Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews: Very Positive (1,564 reviews)
Release Date: Sep 26, 2014

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Recent updates View all (46)

October 17

[2014/10/17] Update v1.0006 - A small bundle

Thanks to the game logs you ladies and gentlemen sent us over the last day or so since the last update, we've managed to find some more memory leaks and other errors which we could fix quickly.

One of the fixes is the ghost planet again. We believe we finally found the last bit that could potentially cause it to appear again. If not, well... we'd be very appreciative if you could send over your game log.

To make things go smoother, we decided to wrap those fixes up into a small update and release it to you so you don't have to wait for them.

There are some other various small fixes, nothing to write home about. Oh and ATHENA heavy weapon can now properly deal up to 10000 damage as intended ;).

More updates are on the way, of course!

17 comments Read more

October 16

[2014/10/16] Update v1.0005 - Chugging along, more updates coming

Time for another update ladies and gentlemen. I won't bother you too much. You can find the change-list below.
We're slipping back to the game and continue with our work to get the next update to you as soon as possible.


  • FIXED: An error in the Rift skill activation script that could potentially cause a crash
  • FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
  • FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
  • FIXED: Several other potential instances where the black screen could appear
  • FIXED: A memory leak related to sector streaming
  • FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
  • FIXED: Several smaller memory leaks
  • FIXED: An error related to enhancements that could potentially cause crashes
  • FIXED: Numerous issues in the localized versions
  • FIXED: Numerous smaller errors in the campaign
  • FIXED: Several errors in the UI system that could potentially cause crashes
  • FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
  • FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
  • FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
  • FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
  • FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
  • FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
  • FIXED: Numerous errors on displaying GUI when using controllers
  • FIXED: A controller related error that prevented overwriting an existing save file
  • FIXED: Numerous other controller issues
  • ADDED: Polish localization is now available (text only)
  • ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
  • ADDED: Maximum attainable experience level raised to 80
  • UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
  • UPDATED: Review button removed from the main menu
  • UPDATED: Allied ships now attack platforms
  • UPDATED: Allied ships no longer attack a ship you're trying to capture
  • UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
  • UPDATED: Game log records some extra data to help us find some problematic bugs
  • UPDATED: Platforms are now properly included in the Fire at will routine
  • UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
  • UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
  • UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
  • UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
  • UPDATED: Mercenaries now attack platforms as intended
  • UPDATED: Credits movie updated with several new people that helped us over the last few weeks

13 comments Read more


“ of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer


We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
47 of 48 people (98%) found this review helpful
7.7 hrs on record
Click for Gameplay Trailer - Preview

+ beautiful graphics
+ amazing soundtrack
+ huge map
+ 30 factions
+ good RPG elements and mechanics
+ different jobs
+ random missions
+ many weapons and ships
+ good combat system with special skills and energy managment

- no multiplayer
- unfair fights at higher rank
- simple and repeating side missions
- no landing animation
- time-consuming traveling

You take a starting ship and go your own way through the galaxy. Complete a number of missions and activities to level up and grow stronger (actual 13 missions in freeroam mode), such as trade contracts or assassination attempts. The map randomly generate missions as you progress and explore. Players can ignore the story even if they choose campaign mode, and simply wander the stars as a rogue craft. The universe is a vast and dangerous place! Don’t forget to upgrade your ship, as during these missions you’re sure to be attacked by space pirates in search of a quick salvage.

The feel of a huge universe where u can be what u want, from a economy based mega Trader, to a Pirate in a search for a better loot.
Buy your ship, upgrade its capabilities, choose from a variety of sizes: from small and fast gunner, big slow freightleiner for hauling your precious cargo to a nearby station, or just a mega military carrier in a massive battles.
It’s possible to fight with manual aiming, but there is a “fire at will” command that can allow you to focus on your other tactical options. Directing power to shields or weapons is a possibility, and so too are the cooldown abilities that can boost your defenses, mobility or reflect damage back at your enemys. Larger ships have the option to launch fighter . If you have troopers on board, you can board an enemy ship.
The battles can be hard. You find yourself dying and restarting multiple times, so be sure to save often. It's also difficult to say what weapons and other gear best suit your ships, so be sure to save before you buy just in case the item you purchase doesn't mount on your ship.

The game use some RPG elements. You gain experience points by doing stuff, and as you gain levels, you can spend them on skills to enhance your ship in various ways. You can also give your captain new skills to gain various bonuses. There’s the stat-building, which occurs as you tweak your captain’s abilities as well as the enhancements of your ship. And of course, you can pick a path to play in the game, focusing on combat, trading, or even a bit of mining.

The visuals great at times. The cosmos are beautiful, planets and stars aren’t the only things to have gotten an upgrade. All the models look great and if your PC can support it, the particles and textures really shine. The only thing I don’t like is the UI. It could be a bit more visible.I’ve found that sometimes parts of the text will actually clip off the top or bottom slightly as well. With a game that is this information heavy, that’s not good.
Open space universe is a delight to see and feel. many transport network hub ranging from ships T-Drive capabilities to riftways and wormholes, many asteroid fields and beautiful crafted nebulas. It all gives you a feeling of a real galaxy, in which your adventures will make a big impact on a world.

Big necessity for a Sci-Fi is a decent set of sound effects and ambiance. Admittedly at times the noise brings a sense of loneliness, but this only helps to really sell the whole space experience. I’m very happy with the sounds etc. All of the weapons have cool sounds. Not all the sounds are perfect though.
The voice-overs are bad. The same 10 or so repeat over and over again as you travel. In combat, your foe taunts you--repeatedly--about your ship's lack of weapons and its age and your combat prowess.

Classes of Ships:
- 8 Gunships
- 8 Corvettes
- 8 Frigates
- 8 Destroyer
- 8 Cruiser
- 5 Battleships
- 6 Dreadnought
- 5 Carrier
- 5 Freighter
- 5 Freightliner

Overall,great game! If you like science fiction and Freelancer, this is your Game!

Thanks for reading! If you Like my Review, give me a Thumbs up in Steam (not the youtube video).
I make this for the Community and your help is greatly appreciated :)
Posted: October 21
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2 of 2 people (100%) found this review helpful
20.2 hrs on record
Finally, a game that scratches my decade-long Freelancer itch.

But first, a disclaimer. While no longer an Early Access title, Starpoint Gemini 2 - as of October 2014 - is not quite the finished article. The game still has a number of items turned off in the options menu. Certain gameplay features seem to be half-finished, and the AI does not seem to be taking advantage of all the tools available in combat. In fact, many newcomers are bound to be turned off by the obtuse UI design and the text-heavy, non-interactive tutorials that spit out seemingly unending streams of text on things they have no idea about.

Get past the initial frustrations, however, and you will find an absolute gem of a timesink. SG2 nails the three key elements of a good space sim: simple controls, a massive universe full of activities, and a million paths to success on your own terms. Starting off in a tiny gunship and a poorly-voiced campaign mission, you are quickly set loose and given freedom to roam the absolutely gigantic map to mine, trade, explore and fight to your heart's content. Veteran X players may be disappointed by the comparatively static world, limited fleet building options and inability to set up your own industrial empire in the stars, but everyone else should be more than satisfied with the wealth of choices at hand. This is more than worth it at full price, and absolutely unmissable in a sale.
Posted: October 19
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2 of 2 people (100%) found this review helpful
28.8 hrs on record
A worthy addition to your steam space strategy titles. It starts off a little grindy but once you get over the initial credit problems the fun really begins. Over 70 ships to buy and fly from gunships all the way up to carriers and dreadnoughts. You can trade and fight across a large area with many many different factions.

Customize your ship how you like with different officers, weapons and equipment and choose from a large amunt of skills and perks to further compliment your ship.

There are two modes to play, campaign for a single player story and sandbox. The effort has obviously been put into the sandbox over the campaign.

One really annoying problem and probably the only major one for me is the abyssmal camera control. Something that should be bread and butter for a game of this type. you have to use something called turret mode to get anywhere near the type of camera your used to in just about every other game of this type. Unfortunately even turret mode is a floodlight type chase cam.

Despite the camera problem I heartily recommend this game for anyone who is missing a fix of space goodness.

Here is a taste of cruiser gameplay:
Posted: October 17
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1 of 1 people (100%) found this review helpful
177.0 hrs on record
This is a great game. but you must have to good PC!!
Posted: October 17
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
This is a fantastic game that truly expands on an experience given to us by games like Freelancer. If you've played Freelancer or any other game like it, then you should have a great idea of what to expect.

That being said though, there are problems that should be mentioned. Right now, in it's current state, the economy is ridiculous, or at least feels that way. Everything is ridiculously expensive (and by everything, I mean everything, including fast travel). And the only way to deal with an economy like this and still be able to buy stuff every once in a while is to hijack ships.

So yes, you are allowed the freedom to do whatever you want when you want to which is nice, but if you ever want to advance your ship, you're going to eventually have to hijack other ships to be able to earn enough money. Or be prepared for a really long drawn out game of mining, trading, or being a freelancer.
Posted: October 17
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1 of 1 people (100%) found this review helpful
44.8 hrs on record
I bought this game during a Steam sale not expecting too much of it, but it's had me hooked for weeks now. It's fun to play and offers you a lot of things to do and ways to play. For instance, you can focus on the story, pirating, freelancing or trade goods that you either buy legally or gain by looting other ships. You can even specialize in mining asteroids and gasclouds and sell the gains. Or do all of the above!
The game gets updated regularly and now has a very extensive tutorial library to help new players get started. You're able to customize your ship's weapon loadout and, to a certain level, it's color and decals.
The only things I've noticed so far that could be improved is the voice acting in the storyline (which is pretty hilarious at times) and weapon impact effects. The latter look really poorly done compared to the sleek and smooth ship designs, explosions and absolutely beautiful galaxy you travel through.
Oh, and the main menu music alone could have made me buy this game, just thought I'd mention that too.
Posted: October 18
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1 of 1 people (100%) found this review helpful
71.1 hrs on record
if you like in the past freelancer you will like this game, its not ready yet but when it is , i will give it 5 #####
Posted: October 21
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1 of 1 people (100%) found this review helpful
12.9 hrs on record
I don't like to write Wall of Text, but i want ppl letting know that i very recommend this game to all Spacesim friends!
The beginning can be a little confuse but after you get into it its a lovely and entertaining Spacesim.
Posted: October 21
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2 of 3 people (67%) found this review helpful
54.8 hrs on record
I recommend this game because of the following

  • The minor bugs are actively being fixed
  • The devs are responding on the forums
  • Space feels large, but it's only one solar system
  • Plenty of travel shortcuts
  • The map has to be uncovered by visiting each sector
  • There is, sort of, an autopilot for easy travel to a waypoint
  • Combat is fun
  • Auto-fire if you don't feel like aiming
  • The controls work well, controller support
  • The visuals look good (DirectX 11)
  • All of the screenshots are from the in-game engine, not works of art.
  • The planet-side artwork is nice
  • The space stations and ships are varied and have style
  • The game is well polished
  • Simple user interface
    Equipment and Loot
  • The ship fitting is pretty simple
  • There are multiple types of ships, weapons, and multiple styles to choose from
  • There is a collect all button to make looting quick
  • There is a quick way to sell everything in your cargo hold
  • You can do more than just shoot other ships
  • You can choose free-roam instead of doing a campaign
  • You can crash into a planet
  • Achievements with in-game bonuses
  • It's able to be modded
  • Easy to learn
  • Music and sound is good
  • It's not complicated, but I am also a fan of complicated games

What's bad about it? Not much, just things I personally prefer. Others might consider some of these to be Pros
  • No multi-player options
  • No empire to build
  • Freelance missions do not have much variety.
  • The officer system is a little strange. You can only hire them in their original location, they go home when you fire them, then you have to fly back there to hire them again.
  • You can't equip ships unless you are piloting them. This can cause you to lose crew or be forced to sell cargo.
You might like Starpoint Gemini 2 if you like these games. Freelancer, X3-series, Eve Online, and space based games in general
Posted: October 20
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1 of 2 people (50%) found this review helpful
23.5 hrs on record
At this point (v1.0) the game is very shallow and the galaxy feels empty and lifeless. Not worth 30 bucks, it just doesnt feel like a finished game.
Posted: October 19
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
I wanted to like this game, I really did. I love space sims and up to a point, Starpoint Gemini seemed like a great game. Better starship fighting than the X series, the potential for becoming the admiral of a whole space fleet, exploring the galaxy, or building an elite-like mercantile empire all sound awesome.

unfortunately the reality falls short. at most you can have two allied ships, plus a few fighters. The spaceflight is boring and the bigger ships just don't feel any different than the early freighters and fighters. There's no heft to a giant battlecruiser compared to the very first ship you get, they feel like the same size ship only with a few extra equipment slots on the top tier guy. all in all, the scale of this game is disappointing. Compare it to a game like Freespace, which came out over a decade ago, and it's pretty inexcusable.

The trading is simplistic. i don't want a spreadsheet game like X3 but there's really no joy in going to a planet, buying all the green-hilighted cargo, then cruising around with it in your bays until you find a decent price. This is often poorly implemented in games and unfortunately starpoint gemini 2 is the same.

the game I'd most compare it to is Freelancer, which was a decent to mediocre arcade spacefighter with pretty minimal trade. the story in this game is even worse than freelancer, though. At least Freelancer was funny. The combat is frankly worse, this game would benefit enormously from a little cursor leading your enemies telling you where to shoot if you want to hit them. the ship design is also worse.

the place it really falls down is in the locations, though. There are no people to talk to, at all. and you don't even get missions from planets, tehy just appear on your map while you cruise around. planets are just there to buy stuff and repair your ship. Remember the really goofy "We don't own this station, but we have an arrangement with the people who do" barks that people on stations had in Freelancer? Well compared to this game that was Planescape Torment level dialogue. There are no real factions to have relationships with, just a good/evil slider with each faction having a set affinity for good or evil. pass 79 good guy points? Well the East Nobody Trader Guild now likes you instead of being neutral, because their threshold is 78. it doesn't matter if you've never encountered that trade guild, have blown up their ships in the past, have done missions for their enemies. all that matters is that you're generally decent.

the voice acting is intolerably bad. that's really vanishingly low on my list of priorities, though. Voice acting is expensive and in a game like this doesn't add much. but still, it's really bad.

Positive things:
you can shoot spaceships
you can fly around in a spaceship
if you choose your portrait, there's a funny one of a fat guy with a cybereye. check him out:
seriously that fat cybereye guy owns. I'm taking that portrait and putting it into other games
Posted: October 21
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1 of 2 people (50%) found this review helpful
77.8 hrs on record
good game but far from stable (1.006 or whatever), terrible voice acting in first part of story though.
Posted: October 18
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1 of 2 people (50%) found this review helpful
43.2 hrs on record
So I thought I’d wait before writing this review until I got at least 10h+ gameplay and finished the “story”. So at the time I’m writing this I got 43h+, and just finished the game.

My favorite space game of all time is probably Freelancer, and other games I’ve tried haven’t even come close to it. But when I heard about Starpoint Gemini 2 I got my hopes up a little. Started following the game, checked in-game videos and such, and I got very interested.

So I decied to buy it a week before the release cause it was on sale.
It’s a good game. If you, like me enjoyed freelancer then you will no doubt enjoy this aswell. It’s not as good, but it’s definitely not a bad game. The RPG elements are an interesting addition to the game.
You start of by choosing your “class” which are: Commander, Gunner and Engineer all with different set of skills. Depending on your play style if you prefer being in a small group of ships or just pure loner/dogfighter etc, I think most players will find these classes interesting.

Alright, now to the positive and negative aspects of the game: I really liked the “feel” of the ships, smaller ships are easier to maneuver while the bigger ones are heavier, and I like that “feeling” it really does feel like you are flying a ship. So the developers got that down quite well, spot on. I do wish they would have added like a secret ship(s) that could only be found and bought at a specific place that was hidden. And continuing on the topic of ships, there are A LOT of them to buy. Allthough you will be very discouraged with the prices in the beginning, but don’t worry cash will eventually start flowing in. Just do side missions or if you prefer mining or trading etc.

The map is huge, and you have a lot of exploring to do if you’re into that. Just wish there were more things to explore, more secrets and mysterious anomalies etc. There isn’t really any suprises or “wtf” moments in this game, which is sad. No mystery.
The graphics are awesome, no complaints here it’s a living world and the designs are nice.

The sounds and music are awesome. But…I really wish they would use at least more than just ONE battle tune, cause it gets reaaally tiring to be hearing the same ♥♥♥♥ over and over again. Specially since battle is a big part of the game. Would it have hurt to put in at least 2 more songs in? Other than that the rest of the songs are awesome, it really suits the mood and game.

There are also enemy heroes in this game, which all have bounties on them. And they give you a lot of cash, I totally missed this feature when I started playing so it took forever for me to get cash in the beginning.
So that’s a nice feature, but would have been even more interesting if they had like one final hero that was nearly impossible to beat, unless you were leveled up to the max with the best ship etc.

Now to some of the negative aspects of the game: Map travel, when you press M or whatever button to bring up the map, the game pauses…so while you check your map and try to plan ahead for your future travels, the game is on pause and you don’t progress at all. So while I was travelling to this planet, and checking the map at the same time I noticed I was right where I left of. So that’s annoying.

The autopilot fails a lot of the times. It only does this after you have docked with a starbase and you click on your next destination to go there autopilot, most of the times it just freaks out and takes you in circles.
The voice acting in this game is a big joke. And not in a good way either, cause sometimes bad voice acting can at least make you laugh, but this was just…ugh.

The storyline is nonexistent. Which is really sad cause of the big universe the developers built up they could have written such a better story for this game. So if you buy this thinking it will have a nice or at least mediocre story, rethink why you want this game. Im not saying not to buy it, beacuse the good things outweighs the bad in this game.

So to end this I’d say it probably is the best new single player space game out right now.

I’d give this game a 7/10

+Many ships to buy
+Huge map, a lot to explore
+Pretty graphics
+Enemy Heroes
+RPG elements

-Bad voice acting
-♥♥♥♥ story
-Autopilot fails
Posted: October 18
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1 of 2 people (50%) found this review helpful
24.8 hrs on record
Good game, nice combat and beautiful graphics, but needs some engine optimizations and meaningful NPC's that actually do the same activities that you can do to make the universe seem more alive. As it is now it seems that you are the only miner or trader in the universe. Also, it'd be nice to have more interaction between you and the other pilots you encounter in the universe.

With that said, since the devs are really active in the forums and are working to add more features to the game and the game as it is now is already pretty good I still recommend it.
Posted: October 18
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1 of 2 people (50%) found this review helpful
23.3 hrs on record
This game has lots of flaws, but I like it so much since it's the game i've been looking for a long time.

-Absolutely beautiful, the way the binary stars cast shadows on asteroids, to the way distant nebulae appear giant and intimidating
-Most of the locations you see in space are reachable
-Great soundtrack
-You can be what you want, a pirate, trader, privateer, whatever
-Lots of ships
-Lots of modules and countless ways to setup your loadout
-For a space game, the environment is extremely varied
-Boarding and stealing a ship feels damn good

-Probably just me, but the trading and interface feel to simple; after playing EVE Online for so long, the UI feels like it needs more
-The active ability RPG portion feels tacked on, I find myself almost always autofiring; at least never using my 1-4 keys
-Sometimes the autopilot glitches out and it's hilarious; I like to think of it as a feature
-Doesn't have SLI support, unless forced through a third party program like NVidia inspector or even just the control panel. However, once you do force it, it runs really nice (minus some annoying microstuttering).

-The downscaling of the universe is really obvious and weird
-Things pop in a lot, like anomalies and stations
-Bad sound effect design, especially in weapon firing sounds
-Inconsistant graphics, some things are really highly detailed while others look like they came out of a 2006 game
-Missions get repetitive, and if you strip all the lore and factions away, all the gameplay is literally the same, minus enemies getting tougher over time

Cool game, go buy, shoot ships in the face.
Posted: October 18
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1 of 2 people (50%) found this review helpful
34.5 hrs on record
Great Game !

Having a ball,

If you like the X games or freelancer you will like this game loads of ships, missions, mining, boarding and capturing other ships, stations, tradeing, pirating, large galaxy, steam workishop. campain, its got it all and its done well , people might say its not as deep as games like X3, But personally i think its better (x games are only good with hundreds of community mods anyway and x rebirth was rubbish.)

Its easy to get into once you get used to the controls and im hooked, will be playing this for a long time, Devs are great, loads of updates and are working hard on community suggestions and updates regular.

Graphics are very nice maxed out and it runs well on my machine, music and Fx are good and combat is fun there are perks and pilot types to choose from at game start, plus loads of weapons, upgrades, expendables, custom ships paint logos names etc...

All in All i only write reviews for games that if think are VERY underated and that should be bought to support these indie devs, soooooo what are you waiting for its well worth the money.....go buy it NOW!

8/10 in its current state if they keep adding things the community requests and more end game content it will get a 9.9/10 of the best game ive played this year!
Posted: October 19
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1 of 2 people (50%) found this review helpful
27.5 hrs on record
TL;DR: Fun and definitely worth the money

+ Unique gameplay style
+ Large universe to explore
+ Combat is both challenging and fun
+ Developers are super responsive and constantly fixing/improving
+ Respectful of my time: no griding

- Unoptimized graphics (I can run most games on high settings, this one only works on lowest)
- Aside from the main quest, there are no side story lines or other interesting RP opportunities.
Posted: October 19
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1 of 3 people (33%) found this review helpful
16.5 hrs on record
Kinda boring.
Posted: October 19
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0 of 1 people (0%) found this review helpful
21.7 hrs on record
A poorly implemented addition to the 4x universe of games.

An enormous amount of bugs, a game engine that is badly unoptimised, and numerous game breaking issues with the campaign mode that means you can't finish the story.

I am an avid 4x fan, and this game is sitting in my virtual dustbin along with similar rubbish such as 'X-Rebirth'. It was a nightmare revisited, and I urge anyone interested in adding this game to their collections to take the rabid fanboyism on the game's forum very seriously.

Posted: October 17
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0 of 2 people (0%) found this review helpful
2.6 hrs on record
I'll keep this short. I bought the game expecting someting even kind of like freelancer considering all of the positive reviews urging freelancer fans to buy the game. Unfortunetly I wish I could get my money back, this game has no depth. Really the only reason to play is to try and aquire better ships and equipment, but then it kind of pointless because there's nothing really to do other than these super generic missions.

Also for some reason no space sim seems to get the freelancer esque formula for creating interesting swaths of space. In freelancer you would jump to a new star system through some sketchy wormhole and have to fight for your life to survive even just passing through. Only a few hours in and I've seen all this game has to offer. I'll waste my time doing something else.
Posted: October 16
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