Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
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Globales :
variables (371 évaluation(s)) - 58% des 371 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 6 fév 2014

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Acheter Horizon

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-75%
$29.99
$7.49

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Comprend 5 article(s) : Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

Mises à jour récentes Tout voir (53)

23 juin

Horizon release version 1.0.2.147 - Summer Update

June 23, 2016
v1.0.2.147

We have a quick Summer update from feedback gathered that we hope will improve the game experience for new and veteran players.

* The penalty for exceeding Command Points for the player has been reduced on Very Easy/Easy difficulty settings
* The AI aggressiveness toward the player has been reduced on Very Easy/Easy/Normal

* Research speed beyond level 5 now scales based on the Quantity of Stars in the game (Galaxy size)
* The base chance to hit with missile weapons has been increased
* Stealth Device will no longer function when a ship's power generators are destroyed
* Winning the Galactic Council vote now requires a simple majority (51% instead of the previous 60%)

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30 mai

Horizon release version 1.0.2.146

May 30, 2016
v1.0.2.146

A minor fix: Completing the Lezgoon quest line will now display the correct reward info in Race Stats.

0 commentaires Lire la suite

Articles

“One to keep an eye on, definitely.”
70 – Strategy Informer / Gamewatcher

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

À propos de ce jeu

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
_

Key Features


  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

Configuration requise

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    Recommended:
    • OS:Windows 10 / 8.x / 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
variables (371 évaluation(s))
Publiées récemment
boronx
( 24.2 heures en tout )
Posté le : 24 juin
Horizon is a game for casual 4xers who loved MOO2, but no longer want to waste brain space optimizing the tech tree or the build queue. It hits that mark well. It'll feel famliar to fans of the Master of Orion series and many of the features of MOO2 are in Horizon.

One key feature in MOO2 which is not found in Horizon is spies. The inability to get accurate report on alien civlizations really changes the game, and leads to it's biggest con, there isn't enough information about what's happening.

* The only way to find out what tech an alien race knows is to trade techs with them or fight them. You simply can't tell what you're in for when you first start tangling with your opponents.
* There's no explanation in the game for why some economic values are different than others. Why does this planet have 10% more trade income another planet? Why does it build ships 10% slower?
* What is the exact path of my ship? Horizon will draw a line on the map, but the line isn't accurate. I lost a game because one of my colony ships skimmed too close to a system belonging to a super powerful progenitor race that didn't like to be bothered.
* Important information about planets, such as trade income, isn't available on the planet list, but can be found by opening the screen for individual planets.

Horizon is a labor of love. There are several improvements over MOO2 that are clearly included because that's the game the designers want to play.

The Galactic map shows the galaxy divided into star system, just like MOO2, but each system is in turn subdivided into a fine grid. The ships actually move on this grid from one system to another. Their speeds are given as spaces on the grid per turn. They may, for instance, arrive in a system but still not reach their destination because their target planet is on the other side of the system.

Fights occur at this grid level. Horizon successfully leaves behind the set piece battle feel of MOO2.

This feature may sound needlessly complicated, but the interface is fairly well designed, and most of what you'd want to do, such as orbiting a planet, can be done with a couple of clicks from galactic screen without worrying about exactly where your ships are.

MOO2 had two build queues for each planet, one for ships and one for buildings. This is one queue better than MOO, but still felt weirdly constrained for a galactic empire. In Horizon, you can spending year building a super battleship, but your ship yards can also be pumping out scouts at the normal rate. There are only six building types, but you can build one of each type at the same time.

Planet development is streamlined. It consists of levelling up the six classes of buildings, with each level costing exponentially more than the last.

The way the economy works is not at all clear. There's a planet population, from which some percentage are workers. Of these workers, some are used in farming, some in industry, some in science. More farmers produce more food. More scientists seem to produce more science, but the relationships isn't clear.

Build times seem to be set by the level of industry. A planet with a billion industrial workers produces ships and buildings at about the same rate as a planet with 10 million. Whether a ship is building only a single scout, or is building a cruiser, a battle ship and 3 max-level buildings doesn't affect build times either.

Despite being opaque, the results of economic decisions are predictable enough that they are quickly learned through experience. You can grow a rich and powerful empire without understanding the details. These individual components of the economy are more than the sum of its parts. I can't help but think that the developers had a more complex economy early in development.

Research in Horizon is a complete rework from MOO2. In MOO2, your entire empire could only research one project at a time. Again, weirdly constraining. In Horizon, you always research everything at the same time, which is what would happen in a vast civlization. You can choose to focus a huge portion of your research on particular targets, but the other techs will still get a trickle.

In MOO2, each tech was a significant jump ahead. When you get fusion engines, nuclear engines are obsolete. In Horizon, each tech can be refined through more research to be a lot more powerful, so when you finally discover fusion engines, they will at first be less useful than nuclear engines, because they are less refined.

In MOO2, it was important to follow an optimum path in the tech tree. In Horizon, new techs appear randomly through research and through exploration.

Horizon has an asymmetric start, by default. Your neighbors may be far older and more powerful than you, with other motivations than galactic conquest.
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Tyler3Killer
( 1.8 heures en tout )
Posté le : 24 juin
Great Game!
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Anonymous Helper
( 106.7 heures en tout )
Posté le : 16 juin
Decent streamlined indie turn based space 4x for those who don't like too complicated mechanics. The quest mechanic and turn-based tactical combat are nice. Research and economy could've been expanded upon. Especially all buildings should've been researchable instead of depending on change of finding top tier buildings techs from exploring the galaxy. More techs and building options in general would have improved the longevity of the game.

Game is definitely overpriced for amount of content but definitely worth considering if you can get it under 10€ during sale.
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Brenten007
( 13.6 heures en tout )
Posté le : 14 juin
Edit my game review:
After the update and fixed to Very Easy, I understand more on how the tech tree runs. Much better... Geeezzzzzzzzz.. I could not get anywhere earlier.

Thanks for fixing the issue. At least you fixed it and offer the option to turn off command points. Personally, I understand that their got to be some diffcualty in games but when solo playing, I like having the option to turn things on and off. Sometime I get home and don't have much time to play and just want to take it easy in a game so I set it to easy. Later on, if I have time, I will play it on Normal or hard mode.
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wilmat80
( 19.7 heures en tout )
Posté le : 7 juin
Injouable, complexifié à l'absurde, prise en main déplorable, les ennemis sont toujours beaucoup plus puissant même en très facile.

A EVITER ABSOLUMENT !
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schindlernd
( 6.4 heures en tout )
Posté le : 1 juin
not worth buying if you cant even make a balanced game AI will kill you just as easy as it does on Very hard when you play Very easy spent. NOT WORTH IT
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Goglutin
( 31.7 heures en tout )
Posté le : 6 mai
As a veteran of space colonization games I can tell this one is rather good.

Its not the best but its a decent game and I had fun the 3 games I played. The difficulty is a bit steep (I lost even at easy) but this is not really a bad side.

It remembers me master of Orion 2 in many points (turn based space combat, simple ground battles). So if you liked the old school title you will like this one.

Only one con. The HUD is not very user friendly and you have to get used to it but aside that its a fair game for its price.
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clevmut
( 332.5 heures en tout )
Posté le : 22 avril
Not as complicated as a lot of space games, but very enjoyable for a quick break from the long multi player type games. Great game for the price.
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kennyleebeeks
( 1.4 heures en tout )
Posté le : 3 avril
Nothing like I hoped or imagined.
Couldn't complete the 1st combat without using the Auto-complete function as there was no explanation of everything involved until after it was over.
Then it turned out to be too complex to be any fun for me.
Waste of my money.
Fortunately, it was on sale & only cost $7.49 today!
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Sandermatt
( 20.4 heures en tout )
Posté le : 3 avril
Positive:
Innovative (more realistic) way of handling research.
Ship design is rather good.
So far the game seems rather balanced.
There are some questlines to explore.

Neutral
Combat works, but it is not that special.

Negative:
Strange Diplomacy. People ask you to surrender after loosing every battle. People wage war with you and offer you to pay tribute while still waging war.
Graphics are not too good (altough this is not that important to me)
Biggest drawback: I have now played this game for 9 hours and I play on highest difficulty, still it feels rather easy.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
106.7 heures en tout
Posté le : 16 juin
Decent streamlined indie turn based space 4x for those who don't like too complicated mechanics. The quest mechanic and turn-based tactical combat are nice. Research and economy could've been expanded upon. Especially all buildings should've been researchable instead of depending on change of finding top tier buildings techs from exploring the galaxy. More techs and building options in general would have improved the longevity of the game.

Game is definitely overpriced for amount of content but definitely worth considering if you can get it under 10€ during sale.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
24.2 heures en tout
Posté le : 24 juin
Horizon is a game for casual 4xers who loved MOO2, but no longer want to waste brain space optimizing the tech tree or the build queue. It hits that mark well. It'll feel famliar to fans of the Master of Orion series and many of the features of MOO2 are in Horizon.

One key feature in MOO2 which is not found in Horizon is spies. The inability to get accurate report on alien civlizations really changes the game, and leads to it's biggest con, there isn't enough information about what's happening.

* The only way to find out what tech an alien race knows is to trade techs with them or fight them. You simply can't tell what you're in for when you first start tangling with your opponents.
* There's no explanation in the game for why some economic values are different than others. Why does this planet have 10% more trade income another planet? Why does it build ships 10% slower?
* What is the exact path of my ship? Horizon will draw a line on the map, but the line isn't accurate. I lost a game because one of my colony ships skimmed too close to a system belonging to a super powerful progenitor race that didn't like to be bothered.
* Important information about planets, such as trade income, isn't available on the planet list, but can be found by opening the screen for individual planets.

Horizon is a labor of love. There are several improvements over MOO2 that are clearly included because that's the game the designers want to play.

The Galactic map shows the galaxy divided into star system, just like MOO2, but each system is in turn subdivided into a fine grid. The ships actually move on this grid from one system to another. Their speeds are given as spaces on the grid per turn. They may, for instance, arrive in a system but still not reach their destination because their target planet is on the other side of the system.

Fights occur at this grid level. Horizon successfully leaves behind the set piece battle feel of MOO2.

This feature may sound needlessly complicated, but the interface is fairly well designed, and most of what you'd want to do, such as orbiting a planet, can be done with a couple of clicks from galactic screen without worrying about exactly where your ships are.

MOO2 had two build queues for each planet, one for ships and one for buildings. This is one queue better than MOO, but still felt weirdly constrained for a galactic empire. In Horizon, you can spending year building a super battleship, but your ship yards can also be pumping out scouts at the normal rate. There are only six building types, but you can build one of each type at the same time.

Planet development is streamlined. It consists of levelling up the six classes of buildings, with each level costing exponentially more than the last.

The way the economy works is not at all clear. There's a planet population, from which some percentage are workers. Of these workers, some are used in farming, some in industry, some in science. More farmers produce more food. More scientists seem to produce more science, but the relationships isn't clear.

Build times seem to be set by the level of industry. A planet with a billion industrial workers produces ships and buildings at about the same rate as a planet with 10 million. Whether a ship is building only a single scout, or is building a cruiser, a battle ship and 3 max-level buildings doesn't affect build times either.

Despite being opaque, the results of economic decisions are predictable enough that they are quickly learned through experience. You can grow a rich and powerful empire without understanding the details. These individual components of the economy are more than the sum of its parts. I can't help but think that the developers had a more complex economy early in development.

Research in Horizon is a complete rework from MOO2. In MOO2, your entire empire could only research one project at a time. Again, weirdly constraining. In Horizon, you always research everything at the same time, which is what would happen in a vast civlization. You can choose to focus a huge portion of your research on particular targets, but the other techs will still get a trickle.

In MOO2, each tech was a significant jump ahead. When you get fusion engines, nuclear engines are obsolete. In Horizon, each tech can be refined through more research to be a lot more powerful, so when you finally discover fusion engines, they will at first be less useful than nuclear engines, because they are less refined.

In MOO2, it was important to follow an optimum path in the tech tree. In Horizon, new techs appear randomly through research and through exploration.

Horizon has an asymmetric start, by default. Your neighbors may be far older and more powerful than you, with other motivations than galactic conquest.
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
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Recommandé
382.9 heures en tout
Posté le : 21 mars 2015
Après quelques parties et une bonne dose d'heures de jeux, je mets +1 à Horizon.

J'avais la nostalgie de Master of Orion II, je trouve là un digne successeur (y'a pas les planetes gaia, domage :/ )
On y retrouve les mêmes principes d'expension, de custimoisation de vaisseaux et de combat.

Comme tous les jeux, il y a moyen de faire mieux sur 2/3 points mais le résultats global est bien.

Une valeur sur dans le genre ...

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1 personne a trouvé cette évaluation amusante
Non recommandé
21.0 heures en tout
Posté le : 1 juin 2015
C'est une version moderne de Master of Orion 2.
Graphiquement, c'est très proche, mais moins fini.
Il y a quelques cinématiques sympas, mais pas lié a la réalité.
L'arbre technologique n'apporte rien.
Les combats au sol sont facultatifs.
L'ajout de missions est une bonne idée, l'interface est vraiment fluide.

Il est jouable, sans plus.
Ah si l'intro pour la race humaine est sympas.

Il est largement perfectible, mais ressemble plus a une bêta non finie qu'a un produit final.
Il ne vaut pas l'original, surtout a cause de l'interface mal fichue et de l'arbre technologique qui n'apporte rien.

Rien n'est lié, tout est figé.
Toutes les armes se valent sauf 2 qui surclassent tout.

c'est de la 2D

Personnalisation des vaisseaux vraiment limitée.
Pour un produit de 2014, il est en dessous de tout.
Pas de hot seat.
Pas de restriction des fins possibles.
Customisation des races limitées et abus possible.
Pas de limitation réel a la taille de la flotte.
Plus vite tu colonise plus tu as de gros vaisseaux plus tu est sur de gagner.
Aucune balance.

Stardrive 2 luis est largement préférable.
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1 personne a trouvé cette évaluation amusante
Non recommandé
17.6 heures en tout
Posté le : 27 juillet 2014
Bon alors Horizon, je ne vous le recommande QUE si vous avez terminé dans la même journée master of orion 2, pax imperia,galactic civilization 2.

Sinon je ne vous le recommande pas lol :)

Le jeu en lui même est pas mauvais de prime abord.

Déja tout en FR je le précise car ça deviens rare les 4X full fr.

la carte de la galaxie ... bah ... ils auraient pu faire un effort mais ça passe.

La gestion des ressources est pas mal je trouve, quoi que vous produisiez, à part de la recherche, pour tout le reste à savoir la construction, le tourisme, le commerce et l'agriculture vous rapporte de l'argent, donc nos planètes se rentabilise toujours d'elles-mêmes. Je trouve dommage que l'on ne puisse faire progresser chacune de ses constructions que 3 fois, mais c'est à cause du fait qu'ils aient intégré un nombre de place sur une planète pour construire des choses ... personnalement je trouve cette tendance complètement CONNE ! et on la retrouve de plus en plus dans les 4X ... nan mais sans dec faut arrêter là ... DU GENRE LA PLANETE EST PAS CAPABLE D'AVOIR 18 BATIMENTS EN MEME TEMPS !!! C'est quoi cette planète ? même dans nos villes de campagne on est capable d'avoir plus de batiments que ça ... genre la planète c'est un bout de cailloux de 10km² ou quoi ?!!!

Messieurs les DEVS, une planète n'est pas par défaut un ASTEROIDE, astéroide = place limité par opposition à une planète avec un espace des millions de fois plus grand !

je peux comprendre que sur une lune ou un champ d'astéroide on soit obligé de restreindre l'espace, je l'encourage même, mais sur une planète franchement ... enfin bon soit !

Les cinématiques ... sont faite à l'arrache. J'ai l'impression de revenir 10 ans en arrière à l'époque où nos pc dépassait au mieux les 200Mhz avait seulement 128Mo de RAM et avait des carte graphiques qui embarquait 16Mo de RAM intégrée ... mais depuis j'ai l'impression qu'on a évolué non ? Enfin bon soit !

Vous me direz jusque là pas de quoi casser trois pattes à un canard.

La recherche c'est pas mal même s'ils auraient du pousser plus loin. Je trouve logique dans ce jeu que quand on recherche un technologie, par exemple reacteur nucléaire, avant de changer de technologie pour genre réacteur organique, il y ait eut quelques recherches menées par des scientifiques pour améliorer le réacteur nucléaire ... ? Moi ça me semble logique hein ... sinon notre monde serait différent on serait passé d'une année sur l'autre à des écran à tube cathodique, puis l'année suivante des écran lcd, l'année d'après écran led, l'année suivante écran 3D, l'année encore d'après projection holographique. Si vous trouvez ça bizarre et improbable vous aussi alors vous trouverez que le concept de recherche dans ce jeu est bien pensé, chaque recherche à 10 niveau d'amélioration ce qui laisse le temps de voir et de développer. Car il est évident qu'un reacteur nuclaire niveau 8 serait toujours beaucoup plus performant qu'un réacteur organique niveau 1.
Par contre je trouve qu'ils n'ont pas fait assez de recherches différentes, tout au plus trouve-t-on une quinzaine de recherche différentes pour chaque arbres technologique ... bof bof quoi.

Les combats ... sauce oldschool, pas mal, même si pour scroller dans l'écran ça aurait été mieux de pouvoir ... SCROLLER ! là on doit cliquer à l'a peu près sur le radar pour que l'écran se déplace tout en dézoomant à mort histoire de pas trop de louper, c'est un détails, mais après un très grand nombre de bataille ça en devient vraiment gavant !!!

Autre chose qui gave avec le temps qui passe ... dans la majorité des 4X, la touche entrée, sur la plupart des écran sert à dire "Oui" ou "OK" aux boites de dialogues et quand on est sur la carte de la galaxie ça sert à mettre fin au tour et passer au suivant ... dans ce jeu les devs ont oubliés un points essentiel ... les RACCOURCIS CLAVIER !
Car à part ECHAP pour avoir le menu de jeu rien d'autre ne fonctionne. Alors oui au début c'est pas grave, mais après le 400tième tour ça commence à gaver légèrement.

Autre chose, récurent à la majorité des 4X se sont les tours que l'on doit passé qui sont lonnnnnnnnnnnnnng, qu'est-ce qu'on s'en fou de voir que la race X à déplacé son vaisseau 847 de la planète Y vers Z ? en plus on peut même pas scroller pendant ces temps d'attentes ! ça ne sert à rien puisque de toute façon on a pas la main ! Si on pouvait faire disparaitres ses animations le jeu deviendra plus fluide d'un coup, on attendrait dix secondes seulement entre chaque tour et ça ne casserait pas le rythme du jeu ... mais non, y a un mec qui s'est dit tient et si je disais que chaque race devait à chaque tour déplacer ses vaisseaux juste pour le fun sans utilité propre !

Autre chose qui m'énerve avec l'intelligence artificielle ... vous, vous envoyez un vaisseau contre une colonie ennemie, votre vaisseau se fait rattatiner qu'est-ce que vous faites ? Vous en envoyez deux, trois quatre ... enfin le nombre qu'il faut pour les écraser non ? L'IA elle pige que dalle à ce genre de subtilité, ele envoit vaisseau par vaisseau sur votre base afin qu'ils se fassent tous ratatiner ! Et le pire dans tout ça c'est que je jouais dans le mode de difficulté le plus dur ! En regardant la map entière j'ai vu que mes ennemis avait LARGEMENT de quoi me défoncer dans tout les sens, mais vu qu'ils ne font pas des groupes de plus de 2 voir 3 vaisseaux à chaque fois, et extrêmement rarement des groupe de 8 woooooo! Bah vu qu'ils m'envoient pas leur vaisseaux par groupe de 50 ils arrivent pas à me déloger ...

Ah et puis la cerise sur le gateau ... le truc CHIANT AU POSSIBLE !!!

Dans un 4X normal, vous voulez poutrer une planète ennemie que faites vous ?
1. contruire les vaisseaux.
2. envoyer les vaisseaux dans le système ennemi
3. attaquer la planète choisie.

Dans ce jeu voila comment ça fonctionne :
1. contruire les vaisseaux.
2. envoyer les vaisseaux dans le système ennemi
3. attendre que les ennemis attaque notre vaisseau pour qu'ensuite j'ai une boite de dialogue me demandant si je veux attaquer ou fuir et une case à cocher si je veux détruire la colonie implanté sur la planète ...

ET OUI ! J'ai arrêté de joué car au bout de 8 tours mes deux flottes de vaisseau stationées dans deux systèmes différents sur deux races ennemies différentes n'ont pas une seule fois pu attaquer les planètes que je voulais car l'ennemi est pas con ! s'il attaque pas il garde ces planètes !!! donc il envoyait aucun vaisseaux dans ses système et pouf je pouvais rien faire car il n'y a PAS d'ordre "Attaquer" dans la liste des ordres de mes vaisseaux !!!

NAN MAIS FOUTAGE DE GUEULE QUOI !!!!

Voila pourquoi je ne recommande pas ce jeu, au début c'est juste du détails et plus les tours passent, plus ces détails deviennent des handicaps !!!
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
20.8 heures en tout
Posté le : 20 septembre 2015
Jeu de stratégie spatiale, macrogestion et bataille navale réunies, Horizon offre beaucoup de possibilité et de plaisirs. On commence par être seul dans cet immense univers, n'ayant que pour seul vaisseau un éclaireur, pour finir par coloniser de nombreuses planètes différentes, offrant des ressources différentes, créant sa flotte spatiale tout en gérant les alliances et les guerres contre les autres races de l'univers. La gestion des différents évènements est simple et on apprécit le système de recherche technologique classique et pourtant bien fais. Mais au bout du compte, on se laisse très vite ratrapper par l'intelligence artificielle, même en simple. Pour autant, on prends toujours plaisir en reformant un univers, la seule constante étant le système solaire, tous les autres étants différents à chaque fois.

Note : 7/10
Les plus : la macrogestion simple, le système de recherche et les différentes races rivales
Les moins : la difficulté, les manoeuvres navales difficiles et une intelligence artificielle extrêmement avancée.
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16 personne(s) sur 28 (57%) ont trouvé cette évaluation utile
Non recommandé
2.5 heures en tout
Posté le : 6 février 2014
pas mauvais du tout mais ne vaut pas les 25 euros demandé, on peux trouver le même type de jeu sur internet
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
0.8 heures en tout
Évaluation avant sortie
Posté le : 15 septembre 2014
Les graphismes et les sons sont très moyens, l'IA correct mais sans plus et le système de combat assez primaire seul point relativement positif la diplomatie dès lors evisagez d'acheter ce jeu uniquement lors d'une grosse promo à -50% min.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
10.0 heures en tout
Posté le : 11 février 2014
Excellent 4x, pour les vieux de la vieille comme moi ce jeu vous remonteras de forte sensation de Master of Orion II et de Star Trek Birth of the Federation.
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421 personne(s) sur 463 (91%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
Non recommandé
20.7 heures en tout
Posté le : 9 février 2014
From the screenshots and video, I was excited to see another entry into the 4x genre, however, after playing for 20+ hours I have come to the conclusion that this game is not really ready for "non-beta" release. There are just so many things that are not ready, not implemented, not documented or explained, that it is simply not an enjoyable experience.

This review was written with the current "release" version of the game as of February 9th, 2014.

So, the list :

--Build Queue--

Non existant. You mean you want to build 3 of mother ship 1, 2 of mother ship 2, and 4 of mother ship 4? Not gonna happen unless you manually go back to each planet where ships are building and do that manually.

Not only is there NO build queue, you are locked into 4 ships of each "class". 4 scouts, 4 transports (including colonizer), 4 cruisers and 4 motherships. What does that mean? That means you can only have 4 ship designs of each type and if you want to make a new one you have to over-write another one.

Those two aspects of basic functionality being missing or kludgy really reminds of games from 1980.


--Combat--

This is probably the most tedious space combat of any of this genre I have played in a long while. I started playing games on the commodore VIC20/Commodore 64, and I've played quite a few of these over the years. It is just very convoluted and tedious.

Want to turn your ship so your weapons face a target? Good luck! Click on the screen and it may rotate 1/8th of a rotation...PER TURN.... Which may or may not be the direction you wanted.

Targetting in combat is flaky. If an enemy ship occupies the same square as one of yours or very close to it? You can't target that enemy, at all, by anything. Zooming in or out does not help and all you can do is move that ship which now means you have pointed one or more of your weapons away from combat.

--Quests---

Its hard to call these things quests. You get a random message, about something that happened that you may or may not be anywhere near ( it tells you your "fleet" flew by XYZ even though you had no ships anywhere near there, ever.), then when you try to step through it, the next "step" may or may not exist, work, or even be understandable.

"No Mr.Pirate, i want the REAL hammer!, Fine, come get it! meet me at XYZ". Go to XYZ, nothing. Survey entire system. nothing. Survey each planet. Nothing. Station fleet at XYZ for 3 real time hours, nothing.

--Technologies--

Terraforming - This is probably the most confusing tech in the game. The "manual" has exactly one occurrence of the word terraform in it, and it is a sentence that basically says "Yup, it exists". What does it do? nothing. Researched to level 10 and those limited habitat planets arent improved. Sure you can now colonize "toxic" planets, but it is not at all clear if terraforming made that possible, or other techs.

There is no information, the description in game says nothing useful, there is no method to initiate it no discernable effect from it, and the manual is utterly silent with respect to it.

Weapons and other systems are normalized to the point of simply being clones of each other with a different name. Yes, there are minor "effect" differences, but again, like most systems/things in the game, you have no idea if it is really happening, working, or even implemented.


--Ship design--

Aside from only having a maximum of 4 ship designs for each type before you have to over-write a previous one, there is no method to modify one design to the next as in a refit. In fact, the only "refit" in the game that exsists is that you have to fly a colonizer ship to a planet with a starbase before it can colonize again. lets say you have a cruiser with laser cannons on it and you want to instead have that existing ship re-fit with a newer design that uses plasma cannons. Nope, Can't do it.

This is a base feature of almost every game in this genre.

There is absolutely no customization. Ships have 8 "hardpoints" for weapons, 2 on each side, 2 front, and 2 at rear. There are no ship layouts as in its appearance, no anything except, put weapon here or not, make it light, regular or heavy.

--Strange stuff, bugs, etc--

After playing for 10 hours, the Varaians (the ancient energy race and progenitors of EVERYTHING) are the strongest, largest, and most powerful empire in the galaxy and all of a sudden, without being attacked by ANYONE, they are simply "defeated". Poof. They evaporate. No one was attacking them (I am in all of their systems with an alliance with them). They just simply decide to stop existing.

They had so much military power that the very few times anyone aside from me (with an alliance with them) wandered in, just a couple of their ships utterly wiped out whatever flew by and then bam. Gone.

This was the third occurrence of this happening to a race, they just decide they don't want to be in the game any longer and poof.

There are more issues, oddities, and things (most notable documentation) missing, but this is long enough already with enough specific examples.

This game is simply not ready for prime time yet. I applaud a new indie developer for trying to break into the market, truly, i realize its a tough thing to do, but even with that said, it can't change the reality of what this game is and is not.

I didnt go into it expecting a multi-million dollar budget production, but I certainly did go into it expecting something with far more playability.
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