Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
Évaluations des utilisateurs : Variable (316 évaluation(s))
Date de parution: 6 fév 2014

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Acheter Horizon

Packages qui comprennent ce jeu

Acheter Iceberg Interactive - Cool as Ice Bundle

Inclut les 5 articles suivants : Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2


Recommandé par les curateurs

"A great space game that shows alot of promise for those wanting to jump down the rabbit hole. Take control and venture and become the famous captain!"
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Mises à jour récentes Tout voir (46)

12 juillet

Horizon release version - 138

July 12, 2015

This update makes ships and other vessels less fragile for a better combat experience in mid-to-late game. We hope you enjoy this and the other improvements noted below!

Balance changes:
* Armor Absorption rates have been increased across the board
* Bio-mechanical Armor repair rate increased
* Bio-Energy Armor will no longer be affected by armor-piercing effects
* Shields strength gains per level increased, recharge rate slightly reduced

* Vorpal weapons (Neutrino and Crystal cannons) chance for double hull damage has been decreased
* Colony Missile and Beam Defense weapons quantity will now increase due to weapon level miniaturization

Other changes:
* Non-combatant player ships will now automatically try to retreat in tactical combat so the player can focus on managing only combat ships
* The Legend map for races now indicates friendlies in green and hostiles in red, tooltips have also been added to indicate their current relations with the player
* Colony workforce distribution will no longer assign scientists if all research technologies are at maximum level
* Losing a game due to bankruptcy now shows a custom News Bulletin indicative of the event rather than the generic loss version

* A fix has been put in for a rare issue where ships could get stuck in a space flux unable to move for some time


July 28, 2015

Starbases, Planetary defense bases are once again manually controllable in instanced combat. They were being automated with the last update.

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12 juin

Horizon release version

Friday June 12, 2015

With this update the crew of ships and other vessels will now gain experience points from combat which can increase crew rank. The ranks can be seen on ship stats plus their XP toward the next level. There are 5 ranks (Novice 0-10 XP, Veteran 10-30 XP, Elite 30-100 XP, Heroic 100-500 XP and Legendary 500+ XP). Ranks provide bonuses in combat to ships toward targeting, defense, critical strikes and boarding combat.

Other changes
* Invade orders will no longer count or use troops from other task forces in the same system if they have different invasion targets.
* Non-combatant ships will now flee from their own systems if their side is losing the battle.
* On Invasion a colony's native race will now be shown correctly instead of the occupying race.
* Overtaking an outpost from another race without a population will now set the native race to the occupying race if they can live on the planet.
* Embargo pacts are now cleared automatically when relations turn non-hostile
* Colonization orders will now display an ETA if the target planet is in a different sector
* Expiring armistice pacts will now give a turn message
* Newly built ships will no longer count toward defending a planet (annulling a blockade check) until a full turn has passed.

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“One to keep an eye on, definitely.”
70 – Strategy Informer

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

À propos de ce jeu

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

Key Features

  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

Configuration requise

    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
298.4 heures en tout
Posté le : 21 mars
Après quelques parties et une bonne dose d'heures de jeux, je mets +1 à Horizon.

J'avais la nostalgie de Master of Orion II, je trouve là un digne successeur (y'a pas les planetes gaia, domage :/ )
On y retrouve les mêmes principes d'expension, de custimoisation de vaisseaux et de combat.

Comme tous les jeux, il y a moyen de faire mieux sur 2/3 points mais le résultats global est bien.

Une valeur sur dans le genre ...

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
21.0 heures en tout
Posté le : 1 juin
C'est une version moderne de Master of Orion 2.
Graphiquement, c'est très proche, mais moins fini.
Il y a quelques cinématiques sympas, mais pas lié a la réalité.
L'arbre technologique n'apporte rien.
Les combats au sol sont facultatifs.
L'ajout de missions est une bonne idée, mais l'interface est tellement dégelasse que c'est difficile a comprendre et a apprécier.

Il est jouable et fluide, sans plus.
Ah si l'intro pour la race humaine est sympas.

Il est largement perfectible, mais ressemble plus a une bêta non finie qu'a un produit final.
Il ne vaut pas l'original, surtout a cause de l'interface mal fichue et de l'arbre technologique qui n'apporte rien.

Rien n'est lié, tout est figé.
Toutes les armes se valent sauf 2 qui surclassent tout.

c'est de la 2D

Personnalisation des vaisseaux vraiment limitée.
Pour un produit de 2014, il est en dessous de tout.
Pas de hot seat.
Pas de restriction des fins possibles.
Customisation des races limitées et abus possible.
Pas de limitation réel a la taille de la flotte.
Plus vite tu colonise plus tu as de gros vaisseaux plus tu est sur de gagner.
Aucune balance.

Stardrive 2 luis est largement préférable.
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27 personne(s) sur 29 (93%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
129.7 heures en tout
Posté le : 8 mars
I like this game. As far as 4X games go, it has most of the desirable features available in other games of the same genre. The Technology Tree is expansive enough to keep you researching new techs forever it seems. The ability to customize your ships equals that of Space Empires V; however, you can't custom design ground forces. I thought the ability to custom design your own player race a great feature, but I wish there was a greater selection of possible portraits to select from. At the start of a game, you can custom design your galaxy, the number of stars, random events, etc.
Space combat is strangely satisfying. You get to move and target your ships unlike in Endless Space where you play combat cards. However, ground combat is sit back and watch, you get no input on how it unfolds. Just have the better techs for your troops and hope for the best. Diplomacy is also very well done, with numerous types of treaties available to use in dealing with the various racesyou will encounter. I definetly recommend this game :)
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17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
26.7 heures en tout
Posté le : 16 mars
When this game launched it was in rough shape - it had promise, but it had a lot of issues. I'm happy to say that as of today, after many patches and gameplay improvements, Horizon is a good 4x space strategy game. A lot of things have been fixed and improved since I last played at launch - namely a working economy, much improved space combat & tactics, AI that so far is presenting a good challenge on harder difficulties. Fleet size is no longer restricted merely by maintenance fees (a non issue later in the game originally), but by a much needed Command Point system. This forces you to carefully think out your fleets as you can only build a limited number of ships now, depending on the size of your empire and relevant tecnology (logistics tech).

There is now a Governor system as well you can use to automate production on planets if you wish (a major headache saver once your empire grows large) which seems to do a solid job and can be adjusted to make a planet focused on commerce, research, industry, tourism etc.

I only wish the game had launched like this, it's now a solid strategy 4x game, well worth your time (assuming you don't mind the simple but functional visuals).
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17 personne(s) sur 20 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
69.4 heures en tout
Posté le : 11 mars
Recommended at <=$10.00 USD, and not a penny more.

This is a simplified 4x game.

+ Good second-screen experience.
+ Easy to pick up and play.
+ Diplomacy engine is actually half-way decent (e.g., giving things to other races yields tangible benefits).
+ Manual combat can actually yield positive results (vs auto-combat) when opposing ship designs are ~ = tech level.
+ Races are balanced in non-story (Classic?) mode (same tech-tree/ starting conditions).
+ At < = Normal AI level, come-from-behind victories are possible.
+ Planetary conquest mechanics are above-average (IMO).
+ Good terraforming model/ mechanics (simpler/ easier than Endless Space, for example).

- AI makes some non-sensical moves. Example: requesting *your* surrender when you've whittled them down to their last planet. (WTF?!)
- Would be a good tablet experience if context-sensitive menu items and text were a bit larger.
- Music sux (muted it - use di.fm\trance or \chillout instead).
- Graphix suk (reminds me of 90's EGA/ VGA games, for some reason...)
- "Story mode" is weak (IMO - but, admittedly, at least it has one...).
- Tech Tree nagivation and management is poor (albeit comparatively realistic, as re: process).
- Ship design is a kludge. Too complicated where it doesn't need to be... And too simple where it should be more complex (IMO).
- ~80% of ship design doesn't matter when using auto-combat.
- Few victory scenarios. No science victory.
- Some weapons too similar to one another in practice.
- After a certain disparity in tech level... Manual combat matters not (superior tactics will not compensate). The extent of disparity is closer than I feel it should be.
- No fast-forward button on ground troop invasion screens (personal pet-peeve).
- Generally simplified, vs other 4x games (read: you'll get bored of it more quickly).

Worth it only if deeply-discounted. (I'd like to have some of whatever they were smoking when they decided on pricing for this game...)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante