Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews: Mostly Positive (2,265 reviews) - 75% of the 2,265 user reviews for this game are positive.
Release Date: Sep 26, 2014

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Buy Starpoint Gemini 2

Packages that include this game

Buy Starpoint Gemini 2 Gold Pack

Includes 4 items: Starpoint Gemini 2, Starpoint Gemini 2: Origins, Starpoint Gemini 2: Secrets of Aethera, Starpoint Gemini 2: Titans

Buy Iceberg Interactive - Cool as Ice Bundle

Includes 5 items: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2


Recent updates View all (59)

February 8

[2016/02/08]Update v1.9200 - A patch of unparalleled straightforwardness

Hello captains,

No accompanying story this time... just a simple patch change-log :)


  • FIXED: An error with heavy weapons disappearing
  • FIXED: Problems related to Titans DLC trigger
  • FIXED: Manufacturer fixed for Thor
  • FIXED: Several controller recognition issues
  • FIXED: Issues with visual artefacts for certain monitor configurations
  • FIXED: A number of minor issues
  • UPDATED: Script system
  • MODDING: Added uncompressed ship and sector files, as well as the already customary uncompressed scripts

12 comments Read more

November 6, 2015

New "Titans" DLC is out! - Update 1.9000 goes along with it

Ahoy captains!

As you may have noticed, the new Titans DLC is out!

That also means we're updating the base game too, as usual. The changelist is not massive, but the improvements might just come in handy.

As always, let us know if you run into any problems.

Safe travels, captains!


  • FIXED: A problem with light weapon accuracy on lower framerate
  • FIXED: Several errors in LoadSector scripts
  • FIXED: A potential error in NPC AI routines when searching for enemies
  • FIXED: Several database balancing errors in Russian, German and Polish localizations
  • UPDATED: Fighters now move more quickly
  • UPDATED: Optimized collision meshes for structures and platforms to improve performance
  • UPDATED: Junkyard optimized - Improved loading time and physics calculations
  • UPDATED: Asteroid fields optimized - Improved loading time and physics calculations
  • UPDATED: Optimized light weapon firing calculations and VFX for improved performance
  • ADDED: Maximum number of turrets per weapon battery and per ship is now increased

34 comments Read more


“ of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
57 of 61 people (93%) found this review helpful
4 people found this review funny
145.8 hrs on record
Posted: November 4, 2015
This was the game I wanted when I wanted to be a space captain/pirate. There are ships. The ships come in different sizes and configurations. You start in a tin can with a couple of turrets and work your way up to space battleships. Some of them can be challenging to get your hands on, if a faction you've ♥♥♥♥♥♥ off is the only one that makes it. There are different weapon systems, each with strengths and weaknesses. There can be a story/plot if you want it to be the driving reason behind your space-captaining/piracy. The game punishes you for thinking you are a main character with plot armor and can charge at whatever your quest is without strategy. It rewards you for doing a bit of grinding on the side for money and xp, be that with asteroid mining, quasi-legal trading, playing space police, or space piracy.

Being a space game, there are a lot of different controls and interface options. There are less than other space games I've tried. Navigation is relatively simple, and wormholes, ion storms and radiation clouds make that more interesting than the vastness of space probably is. You need captain 'levels' to fly bigger ships, but xp can be earned from basically doing anything. Aiming is done via turrets. Pick a view mode you like, aim the turrets yourself or let the computer do it for you, find a ship you like, and fly around space. That's what you're here for right?

It took me 40 to 50 hours to finish each story line, taking my time and taking advantage of the vast numbers of pirates just waiting to be boarded and salvaged. Ultimately this was the first 3d space game I've tried that gave me some complexity while still making 'fly a ship through space' enjoyably easy. I enjoy leveling, working my way up from the bottom and becoming an unstoppable juggernaut. I enjoy flying a ship through space and shooting things with lasers, or guns, or plasma cannons. I enjoy some odd challenges and impossible odds. I enjoy exploring. I felt accomplished when I finished the plot in my decked out dreadnought. I enjoyed this game. And the free DLC.

Spaaaaaaaaace. What's your favorite thing about space? (mine's space)
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36 of 46 people (78%) found this review helpful
1,066.7 hrs on record
Posted: October 31, 2015
Enjoyed the game a lot and felt like Freelancer!
Heaps of places to explore, lots of ships and good variation of weapons and effects not just different coloured lasers.

Loved it.
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44 of 69 people (64%) found this review helpful
2 people found this review funny
14.0 hrs on record
Posted: September 17, 2015
Sorry for the negative review, but I found this game frustratingly boring...

- The game is a real grind….

-Freighting cargo around doesn't pay well at all, and I installed a mod to try and solve that issue, but seemed to not help.

-The story did not capture my interest. With sad voice acting, and the death of the characters farther on the “second” mission, I felt nothing for it, and was simply poorly laid out.

-Not a fan of the combat, it's clunky, panning the turret cam is slowed in combat. (that could be due to my system but the graphics run fine in combat, I suspect it's something else)

-A lot of the free roaming play is go here, go there... with not much inbetween. maybe some random combat…

-No feedback on some systems, if you can't charge your engines in combat, no way to tell how long they will take to comeoneline, or I didn't find any readout to tell me…

-not a fan of magical powerups/skills but that just my preference

-The sell all button is poorly placed with no confirmation, will also fail you if you're smuggling. you can't buy it back to complete the mission… sigh...

-Not a fan of the docking anchoring system. it makes the long or short trips that much more unsatisfying :(

-missions seem to be straightforward but lack information… eg. where am I smuggling this to? You want help, what kind of help? Missions simply lack information that would give you the choice to make a educated decision.

-Combat music sounds very VERY similar to Freelancer... just putting that out there...

I have tried to get into the game twice, tried to give it a chance. I have put 13 hours into the game... I don't feel there is any need to put more.

I strongly recommend anyone considering purchasing this title to thurellery research it on youtube or forums, as actual game footage it not supplied on steam, and is quite misleading...
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16 of 19 people (84%) found this review helpful
61.0 hrs on record
Posted: September 25, 2015
As someone who loves space games, including strategy, simulation, sandbox, RPG, and almost any genre in space, I love this game. Im an avid fan of X3: Terran Conflict and the X series in general. Starpoint Gemini 2 has so many things right and is fun, simple, and rather elegant. I highly recommend it.

However, as with all games, it does have drawbacks and a few not so great things.

First off, Voice Acting-
You will likely notice it straight away when you start the campaign. The voice acting is certainly better than that in the original, however it is still poor. Most characters have strange accents or inflections, strange pronunciations which are inconsitent between characters (specifically the word "stasis") and no emotional connection. The main character, Adrian Faulkner, is basically monotone with no depth nor feeling thruout. As a man who just lost his father and is out for revenge, he is VERY boring. So do not expect the story to be compelling on that count.

The story in SPG2 is better that is was in the original, and seems more streamlined, however it still remains quite boring after a short while. I understand the game is mostly freeroam/sandbox, so take this as you will. However, the missions are a bit more diverse than the original with some capture stuff added in as well as some scanning and transporting. But it still remains the standard "Go Here, Kill/capture/scan/transport, Return, Listen to more dialogue" So dont expect alot of diversity in missions. Its pretty much the same with side missions and freelance.

The gameplay is terrific. Its nice, simple, and easy to use. Its easy to jump into the game and not have to learn 1000 controls or things to do. However I personally miss some of the depth of controls and other minor things for the sake of immersion. (Thinking of X3)

Ship models / aesthetic -
The overall design, and texture of all ships and stations were fantastic and very intricate. I might have to say they are some ofmy favorite ship designs in a long time. Planets are ok, but lack proper scale. Vigo at the start is almost the same size as planet trinity or at least pretty close. Go look at planets in X3 and see proper scale. However I understand such an accurate massive scale wouldnt work in an sandbox single system. Its something that many space games (mostly strategy games) do.

In the end I would definitely recommend this if you are looking for a nice, simple space sim with a bit of RPG elements thrown in. You will get a good 40 or so hours out of it, then will lack anything to do. There are freelance missions that will repeat forever.
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14 of 16 people (88%) found this review helpful
52.5 hrs on record
Posted: October 17, 2015
I have been playing SG2 since EA (with many breaks in between...) and it is one of my favorite games in a long time. I've had a hard time getting into Elite, and SC is a long way out, but SG2 has filled the void admirably. I always loved space games and the WC/Privateer/Freespace trinity is pretty much my past.


++ Best community on Steam. I own a lot of games and visit nearly all the forums - but this one is the best. Devs are active, the community is friendly and helpful, and some of it is satisfyingly weird (meep...) meep. MEEP.

++ It's not overly complex. Which doesn't mean it's simple or dumbed down - it just means that you can jump right in and have a great time exploring space.

++ Combat sequences can be exhilarating! I've been in many skirmishes that could have gone either way, frantically deploying sinks and coming around to line turrets up to open fire. Enemies coming in at all angles and PTE disrupted...

++ With just a couple of mods (skyboxes and nebulas) the game can be breathtaking visually. I play with the lights off and the surround on and it is very easy to get lost in the moment.

++ It's just fun. You can do a lot of different things with it and have a great time doing them. The voice acting is infamously fun bad, and the story is a kind of canned - but who cares, it's fun running through it all.

++ Ultrawide!!! 3440x1440 - no problem and gorgeous!


++ The economy is kind of not really there at all. I wanted to be a trader but the derelict mechanic made it more profitable and efficient to be a bad ♥♥♥ with scavenger bots. Which is kind of too bad, but it is what it is.

++ Playing the campaign like it is freeplay means you will be so OP that every enemy the campaign throws at you will be trivial to weak. Wish there was more scaling here, but it's not so bad to destroy waves of ships with out much thought because you outclass them by a mile.

++ The UI is kind of crap and it's all raster so you can't mod it out to be better.

++ Once you've played for a while, you start to realize that there isn't enough ship variance to keep it interesting. Some ships are clearly better than others, and you just sort of play the game out with that ship until the next tier - and its obvious captain, become available to you.

I give this game an honest 10/10, even with the cons because it is a space game that you really can fall into. It really only asks for your time and patience - and doesn't require twitch muscles to play at a high level. The fire at will mechanic is great for it's tactical benefit, and for me I like to think about positioning in the large scale battles, rather than target/fire and positioning. To some it might seem like an "easy button" but for me it really makes the game. (i'm old... ;) )
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