Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
Análisis de usuarios: Variados (321 análisis) - El 59% de los 321 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 feb. 2014

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Incluye 5 artículos: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2


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"A great space game that shows alot of promise for those wanting to jump down the rabbit hole. Take control and venture and become the famous captain!"
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Actualizaciones recientes Ver todos (47)

11 de agosto

Horizon release version - 141

August 17, 2015

* Added a Hotkey for the Planet Management List (Alt+F9)
* The cooldown for unloading troops to a planet will now carry over if the troop ship splits off to another task force
* The Turn Event Message for refitting planetary defense platforms will no longer repeat


August 8, 2015

Minor Improvements
* Ground troops already landed on a planet will now display in blinking text on the map before combat prompts
* Added extra tooltip info on the Galactic Council screen when it is the player's turn to vote - explaining all available choices
* Boarding ships will now give experience even when the boarded ship self-destructs
* Automatically retreating ships will now move away from the battle in the round prior to their exit from the battlefield

Minor Fixes
* AI ships will now try to retreat more consistently when severely outnumbered
* The Invade prompt will now be shown for non-combatants as well if they engage in battle

* Race Holograms and their framecount can now be modded similar to all other game assets

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12 de julio

Horizon release version - 138

July 12, 2015

This update makes ships and other vessels less fragile for a better combat experience in mid-to-late game. We hope you enjoy this and the other improvements noted below!

Balance changes:
* Armor Absorption rates have been increased across the board
* Bio-mechanical Armor repair rate increased
* Bio-Energy Armor will no longer be affected by armor-piercing effects
* Shields strength gains per level increased, recharge rate slightly reduced

* Vorpal weapons (Neutrino and Crystal cannons) chance for double hull damage has been decreased
* Colony Missile and Beam Defense weapons quantity will now increase due to weapon level miniaturization

Other changes:
* Non-combatant player ships will now automatically try to retreat in tactical combat so the player can focus on managing only combat ships
* The Legend map for races now indicates friendlies in green and hostiles in red, tooltips have also been added to indicate their current relations with the player
* Colony workforce distribution will no longer assign scientists if all research technologies are at maximum level
* Losing a game due to bankruptcy now shows a custom News Bulletin indicative of the event rather than the generic loss version

* A fix has been put in for a rare issue where ships could get stuck in a space flux unable to move for some time


July 28, 2015

Starbases, Planetary defense bases are once again manually controllable in instanced combat. They were being automated with the last update.

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“One to keep an eye on, definitely.”
70 – Strategy Informer

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

Acerca de este juego

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

Key Features

  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

Requisitos del sistema

    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    • OS:Windows 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Análisis útiles de usuarios
A 17 de 17 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
26.6 h registradas
Publicado el 18 de junio
Horizon es un 4x que ha tenido que competir con una hornada de lanzamientos que han inundado Steam de juegos de temática parecida recientemente, como Endless Space, GalCivIII, StarDrive2, Star Ruler 2, Predestination y otros más de cuyo nombre no me acuerdo. En un mercado tan saturado es difícil elegir a Horizon porque no cuenta con gráficos ni novedades que aportar que llamen la atención a los potenciales jugadores. Así que, ¿qué tiene este Horizon para darle una oportunidad?

Por un lado Horizon es un juego honesto, no engaña a nadie diciendo que innova o revoluciona el género. Es un juego sencillo, de gráficos que recuerdan a tiempos pasados y su aire es totalmente retro en comparación al resto de juegos mencionados arriba. Pero a veces innovar o destacar mucho en algo no es sinónimo de que sea un buen juego y si no sólo hace falta probar el Star Ruler 2 o el Star Drive 2 para darse cuenta que, aun siendo buenos juegos, pecan de algunos problemas que lastran la jugabilidad. Ambos juegos por ejemplo tienen un profundo sistema de diseño de naves pero, ¿de qué sirve poder personalizar ese diseño si luego el combate tiene deficiencias y es difícil apreciar qué ventajas se obtiene de ese tiempo invertido en el diseño? Esto ocurre especialmente con el Star Ruler 2, donde al final lo que cuenta es tener más potencia de fuego y deja por tanto el diseño como algo circunstancial. Tanta historia para nada.

Horizon coge un género muy trillado y sin complicarse aporta una jugabilidad muy dinámica, un juego sencillo y ameno de aprender que sólo pretende hacer pasar un buen rato a los jugadores. Su sistema de diseño de naves es muy sencillo en comparación al resto de juegos 4x pero su mayor ventaja es que esos diseños tienen una aplicación muy práctica en los combates a diferencia de otros 4x. Es decir, los diseños realmente tienen un impacto en el combate táctico porque las ventajas/desventajas de los componentes y el armamento usado es fácil de apreciar en la práctica del combate y eso hace que sea realmente interesante dedicarle unos minutos a mirar de conseguir los mejores diseños posibles, sin complicar el sistema lo indecible como hacen el Star Drive 2 y el Star Ruler 2. El poder ver bien lo que aporta cada diseño es lo que se agradece y demuestra que con bien poco se puede conseguir mejores resultados que dorando la píldora con miles de opciones y luego dejar su aplicación práctica con fuertes carencias.

Horizon no aporta nada nuevo, no tiene un sistema de diseño de naves revolucionario, ni un sistema diplomático o de gestión de planetas innovador como el Star Ruler 2 o un sistema de combate por turnos terrestre y/o de abordaje como el Star Drive 2. Todo lo que ofrece es algo ya muy trillado pero el resultado funciona, es divertido y lo suficientemente profundo como para dedicarle muchas horas. La IA es difícil, es un juego en general bastante difícil y a ratos muy frustrante ya que la diplomacia requiere mucho tacto si uno no quiere verse en problemas rápidamente. Hay que estar muy activo diplomáticamente haciendo muchas concesiones a todas las especies si se quiere mantener una posición neutral o alejada de una posible declaración de guerra.

La gestión planetaria es muy sencilla pero funciona bien. El sistema diplomático cuenta con lo habitual del género. El combate táctico por turnos me gusta mucho aunque son muchas las críticas que he visto sobre él. Es un combate que recuerda a viejas glorias, con una rejilla de movimiento y con una interface muy espartana con 4 o 5 comandos básicos y poco más pero lo importante es que funciona bien y permite ver con detalle las ventajas de los diseños de las naves, la aplicación práctica del armamento utilizado, etc. He pasado muchos mejores ratos con este sistema de combate que con el del Endless Space o el del Star Ruler 2 que son juegos de probado éxito y gozan de buena fama. Para gustos colores pero al menos jugando al Horizon comprendo los fallos de mis naves y sus ventajas en combate.

El apartado tecnológico seguramente es el más completo del juego por su profundidad en cuanto a campos de investigación. Se comienza con unas decenas repartidas en 6 campos clave y poco a poco se van ampliando con nuevas incorporaciones, complicando más las decisiones sobre qué investigar. Estas ventajas repercuten inmediatamente en el armamento ya instalado y el famoso retrofit se realiza automáticamente cuando las naves que quedan desfasadas se acoplan a una base espacial. En general todo funciona de una forma sencilla en el que el micromanejo siempre queda muy reducido y permite centrarse en las grandes decisiones.

Resumiendo, se trata de un juego que convence a aquellos que buscan un juego de estrategia donde no tengan que verse inundados con mucha carga de microgestión, como el Distant Worlds por ejemplo o el Aurora 4X y que permite pasárselo bien centrando el interés en la parte estratégica y disfrutando luego de los combates tácticos por turnos.

Una buena compra pues sobre todo si lo adquirís en oferta ya que su precio cercano a los 30 euros es un tanto excesivo y sería más razonable un precio alrededor de los 20 euros. Horizon no es el mejor 4x del mercado pero seguramente es de los pocos donde todo lo que hace lo hace bien y donde el jugador se lo pasará bien sin tener que estudiar guías interminables o invirtiendo gran cantidad de horas diseñando naves.
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A 30 de 35 personas (86%) les ha sido útil este análisis
39.3 h registradas
Publicado el 5 de mayo
Horizon is a space turn based strategy game. If you like this genre you will definetly enjoy the game.
The story behind this is the usual, conquer your galaxy while other alien races will try the same. Additionally, you will have a few missions so you can make other races happy, these missions provides relation boosts and possibly alliance with the race offered the mission or just make them to return their home galaxy and so on.

you can create blueprings, equip ships with weapon types you prefer, improve and terraform your planet, research new technologies.

The game isnt the best from this genre neither the worst, but it has a charm and enjoyable.
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A 17 de 19 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
26.5 h registradas
Publicado el 3 de mayo
This game is very fun. I bought this without expecting much (I'm a 4x addict) and this is now one of my favourite games. Highly immersive. A tech system that has a sense of adventure (you have to aquire alien techs from exploration and from scavenging parts of ships you destroy, plus trade).

I can't sing enough praises. I've just taken a quick break from an all day sesion and now I'm going back in.
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A 17 de 21 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
95.9 h registradas
Publicado el 14 de agosto
This game is the small cousin of "Endless Space" and "Galatic Civilization II" and big brother of "weird world: return to infinite space".

For the first game from this diligient Indie Studio it's not bad but it's still got tons of room for improvemnt.

They have released a lot update to fix many of the issue they had when first launch but there are just a lot things that cannot be fixxed from patch.

1. Vidoe/Graphics are quite well done. Some of the alien planet video is just simply wonderfully beautiful. And i can tell the animator of this game really enjoyed their work and made jokes in some of the videos.

2. Music is a little subpar. But for indie game it can still be tolerated. Please improve this if you can for next game.

3. Gaming interface is quite linear and it doesn't feel 3D at all. It's a universe so it should look like one.
If you turn off the grid the universe interface just look like a mess but if you leave the grid on it doens't look good at all.

4. Tech is weird for this game too which you don't really get a tech tree. You reach base on % of you send in 6 types and you can focus on 1 specific tech one it become available. IT's just too much of a random chance. You need a Major Breakthough for a tech to show up and you need another Breakthough to start finnal getting advantage of it.

5. Race balance is really bad. This game is a colonization sim so if you can live in poison/metal planet from start you gain huge expansion advantage. Since tech research is based on random breakthough. If you play a race that's not native to bad enviromental planet you will have to cross your finger and hoping terreform research pop for you.

There is a guide here on steam that shows you exactly how you break the game using these none-balanced ability and with that guide. The game become super easy but without it. if you play regular human on those high difficulty you will have a lot of trouble.

The Achievements in this game is actually really simple and straight forward. But it does take you to play many games to grind them.
2 of those main story mission that will give you a normal ending.

7.5/10 and i do recommend this game for 4X lover. I raised the score from 6.5 to 7.5 because it's indie studio's first game but please improve and make better games.
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A 9 de 11 personas (82%) les ha sido útil este análisis
44.2 h registradas
Publicado el 1 de mayo
We have been bless the last few years with a few very good 4X games, after a relative dry spell.
I am glad Horizon is one of the best, if not the best 4X game of the last few years.
The game is playable both as a traditional 4X game where you try to conquer the galaxy/etc and as a mix of that and light story intertwined with your conquering without taking away any freedom. The choice is yours.
You get to pick your race, a nice variety of them exists, including of course the humans.

Research, you have several fields/genres of research you can spread your research to, each of which has several "topics". You can choose to have either the field and/or the topic to have special focus/draw on your research points, Or not, leaving everything balanced out. Not all researchable itens are visible, for that you need a combination of luck, diplomacy and even finding a topic by accident during.....events. It's a very nice way of still getting surprise topics for research, even well into the game. It works really well.

There are sizes of ships you can use. From fighters up all the way to starbases. You can't design the outer looks of your ships, but you can do whatever you want for what they carry. Based on your research and limitations such as the size etc. For each size of ship you can save few schematics so that when you choose to produce them, you just pick what you want. Do you want a missile cruiser, check! Do you want a jack of all trades, check! Etc. Perhaps you want to add boarding troops to try and capture enemy ships, check! etc

The main galactic map is split in sectores (squares) similar to BOTF. Depending on the technology, engines, supplies, forward bases etc, you can move a number of sectors per turn. There is no limitation such as moving only through sectors which have systems in them. The map is zoomable with the mouse scroll wheel and focuses where your cursor is. When you click on a sector with a system , if there are any planets, a list of the planets in that system appear on the right side of the screen. There you can have a quick look of what the planets are (terran, barren, gas giant etc) and their size. Also if they have starbases or shipyards, at least if they are your own planets. Cause if they are the enemies' the intelligence might be innacurate... :)

You can survey planets and find "goody huts" in them, or nasty surprises orbiting them. You can terraform planets and of course colonize them. When you have a planet for yourself you can give orders to contruct builing types of specialization. Production, trade, research etc. You can build (or buy) as many as you want, limited by the size and type of planet and how many "slots" they have available. When you reach that limit you can't build anything more unless you demolish something else. That thankfully does not include military buildings. Military buildings which can be any of Starbase, Shipyard (allows constructing mothership type of ships, and better resupply and repairs of ships), missile defenses for the planet and barracks.

You can construct any number of ships you want, as long as you don't exceed the command points cap you currently have. Cap which can be increased for example by building starbases. When you exceed them you are going to pay a very large "fine" for each CP over the limit. If your economy can afford it, no problem, if not....

Battles. There are two types of battles, invasion of planets and space battles. Invasions take place in a static screen with a list of each side's army and equipment and a numbers only show of what is going on in the battle, ie, reduction of each side's army and equipment. At the end of the battle of course there is a result and one side wins.
That is of course if you want to invade a planet and not eradicate the population.
Space battles are in turn based format. There is initiative for each ship, based largely on the type of engine they have. Then you proceed and move, fire at an enemy with all or just a selection of your weapons, use boarding troops, launch fighters, etc for each ship. When you are done for a ship, if there is something more that can be done with it, but you don't want to do it, clcik Done and you given the control of the next ship if any. If there isn't any other friendly ship to "move" then it is the end of your turn and the enemy side/sides start playing. Yes sides, you might have battles with mor than two sides. Even if they are not allied to each other.
The battle are done really well and very fluid without any cumbersome gui, as the rest of the game is also very well designed for smooth playing.

Diplomacy, there are a ton of options you can choose, or the AI to choose. A variety of agreements from the simple non aggression pacts, to trade, research, supply, military agreements. And more.

Oh, and yes more than one race can have planet(s) on the same system. It can be very interesting. :)

All in all, a great strategy game, a great 4X game and a must play fo the fans of the genre. Just make sure to spend some hours first to get an idea of the scope of the game.

I have started a Let's Play of it, you are more than welcome to have a look. https://www.youtube.com/playlist?list=PLtpqh8ebqvxd6FUfWDn5Kj2DHC65ngY2U

Great game.
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