Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews: Very Positive (1,569 reviews)
Release Date: Sep 26, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Starpoint Gemini 2


Recent updates View all (46)

October 17

[2014/10/17] Update v1.0006 - A small bundle

Thanks to the game logs you ladies and gentlemen sent us over the last day or so since the last update, we've managed to find some more memory leaks and other errors which we could fix quickly.

One of the fixes is the ghost planet again. We believe we finally found the last bit that could potentially cause it to appear again. If not, well... we'd be very appreciative if you could send over your game log.

To make things go smoother, we decided to wrap those fixes up into a small update and release it to you so you don't have to wait for them.

There are some other various small fixes, nothing to write home about. Oh and ATHENA heavy weapon can now properly deal up to 10000 damage as intended ;).

More updates are on the way, of course!

17 comments Read more

October 16

[2014/10/16] Update v1.0005 - Chugging along, more updates coming

Time for another update ladies and gentlemen. I won't bother you too much. You can find the change-list below.
We're slipping back to the game and continue with our work to get the next update to you as soon as possible.


  • FIXED: An error in the Rift skill activation script that could potentially cause a crash
  • FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
  • FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
  • FIXED: Several other potential instances where the black screen could appear
  • FIXED: A memory leak related to sector streaming
  • FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
  • FIXED: Several smaller memory leaks
  • FIXED: An error related to enhancements that could potentially cause crashes
  • FIXED: Numerous issues in the localized versions
  • FIXED: Numerous smaller errors in the campaign
  • FIXED: Several errors in the UI system that could potentially cause crashes
  • FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
  • FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
  • FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
  • FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
  • FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
  • FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
  • FIXED: Numerous errors on displaying GUI when using controllers
  • FIXED: A controller related error that prevented overwriting an existing save file
  • FIXED: Numerous other controller issues
  • ADDED: Polish localization is now available (text only)
  • ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
  • ADDED: Maximum attainable experience level raised to 80
  • UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
  • UPDATED: Review button removed from the main menu
  • UPDATED: Allied ships now attack platforms
  • UPDATED: Allied ships no longer attack a ship you're trying to capture
  • UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
  • UPDATED: Game log records some extra data to help us find some problematic bugs
  • UPDATED: Platforms are now properly included in the Fire at will routine
  • UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
  • UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
  • UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
  • UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
  • UPDATED: Mercenaries now attack platforms as intended
  • UPDATED: Credits movie updated with several new people that helped us over the last few weeks

13 comments Read more


“ of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer


We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
67 of 70 people (96%) found this review helpful
7.7 hrs on record
Click for Gameplay Trailer - Preview

+ beautiful graphics
+ amazing soundtrack
+ huge map
+ 30 factions
+ many ship modifications
+ good RPG elements and mechanics
+ different jobs
+ random missions
+ many weapons and ships
+ good combat system with special skills and energy managment

- no multiplayer
- unfair fights at higher rank
- simple and repeating side missions
- no landing animation
- time-consuming traveling
- many weapons similar

You take a starting ship and go your own way through the galaxy. Complete a number of missions and activities to level up and grow stronger (actual 13 missions in freeroam mode), such as trade contracts or assassination attempts. The map randomly generate missions as you progress and explore. Players can ignore the story even if they choose campaign mode, and simply wander the stars as a rogue craft. The universe is a vast and dangerous place! Don’t forget to upgrade your ship, as during these missions you’re sure to be attacked by space pirates in search of a quick salvage.

The feel of a huge universe where u can be what u want, from a economy based mega Trader, to a Pirate in a search for a better loot.
Buy your ship, upgrade its capabilities, choose from a variety of sizes: from small and fast gunner, big slow freightleiner for hauling your precious cargo to a nearby station, or just a mega military carrier in a massive battles.
It’s possible to fight with manual aiming, but there is a “fire at will” command that can allow you to focus on your other tactical options. Directing power to shields or weapons is a possibility, and so too are the cooldown abilities that can boost your defenses, mobility or reflect damage back at your enemys. Larger ships have the option to launch fighter . If you have troopers on board, you can board an enemy ship.
The battles can be hard. You find yourself dying and restarting multiple times, so be sure to save often. It's also difficult to say what weapons and other gear best suit your ships, so be sure to save before you buy just in case the item you purchase doesn't mount on your ship.

The game use some RPG elements. You gain experience points by doing stuff, and as you gain levels, you can spend them on skills to enhance your ship in various ways. You can also give your captain new skills to gain various bonuses. There’s the stat-building, which occurs as you tweak your captain’s abilities as well as the enhancements of your ship. And of course, you can pick a path to play in the game, focusing on combat, trading, or even a bit of mining.

The visuals great at times. The cosmos are beautiful, planets and stars aren’t the only things to have gotten an upgrade. All the models look great and if your PC can support it, the particles and textures really shine. The only thing I don’t like is the UI. It could be a bit more visible.I’ve found that sometimes parts of the text will actually clip off the top or bottom slightly as well. With a game that is this information heavy, that’s not good.
Open space universe is a delight to see and feel. many transport network hub ranging from ships T-Drive capabilities to riftways and wormholes, many asteroid fields and beautiful crafted nebulas. It all gives you a feeling of a real galaxy, in which your adventures will make a big impact on a world.

Big necessity for a Sci-Fi is a decent set of sound effects and ambiance. Admittedly at times the noise brings a sense of loneliness, but this only helps to really sell the whole space experience. I’m very happy with the sounds etc. All of the weapons have cool sounds. Not all the sounds are perfect though.
The voice-overs are bad. The same 10 or so repeat over and over again as you travel. In combat, your foe taunts you--repeatedly--about your ship's lack of weapons and its age and your combat prowess.

Classes of Ships:
- 8 Gunships
- 8 Corvettes
- 8 Frigates
- 8 Destroyer
- 8 Cruiser
- 5 Battleships
- 6 Dreadnought
- 5 Carrier
- 5 Freighter
- 5 Freightliner

Overall,great game! If you like science fiction and Freelancer, this is your Game!

Thanks for reading! If you Like my Review, give me a Thumbs up in Steam (not the youtube video).
I make this for the Community and your help is greatly appreciated :)
Posted: October 21
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
54.8 hrs on record
I recommend this game because of the following

  • The minor bugs are actively being fixed
  • The devs are responding on the forums
  • Space feels large, but it's only one solar system
  • Plenty of travel shortcuts
  • The map has to be uncovered by visiting each sector
  • There is, sort of, an autopilot for easy travel to a waypoint
  • Combat is fun
  • Auto-fire if you don't feel like aiming
  • The controls work well, controller support
  • The visuals look good (DirectX 11)
  • All of the screenshots are from the in-game engine, not works of art.
  • The planet-side artwork is nice
  • The space stations and ships are varied and have style
  • The game is well polished
  • Simple user interface
    Equipment and Loot
  • The ship fitting is pretty simple
  • There are multiple types of ships, weapons, and multiple styles to choose from
  • There is a collect all button to make looting quick
  • There is a quick way to sell everything in your cargo hold
  • You can do more than just shoot other ships
  • You can choose free-roam instead of doing a campaign
  • You can crash into a planet
  • Achievements with in-game bonuses
  • It's able to be modded
  • Easy to learn
  • Music and sound is good
  • It's not complicated, but I am also a fan of complicated games

What's bad about it? Not much, just things I personally prefer. Others might consider some of these to be Pros
  • No multi-player options
  • No empire to build
  • Freelance missions do not have much variety.
  • The officer system is a little strange. You can only hire them in their original location, they go home when you fire them, then you have to fly back there to hire them again.
  • You can't equip ships unless you are piloting them. This can cause you to lose crew or be forced to sell cargo.
You might like Starpoint Gemini 2 if you like these games. Freelancer, X3-series, Eve Online, and space based games in general
Posted: October 20
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
23.2 hrs on record
Finally, a game that scratches my decade-long Freelancer itch.

But first, a disclaimer. While no longer an Early Access title, Starpoint Gemini 2 - as of October 2014 - is not quite the finished article. The game still has a number of items turned off in the options menu. Certain gameplay features seem to be half-finished, and the AI does not seem to be taking advantage of all the tools available in combat. In fact, many newcomers are bound to be turned off by the obtuse UI design and the text-heavy, non-interactive tutorials that spit out seemingly unending streams of text on things they have no idea about.

Get past the initial frustrations, however, and you will find an absolute gem of a timesink. SG2 nails the three key elements of a good space sim: simple controls, a massive universe full of activities, and a million paths to success on your own terms. Starting off in a tiny gunship and a poorly-voiced campaign mission, you are quickly set loose and given freedom to roam the absolutely gigantic map to mine, trade, explore and fight to your heart's content. Veteran X players may be disappointed by the comparatively static world, limited fleet building options and inability to set up your own industrial empire in the stars, but everyone else should be more than satisfied with the wealth of choices at hand. This is more than worth it at full price, and absolutely unmissable in a sale.
Posted: October 19
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
71.1 hrs on record
if you like in the past freelancer you will like this game, its not ready yet but when it is , i will give it 5 #####
Posted: October 21
Was this review helpful? Yes No
5 of 8 people (63%) found this review helpful
13.0 hrs on record
I don't like to write Wall of Text, but i want ppl letting know that i very recommend this game to all Spacesim friends!
The beginning can be a little confuse but after you get into it its a lovely and entertaining Spacesim.
Posted: October 21
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
34.5 hrs on record
Great Game !

Having a ball,

If you like the X games or freelancer you will like this game loads of ships, missions, mining, boarding and capturing other ships, stations, tradeing, pirating, large galaxy, steam workishop. campain, its got it all and its done well , people might say its not as deep as games like X3, But personally i think its better (x games are only good with hundreds of community mods anyway and x rebirth was rubbish.)

Its easy to get into once you get used to the controls and im hooked, will be playing this for a long time, Devs are great, loads of updates and are working hard on community suggestions and updates regular.

Graphics are very nice maxed out and it runs well on my machine, music and Fx are good and combat is fun there are perks and pilot types to choose from at game start, plus loads of weapons, upgrades, expendables, custom ships paint logos names etc...

All in All i only write reviews for games that if think are VERY underated and that should be bought to support these indie devs, soooooo what are you waiting for its well worth the money.....go buy it NOW!

8/10 in its current state if they keep adding things the community requests and more end game content it will get a 9.9/10 of the best game ive played this year!
Posted: October 19
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
27.5 hrs on record
TL;DR: Fun and definitely worth the money

+ Unique gameplay style
+ Large universe to explore
+ Combat is both challenging and fun
+ Developers are super responsive and constantly fixing/improving
+ Respectful of my time: no griding

- Unoptimized graphics (I can run most games on high settings, this one only works on lowest)
- Aside from the main quest, there are no side story lines or other interesting RP opportunities.
Posted: October 19
Was this review helpful? Yes No
4 of 10 people (40%) found this review helpful
23.5 hrs on record
At this point (v1.0) the game is very shallow and the galaxy feels empty and lifeless. Not worth 30 bucks, it just doesnt feel like a finished game.
Posted: October 19
Was this review helpful? Yes No
1 of 4 people (25%) found this review helpful
14.9 hrs on record
The content of the game is pretty good, I like the fact that you can do freelancing between the campaigns. The graphic is nice. We haven't had a space game as good as this one for a long time, well beside the fact that it cashes constantly. Even with often updates, it still crashes all the time. I've played 14 hours so far, and the game crashed randomly 4-6 times pr. hour, which makes it unbearable to play. If I could, I would get a refund. Again, the game is great if it was playable.
Posted: October 24
Was this review helpful? Yes No
3 of 9 people (33%) found this review helpful
3.1 hrs on record
I wanted to like this game, I really did. I love space sims and up to a point, Starpoint Gemini seemed like a great game. Better starship fighting than the X series, the potential for becoming the admiral of a whole space fleet, exploring the galaxy, or building an elite-like mercantile empire all sound awesome.

unfortunately the reality falls short. at most you can have two allied ships, plus a few fighters. The spaceflight is boring and the bigger ships just don't feel any different than the early freighters and fighters. There's no heft to a giant battlecruiser compared to the very first ship you get, they feel like the same size ship only with a few extra equipment slots on the top tier guy. all in all, the scale of this game is disappointing. Compare it to a game like Freespace, which came out over a decade ago, and it's pretty inexcusable.

The trading is simplistic. i don't want a spreadsheet game like X3 but there's really no joy in going to a planet, buying all the green-hilighted cargo, then cruising around with it in your bays until you find a decent price. This is often poorly implemented in games and unfortunately starpoint gemini 2 is the same.

the game I'd most compare it to is Freelancer, which was a decent to mediocre arcade spacefighter with pretty minimal trade. the story in this game is even worse than freelancer, though. At least Freelancer was funny. The combat is frankly worse, this game would benefit enormously from a little cursor leading your enemies telling you where to shoot if you want to hit them. the ship design is also worse.

the place it really falls down is in the locations, though. There are no people to talk to, at all. and you don't even get missions from planets, tehy just appear on your map while you cruise around. planets are just there to buy stuff and repair your ship. Remember the really goofy "We don't own this station, but we have an arrangement with the people who do" barks that people on stations had in Freelancer? Well compared to this game that was Planescape Torment level dialogue. There are no real factions to have relationships with, just a good/evil slider with each faction having a set affinity for good or evil. pass 79 good guy points? Well the East Nobody Trader Guild now likes you instead of being neutral, because their threshold is 78. it doesn't matter if you've never encountered that trade guild, have blown up their ships in the past, have done missions for their enemies. all that matters is that you're generally decent.

the voice acting is intolerably bad. that's really vanishingly low on my list of priorities, though. Voice acting is expensive and in a game like this doesn't add much. but still, it's really bad.

Positive things:
you can shoot spaceships
you can fly around in a spaceship
if you choose your portrait, there's a funny one of a fat guy with a cybereye. check him out:
seriously that fat cybereye guy owns. I'm taking that portrait and putting it into other games
Posted: October 21
Was this review helpful? Yes No
2 of 11 people (18%) found this review helpful
16.5 hrs on record
Kinda boring.
Posted: October 19
Was this review helpful? Yes No
0 of 7 people (0%) found this review helpful
3.0 hrs on record
Softly, Jim! This game is a cheaper imitation of the good old days, those who will never come back. Hey, Jim, gently, I said. In any case, it's about space pirates and sooo much I was not paying attention. I'm sorry, I failed, I'm a bad journalist. GENTLY, Jim! Want you ruin the kneecaps? Simply swing.
No recommendation, hard.
Posted: October 19
Was this review helpful? Yes No
16.6 hrs on record
Starpoint Gemini 2 is hours of constant enjoyment. I've been wanting a great space simulator for years and this fills that gap. Space combat ranges from you being overwhelmingly powerful and slaughtering a weaker enemy convoy, to suddenly being completely outmatched as hordes of enemy fleets warp in. You'll go from shifting your power-flow to fully charge your weapons; unleashing torrents of weapon-fire and watching enemy ships violently explode, to frantically diverting power to your shields and engines, cutting power from your weapon-batteries to overcharge your engines and jettison yourself free from the firestorm.

The space combat, environment, and ships are all wonderful and deserve high praise. The only downfall is the narrative in the story mode. My only noted negative is that the plot dialogue is very poorly written: conversations are written with very simplistic wording, adding unnecessary filler dialogue in the middle of a conversation. The characters have no expression and sitting through the dialogue moments are frustrating to even hear the characters speak. All the character interactions are not written as real conversations, monologues occur at inappropriate times. A complete re-writing of the entire game's plot narrative (by someone with writing experience) would make the game perfect.

Posted: October 25
Was this review helpful? Yes No
188 of 205 people (92%) found this review helpful
54.8 hrs on record
TL;DR: At the verrry bottom, ya heathens!

This game, wow. It is eating away at my soul here. Like I need to sacrifice another small vessel for creds so I can sleep again.

I bought this game cause I had a gut feeling it was what I needed in a game right now. Yeah sure there are others like it, but I just wanted singleplayer and something really solid and fun. An man was I in for a treat! I had no idea I could enjoy a game so much again, like back in the day with all the old systems around and gramps was trying to figure out why the TV is calling him.

So far the story has been very engaging with some smug and unsavory characters, not to mention a bunch of stuff to do on the way. Clearing asteroid fields for some spare loot to fill that cargo hold, capturing enemy ships to either sell or dock for your own collection. Beaming aboard your crew to steal stuff for you on a old mining field or enemy ship in battle to turn the tide an steal it for yourself, you will have to tractor beam it the whole way at impulse speeds to the nearest planet or station of course, who wants to do anything the easy way any way? Psssh.

You have your classic worm holes you can use to travel or them good ole relays for cash, but who wants to waste money?
Also you will run into random slipstreams in which you can use to traverse.. well the verse, by steering your ship properly through it. Be warned about worm holes though you can loose people, but don't worry you can get more red shirts at the nearest docking bay :D.

Even combat is savvy. Tell your people to fire at will, take the helm do it yourself or root all power to engines as the words of Firefly's Jane "Let's Moon'm" cascades from your lips like lavander and oats. Be a commander, be THE commander. Hire merc ships to roll in your space posse, have a fleet of some bad to the bone misunderstood ship captains looking for redemption and love among the stars. You can of course also customize your ships colors and a few decals, but the real bread n' butter is the all the parts you can fit the ships with. An there is a lot of parts ranging from pulsar cannons to rail guns.

You are not constrained in anyway wanna be that scruffy looking nerf herder? You can! Got that Serenity Smuggling Fever? This game has the cure my friend! Wanna travel across space corralling convicts like Cowboy Bebop? See you space cowboy, I'll be chilling with Jet. Wanna make enemies of a gang Outlaw Star Style? Look no further time to pop that space cherry Gene Starwind! Need to feel like you're back in Star Fleet Academy with Kirk? Picard? Reicher? Janeway? Tuvok? Classes start as soon as you hit the buy button cadet! An tell Neelix I sent ya ;D.

What is also great is that the devs have been very responsive and helpful working with the community to solve issues, active devs have really made this product shine and continues to better. I do hope you get the game and enjoy as much as I am.

In my conclusion yes I recommend this amazing game, I have spent the last few years just really yearning for something, but sure what exactly. When I saw this I knew my sacrifice to the Game Satan had finally been heard. The graphics are solid and just breathtaking, the gameplay is as smooth as Bruce Willis's bald spot in The 5th Element. An steam workshop also? All I can say is beam me up Scotty, we can do it Captain this time we have the power.

TL;DR: Game good. Combat fun. RPG Loot Funsies. Space much of. Do lots o' stuff. Very shiny graphs. Much impressed. You should buy it too.
Posted: September 27
Was this review helpful? Yes No
162 of 178 people (91%) found this review helpful
71.5 hrs on record
150+ Games in my account. This is the first one that makes me write a review:

+Addictive Gameplay
+Beautiful Graphics
+Amazing Soundtrack
+Awesome Community
+Sleepless, highly motivated Devs that listen to this awesome community

+/-There's no real "Build your Empire" aspect as in the X-Series (yet) (Since I loved Freelancer, I don't miss that though)

-This game will reduce your social life to a minimum, Beware!

So, If you played and loved freelancer in particular: Just GRAB IT!
If you like space games in general: Take a close look, think about it, then GRAB IT!
To all other gamers: IF you GRAB IT, this might become a gateway drug to space game addiction. You've been warned

Posted: September 27
Was this review helpful? Yes No
171 of 212 people (81%) found this review helpful
31.7 hrs on record
OK. this is awesome!! Think Eve Offline. From mining to full combat you are not constrained in any way, you can be a pirate, trader, miner, fighter, merc, whatever you want to be!
Posted: September 26
Was this review helpful? Yes No
79 of 88 people (90%) found this review helpful
16.4 hrs on record
This is from a post I did on the forum and decided to add it here following a suggestion to do so.

SPG 2 The Good, the Bad, Oh God the Insanity

If you’re on the fence as to whether you should get this or not it will all come down to what you are looking for in a ‘space’ game.
This is not Eve Online so get that out of your head. Seriously, if you want EO you’ll need to go log into EO. There is no online multiplayer, no gate camping players, no griefers and no gankers.
That being said, this game offers something EO and many others, online or not, have simply forgotten or just don’t care about. Interactive Devs.
Yep, you read that correctly. The Devs are extremely active in the forums. I’d hazard a guess and say 99% of all issues, questions, comments etc. are answered near instantly.
They take concerns very seriously and look for ways to address them as quickly as possible, faster even it seems.
While this isn’t to say other Devs aren’t around, personal experience has shown they just don’t answer, are too busy, don’t care and on more than one occasion… are downright obnoxious and rude.

So +1 for Dev support seemingly 24hrs a day every day…

Community… holy crap, where to begin…

There are a lot of helpful people. One or two I have noticed try to step in when the Devs FINALLY get some sleep. This doesn’t mean there aren’t more filling in those roles, only that I can’t read, re-read, and re-re-read each and every post over and over to see who is filling those roles. Though, I will admit, sometimes the forum reading is an exercise in hilarity.
Serious questions for the most part get serious answers. Once in a while they spiral out of control with loose jokes, odd references and such, though more or less after the issue has been handled.
Remember the active Devs from earlier? Yeah… they contribute too.
Don’t be surprised to find one or more of them plowing into your thread to partake of whatever silliness is afoot. Oh yes, my friend, they are characters indeed.
On the whole, the community is developing into a large group of knowledgeable friendly people looking to help out any way they can. Yes, some can be offended easily, but I have yet to see an all-out flame war like everywhere else. In fact, most people just apologize if they upset someone and move on, including myself.

So +1 for a truly friendly and helpful community.

Nothing that will stress your system too terribly. High end or low end, it seems everyone can find a setting that fits the bill and allows them to play. I have seen one or two instances where certain systems (read Laptops) refuse to allow the game to run, but I have yet to see more than those.
Even then, the Devs are still trying to figure out how to get it working on those couple of problem machines. Interesting, since most would just tell you that your system doesn’t have what it takes and to go get something bigger.
All in all, the graphics are very nice indeed. Nothing mottled, disjointed or misaligned. No missing pixels here and there or stand in objects for missing items.

So +1 there for that…

What do you expect? They are NPC’s. They shoot at you, they kill you and they keep doing it. Unless you kill them first, in which case, they die rather well and don’t whine about it. I seem to remember an account of griefing done by NPC’s, though I believe that was a one-off. Funny though.
They get tougher as you progress through the game. Different levels, different types and different areas. They fight each other if they are opposing factions and will turn on you if you are low enough rep with one, or both. In which case, run.

So I give a +1 for good NPC mechanics.

Lots of them. They are everywhere in both aspects of the game. Free play or Story line there are tons. Decent rewards for the time invested as far as I can tell, probably a bit too decent considering some missions you just have to click a button and repair something.

I’ll give a +1 here too.

For as much as I have done, it progresses well. Seems to have substance and a bit of plot for as far as I have gotten.
It is buggy. Missions sometimes fail out. Sometimes you overshoot a zone and they get canceled, dropping you out of the storyline and into free play mode. Other times, you just crash out of the game.
They are working on the bugs as fast as they are made aware of them and that helps out a lot. More often than not, you can just reload from a save point and try to continue.

No points for this one, still needs work.


There are more than a few. Something for everyone I suppose. Uber ship, got it. More money, got it. Star Trek themed ships, go those too.
From Star Trek to vastly improve (overpowered) beginning station inventories, there is something to fit most everyone.
The game has a mod community growing faster than the game itself. Even at least one mod I saw that will completely change the game to Mass Effect themed ships and even a new storyline that appears to be in the works.
The Devs seem to support unlimited, no holds barred modding.

So definitely +1 here.

Oh, lest I forget...

Community input...

Look in the game. Look at achievements and improvements. You will see all the signs of active community involvement that has been taken seriously. (mostly)

Yeah, +100 and some Oreos for all you community peoples that report bugs, request content changes and overall general improvements.

All in all, for me, this has been one hell of a ride… and it’s just beginning. The game is only getting better and more is on the way.
If you’re on the fence, get off it. Buy the game and join the fun in the community.

And the insanity? Glad you asked...

There are the elite few who can claim this. They watch you at home while you play. They see you in your boxers. They wear your boxers, like I am right now. The Devs are part of this group, I know one, whom I shall leave nameless, who has watched me in my boxers. Yes, some of us are insane... And that is the fun of it all.


P.S. +1000 to the Devs for allowing us to be insane, taking us seriously when needed and for being on top of everything, everywhere, all at once, every day... always.

Now... which one of you took my boxers, Meep.
Posted: September 27
Was this review helpful? Yes No
82 of 98 people (84%) found this review helpful
29.0 hrs on record
Early Access Review
The next best thing if you want something similar to Eve and Freelancer. More arcade-ish Sci-Fi space shippy RPG. Start with a small gunship, make your way up to dreadnoughts and carriers by trading, doing freelancer missions like repairing a damaged space station, transporting a VIP from A to B, getting commodities to a planet or scanning anomalies, or just hunt criminals in hopes to get a huge bounty. The game is beautifully done, has a large selection of ships and weapons, the combat is fun although some say the camera is a bit slow, and there's a lot to do in it. Buy it! Throw money at the devs!!!! DOIT!
Posted: September 26
Was this review helpful? Yes No
66 of 76 people (87%) found this review helpful
9.1 hrs on record
I must preface this by saying, I don't write many reviews at all, but when I do though, it means I really enjoy the game.

This game reminds me a lot of the X3 games, but the interface is a bit easier to get a grasp on.

- Mod support
- Great music, think Mass Effect & EVE Online style.
- You can be anyone you want, and do whatever you want, there's a campaign mode, and freeform mode.
- Nice interface.
- Beautiful graphics.
- Runs smooth, haven't experienced any crashes.
- Combat is fun.
- Controller support.
- There's a large selection of ships & weapons, and you can upgrade your ship.
- All of the above points help with immersion, you really feel like you are in space driving your own ship.
- The developers work hard and are engaged with the community. They do have their own forums where they answer questions, etc.

- Space can be a bit lonely at times, but, it is space after all.

TL;DR - If you're looking for a game that is part X3, part Eve Offline that can also serve as a stopgap until Star Citizen & Elite Dangerous, you could do a lot worse than this game, especially when you consider the game is currently only $28.

Posted: September 26
Was this review helpful? Yes No
54 of 58 people (93%) found this review helpful
5.1 hrs on record
Well-made hybrid of SG1 and Freelancer. with light RPG elements on top.
+Vast selection of ships from fighters to dreadnaughts and carriers
+Engaging combat
+diverse systems
-Lack of persistent objects. You won't see ships traveling from one system to another, because they are always generated when you enter a system.
-There is like 30 factions, but reputation system is two-dimensional. So when you help one faction you improve/worsen relation with the rest of them.
-Below average performance.
7/10 (8 of 10 if the they fix bugs and improve optimization), worth buying if you are into space genre. If you are not, you can wait for Christmas sale, a lot of things should be fixed by then.
Posted: September 28
Was this review helpful? Yes No