UPDATED: In-game chat function now allows multiple lines
UPDATED: Several additions to stats tracking
UPDATED: Arch to ensure players cannot glitch out of the map
UPDATED: New reticule for the Assault Rifle

Known Issues

- Some new achievements and TP rewards may not work. We're investigating
- Not all new achievements have icons, we'll add next week
- New achievements do not show up within the in-game Profile tab. We will add these soon
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving


FIXED: "Keycard in crew quarter in NGI sometimes not appearing"
FIXED: "Inability to revive in multiplayer maps other than Dynacore"
FIXED: "Logs can only be played once in NGI"
FIXED: "Death skull now shows for bots in Playground maps"
FIXED: "No more floating bots at the start of Stronghold Coop"
FIXED: "No extraction marker on Starcrown"
FIXED: "No extraction marker on Colony if you leave and rejoin during a match"
FIXED: "Bots sometimes not appearing in single player"
FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'"
FIXED: "Multiplayer scoreboard styling"
FIXED: "Difficulty in single player sometimes incorrect after playing co-op"
FIXED: "Revived players experiencing black screens'"
FIXED: "Cargo elevators in NGI have crate shadows above them"
FIXED: "HUD difficulty text not going offline when HUD goes down"
FIXED: "Bots spawning and instantly dying in NGI research"
FIXED: "Exiting the coop poster now works"
FIXED: "Revive no longer completes if reviving player is killed"
FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock"
FIXED: "Players not correctly first person spectating other players when dead"

Your team at Zero Point Software

61 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Interstellar Marines - Regular Edition

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
  • Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet

Steam Greenlight

About This Game

7 Singleplayer/Co-op Missions and 9 Unique Multiplayer Maps Across 3 Game Modes Available!

We now have seven singleplayer/co-op missions available to play, including the new Assault on Starcrown Aerospace and The NeuroGen Incident campaigns, which propels you into the middle of two pivotal missions inside the Interstellar Marines universe. Play singleplayer or co-op with up to three friends in intense action with more co-op, singleplayer and multiplayer missions coming soon!

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • Singleplayer and co-op stealth campaign called Assault on Starcrown Aerospace with sandbox gameplay, randomised locations and multiple difficulty levels.
  • Massive singleplayer and co-op level titled The NeuroGen Incident.
  • 5 additional co-op and single-player challenge missions against our unscripted AI for you and your friends to test your abilities.
  • Deathmatch, Team Deathmatch and Deadlock multiplayer game modes in highly dynamic environments.
  • 9 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Multiple Steam Achievements.

Vision of Interstellar Marines

  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
    • Steam features (stats, achievements, friends).*
    • Advanced character movement (sprint to be added).*
    • Tactical gameplay (fatigue and adrenaline).*
    • Co-op features (multiplayer).*
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.*
    • More weapon types and models.*
    • New multiplayer maps.*
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.*
    • Artificial Intelligence (AI).*
    *This is already partially completed and in Interstellar Marines

    Your team at Zero Point Software

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:3 GB HD space
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:3 GB HD space
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
38 of 44 people (86%) found this review helpful
11 people found this review funny
0.8 hrs on record
Posted: April 17
Early Access Review
Am I the only person who gets the crap scared out of me by those damn robots?
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
3 people found this review funny
124.1 hrs on record
Posted: April 6
Early Access Review
because... laser party! the dark!
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: April 21
Early Access Review
Great concept and has a lot of potential, first thing is that It is not a finished game and is a little rusty but already is already pretty good. I haven't played a lot due to the fact that i broke my pc and am currently building another. But the in the little time i got to play the game i still had a lot of fun. So far in the game you are in a abandoned facility with humanoid robots that want to kill you. You think that's like a lot of other games but the dark hall ways and the constant sound of foot steps always keeps you on the edge...

List of things that are great...
1. Great atmosphere, really sets the mood
2. Playing Co-op is really fun
3. A lot of cool features such as raising your helmet, turning on and off your light and laser.
4. Scares the s**t out of you

In general good game with a lot of potential and thumbs up all the way :)
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
10.3 hrs on record
Posted: April 20
Early Access Review
Fun shooting game with enemies that look like they are from Terminator and gameplay similar to the first Ghost Recon, where you get to choose how to tackle the situation in front of you, but you don't always know until it's time to act. Currently there are 2 or 3 hours of solid gameplay, more if you like replaying with friends, even more if you like to go do online deathmatch. The engine seems complete, from graphics to programming, what the game needs is more features - new maps, modes, missions, weapons, enemies.


. Good graphics and runs ok on medium-low end systems
. Small size (3GB) = fast install. you don't wait very long.
. Unscripted "shooting gallery" missions have a good gameplay flow.
. Up to 4 players cooperative modes. You can use Steam shift+tab friend list to invite.
. Controls are contextual, modern, and respond to what you tell them to do
. Nice sound design builds atmosphere
. Fans of classic tactical fps will like this game's direction

Other Good things
. Stealth is more in depth than just line of sight and field of view. If you are in the dark and not moving, enemies are less likely to see you. They do react in other ways than shooting as sometimes they will look at where they heard you make a noise (silenced gun shoot) then they will go investigate, or they will just ignore it sometimes.
. Enemies seem to have multiple shooting logics so despite being robots ironically may appear to be more human than some other game AIs who are very binary "shoot or stand in cover." Suppressing fire and spraying usually comes instantly while on the move, but when they want to do some precise shots, you will see them stand still, slowly turn to you, then they will be more accurate and adjust their aim between shots if you didn't die from the first hit. If you see that in the distance then you need to kill him before he shoots you or just run to cover because usually if you just shoot to try and force his hand, he will play it, and by that I mean psychological warfare doesnt work on robots and he is just going to shoot you in your head.
. Cool story and vision in this game. Kim is having the time of his life describing it, he likes the game. So far we can only see a fraction of what he is so excited about in the game and we will see more of it later as the game updates. He says a lot of things in the video but he doesn't rattle on about developer mantra no one actually wants to hear. One of the things he says is how this is what he wants to experience, he wants to feel immersed in the game. He is not telling you this is his group's development style, he is just being honest, that he is making a game that he wants to play. To me this is very cool, seeing the developer talk like he actually cares about his game, not just machine code that means nothing to me, in an era of over-zealous "developers" who type about 500 paragraphs on their blog about what they want to make then never make it despite having the skills and funds to complete a prototype.


. PvP Multiplayer is rudimentary at the moment. Spawn protect does not save you from spawnkillers and this will only get worse if they add explosives. I have probably 1.1 kd maybe 5 games played. Most of my deaths come from that one legitimate death out in the field, then I go back to base, try to come out, and there are four maybe five people between me and the rest of the map, and my team is spawnlocked and can't help me. I like a shooter where you can spawn in a random spot and go on a witless hunt for enemies, but in tactical shooter especially you should not just spawn into nearly unavoidable death over and over. Spawning near lower concentration of enemies would be a much better move. Organized teams can take advantage too easily.
. Another thing about PvP. In a lot of old fps you can shoot enemies around corners where they can't see you, now this is only in third person games. You can do this in this game because the character models are gigantic. I compared my gameplay to old gameplay before the hitbox update, and it has improved, but there is more to do. Fps games that respect themselves should never allow enemies who cannot both see each other to do so. There are ways around it and you can still beat someone who saw you first or started shooting first, by being a better shot than he is, but it still disadvantages one player in a way he can't control. So if the PvP is to be taken seriously then the animations of players must be adjusted so you can't be picked off by enemies you can't see. New tactical fps have had a bad habit of penalizing players who are trying to play defensively, it starts to get very close to twitch shooter territory. Its why all the new Tom Clancy games got ruined.

Other Problems & some suggestions

(These mostly just because the game is still developing)
. There are not many weapons. Screens show around 5, but there should be even more. Adding some special weapons like a machine gun who must be deployed on a bipod would be interesting. Some cool pistols to round out the kit. Gadgets like remote camera, tripwire alarm, detpacks, all could be cool additions.
. Gamemodes are kind of shallow. Tactical fps multiplayer usually has this issue. Maybe there will be a mode where it is aliens vs. marines instead of marines vs. marines.
. I think the missions should not be designed to be able to be completed by a single soldier, it makes coop too easy. Adding different classes who can use different equipment that can accomplish different objectives in different ways would make it more important to plan your attacks before you go in and make the game less of a shooting gallery in every mode. It would be a great throwback to games like Ghost Recon, SWAT, or the Conflict series where it is necessary to use your team members properly, some games allowing you to choose team/gear in setup.
. party mode where you can join a party with friends then join matches together, then be in it again when finding your next match. Too many games nowadays forget about that.
. Tools to allow users to create missions would be great, at least when the game is full release. Tactical fps only need a few objectives to do can be a good time in itself.

There is another issue with this game now. Free week, which was a few months ago, it had a few thousand players. You could always find some random people to play any gamemode with. Now there are less than 2000 at the most. Obviously for the developers, this is still a few hundred or a few thousand people enjoying your game daily at best, and that is great, they are a small team too, and they have accomplished a lot so far. But the reason that the players are so little right now is because there have been no updates, not even bug fixes, in months. On the changelog I can see that in 2014 the updates were monthly or so. Feb 2015 was, the last update, which was the free week update #17. I don't think it's because the developers have scammed anyone and from looking at the game hub they were talking about some new update, not currently on Steam page, called Hell Week, and it plays like Battle Royale or Hunger Games. Although it sounds like fun its not what I had in mind; tactical shooters should be based on craftiness, planning, and teamwork, not the luck of coming across a less prepared enemy who might not even be looking at you and can be killed before he can react.

This game has come a lot further than most early access games I want to see the day it is out and in Steam's top 10, but, it still has a way to go to be complete. Hopefully Hell Week update is still scheduled to come out in june.

You should buy it if you have friends who will play with you, otherwise you will be on your own vs. the AI or watching servers like stocks for PvP mode. Or you should wait for another sale or big update that brings everyone back.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
668.5 hrs on record
Posted: May 1
Early Access Review
currently there are 2 guns to use: SMG and AR. the SMG has a lager magazine and is good for small-medium combat, while the AR is good for medium-long range. the combat and maps vary through the game, forcing players to use both weapons to get the most out of the game.

Maps and Game modes:
In multiplayer there is 4 game modes: deathmatch, team deathmatch, deadlock (deathmatch with capture points), and domination (one big capture point on the map). and there are 8 maps that work with all of these. the map types vary in size and location, and each game mode is fun in its own regard. there is 6 different co-op maps and a range of difficulties which drastically change the co-op gameplay.

Player base:
The game has a very small player base when compared to other gaming communities, this is both good and bad. there are less trolls in IM and active servers with experienced players can be fun, meanwhile alot of the time there might only be one active server. usually EU and US east are more active then the AU servers, leading to people always having a ping advantage, but there is server rollback to try and make this more fair, but it is always better on a closer server, like any game.

interstellar marines is a fun, but sometimes seems repetitive (mainly co-op), it has enough content to back up the $20 price tag, and has alot of potential for a game that is still pre-alpha.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
2 people found this review funny
34.2 hrs on record
Posted: April 12
Early Access Review
This game has a good side and a bad side

first the good
1.the Maps are so ♥♥♥♥ing nice and dynamic is so ♥♥♥♥ing cool rlly its so ahhhh
2.the way you walk and how you have to move is rlly nice
3.its not rlly team based so you have the chance to take on 1on5 and you can win if youre good
4.the graphics are rlly nice

okay now the bad stuff
1.PLAYERS there so rare like diamond in my garden
2.since the last update its a lil laggi i cant explayn that (may thats just my problem)
3.i dont know how to say but i feel a lil bit fooled at early acces was so many players and i bought it after the early acces there was like sand storm in the ***** town

this game is rlly cool the only thing is not enough players

so i say buy it because we need YOU for the army, to sign up
its a good day to die

Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: April 23
Early Access Review
VERY good game, good fluid gameplay, AWESOME at 60 FPS, fantastic maps, great game to support!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
4.8 hrs on record
Posted: May 2
Early Access Review
I saw this game a couple of months ago and said "hey this looks pretty cool" so I bought a four pack and got into a coop match with my friends. I was aware that the game was supposed to be scary, but I said to myself "You've played Aliens Isolation ,you're a big boy". I was feeling pretty confident. We spawned in and began walking to the objective, guns at the ready. We felt pretty badass, and whatever the enemy was was going to get one legenday ♥♥♥ kicking, or so we thought. We walk down a corridor, through a building, and activate anobjective. Then we hear slow, heavy footsteps. We held our breath, as if the enemy could hear us, then the stomps turned into a sprint, louder, louder.....and then silence. Slowly we opened the door and crept out, scanning nervously. Then all of a sudden we are under fire from nearly 9, terrifying robots, all from different directions. My friends broke formation and scrambled to cover, isolating me and each other . After nearly 2 minutes of being pelted by automatic fire, we regain our senses and start franctically calling out targets"UP ON THE ROOF!" "RIGHT BEHIND US" "♥♥♥♥! THEY'RE EVERYWHERE!" I saw a door a couple of meters away, and called it out. We all sprinted into the building and closed the door. Then I realized that this was our objective! What luck! Hot damn I said this game is ♥♥♥♥ing easy! We flipped the objective switch, and then the power went out, I yelled for my buddies to hit their flashlights, and they obliged, their flashlights casting erie shadows across our room. Then we hear the heavy, sprinting footsteps of what sounds like a thousand enemies. We actually sat in the corner for nearly 5 minutes, terrified, doing absolutely nothing but staring into the inky darkness that our ♥♥♥♥♥♥ flashlights failed to pierce. My hearbeat sounded like a machinegun at this point. Thats about when our room was stormed by nearly 22 melee robots.
11/10 would ♥♥♥♥ pants again
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5 of 7 people (71%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: April 21
Early Access Review

When I see Early Access Games I see games with potential, it is how the developers use this to make it bad or good in the long term. Interstellar Marines is set in our world's future, where you are a Special Forces soldier and you are getting trained for the interstellar Marine Program (IM). You get sent on various missions throughout the campaign.

The first thing I'm going to say is this game has the best AI I have ever seen in a shooter. If they hear gunshots they will keep looking and patrolling for you. If they hear you they will look for you, if you’re in the dark they will not see you but if you stand in light they will. Another thing on that in the game you can shoot the lights and they will get destroyed and it is amazing how immersive it is. For example when you sprint you get tiered and it affects your accuracy but there is one problem with that when you get tired you don't recover with in a reasonable speed and the sound affect needs to be polished more. The lightly is amazing and it feels like I’m really there. It is the best I've ever seen in a game before; the ability to destroy lights at will is a rare thing in games. The lights affect how you play as well as how the AI act when you’re in darkness. I personality loved going through building and destroying lights and having fun hiding from the enemy. The graphics are awesome and it has ambient partials. The multiplayer is good but could improve with more multiplayer game modes but I still enjoyed it and the game mode already in it is a great thing and you will still enjoy it. The difficulty setting is great because the lower ones are good for beginners and realistic is good for the advanced. The campaign needs to be polished more and the story needs work so that you can follow it as you go. In future they could add more than 2 guns, to add more of an experience. There is a cliping bug with objects but I'm sure this will be fixed in a later update

This is a hidden gem and I would keep following this game with the updates and we will see where it goes in the long term. If I had to give it a ratting it would be 8/10. If you like the sound of it go get it yourself and please remember it is in alpha.
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2 of 2 people (100%) found this review helpful
3.9 hrs on record
Posted: May 4
Early Access Review
uh, so let me tell you a story.

in 2009 This dev, collects alot of money to make you a game. This game dev, for whatever reason, blows every cent they got from funding on whatever they wanted. Silly right? hah. hah. well, they did it. Not only did they do that, but then they had the balls to try and put the game up AGAIN, except this time, they expect you to pay money for it. Not bad, right? supporting the dev to get the game. well, heh, get this. All premium accounts that were promised a version of the game were somehow "lost" or something, because I was one of those fools in 2011 that bought the premium account, and I have had no word on when I get my free key. Oh, don't worry. This is just the beggining.

After that, they started a crowdfunding for this game. Got a ♥♥♥♥ ton of money, for a game they already has essentially done. They said something about engine rights. So, here they go again, they got a literal ♥♥♥♥ ton of money and more than enough to buy the engine rights 100 times. So you might be thinking, here comes the release?

Well.. too.♥♥♥♥ing.bad.

They realease on steam in late 2012/early 2013. Oh, and guess what? It's in early access. AGAIN. I'm guessing to create an illusion saying they're working on the game and they need your support to help finish it. Right?

Wrong. Again.

It's may, 2015. This game has been in early access for YEARS. Just on steam! Oh, wait, it's not over.

Want to know how they got away with it? Because they can. And because illerate ♥♥♥♥tards on reddit and steam mindlessly defended this game, saying "oh just give them time!" Well guess ♥♥♥♥ing what? I've gave them 6 ♥♥♥♥ing years to get their ♥♥♥♥ together, and I don't see any game even a quarter of the way done. Really? I'll list some sources below, if you're interested. Once you get on this page, scroll to the VERY bottom. The first post is from the 15th of may 2009, with media showing the game already at least being worked on for a while.

Oh, here's a screencap incase anyone's lazy or incase they bring the link down.

♥♥♥♥ you, Zero Point Software.
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3 of 4 people (75%) found this review helpful
124.3 hrs on record
Posted: April 9
Early Access Review
now i know you need to discover the skills and how to aim or shoot before i was frustrated on the game but now i know you just need to practice or discover the techniques or skills, even though there`s a lot of bugs in that game but its pretty cool but developer please keep on moving and making a fix and making it more better! thank you!
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3 of 4 people (75%) found this review helpful
0.3 hrs on record
Posted: April 22
Early Access Review
really interesting project,i hope it`s gonna be something more than an early acces game :)
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1 of 1 people (100%) found this review helpful
12.6 hrs on record
Posted: April 24
Early Access Review
Wow! This game would be really fun. I really like the coop mode. You really have to work as a team to complete missions, but the one thing that is really bad about this game is the bugs. There are a ton. You can randomly fall out of elevators, and on servers it's not that smooth. It can be a fun game, but until the bugs are fixed It's not as good.
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2 of 4 people (50%) found this review helpful
3.0 hrs on record
Posted: April 12
Early Access Review
Good and getting better.
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1 of 2 people (50%) found this review helpful
1.8 hrs on record
Posted: April 13
Early Access Review
I really like this game. It reminds me of a futureistic insurgency but the fps drops are constant. Are you telling me that I have more frames in Dying Light on the Highest settings then this game (no insault beautiful game) fix the fps problem and I'd recommened other than that this is a really good game and I have been dealing with the fps problem lately and Its getting to a playable 43

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93 of 97 people (96%) found this review helpful
1 person found this review funny
25.8 hrs on record
Posted: January 6
Early Access Review
I played Slender without jumping. I played Amesia without flinching. I sat through Five Nights at Freddies and only jumped once.

But this game regularly makes me actually scream, and flinch badly enough I can't aim properly. I can't place exactly what does it, or why it does it so well, but holy ♥♥♥♥ does it ever. The noises the bots make, the way they lunge for you, the absolutely jawdropping immersion. This game isn't billed as a horror, and in reality, it shouldn't be. You play a fully armored, trained Marine, with unlimited ammo, flashlights, lasers, and the most advanced weapons in the entire armed forces. It couldn't be a survival horror, or even really a horror at this rate.

What it is is a very tense, tight, amazing shooter. Controls are absolutely tight (With the exception of stairwalking) weapons feel good, the lighting is top notch, and the sound is literally eargasmic. Everything combines to make a game that takes a badass fighter, and makes them seem like a very human fighter. The Marines say nothing, but you feel like you're actually there, fighting in their boots, sweating around the grips of their weapons. It's barely alpha even now, with many features missing and planned, and many bugs and issues.

And yet, it's still the best first person shooter I've played. It may not be the funnest, nor the fastest, nor even the most well polished. But it's a true first person experience, injecting you into the game in a way that I've wished for in many others.
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235 of 294 people (80%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: January 13
Early Access Review
-I like the innovative mechanics of stealth and the classic action of an FPS.
-Really supportive community.

-Needs more weapons.

-I recommend this game, it combines stealth and action in an FPS unlike others; I recommend it.
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74 of 80 people (93%) found this review helpful
3 people found this review funny
17.7 hrs on record
Posted: March 9
Early Access Review
What will it be?

A sci-fi, story driven tactical coop FPS.

What is it now?

Systems are incomplete, no campaign, but there are good coop PvE missions and team PvP.

How is it different?

Darkness. Real darkness. Clever flashlight usage needed. Scary.

Bots. Real bots. Scary.

Controls. Good controls. Holding a key holds, 'hitting' a key toggles crouch, aim, flashlight, laser. Hold time determines jump hight. Inventive, user-friendly.

Teamwork. Needed. Do not reload at the same time. Cover all angles. Assign roles. Use voice comms.

Is it fun?

Yes it is.

What else?

Community is quite mature.

Game has quality and polish already.

Developer is independent, crowd funded (before KickStarter!).
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209 of 277 people (75%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: February 10
Early Access Review
This is an user friendly game review/in game useer manual for Interstellar marines xDDDDD

Interstellar Marines, is an first person shooter game (FPS)
It is yet only in the early-access stage wich means that this game may, or may not be finished. But as it seems like right now the devs will continue this game. The first impression of this game when i first saw the video that plays when you first start up the game was great. the game has great overall graphics and suits pretty much all computers (within limitations) you do not need to have an super computer to play this game and it gives good fps.
In the begining you will start straight on the training course to get used to the controls.
then you are on your'e own. you can choose to play either single player (story mode/campaign) or you can jump over to co-op or versus mode. but first off im gonna talk about single player:

Single player means that you play versus the computer, (also called bots/Ai's)
The bots in this game are well made, they seem to be "artificial intelligent" they detect you easier when you stand/run than they do when you crouch and move slowly.
In game you will also have the options to equip lights (F), laser aim on your gun (G) or supressor (Q) when you use laser and the flashlight in game be carefull,\ because other players in game can see the laser and the flashlight (bots too)
they detect you a lot more faster when you have laser and flashlight enabled.
If you do not use the sound supressor on your gun, then be adviced. within a few seconds you will hear tons of robots stomping in the ground and coming sprinting towards you and ready to bash your skull in with their fists :)

the envoirment in the game is mostly dark/foggy so it is hard to spot enemies as well as it is hard to stay hidden if you will have to use your flashlight. this is why i often like strobing the flashlight for few moments as it can be mistaken to be lights in game that flimmers.

The thing with this game is that there are not very many guns. wich makes this game more focused on how actually skilled you are isntead of all the gear.
some peopels like it. some peoples dont.

the physics in the game are great. movement are well balanced as well as the gravity, in this game you do not have a bar that shows your stamina. but you still have it. so dont be sprinting around like a maniac. because this will affect how well you can aim when youre standing still as you will soon start to breathe like you have held your breath for 5 mina haha.

in game you can comunicate with different players. both with text and with voice chat. voice (V) chat is more prefered as the text does not show up before you open the "text menu" where you writes your messages, so they do not pop up on your screen automatically.

If you like to change graphics settings or general game settings and key bindings, then there is an fair ammount of options to use. and the game has a good compability to most screens. wich is quite good as i am using an 50" tv while i play. wich can be troubling in many games.

Also, every single bullet you fire in this game counts. the STATS menu will show you absolutely everything, and by saying this i mean absolutely EVERYTHING
you can see how many bullets you have shot, how many kills, how many deaths, kill/death ratio, wich body part you have hit the most. and how many times you have hit the different body parts counted per bullet.

so theres lot of room for competition with your friends about the best stats.
it is also displaying what your favourite weapon is.

The in game controls are easy to maneuver and is easy to get used to.
If you want to play online either in co-op or in versus battles there are plenty of servers in different locations so you can use the filters to browse for servers that is filling your recuirements of ping, difficulty, game mode and so on.

If you have any questions or any issues or maby even a bug report then you can just contact the devs via twitter, facebook or the steam game forum page, they are really fast at responding. and they are also really friendly.

i have already reported in a few bugs that aint a big deal and they responded within 20 minutes.
so i give the support area an 10/10 points just for that.

One of the biggest thigns about this game is that even it is a futuristic/sci-fi game it is still really realistic wich means things work out in the game as it would in real life, as an example: laser aim. in many games they make the laser beams a solid red beam that is highly visiblie to all players. but i real life you would not be able to see the laser beam unless theres some dust particles in the air. the more dust particles in the air, the more visiblie the beam gets.

and in the game. it is just slightly visiblie as it is under normal circumstances in real life.

the flashlight is dynamic light. it fades over distance and lights up the room like a real flashlight. it is not a static/flat light.


when you run, your character starts breathing more heavily. and starts to run slower.
if you get injured. your vision will become blurry and you will have an hard time to see your surroundings until you recover.

in the interview of the devs they say they wanted to create this game as realistic as possiblie for sci-fi games. and they did it pretty well!

in general this game is a whole lot of fun and really exciting and it is a great game and personally i have high expectations for this game as it got such big potentional to become something big and if you like fps games. then this is the game for you.

in general i give this game an 8/10 points.
reason i do not give it 10/10 is because of there is a few bugs, but im pretty sure this will be fixed pretty soon.
the campaign does not have much of an "story" but this is just what i like with games.
the multiplayer part is 10/10
but as i said earlier. this is still an early access game. so it is not done yet and it will improove over time. it is a good buy and i do recommend this game.

this is one of the best FPS multiplayer games made in a really long time.

Lock'n load. and prepare for having some real fun !

(i have made an in game video wich i will post up here pretty soon)
and ps: excuse my english grammar, im not from an english speaking country ;)

heres my video reviev in game:
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A developer has responded on Feb 10 @ 6:19pm
(view response)
83 of 96 people (86%) found this review helpful
1 person found this review funny
22.1 hrs on record
Posted: January 4
Early Access Review
The A.I isn't stupid.
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