Now with a massive single-player/co-op mission titled The NeuroGen Incident, Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Play single-player, co-op or multiplayer on dedicated servers around the world.
User reviews: Mostly Positive (2,017 reviews)
Release Date: Jul 2, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“We're a small team pouring our blood, sweat and tears into delivering an FPS that merges the best from tactical shooters with believable science fiction and role-playing-- think Half-Life meets System Shock, giving birth to Rainbow Six in space!

By purchasing Early Access to Interstellar Marines, you’re actively supporting the development of the game, and as we release frequent updates we invite you to give your feedback and suggestions to help us create the best game possible.”
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Early Access to Interstellar Marines including all future updates and expansions + Join the Spearhead unit (unique honorary game profile) + Your username in the Hall of Honor and your name in the credits of the game + Digital download of the Interstellar Marines: The Beginning soundtrack and all future soundtracks + Digital download of art book when it’s ready + Get 1 extra Interstellar Marines Steam Key to gift to a friend.

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Recent updates View all (20)

October 23

Update 14: Tactical Incursion



Update 14: Tactical Incursion

This update we've added three new co-op and singleplayer game modes to three maps, providing hours of additional co-op and singleplayer gameplay to Interstellar Marines. We've also added new Steam achievements, and included two hotfixes for The NeuroGen Incident.

Update 14
Version: 0.5.14
Released: 22nd October 2014

What's New

ADDED: Escape game mode to Nucleus for co-op and singleplayer. Nucleus is the new name for the PAX demo map.
ADDED: Survival game mode to Operations for co-op and singleplayer gameplay
ADDED: Elimination game mode to Stronghold for co-op and singleplayer gameplay
ADDED: Hotfix 1 and 2 from Update 13
ADDED: AI can no longer see through foliage (specifically added for the Stronghold map)
ADDED: AI Guards can now spawn with either SMG or AR

Improvements

UPDATED: Get Killed By Bots has been updated with iteration 1 of the War mode
UPDATED: AI for Defective and Guards tweaked and upgraded
UPDATED: Killing a CTR now rewards you with 5 TPs
UPDATED: Stronghold to make it more compatible with the Elimination game mode and CTRs

Known Issues

- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Mainline and Mainline Winter maps have been temporarily removed from the multiplayer map rotation
- Team Domination has been removed until issues can be fixed
- Potential to fall through elevator when moving
- Sometimes bots will not appear in single player maps. Restart the game and they will appear
- When joining Nucleus you may be in spectator mode. Have a team mate TK the player you are spectating, and then rejoin the server
- Number 1 clan logo does not show up in the scoreboard. Current number 1 clan is -TEK-

Fixes

FIXED: "Audio log progress for The NeuroGen Incident not showing on Steam achievement page"
FIXED: "Keycard not spawning in the crew area of The NeuroGen Incident"
FIXED: "Achievements show up in the Profile tab"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

19 comments Read more

October 17

Hotfix 2 for The NeuroGen Incident

Hotfix 2 for The NeuroGen Incident

We've released our second patch for The NeuroGen Incident, which contains an additional series of improvements and fixes, as well as three new achievements. It also lays the groundwork for a new mission type in the upcoming Update 14.

Update 13c - The NeuroGen Incident v2
Version: 0.5.13c
Released: 17th of October 2014

What's New

ADDED: Three new Steam achievements (removed a broken achievement)
ADDED: Revised main menu (iteration 1)
ADDED: Place holder images for new maps in Update 14
ADDED: Support for additional game modes coming in Update 14

Improvements

UPDATED: AI spawns
UPDATED: Fixed drop in FPS when a teammate is killed in co-op
UPDATED: Afflicted and Guard AI heavily tweaked and improved
UPDATED: Removed z-fighting in certain areas
UPDATED: Killing a CTR results in 5 TPs rather than 15

Known Issues

-The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10
-The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
-View jittering may occur when jumping on lossy networks
-Audio may cut off partially/completely on weapon/helmet sounds
-Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
-Potential to fall through elevator when moving
-32 bit operating systems may run out of memory when trying to play The NeuroGen Incident map, causing the game to crash
-The scoreboard on both singleplayer and co-op versions of The NeuroGen Incident currently show the wrong score.
-There may be occlusion issues in some rooms in the Research section of The NeuroGen Incident.

Fixes

FIXED: "Waypoints"
FIXED: "Elevators, with more work to ensure players do not fall through the last elevator"
FIXED: "Door not working properly in some places"
FIXED: "Objects clipping into each other"
FIXED: "Audio fixes"
FIXED: "Certain objects missing collision"
FIXED: "Enemies de-spawning in some cases"
FIXED: "Fake keycard location waypoints show correctly"
FIXED: "Audio log Steam achievement"
FIXED: "Grey floating box in Ronnie's Garden"
FIXED: "Numerous other tweaks and fixes"

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

14 comments Read more
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Interstellar Marines - Regular Edition

Purchase Interstellar Marines and receive the following:

  • Early Access – be part of the development of Interstellar Marines and provide your feedback and suggestions as we expand the game update after update.
  • All In – receive all future updates and expansions completely free of charge.

Interstellar Marines - Spearhead Edition

In addition to Early Access to Interstellar Marines (including all future updates and expansions), the Spearhead Edition includes:

  • Access to Beta Builds of New Updates – Spearhead owners receive access to early beta builds of new updates before they're released publicly, allowing you to test out new content in advance.
  • Spearhead identity – A unique honorary game profile that with time will grant you access to special skins, helmets, weapons etc. (does not alter gameplay).*
  • Hall of Honor & Credits – Your name will be acknowledged in a special in-game Hall of Honor and you’ll also get your name in the credits.*
  • Digital Soundtracks – Download the Interstellar Marines: The Beginning soundtrack as well as all future soundtracks as they are released.
  • Digital Art Books – Download digital PDFs released periodically, filled with high resolution concept art, screenshots and behind the scenes information.*
  • Extra Steam Key – You’ll receive an additional copy of Interstellar Marines to trade or gift to a friend.
  • Digital Concept Art – You’ll receive early copies of concept art and other images in a special Spearhead folder on your hard drive.
*Not available yet

Steam Greenlight

About This Game

First, Massive Co-Op Mission Now Available!

Our huge first co-op mission, The NeuroGen Incident, is available now and propels you into the middle of a pivotal mission in the Interstellar Marines universe. Play single-player or co-op with up to three friends in intense action.

Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and non-linear gameplay. Set in a believable future, you take on the role of an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

Interstellar Marines is inspired by Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield. Our game is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

Features Currently Available

  • Massive singleplayer and co-op level titled The NeuroGen Incident with sandbox gameplay, randomised locations and multiple difficulty levels.
  • 8 unique indoor and outdoor maps featuring dynamic environment configurations such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, movable platforms etc.
  • 100% dynamic lighting and real-time shadows as well as destructible light fixtures.
  • Full-body first person character simulation (no more floating hands!) with a physics-based dynamic character controller.
  • Advanced and intuitive crouch and cover system.
  • Physically present combat helmet with futuristic HUD projected onto the inside of the visor glass and affected by light and rain.
  • Deadlock game mode (5vs5 and 8vs8) in highly dynamic environments.
  • Full spectator and movie mode with freecam, first and third person views. Record movies, livestream, and cast matches.
  • Experience various maps and prototypes in “Playground” mode (singleplayer).
  • Play on high capacity dedicated servers in the US, Europe, Australia, Russia and Brazil.
  • Submachine Gun (CE6) and Assault Rifle (AR-3) with full-auto fire.
  • Shoot from hip or look through the Red Dot scope for increased accuracy.
  • Toggleable tactical flashlight for when it’s pitch black.
  • Toggleable laser to assist your aim (no crosshairs)
  • Smooth network play even on high latency connections with packet loss.
  • Realistically simulated ragdolls with momentum transfer.
  • Multiple Steam Achievements.

Vision of Interstellar Marines


  • First Person Simulation
    A razor-sharp focus on creating a truly immersive First Person Simulator via distinct graphics, audio and gameplay.
  • Tactical Co-op
    The entire game experience designed from the ground up to support up to 4 players in co-op, with true cooperative interaction.
  • Progressive Role-Playing
    Flat and classless progressive character development and skill system that is not dumbed down for consoles.
  • Nonlinear Game Design
    Open and dynamic game world that always presents a multitude of tactical options for navigating the environment.
  • Customizable Arsenal
    A comprehensive selection of weapon models and types, extension upgrades and equipment options, allowing on-the-fly choice in each tactical situation.
  • Thinking AI
    Enemies that react to input from you and the surrounding game world. We would rather have one smart thinking enemy than five stupid ones.
  • Believable Science Fiction
    Realistic and rich sci-fi environments, ranging from claustrophobic space stations to large outdoor worlds.
  • Interactive Storyline
    A cinematic narrative centered around first contact with another sentient species, where your choices and actions will have consequences.

    Roadmap (Near Future)

    These are the features we are planning on adding fairly soon, and are in no particular order. Many of them have already been partially completed:
    • Steam features (stats, achievements, friends).*
    • Advanced character movement (sprint to be added).*
    • Tactical gameplay (fatigue and adrenaline).*
    • Co-op features (multiplayer).*
    • Weapon features (rate-of-fire, extensions, reload types).
    • Extend general game UI and HUD system.
    • In-game profiles.*
    • More weapon types and models.*
    • New multiplayer maps.*
    • Environment variations, theme and context.
    • Shooting range (singleplayer).
    • Developer Commentary mode.
    • Oculus Rift support.
    • Server / LAN support.*
    • Artificial Intelligence (AI).*
    *This is already partially completed and in Interstellar Marines

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP SP3 or Windows Vista
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    Recommended:
    • OS:Win 7 or later
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:10.7.5 (Lion)
    • Processor:2.2 GHz Intel Core 2 Duo
    • Memory:2 GB RAM
    • Graphics:Nvidia Geforce 8800 / ATI Radeon HD 3850
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:10.8.2 (Mountain Lion)
    • Processor:2.4 GHz Intel Quad Core
    • Memory:4 GB RAM
    • Graphics:Nvidia Geforce GT 120 / ATI Radeon HD 4870
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Linux
    • Processor:2.4 GHz Dual Core
    • Memory:2 GB GB RAM
    • Graphics:Nvidia Geforce 8800 GT / ATI Radeon HD 4770
    • Hard Drive:1 GB HD space
    Recommended:
    • OS:Latest version of Ubuntu (14.04)
    • Processor:2.4 GHz Quad Core
    • Memory:4 GB GB RAM
    • Graphics:Nvidia Geforce GTX 280 / ATI Radeon HD 5830
    • Hard Drive:1 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
37 of 43 people (86%) found this review helpful
6.8 hrs on record
Early Access Review
Co-op just got released and holy ♥♥♥♥ please buy this game. It is the most intense terrfying multiplayer I have ever played in my life. I got online with a buddy and these robots stalk you, flank, change postions and do everything in their power to kill you. They also weren't designed to be terrifying yet they somehow are. They look human enough for someone to feel comfortable around them but the lack of facial features and the fact that they sprint full tilt at you when they notice you makes them horrifying. It is definitely rough around the edges as its a work in progress and if you have been worried about the long development time these people know what they are doing the shooting feels great, the design is amazing (fantastic lighting, weather effects, AI is almost perfect and the guns feel powerful) and these guys know how to make a games tense. No music just ambiance, enemies are almost always heard before they are seen, you never know if the robots or moving or its just your partners footsteps. This game is just amazing and they are planning to have SHARKS WITH MUSCULAR LEGS and tons of other crazy enemies and 27 weapons. BUY IT PLEASE




This game is ♥♥♥♥
Posted: September 27
Was this review helpful? Yes No
17 of 19 people (89%) found this review helpful
2.9 hrs on record
Early Access Review
Multiplayer: prepare to rage (If you find a server with players).

Co-op: Prepare to ♥♥♥♥ bricks. if you have thin walls in your house or are prone to heart attacks and shock, please be careful. I'm writing this just as I experienced the first co-op test. problem is that i did not invite any friends ;-;. Imagine being in a completely dark, sprawling hangar complex, with nobody to keep your sanity, and god knows how many robots waiting for you. And let's not even count the scare when you see a robot but aren't sure if it's dead. if you think left 4 dead or a similar game is scary, you ain't seen nothing yet. I can tell that this fear I just had will be multiplied tenfold when more enemies and missions are there. ♥♥♥♥, if there were good procedurally generated, dynamic missions, that would be craaaaaazy awesome (and bad at the same time).


Graphics are good, UI is amazing (Very realistic near-future/space age hybrid for the HUD) and the experience is unmatched. god knows what it would feel like to play this on an oculus rift. In short: if you buy this, make sure you get a 4 pack or more for some buds, because without that sort of teamwork with people you know, you'll be ♥♥♥♥ed by 10 different species of aliens and robots.
Posted: September 26
Was this review helpful? Yes No
18 of 25 people (72%) found this review helpful
2.7 hrs on record
Early Access Review
Starts playing singleplayer
Finds a bot running behind you in the darkness making unusual footsteps
Get scared for life
10/10
I'll never look at robots the same way again.
Posted: September 26
Was this review helpful? Yes No
11 of 13 people (85%) found this review helpful
1.9 hrs on record
Early Access Review
One day, this will be great.
Posted: October 15
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
18.7 hrs on record
Early Access Review
It's very hard to review this game because it frequently changes, and every tiny change drastically changes the gameplay experience, this is as of 10/2014. Basically it's a hardcore shooter, without the ♥♥♥♥♥♥♥♥ that you encounter in many popular shooters. Camping is pretty much impossible, objective play is encouraged, and the weapons feel like killing machines and not bb guns. Probably the best part I love about this game is that it has different atmospheres, let's say you play a team death match, and every couple of minutes the lighting changes, it may be fully lit, almost dark, flickering red lights, or full complete darkness. Full darkness. Raising your brightness won't help, it's completely dark. You got a flashlight, if you turn it on you're a moving lighthouse. It's pretty good.
Posted: October 18
Was this review helpful? Yes No
9 of 12 people (75%) found this review helpful
99.8 hrs on record
Early Access Review
Update 13 - Co-op. Worth it and just different enough to keep you playing. Progress is always being made.

The multiplayer is still very solid, and enjoyable. The game modes are different enough to not get boring even after a quite a few matches. The weapons are very balanced and responsive, along with the flashlight and laser they don't feel the same at all. Game has enough players to always find a server with enough people to enjoy yourself.

The co-op is really incredible, can't say how long it has been since had a co-op game where me and my buddies could really explore a level and attack the mission the way we would like to. Very large and open mission with plenty of interesting things to see and fight. The AI are quite smart, and will give you one hell of a challenge and a freight.

Performance is still on the rough side, but still making improvements to it on the regular, I maintain a regular 40+ even with the not so good areas of the mission that are very well unoptimized.

This game still of course has a long way to go. But for the money I feel like you very much get your money worth, with plenty of things to do and much to see. High replayability and enjoyable overall experience.

GTX 760 4gb
i5-4670 3.4ghz
16 gb DDR3
HDD
Posted: September 28
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
3.7 hrs on record
Early Access Review
When I bought this game, I immediately regretted it when the game was nothing more than a few multiplayer maps that you could walk around in.
It has improved a large amount since then, with a co-op campaign being added. It looks like a good start to an atmospheric survival-horror game. Perhaps not quite worth the $20 at this stage since there is still very little there, but maybe in the future.

7.9/10 - Pants were ♥♥♥♥.
Posted: October 23
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
4.4 hrs on record
Early Access Review
Sharks. With. Legs.
Posted: October 16
Was this review helpful? Yes No
8 of 11 people (73%) found this review helpful
9.5 hrs on record
Early Access Review
JUST ♥♥♥♥ING BUY IT THEY HAVE CO-OP AND IT IS GREAT AND ROBOTS ARE 2SPOOK4ME




THIS GAME IS ♥♥♥♥
Posted: September 26
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4 of 4 people (100%) found this review helpful
59.4 hrs on record
Early Access Review
'Quick' & simple review:

Pros:
  1. Dedicated developers, even if progress on the game is slow. (For goodness' sake, it's a small indie studio!) Plus great community managers!
  2. Generally mature, close-knit, and wonderful community.
  3. Intentionally challenging game mechanics: (devs are aiming for realism)
    • No HUD crosshairs,
    • real weapon recoil,
    • hearing impairment after taking damaging (with disabled HUD until you recover),
    • dynamic character breathing (which affects gun wobble),
    • limited movement speed and hampered jumping,
    • no checkpoints/save system in campaign/co-op,
    • long respawn time in PvP to force the players to be vigilant,
      (you can never be too careful in this game)
    • fair & balanced PvP
      (for now, SMG and rifle are available, and NO KILLSTREAK BONUS, HA!),
    • bots are literally robots who can flank you, snipe you a mile away, and make you wish you are wearing adult diapers on harder difficulties.
  4. Innovative game mechanics:
    • First-person simulation (no floating hands, no viewmodels, full first-person body is rendered where FP camera resides),
    • dynamic crouch & cover system,
    • changing environments and game states.
  5. Dynamic maps! (This deserves repetition!)
  6. Awesome visuals! (Provided that your hardware can take it and max out all the settings, and it's in Unity.)
  7. Tense atmosphere in both campaign/co-op and PvP.
    (Your flashlight may or may not be your best friend.)

Cons:
  1. It's Steam Early Access. (not really a bad thing, but I guess some people don't like the notion of buying an incomplete game.)
  2. It's hungry for hardware, and not Mac/Linux-friendly ('cuz OpenGL and Unity).
  3. Plenty of bugs to stomp (which I actually enjoy, but then, again…)
  4. Server rollback has yet to be coded & implemented. (keyword: yet)
  5. Small multiplayer population.
  6. No landsharks, yet.
  7. Spoiler: Not in space, yet. (The NeuroGen Incident is a reenactment underground.)

Recommended For:
  1. Gamers looking for a highly balanced and tactical FPS.
  2. Gamers looking for thrills with replay value, and tired of mediocre jumpscares.
    (Advice: Never play on Easy mode. It kills the atmosphere.)
  3. Live by the game tagline: In space, your friends can hear you scream.

Not Recommended For:
  1. Gamers used to and prefer mainstream FPS, like CS, CoD, BF etc.
  2. People who don't like buggy and incomplete indie games.
Posted: October 24
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
4.7 hrs on record
Early Access Review
So far this game seems to be going in a great direction. The ambitious developers have been updating in good iterations and the background is looking very excellent. This game is essentially a Science-Fiction FPS where you are a Marine that goes to.. space! Common theme right? Well, this game does it different. You aren't some Halo Spartan or Warhammer Space Marine. You aren't some overpowered super-armored exo-suit marine that has access to giant guns and can punch enemies through a wall. You are a ordinary soldier who is trained for elite operations in space and ground.

This game puts a nice emphasis on augmented reality technology, such as implementing a visor that indicates your objectives, ammo, used items, etc. This may compare to other Sci-fi Marine flicks, with the exception that it is in such a way where the technology IS apart of your helmet, and not some typical video game user interface. Take off the visor and you will notice there is nothing. No recticule, no ammo type, no indicators for equipment, no objective points, NOTHING. Just your gun and it's trustworthy Iron Sight.

Right now as of Early Access, there are several features players can experience. While it isn't near to completion yet, it definately shows progress and I feel like these Developers are NOT out to dissapoint anyone. One thing I would like to see with this game is a little more of a team-based orientation when playing in competitive matches. It seems like no one really sticks as a team and it becomes a solo-festival of shooting. I don't have a big problem with it, but I have a problem if teamplay isn't encouraged.

What really gets this game my thumbs up right now is the whole immersive experience. The Ambient sound effects while on board a space station with the lights out makes you feel like a real soldier sent to investigate a dead space station. The eerie sound of hostile robots and their locomotion has you glued to the iron sight to check all areas. The Helmet is on, the gun is loaded, the objectives are displayed and the flashlight is on. Ok, time to figure out how to proceed to the objective.

This game just seems so much in that realm, and I would love it to continue being so. I just hope not all the levels are going to consist of pitch-black environments with 100% flashlight usage. The game should demand all sorts of scenarios. I do like the darkness, but I want a balance of dark and light. Missions in places where facilities have power and missions where places have no power and it is dark. Balance is everything when it comes to mission consistency.

Things I expect and would like when the game goes gold:

1. Peak performance optimizations
2. Plentiful amount of multiplayer and singleplayer missions.
3. Adherence to realistic player movement and team-oriented gameplay.
4. Adherence to that immersive charm that I mentioned.
5. Variety of equipment and weapons.

I have a great amount of enthusiasm for this game. Keep up the good work!
Posted: September 26
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4 of 5 people (80%) found this review helpful
2.2 hrs on record
Early Access Review
For an early access game, this one has a fantastic amount of potential. I had the pleasure of having this gifted to me, and it is easily one of my more favorite early access games, and also a powerful FPS experience.

The aesthetics are awesome! The detail in the environment and two gun models is very good. The music and sounds are good - hearing bullets flying near and around you creates an extremely intense experience. One of the best features of this game, however, is the dynamic lighting effects.

During gameplay, the enviroment will change - in some levels, there will be an increase/decrease of elevation in certain areas of the game (allowing for sudden height advantages/disadvantages if you are in the right/wrong place at the right/wrong time). Even more impressively, the light will switch between day/night-time cycles. During night, you can barely see directly in front of you - and using a flashlight and/or laser pointer for too long may give away your position. Stalking your target, hiding, then killing them when the lights come back on is so gratifying! Different levels also have red warning lights flaring during the night-time cycle, and this helps a little bit with visibility. So far, I have not come across any other game with lighting effects on par with Interstellar Marines.

The controls are typical of an FPS and easy to familiarize yourself with. The tutorials are provided in short, informative videos provided within the game. The learning curve is minimal to moderate (and actually, to challenging) depending on your experience with the FPS genre. Now, I pride myself at being fairly strong in most competitive shooters, be it first- or third-person; however, I had a rude awakening when I first tried Interstellar Marines. The gameplay is so intense and cutthroat - you die very quickly (which I love), and it took me a few game sessions to find my bearings.

Another thing I love about this game is how your heads-up display (HUD) will turn off when you are near death. Considering that friendly fire is always on, it can make firefights very interesting if you cannot remember where your allies and enemies are. You can open your helmet, however, I do not really see a point of doing this (for now). There also is no melee at the time of writing this review.

The two weapons you have available is a close-to-medium-ranged submachine gun, as well as a longer-ranged assault rifle. There are no grenades to use. You can crouch, but not go prone, and sprint is already one (you can toggle it off). I am unsure if there is going to be a stamina mechanic, however, as of now, I think you can sprint indefinitely.

Overall, if you are an FPS buff, you MUST try this game. You will not regret it.

Definitely recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
Posted: September 28
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7 of 11 people (64%) found this review helpful
4.8 hrs on record
Early Access Review
robots made me ♥♥♥♥ my pants 10/10
Posted: October 3
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10 of 17 people (59%) found this review helpful
5.6 hrs on record
Early Access Review
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Posted: September 29
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2 of 2 people (100%) found this review helpful
7.7 hrs on record
Early Access Review
Half-Life, System Shock 2 and Rainbow Six 3: Raven Shield had a threesome, and out came Interstellar Marines.

Very solid game that does one thing right that so few games do; look gorgeous and be immensely fun simultaneously.
Posted: October 24
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Early Access Review
the time it takes to respawn is a pain and needs to be lowered and there are a few bugs in the campaign but other than that this is a pretty fun game and i cant wait to see what else they do with this highly recommend
Posted: October 25
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3 of 4 people (75%) found this review helpful
6.7 hrs on record
Early Access Review
This game is really quite good, the NeuroGen Co-op provides the most terrifying atmosphere in any game I have ever played. If you decide to try it alone prepare to crap your pants with every corner turned and cry your self to sleep. With that in mind I wouldn't say this game is only for people looking for a scare, the tdm and domination are dynamic and worth the play. 10/10 for an early access game.
Posted: October 3
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3 of 4 people (75%) found this review helpful
40.1 hrs on record
Early Access Review
Pros:
-Beautiful to look at (amazing lighting)
-Challenging and competitive multiplayer
-Unique "Deadlock" multiplayer mode
-Pace of multiplayer games is just right
-Well-designed maps
-Dynamic weather/time-of-day creates constantly changing multiplayer conditions
-New story-driven co-op gamemode vs AI

Cons:
-Limited number of servers to play on/not able to start your own server
-Other things that are to be expected from an Early Access game, such as limited weapons/customization along with minor bugs/glitches here and there.

Bottom Line:
9/10... and we're only just getting started.

ISM is probably the most well-polished Early Access game on Steam. It is fully playable (and competitive) in its current state. All current issues with the game are things any fair-minded gamer should expect from an Early Access game. Limited number of servers is sure to change as game development progresses. Looking at both what has already been added, along with the concept art of what Zero Point Software intends to add, is incredibly promising. Gameplay is not quite as fast-paced as Call of Duty, but is not so slow that it prevents you from running-and-gunning when necessary.

For some gameplay, check out my YouTube channel, "Mobyus1".

https://www.youtube.com/watch?v=UD7ZuV2zTRI
Posted: September 28
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3 of 4 people (75%) found this review helpful
6.9 hrs on record
Early Access Review
Crawling through air ducts I finally reach an opening and drop to the floor of the new room. I scan that area and see many toppled crates and racks. I hear metalic foot steps rapidly approaching from ahead and my left. The first robot enters then beam of my flashlight, I mow him down with my 30rd SMG. I rapidly try to find the next enemy, it's too late he's already on me. I open fire with what's left of the mag, the robot hits me and my SMG's aim moves towards the rafters. I backpeddle as he closes in for the final blow. *click* My guns out of ammo. Not 2 feet from me the robot takes fire from else where and drops to the ground. I search the area for who shot him, and in the air duct I dropped out of is another Marine.

This game is EXTREMELY atmospheric in a dark room with headphones, you simply won't want to play the campaign alone. It has elements of a horror with the setting of a sci-fi shooter. Enemies are fun to disable and teamates are a blessing. It is in early development so there are plenty of issues but finding ways around them and truly exploring the non-linear research station is a great feeling. Enemies are randomly spawned each playthrough so an empty room you opened last week may be crawling with CTR's the next time you open it. This crude mission makes me really excited for what ZPS is going to release next, and if any dev's read this I'd love to see a really badass futuristic double barrel shotgun. It's something I would have loved to have in my first playthrough for those stealthy CTRs.

Lighting in the future is doomed. 9/10
Posted: October 17
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4 of 6 people (67%) found this review helpful
1.6 hrs on record
Early Access Review
11/10 psychotic robots scary as hell.
Posted: September 27
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