Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
Análisis de usuarios:
Global:
Variados (371 análisis) - El 58% de los 371 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 6 feb. 2014

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-75%
$29.99
$7.49

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Incluye 5 artículos: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

¡REBAJAS VERANIEGAS! La oferta finaliza el 4 de julio

 

Actualizaciones recientes Ver todos (53)

23 de junio

Horizon release version 1.0.2.147 - Summer Update

June 23, 2016
v1.0.2.147

We have a quick Summer update from feedback gathered that we hope will improve the game experience for new and veteran players.

* The penalty for exceeding Command Points for the player has been reduced on Very Easy/Easy difficulty settings
* The AI aggressiveness toward the player has been reduced on Very Easy/Easy/Normal

* Research speed beyond level 5 now scales based on the Quantity of Stars in the game (Galaxy size)
* The base chance to hit with missile weapons has been increased
* Stealth Device will no longer function when a ship's power generators are destroyed
* Winning the Galactic Council vote now requires a simple majority (51% instead of the previous 60%)

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30 de mayo

Horizon release version 1.0.2.146

May 30, 2016
v1.0.2.146

A minor fix: Completing the Lezgoon quest line will now display the correct reward info in Race Stats.

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Críticas

“One to keep an eye on, definitely.”
70 – Strategy Informer / Gamewatcher

“Best of all, the way Horizon handles technological progress is one of the most elegant I've seen in a grand strategy game.”
65 – IGN

“With the excellent foundation that has already been developed and the dedication that L3O is showing to their fans, it promises to be a true 4X classic in its own right.”
90 – Aesthetic Magazine Toronto

Acerca de este juego

Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy allows you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science - and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!
_

Key Features


  • Advanced turn-based tactical combat which many 4X fans have been requesting for years
  • Full Tactical ship control includes managing movement, weapons and more. Board other ships, attack from planetary and orbital defenses
  • A Distinct open world system, where ships can explore without artificial limits and where combat can span many turns before concluding
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4x mode which is also available
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts
  • Design and customize your ships’ weapons and systems based on available technology
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets
  • Fully Customize your race or play as one of eight original races (NEW: Includes a mod that unlocks 3 additional ancient races now playable)
  • Extended Modding support with the ability to create your own races and even write your own scripted quests

Requisitos del sistema

    Minimum:
    • OS:Windows XP SP3
    • Processor:Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
    • Memory:2 GB RAM
    • Graphics:512 MB Video Card w/Pixel Shader 3.0 Support
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
    Recommended:
    • OS:Windows 10 / 8.x / 7
    • Processor:Intel Core i3/i5/i7 or AMD equivalent
    • Memory:4 GB RAM
    • Graphics:1 GB ATI 4800 series or better, 1 GB NVIDIA 9800 or better
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX 9.0c-compatible
Análisis de usuarios
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Global:
Variados (371 análisis)
Publicados recientemente
boronx
( 24.2 h registradas )
Publicado el 24 de junio
Horizon is a game for casual 4xers who loved MOO2, but no longer want to waste brain space optimizing the tech tree or the build queue. It hits that mark well. It'll feel famliar to fans of the Master of Orion series and many of the features of MOO2 are in Horizon.

One key feature in MOO2 which is not found in Horizon is spies. The inability to get accurate report on alien civlizations really changes the game, and leads to it's biggest con, there isn't enough information about what's happening.

* The only way to find out what tech an alien race knows is to trade techs with them or fight them. You simply can't tell what you're in for when you first start tangling with your opponents.
* There's no explanation in the game for why some economic values are different than others. Why does this planet have 10% more trade income another planet? Why does it build ships 10% slower?
* What is the exact path of my ship? Horizon will draw a line on the map, but the line isn't accurate. I lost a game because one of my colony ships skimmed too close to a system belonging to a super powerful progenitor race that didn't like to be bothered.
* Important information about planets, such as trade income, isn't available on the planet list, but can be found by opening the screen for individual planets.

Horizon is a labor of love. There are several improvements over MOO2 that are clearly included because that's the game the designers want to play.

The Galactic map shows the galaxy divided into star system, just like MOO2, but each system is in turn subdivided into a fine grid. The ships actually move on this grid from one system to another. Their speeds are given as spaces on the grid per turn. They may, for instance, arrive in a system but still not reach their destination because their target planet is on the other side of the system.

Fights occur at this grid level. Horizon successfully leaves behind the set piece battle feel of MOO2.

This feature may sound needlessly complicated, but the interface is fairly well designed, and most of what you'd want to do, such as orbiting a planet, can be done with a couple of clicks from galactic screen without worrying about exactly where your ships are.

MOO2 had two build queues for each planet, one for ships and one for buildings. This is one queue better than MOO, but still felt weirdly constrained for a galactic empire. In Horizon, you can spending year building a super battleship, but your ship yards can also be pumping out scouts at the normal rate. There are only six building types, but you can build one of each type at the same time.

Planet development is streamlined. It consists of levelling up the six classes of buildings, with each level costing exponentially more than the last.

The way the economy works is not at all clear. There's a planet population, from which some percentage are workers. Of these workers, some are used in farming, some in industry, some in science. More farmers produce more food. More scientists seem to produce more science, but the relationships isn't clear.

Build times seem to be set by the level of industry. A planet with a billion industrial workers produces ships and buildings at about the same rate as a planet with 10 million. Whether a ship is building only a single scout, or is building a cruiser, a battle ship and 3 max-level buildings doesn't affect build times either.

Despite being opaque, the results of economic decisions are predictable enough that they are quickly learned through experience. You can grow a rich and powerful empire without understanding the details. These individual components of the economy are more than the sum of its parts. I can't help but think that the developers had a more complex economy early in development.

Research in Horizon is a complete rework from MOO2. In MOO2, your entire empire could only research one project at a time. Again, weirdly constraining. In Horizon, you always research everything at the same time, which is what would happen in a vast civlization. You can choose to focus a huge portion of your research on particular targets, but the other techs will still get a trickle.

In MOO2, each tech was a significant jump ahead. When you get fusion engines, nuclear engines are obsolete. In Horizon, each tech can be refined through more research to be a lot more powerful, so when you finally discover fusion engines, they will at first be less useful than nuclear engines, because they are less refined.

In MOO2, it was important to follow an optimum path in the tech tree. In Horizon, new techs appear randomly through research and through exploration.

Horizon has an asymmetric start, by default. Your neighbors may be far older and more powerful than you, with other motivations than galactic conquest.
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Tyler3Killer
( 1.8 h registradas )
Publicado el 24 de junio
Great Game!
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Anonymous Helper
( 106.7 h registradas )
Publicado el 16 de junio
Decent streamlined indie turn based space 4x for those who don't like too complicated mechanics. The quest mechanic and turn-based tactical combat are nice. Research and economy could've been expanded upon. Especially all buildings should've been researchable instead of depending on change of finding top tier buildings techs from exploring the galaxy. More techs and building options in general would have improved the longevity of the game.

Game is definitely overpriced for amount of content but definitely worth considering if you can get it under 10€ during sale.
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Brenten007
( 13.6 h registradas )
Publicado el 14 de junio
Edit my game review:
After the update and fixed to Very Easy, I understand more on how the tech tree runs. Much better... Geeezzzzzzzzz.. I could not get anywhere earlier.

Thanks for fixing the issue. At least you fixed it and offer the option to turn off command points. Personally, I understand that their got to be some diffcualty in games but when solo playing, I like having the option to turn things on and off. Sometime I get home and don't have much time to play and just want to take it easy in a game so I set it to easy. Later on, if I have time, I will play it on Normal or hard mode.
¿Es útil? No Divertido
schindlernd
( 5.7 h registradas )
Publicado el 1 de junio
not worth buying if you cant even make a balanced game AI will kill you just as easy as it does on Very hard when you play Very easy spent. NOT WORTH IT
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Goglutin
( 31.7 h registradas )
Publicado el 6 de mayo
As a veteran of space colonization games I can tell this one is rather good.

Its not the best but its a decent game and I had fun the 3 games I played. The difficulty is a bit steep (I lost even at easy) but this is not really a bad side.

It remembers me master of Orion 2 in many points (turn based space combat, simple ground battles). So if you liked the old school title you will like this one.

Only one con. The HUD is not very user friendly and you have to get used to it but aside that its a fair game for its price.
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clevmut
( 331.6 h registradas )
Publicado el 22 de abril
Not as complicated as a lot of space games, but very enjoyable for a quick break from the long multi player type games. Great game for the price.
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kennyleebeeks
( 1.4 h registradas )
Publicado el 3 de abril
Nothing like I hoped or imagined.
Couldn't complete the 1st combat without using the Auto-complete function as there was no explanation of everything involved until after it was over.
Then it turned out to be too complex to be any fun for me.
Waste of my money.
Fortunately, it was on sale & only cost $7.49 today!
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Sandermatt
( 20.4 h registradas )
Publicado el 3 de abril
Positive:
Innovative (more realistic) way of handling research.
Ship design is rather good.
So far the game seems rather balanced.
There are some questlines to explore.

Neutral
Combat works, but it is not that special.

Negative:
Strange Diplomacy. People ask you to surrender after loosing every battle. People wage war with you and offer you to pay tribute while still waging war.
Graphics are not too good (altough this is not that important to me)
Biggest drawback: I have now played this game for 9 hours and I play on highest difficulty, still it feels rather easy.
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nehznehz
( 21.2 h registradas )
Publicado el 1 de abril
For the current discounted price (7euro), this game is easely worth the money. For the normal price I'd be a bit more hesitant to recommend it, though not to the point that I'd leave a thumb down.

This is a fairly standard 4x game. The economy is less complex than the avarage, but I don't consider that a bad thing.
The research management is well done in this game. It introduces chance with the discovery of new tech, preventing you from looking at the end of a tech tree and ignoring all the tech before that when deciding which path to follow. Don't worry, you decide the priority on which tech should be refined, which is something I really enjoyed.

What I really disliked in this game is the controll scheme during tactical combat. It's inconsistent with that of the galaxy map or with any other game for that matter.

Now for the reason that made me hesitate to really recommend this game: I feel like there could be more do differentiate builts between the planets. What's there is mostly a differences of quality, not function. This leads to me making 1 or 2 production planets and put everything else on research first and money second. There are some unique bonusses that can appear on planets, but only one of those actually made me consider changing the build (by increasing the tourism more than the trade).
Other than that, the game can use some more polish, though it doesn't do bad there compared to most sci-fi 4x games. I haven't encountered any bugs in any case.

To conclude: not a great game, but not bad either.

This game reminds me a bit of armada 2526 and that's definetly not a bad thing.
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Análisis más útiles  En los últimos 30 días
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
106.7 h registradas
Publicado el 16 de junio
Decent streamlined indie turn based space 4x for those who don't like too complicated mechanics. The quest mechanic and turn-based tactical combat are nice. Research and economy could've been expanded upon. Especially all buildings should've been researchable instead of depending on change of finding top tier buildings techs from exploring the galaxy. More techs and building options in general would have improved the longevity of the game.

Game is definitely overpriced for amount of content but definitely worth considering if you can get it under 10€ during sale.
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A 27 de 28 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
26.6 h registradas
Publicado el 18 de junio de 2015
Horizon es un 4x que ha tenido que competir con una hornada de lanzamientos que han inundado Steam de juegos de temática parecida recientemente, como Endless Space, GalCivIII, StarDrive2, Star Ruler 2, Predestination y otros más de cuyo nombre no me acuerdo. En un mercado tan saturado es difícil elegir a Horizon porque no cuenta con gráficos ni novedades que aportar que llamen la atención a los potenciales jugadores. Así que, ¿qué tiene este Horizon para darle una oportunidad?

Por un lado Horizon es un juego honesto, no engaña a nadie diciendo que innova o revoluciona el género. Es un juego sencillo, de gráficos que recuerdan a tiempos pasados y su aire es totalmente retro en comparación al resto de juegos mencionados arriba. Pero a veces innovar o destacar mucho en algo no es sinónimo de que sea un buen juego y si no sólo hace falta probar el Star Ruler 2 o el Star Drive 2 para darse cuenta que, aun siendo buenos juegos, pecan de algunos problemas que lastran la jugabilidad. Ambos juegos por ejemplo tienen un profundo sistema de diseño de naves pero, ¿de qué sirve poder personalizar ese diseño si luego el combate tiene deficiencias y es difícil apreciar qué ventajas se obtiene de ese tiempo invertido en el diseño? Esto ocurre especialmente con el Star Ruler 2, donde al final lo que cuenta es tener más potencia de fuego y deja por tanto el diseño como algo circunstancial. Tanta historia para nada.

Horizon coge un género muy trillado y sin complicarse aporta una jugabilidad muy dinámica, un juego sencillo y ameno de aprender que sólo pretende hacer pasar un buen rato a los jugadores. Su sistema de diseño de naves es muy sencillo en comparación al resto de juegos 4x pero su mayor ventaja es que esos diseños tienen una aplicación muy práctica en los combates a diferencia de otros 4x. Es decir, los diseños realmente tienen un impacto en el combate táctico porque las ventajas/desventajas de los componentes y el armamento usado es fácil de apreciar en la práctica del combate y eso hace que sea realmente interesante dedicarle unos minutos a mirar de conseguir los mejores diseños posibles, sin complicar el sistema lo indecible como hacen el Star Drive 2 y el Star Ruler 2. El poder ver bien lo que aporta cada diseño es lo que se agradece y demuestra que con bien poco se puede conseguir mejores resultados que dorando la píldora con miles de opciones y luego dejar su aplicación práctica con fuertes carencias.

Horizon no aporta nada nuevo, no tiene un sistema de diseño de naves revolucionario, ni un sistema diplomático o de gestión de planetas innovador como el Star Ruler 2 o un sistema de combate por turnos terrestre y/o de abordaje como el Star Drive 2. Todo lo que ofrece es algo ya muy trillado pero el resultado funciona, es divertido y lo suficientemente profundo como para dedicarle muchas horas. La IA es difícil, es un juego en general bastante difícil y a ratos muy frustrante ya que la diplomacia requiere mucho tacto si uno no quiere verse en problemas rápidamente. Hay que estar muy activo diplomáticamente haciendo muchas concesiones a todas las especies si se quiere mantener una posición neutral o alejada de una posible declaración de guerra.

La gestión planetaria es muy sencilla pero funciona bien. El sistema diplomático cuenta con lo habitual del género. El combate táctico por turnos me gusta mucho aunque son muchas las críticas que he visto sobre él. Es un combate que recuerda a viejas glorias, con una rejilla de movimiento y con una interface muy espartana con 4 o 5 comandos básicos y poco más pero lo importante es que funciona bien y permite ver con detalle las ventajas de los diseños de las naves, la aplicación práctica del armamento utilizado, etc. He pasado muchos mejores ratos con este sistema de combate que con el del Endless Space o el del Star Ruler 2 que son juegos de probado éxito y gozan de buena fama. Para gustos colores pero al menos jugando al Horizon comprendo los fallos de mis naves y sus ventajas en combate.

El apartado tecnológico seguramente es el más completo del juego por su profundidad en cuanto a campos de investigación. Se comienza con unas decenas repartidas en 6 campos clave y poco a poco se van ampliando con nuevas incorporaciones, complicando más las decisiones sobre qué investigar. Estas ventajas repercuten inmediatamente en el armamento ya instalado y el famoso retrofit se realiza automáticamente cuando las naves que quedan desfasadas se acoplan a una base espacial. En general todo funciona de una forma sencilla en el que el micromanejo siempre queda muy reducido y permite centrarse en las grandes decisiones.

Resumiendo, se trata de un juego que convence a aquellos que buscan un juego de estrategia donde no tengan que verse inundados con mucha carga de microgestión, como el Distant Worlds por ejemplo o el Aurora 4X y que permite pasárselo bien centrando el interés en la parte estratégica y disfrutando luego de los combates tácticos por turnos.

Una buena compra pues sobre todo si lo adquirís en oferta ya que su precio cercano a los 30 euros es un tanto excesivo y sería más razonable un precio alrededor de los 20 euros. Horizon no es el mejor 4x del mercado pero seguramente es de los pocos donde todo lo que hace lo hace bien y donde el jugador se lo pasará bien sin tener que estudiar guías interminables o invirtiendo gran cantidad de horas diseñando naves.
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A 8 de 8 personas (100%) les ha sido útil este análisis
Recomendado
9.0 h registradas
Publicado el 2 de marzo de 2014
Me gusta este 4X por turnos.
Ofrece muchas posibilidades de actuación.
El sistema táctico (por turnos) es sencillo y no por ello menos complejo.
Cuesta un poco hacerse con la interfaz; pero si sigues el tutorial (lo recomiendo) ye haces con ella.
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A 9 de 10 personas (90%) les ha sido útil este análisis
Recomendado
55.9 h registradas
Publicado el 27 de mayo de 2014
Un 4X liviano y sencillo de hacerse con el, aunque no tan sencillo de dominar. No sobresale en nada, pero tal vez al estar en castellano y ser relativamente "liviano" es apto para cualquier iniciado en el género. No aporta nada nuevo a lo ya existente, pero tampoco decepciona en lo que ofrece. Mi nota 7/10

Para los interesados:
https://www.youtube.com/playlist?list=PL4eKX1vWQfDsJgvZGbrVQ5E0pnDwhyfyp
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A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
7.8 h registradas
Publicado el 28 de marzo de 2015
gran juego, actualizaciones constantes y muy entretenido
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
17.1 h registradas
Publicado el 28 de julio de 2015
Aunque no lo he jugado mucho, y hace tiempo que no juego, lo que he visto me ha gustado. Es asequible de jugar, entretenido, no decepciona, está en castellano y lo mejor es que siguen actualizando y equilibrando a pesar de haber transcurrido un año y medio del lanzamiento
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A 3 de 6 personas (50%) les ha sido útil este análisis
No recomendado
26.8 h registradas
Publicado el 17 de octubre de 2014
El motor de juego de las batallas con naves es muy malo y gráficamnete peor. La historia se resume en que no hay historia, animaciones pocas y simples. El juego se acaba repetitivo y simple en la conquista. En resumen, menos mal que lo compre de oferta, sino me hubiera sentido super estafado, no perdais el tiempo.
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A 0 de 1 personas (0%) les ha sido útil este análisis
Recomendado
2.6 h registradas
Publicado el 1 de agosto de 2014
Un juego muy entretenido y adictivo.
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A 0 de 1 personas (0%) les ha sido útil este análisis
No recomendado
4.9 h registradas
Publicado el 1 de marzo de 2015
Tutorial deplorable, se te quitan las ganas de jugar.
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A 3 de 8 personas (38%) les ha sido útil este análisis
No recomendado
2.7 h registradas
Publicado el 22 de marzo de 2014
Otro juego más del estilo 4X que no aporta nada. Es exactamente igual a jugar el Galactic Civs u otros similares con un interfaz mucho peor. No lo recomiendo en absoluto.
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