Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
User reviews: Very Positive (1,565 reviews)
Release Date: Sep 26, 2014

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Recent updates View all (46)

October 17

[2014/10/17] Update v1.0006 - A small bundle

Thanks to the game logs you ladies and gentlemen sent us over the last day or so since the last update, we've managed to find some more memory leaks and other errors which we could fix quickly.

One of the fixes is the ghost planet again. We believe we finally found the last bit that could potentially cause it to appear again. If not, well... we'd be very appreciative if you could send over your game log.

To make things go smoother, we decided to wrap those fixes up into a small update and release it to you so you don't have to wait for them.

There are some other various small fixes, nothing to write home about. Oh and ATHENA heavy weapon can now properly deal up to 10000 damage as intended ;).

More updates are on the way, of course!

16 comments Read more

October 16

[2014/10/16] Update v1.0005 - Chugging along, more updates coming

Time for another update ladies and gentlemen. I won't bother you too much. You can find the change-list below.
We're slipping back to the game and continue with our work to get the next update to you as soon as possible.


  • FIXED: An error in the Rift skill activation script that could potentially cause a crash
  • FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
  • FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
  • FIXED: Several other potential instances where the black screen could appear
  • FIXED: A memory leak related to sector streaming
  • FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
  • FIXED: Several smaller memory leaks
  • FIXED: An error related to enhancements that could potentially cause crashes
  • FIXED: Numerous issues in the localized versions
  • FIXED: Numerous smaller errors in the campaign
  • FIXED: Several errors in the UI system that could potentially cause crashes
  • FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
  • FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
  • FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
  • FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
  • FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
  • FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
  • FIXED: Numerous errors on displaying GUI when using controllers
  • FIXED: A controller related error that prevented overwriting an existing save file
  • FIXED: Numerous other controller issues
  • ADDED: Polish localization is now available (text only)
  • ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
  • ADDED: Maximum attainable experience level raised to 80
  • UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
  • UPDATED: Review button removed from the main menu
  • UPDATED: Allied ships now attack platforms
  • UPDATED: Allied ships no longer attack a ship you're trying to capture
  • UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
  • UPDATED: Game log records some extra data to help us find some problematic bugs
  • UPDATED: Platforms are now properly included in the Fire at will routine
  • UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
  • UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
  • UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
  • UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
  • UPDATED: Mercenaries now attack platforms as intended
  • UPDATED: Credits movie updated with several new people that helped us over the last few weeks

13 comments Read more


“ of the most positive and relaxing game experiences I’ve had in a long time”
80 – PC Gamer

“… if you’re the kind of gamer who really enjoyed the likes of Freelancer and the X-series, then you’ll want to keep an eye on this game.”
Escapist Magazine

“...largely nails that feeling of being a grizzled starship captain who doesn't play by the rules, making his living any way he can.”
75 – Strategy Informer


We do NOT officially support Vista, as is shown in the minimum requirements section (Win7 is minimum), but we do our best to keep it compatible nonetheless. PLEASE keep this in mind when considering a purchase. The current version does run on Vista though, but there is a special procedure for it (you need to opt into a special product branch) which is described in detail on the game discussion board.

Steam Workshop And Modding

Starpoint Gemini 2 is as mod-friendly as we can make it (although we constantly work on opening it up even more). Sharing your modded content through Steam Workshop is done easily via our Mod Manager that is supplied with the game. Check out the Workshop section to see what mods are already available!

About This Game

Captain your own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth ! Space has never looked so inviting - but images can betray...

It has been two years since the end of the second Gemini war, the situation in the wartorn system is further from resolution than ever.
The collection of freedom fighters named Gemini League is now reduced to a small group, with no power or influence, after losing their leaders. The Empire meanwhile, has used the re-opened Starpoint to occupy the once renegade Gemini sector - and beyond.

A multitude of Imperial warship fleets and mammoth motherships have crushed every trace of opposition. The situation was looking bleak, when they suddenly halted their armada and re-shifted their focus on fortifying Starpoint with staggering numbers. Rumours soon spread that they were afraid of something coming after them through the T-gate, from what was supposed to be the core of the Empire. What are they running from that makes even the mighty Empire tremble?

Starpoint Gemini 2 will take players on a breath taking journey, with dark secrets and unimaginable twists that will finally unveil the incredible truth...

Key features:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat.
  • Explore the dynamic game world as a whole, rather than through individual maps.
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system .
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder.
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options.
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical).
  • Random missions get generated depending on the player’s actions and allegiances.
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces.
  • Direct ship controls create complete immersion.
  • Advanced physics provided by NVIDIA PhysX technology

System Requirements

    • OS: Microsoft Windows 7, 8
    • Processor: 2.2 GHz Dual core or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant graphics card with 512MB RAM
    • DirectX: Version 10
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compliant graphics card with 1GB RAM
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
236 of 253 people (93%) found this review helpful
19.3 hrs on record
Early Access Review
So, you've played Freelancer, Wing Commander or Privateer. Its been years since these games were released and perhaps, for you, just like me, they left behind a massive void. I've leapt at EVERY space sim/rpg that been released in the hopes, that one day, they'll replace what I lost with Freelancer. Sadly they never did. So I saw this on the front page of Steam and thought, heres another disapointment. Well Starpoint Gemini 2...blew me away. This game is THE best space sim I've ever played and its in beta!!

Beta will always be beta, that said, this game is solid. When you read the description and see theres only a dozen planets, don't be fooled. The galaxy is ♥♥♥♥ing huge. Absolutely enormous. Open world to boot. No loading screens. Just you, your ship and the stars. There are some absolutely amazing locations, zipping through asteroids, cruising the nebulas...its awesome.

Theres a diverse choice of ships for you to cruise the stars with. Gunships, Corvettes, Frigates, Destroyers, Cruisers, Battleships, Dreadnaughts, Carriers, Freighters and freightliners. Each ship category has multiple choices and each of those choices allows you to build your ship in the fashion you want. Do you want a ship decked with heavy batteries, rain missiles and torpedos down on people. Do you want a majority of light batterries, decking your ship with railguns, beams or plasma cannons? Perhaps a ship that can deploy a large number of soldiers to board the enemy ship and take it over. Yea, you read that right. You can board an enemy ship, take it over and either destroy, loot it or sell it.

Perhaps the trade life is for you, with a vast hold and fast engines to shoot you away from the pesky gunships. Trade hasn't been completely implemented atm. In Freelancer if you remember, you could see what planets were buying what for what price etc etc. That hasn't been implemented yet so you have to find them yourself. Perhaps your a miner at heart and want to reap the profits from those floating rocks. Go right ahead, blast away. If you want a huge yield you can buy missiles especially dedicated to obtaining larger yields.

You can tailor your ship to fulfil what ever role you require. If you need more energy to fire you weapons, buy system attachments and upgrades to improve their energy reserves and recharge rates. Missing that little gunship too much, you can increase their accuracy or their damage against their shields. You can hack the enermy ship and disable their systems if thats the approach you like. You choose a career role. Each role has various abiliies for use that augment your fleet, turrets, shields, movement and various other cool things. Yea, thats right. You can build your own fleet to travel around the galaxy with you.
Sounds perfect for a bounty hunter right? Your going to need it to tackle the toughest bounties in the galaxy. You track the bounties yourself and take them down. Be warned though, they aren't alone and they're prepared to fight.

Seriously guys, I can't praise this game enough for what its doing. Yea, theres only free roam available atm but you can do WHAT EVER you want. Want to be a pirate, theres a huge array of choices for you and they're everywhere. You want to own your own carrier and deploy fighter wings, YOU ♥♥♥♥ING CAN!!! THIS GAME IS IN BETA and despite that, you can do soo damn much. I've crashed twice and that was in the first 2 hrs, since then, I haven't had a single problem. The galaxy is yours for that taking atm. I highly reccomend this game to all Freelancer, Privateer and Wing Commander fanatics. Even to those who are new to the scene. This game is so diverse and intricate in all its details...but god damn its so easy and simple to understand and master.
This game is in on-going development, if its this good already, I can't wait till its finished!!
Posted: April 27
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186 of 203 people (92%) found this review helpful
54.8 hrs on record
TL;DR: At the verrry bottom, ya heathens!

This game, wow. It is eating away at my soul here. Like I need to sacrifice another small vessel for creds so I can sleep again.

I bought this game cause I had a gut feeling it was what I needed in a game right now. Yeah sure there are others like it, but I just wanted singleplayer and something really solid and fun. An man was I in for a treat! I had no idea I could enjoy a game so much again, like back in the day with all the old systems around and gramps was trying to figure out why the TV is calling him.

So far the story has been very engaging with some smug and unsavory characters, not to mention a bunch of stuff to do on the way. Clearing asteroid fields for some spare loot to fill that cargo hold, capturing enemy ships to either sell or dock for your own collection. Beaming aboard your crew to steal stuff for you on a old mining field or enemy ship in battle to turn the tide an steal it for yourself, you will have to tractor beam it the whole way at impulse speeds to the nearest planet or station of course, who wants to do anything the easy way any way? Psssh.

You have your classic worm holes you can use to travel or them good ole relays for cash, but who wants to waste money?
Also you will run into random slipstreams in which you can use to traverse.. well the verse, by steering your ship properly through it. Be warned about worm holes though you can loose people, but don't worry you can get more red shirts at the nearest docking bay :D.

Even combat is savvy. Tell your people to fire at will, take the helm do it yourself or root all power to engines as the words of Firefly's Jane "Let's Moon'm" cascades from your lips like lavander and oats. Be a commander, be THE commander. Hire merc ships to roll in your space posse, have a fleet of some bad to the bone misunderstood ship captains looking for redemption and love among the stars. You can of course also customize your ships colors and a few decals, but the real bread n' butter is the all the parts you can fit the ships with. An there is a lot of parts ranging from pulsar cannons to rail guns.

You are not constrained in anyway wanna be that scruffy looking nerf herder? You can! Got that Serenity Smuggling Fever? This game has the cure my friend! Wanna travel across space corralling convicts like Cowboy Bebop? See you space cowboy, I'll be chilling with Jet. Wanna make enemies of a gang Outlaw Star Style? Look no further time to pop that space cherry Gene Starwind! Need to feel like you're back in Star Fleet Academy with Kirk? Picard? Reicher? Janeway? Tuvok? Classes start as soon as you hit the buy button cadet! An tell Neelix I sent ya ;D.

What is also great is that the devs have been very responsive and helpful working with the community to solve issues, active devs have really made this product shine and continues to better. I do hope you get the game and enjoy as much as I am.

In my conclusion yes I recommend this amazing game, I have spent the last few years just really yearning for something, but sure what exactly. When I saw this I knew my sacrifice to the Game Satan had finally been heard. The graphics are solid and just breathtaking, the gameplay is as smooth as Bruce Willis's bald spot in The 5th Element. An steam workshop also? All I can say is beam me up Scotty, we can do it Captain this time we have the power.

TL;DR: Game good. Combat fun. RPG Loot Funsies. Space much of. Do lots o' stuff. Very shiny graphs. Much impressed. You should buy it too.
Posted: September 27
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160 of 176 people (91%) found this review helpful
71.5 hrs on record
150+ Games in my account. This is the first one that makes me write a review:

+Addictive Gameplay
+Beautiful Graphics
+Amazing Soundtrack
+Awesome Community
+Sleepless, highly motivated Devs that listen to this awesome community

+/-There's no real "Build your Empire" aspect as in the X-Series (yet) (Since I loved Freelancer, I don't miss that though)

-This game will reduce your social life to a minimum, Beware!

So, If you played and loved freelancer in particular: Just GRAB IT!
If you like space games in general: Take a close look, think about it, then GRAB IT!
To all other gamers: IF you GRAB IT, this might become a gateway drug to space game addiction. You've been warned

Posted: September 27
Was this review helpful? Yes No
171 of 211 people (81%) found this review helpful
31.7 hrs on record
OK. this is awesome!! Think Eve Offline. From mining to full combat you are not constrained in any way, you can be a pirate, trader, miner, fighter, merc, whatever you want to be!
Posted: September 26
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77 of 86 people (90%) found this review helpful
16.4 hrs on record
This is from a post I did on the forum and decided to add it here following a suggestion to do so.

SPG 2 The Good, the Bad, Oh God the Insanity

If you’re on the fence as to whether you should get this or not it will all come down to what you are looking for in a ‘space’ game.
This is not Eve Online so get that out of your head. Seriously, if you want EO you’ll need to go log into EO. There is no online multiplayer, no gate camping players, no griefers and no gankers.
That being said, this game offers something EO and many others, online or not, have simply forgotten or just don’t care about. Interactive Devs.
Yep, you read that correctly. The Devs are extremely active in the forums. I’d hazard a guess and say 99% of all issues, questions, comments etc. are answered near instantly.
They take concerns very seriously and look for ways to address them as quickly as possible, faster even it seems.
While this isn’t to say other Devs aren’t around, personal experience has shown they just don’t answer, are too busy, don’t care and on more than one occasion… are downright obnoxious and rude.

So +1 for Dev support seemingly 24hrs a day every day…

Community… holy crap, where to begin…

There are a lot of helpful people. One or two I have noticed try to step in when the Devs FINALLY get some sleep. This doesn’t mean there aren’t more filling in those roles, only that I can’t read, re-read, and re-re-read each and every post over and over to see who is filling those roles. Though, I will admit, sometimes the forum reading is an exercise in hilarity.
Serious questions for the most part get serious answers. Once in a while they spiral out of control with loose jokes, odd references and such, though more or less after the issue has been handled.
Remember the active Devs from earlier? Yeah… they contribute too.
Don’t be surprised to find one or more of them plowing into your thread to partake of whatever silliness is afoot. Oh yes, my friend, they are characters indeed.
On the whole, the community is developing into a large group of knowledgeable friendly people looking to help out any way they can. Yes, some can be offended easily, but I have yet to see an all-out flame war like everywhere else. In fact, most people just apologize if they upset someone and move on, including myself.

So +1 for a truly friendly and helpful community.

Nothing that will stress your system too terribly. High end or low end, it seems everyone can find a setting that fits the bill and allows them to play. I have seen one or two instances where certain systems (read Laptops) refuse to allow the game to run, but I have yet to see more than those.
Even then, the Devs are still trying to figure out how to get it working on those couple of problem machines. Interesting, since most would just tell you that your system doesn’t have what it takes and to go get something bigger.
All in all, the graphics are very nice indeed. Nothing mottled, disjointed or misaligned. No missing pixels here and there or stand in objects for missing items.

So +1 there for that…

What do you expect? They are NPC’s. They shoot at you, they kill you and they keep doing it. Unless you kill them first, in which case, they die rather well and don’t whine about it. I seem to remember an account of griefing done by NPC’s, though I believe that was a one-off. Funny though.
They get tougher as you progress through the game. Different levels, different types and different areas. They fight each other if they are opposing factions and will turn on you if you are low enough rep with one, or both. In which case, run.

So I give a +1 for good NPC mechanics.

Lots of them. They are everywhere in both aspects of the game. Free play or Story line there are tons. Decent rewards for the time invested as far as I can tell, probably a bit too decent considering some missions you just have to click a button and repair something.

I’ll give a +1 here too.

For as much as I have done, it progresses well. Seems to have substance and a bit of plot for as far as I have gotten.
It is buggy. Missions sometimes fail out. Sometimes you overshoot a zone and they get canceled, dropping you out of the storyline and into free play mode. Other times, you just crash out of the game.
They are working on the bugs as fast as they are made aware of them and that helps out a lot. More often than not, you can just reload from a save point and try to continue.

No points for this one, still needs work.


There are more than a few. Something for everyone I suppose. Uber ship, got it. More money, got it. Star Trek themed ships, go those too.
From Star Trek to vastly improve (overpowered) beginning station inventories, there is something to fit most everyone.
The game has a mod community growing faster than the game itself. Even at least one mod I saw that will completely change the game to Mass Effect themed ships and even a new storyline that appears to be in the works.
The Devs seem to support unlimited, no holds barred modding.

So definitely +1 here.

Oh, lest I forget...

Community input...

Look in the game. Look at achievements and improvements. You will see all the signs of active community involvement that has been taken seriously. (mostly)

Yeah, +100 and some Oreos for all you community peoples that report bugs, request content changes and overall general improvements.

All in all, for me, this has been one hell of a ride… and it’s just beginning. The game is only getting better and more is on the way.
If you’re on the fence, get off it. Buy the game and join the fun in the community.

And the insanity? Glad you asked...

There are the elite few who can claim this. They watch you at home while you play. They see you in your boxers. They wear your boxers, like I am right now. The Devs are part of this group, I know one, whom I shall leave nameless, who has watched me in my boxers. Yes, some of us are insane... And that is the fun of it all.


P.S. +1000 to the Devs for allowing us to be insane, taking us seriously when needed and for being on top of everything, everywhere, all at once, every day... always.

Now... which one of you took my boxers, Meep.
Posted: September 27
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446 of 474 people (94%) found this review helpful
32.9 hrs on record
Early Access Review
First Impressions:
For an early access game this game is already really playable as the sandbox mode works just fine. See this game as EVE offline. You fly your own ship (which you can upgrade or just buy a bigger one) around a HUGE universe that has highway like wormholes and natural wormholes. You can also move around anywhere under your own power so just traveling on highways or through wormholes isn't a must. There are hints of fleets in thwere but haven't been able to start one, although you can already by extra ships and leave them in your garage.

Your Ship:
Upgrades for your ships are plenty and the weapon systems include, lasers, plasma cannons, railguns, missiles, and much more which you can freely add to any supporting hardpoint on your ship (light for guns, heavy for ammo consuming launchers). All upgrades and repairs happen on the station and I've noticed you really need to shop around the stations to get the best stuff.

Your Crew:
Yes, this game has crews as even your starting ship is more then the usual fighters you get in other games. There are 3 shipstations which you can hire crew for. The crew gives you boosts on weapons or ship systems like engines, shields and cloaks depending on their skills. Again every station/planet offers different crews with different skills.

Random missions are generated all the time wich includes simple "go there and shoot.." missions, scan anomalies and bringing around cargo and passengers. You can visit many many stations (and planets) to upgrade, repair, hire crew, trade and lots more. The universe is very much alive as you encounter friendly and non friendly ships all over the place. Some sectors and stations really don't like you and can form a real challange when fighting in those sectors (enemy reinforcemants and stations blasting you). Fighting is mouse controlled, aim and shoot your light weapons by clicking the right mouse button and fire your heavy ammo consuming weapons with X. Also you can give the command "Fire at will" which will basically unleash all weapons on all in range enemies (this can be very much fun to watch while you just fly around avoiding damage with guns blazing).

Trade is already present in the game but is still in it's first stages so you get very little info on prices except for a news scroller that is viewable on every planet and station.

Patches are rolling out in a steady pace and the devs are very active on the forums (Post a question, suggestion or comment and you'll likely get a reply within the hour). This just gives you extra confidence to buy this game in early access and help in it's development.

Current Verdict July 18 2014:
Highly recommended early access game that is only getting better with each update.

*My above opinion still hasen't changed, latest update is again full of content. Recommend to pick up on current sale :)

Current Verdict September 16 2014:
Latest patches have added full controller support for fans of those things. Also the game is nearly complete as release is almost here, they've been busy with optimizing the game and adding final features, complete campaign/story mode is not finished yet but devs have indicated it's coming soon! (And in the past they've proven time and time again that they uphold their word!).

So still a big fat recommend from me at this final stage of early access.
Posted: April 25
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