A good game that could have been a great game.
After several hour of play the missions quickly get repetitive. Trading and mining get boring even quicker. The real challenge of the game is capturing enemy ships (and it is the only way to make enough money to advance in the game).
The faction system didn't much much sense to me, and didn't seem very important as it was just goodies vs badies in the end.
Near the end game there was nothing to spend your cash on. The weapons at the end of the game really aren't much better than what you get 20% into the game.
The game crashes from time to time, but not enough to ruin the game thanks to the auto-save feature. It is a 32bit only game and seems to run out of virtual RAM. The developers should have also included a 64bit executable in the install package.
So, good fun for maybe 20 hours.
Some suggestions as to what would have made this a great game.
- Some ship customisation (and why can't I see the weapon arcs)
- More variety in the enemy ships (maybe some boss ships)
- Some random system wide events. Not just random pirates
- The hacking (and anti-hacking) features making some sense. I didn't get hacked ever, but had zero protection.
- More high end weapons and gear
- The galaxy having low and high level sections rather than being seemingly mostly uniform. At the moment sectors are either friendly or impossibly hard. I never found any netural sectors.