Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot. Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything.
用户评测: 特别好评 (131 篇评测)
发行日期: 2013年10月22日




“Tetrobot and Co. is fresh, cute, and bloody hard.”
Rock, Paper, Shotgun

“A diabolically clever level design that constantly renews itself.”
8/10 – Gamekult

“Tetrobot & Co. was a unique game to play through. Its charming style kept me relaxed as I challenged my mind with each level.”
4,5/5 – Broken Cartridge


Tetrobot is the world's most popular and reliable robot, but he's not perfect. That's why I, Maya, have built him a microscopic little brother, Psychobot.

Help me guide Psy through Tetrobot's cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything. Learn how pipes, lasers, fans and other electronic devices work, learn how to alter the chemical properties of slime, and collect all the memory blocks that you find on the way.

The owners of damaged Tetrobots all around the world rely on us because we are the only people who can repair their precious robots.

Key Features

  • Pure puzzle gameplay for gamers who like to give their minds a workout.
  • Over 50 levels to play and even more secrets to unlock.
  • Original music composed by Morusque (Knytt Stories, Saira, Blocks That Matter, Exodus)
  • Find out what became of Tetrobot, Alexey, Markus and Maya, 15 years after "Blocks That Matter." 

Steam Features

  • Steam Achievements: An even greater challenge for avid gamers.
  • Steam Cloud: Start a game at home, finish it at work (if you're careful).
  • Steam Workshop: Create your own puzzles and share them in one click (available soon).


Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Pentium 4 3 Ghz
    • Memory: 1 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: Xbox 360 Controller Supported
    • OS: Windows 7
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: dedicated hardware supporting Shader model 3.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: integrated
    • OS: MacOS 10.7
    • Processor: Core i5
    • Memory: 2 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • Hard Drive: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: running on our Mac Mini 2011 model, Controller Supported and may require in game configuration
    • OS: Ubuntu 12.04
    • Processor: Core i5
    • Memory: 2 GB RAM
    • Graphics: integrated supporting Shader Model 2.0
    • Hard Drive: 600 MB available space
    • Sound Card: integrated chipset
    • Additional Notes: Controller Supported and may require in game configuration and specific drivers
1 人中有 0 人(0%)觉得这篇评测有价值
10.4 小时(记录在案的)
Good and creative sequel. Still great as the first one.
Story 7/10
Gameplay 10/10
Graphics 9,5/10
Music 9/10
Overall 9/10
1 人中有 0 人(0%)觉得这篇评测有价值
36.0 小时(记录在案的)
Nice and funny puzzle game
19.8 小时(记录在案的)
Deep dive in logic world!
9 人中有 7 人(78%)觉得这篇评测有价值
12.8 小时(记录在案的)
This is an absolutely fantastic puzzle game. For those whom played blocks that matter and didn't like the platforming aspect, don't worry, this doesn't have any platforming to speak of. The only related things in the game are the characters and the use of blocks.

The game actually controls through point and click mechanics, moving your character from place to place through just clicking there. The games main focus is using a combination of different blocks which interact with eachother in different ways, in orde to solve a puzzle. Placing blocks involves you shooting them out instead of using the tetronimo mechanic from the last one. Each block has specific functions hinted to ingame once you find them. The game constantly throws new block types at you, as well as special new funtions, mixing things up. They continued to throw new mechanics all the way to the end of the game, and all of them felt well implemented.

You're main objectives in a level consist of two things; getting to the end, and collecting the memory blocks. You can beat a level without getting all chips, but in order to progress to certain stages, you'll need to obtain the memory blocks. You'll also need to 100% a section to unlock the bonus stage for keys to the small boss puzzle stages (using the term "boss" lightly, as it is really a series of puzzles).

The game features no way to die, and if you do mess up a puzzle, there is always an undo button to push things back to where you need them in an instant. The game never felt tedious or boring; always throwing new ideas and puzzles types your way. The puzzles, while challenging, never felt too easy, or too hard. The game also never feels the need to hold your hand at any given point.

The only flaw that I can think of is that there is a bonus challenge later in the game which requires knowledge of the konami code, but it's not required, and is overall a terribly minor flaw on an otherwise great puzzle game.

To me it was worth every single cent. If you are even remotely into puzzle games, I highly reccomend it.
1 人中有 1 人(100%)觉得这篇评测有价值
21.3 小时(记录在案的)
As someone who enjoys logical puzzles but often finds them frustrating and/or unfair, Tetrobot was a joy to play. The puzzles were diverse and challenging, but always fair. Even when wrestling with a puzzle for a couple of days - the second bonus block in Hot N' Cold is fiendish! - it never feels insoluble. In every way, the game was beautifully designed and completing it felt tremendously satisfying. The game is a delight, probably my favourite that I've played this year, and I would recommend it to anyone who enjoys puzzle games.
1 人中有 1 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
While I prefer "Blocks That Matter" over this sort-of sequel, there are some quality puzzles in this game. Charming graphics and catchy music are also included for your enjoyment. Swing Swing Submarine has added an extra layer of polish to this sophomore release.

It's evident playing this for even just a few levels, that the control scheme would work great on touch devices - which is maybe the developer's eventual goal. That being said, this control scheme works, but make the game feel more casual than its predecessor and, for me, not as compelling to play frequently.

Still, I must recommend this game and "Blocks That Matter" for those who haven't played it...
1 人中有 1 人(100%)觉得这篇评测有价值
30.8 小时(记录在案的)
Awesome little puzzler! Great idea, simple mechanism, PERFECT learning curve. Greatly rewarding whenever you find the way to combine the blocks and grab that seemingly impossible to grab "yellow memory block".
1 人中有 1 人(100%)觉得这篇评测有价值
5.8 小时(记录在案的)
Fun and cute puzzle game. Looks nice, controls well, sounds good, and an UNDO Button.

For some reason stopped working with the Controller on Steam OS though.
1 人中有 1 人(100%)觉得这篇评测有价值
17.6 小时(记录在案的)
I think that this is a great puzzle game until you're about 60% of the way through when they introduce more timing elements into the solutions. The timing detracts from the game in my opinion, up until then if you understood how to solve something you could solve it in one or two tries. Once the timing got involved however the 'undo' button was used a lot. It's very frustrating understanding how to solve a puzzle and having trouble executing that solution.

Another thing to keep in mind which may have an effect of your enjoyment of this game is that if you intend on getting all of the brick pieces (which are the bonus objectives) you may end up undoing a lot of your work in any given level. The reason behind why you would undo your previous solution is that it may not have been ideal, meaning that you could have saved a block or two which would allow you to get a brick piece. I'm not sure how I personally feel about it since this is something that has provided me with enjoyment and frustration at different times. One of my level designer friends really liked this aspect of the game though.

That being said, I think that the basic mechanics of how the blocks work in relation to each other is very intriguing and leads to a lot of interesting puzzles. The art is sleek, the music is charming; it feels cohesive. I recommend Tetrobot and Co. to anyone who loves puzzle games . The first half is definitely worth your time and depending on your preferences you might like the second half too.
1 人中有 0 人(0%)觉得这篇评测有价值
25.8 小时(记录在案的)
quite good, quite solid, quite smart. i like this game!
1 人中有 0 人(0%)觉得这篇评测有价值
20.0 小时(记录在案的)
Highly recommended! Very clever puzzler.
1 人中有 0 人(0%)觉得这篇评测有价值
26.2 小时(记录在案的)
Simplest control with greatest implications. This is relevant to my brain's interests.
1 人中有 0 人(0%)觉得这篇评测有价值
18.1 小时(记录在案的)
Difficult but fun
1 人中有 0 人(0%)觉得这篇评测有价值
5.0 小时(记录在案的)
Some well thought out puzzles, not too easy, not too hard, replayability for completion, would recommend.
9 人中有 2 人(22%)觉得这篇评测有价值
37.1 小时(记录在案的)
this game is good that eveyone should get it
14 人中有 1 人(7%)觉得这篇评测有价值
0.2 小时(记录在案的)
Overpriced considering it's not a good game unless your around the age of 8 or the parant of one.
Game have a serious need of more fun and inspiring mechanics.
Controller is more like point-and-click which in RPG's and some forms of arcades is fine or even realy fun, but for this game and it's setting, it's just terrible not to mention that even if u use a 360 (Or similiar) controller, u only change from using mouse-point and click to using the stick to move the mouse and the A-button to move....
0,5/5 - They did have the concept slightly correct but managed to do everything wrong for it too work.
5.5 小时(记录在案的)
Pretty neat Puzzle game. You have a set of rules for grabbing blocks and you have to make your way through a maze and collect hidden blocks while using those rules.
12.4 小时(记录在案的)
This game is entertaining, interesting and challenging. You really have to start thinking outside the box starting only about 1/4 of the way through the content if you want to complete the levels entirely. With no "death", the ability to undo quite a lot, and the ability to continue on to further levels without completely solving a previous one, the game is as forgiving as it is difficult. Well done guys! I fully recommend this game.
41 人中有 36 人(88%)觉得这篇评测有价值
4.3 小时(记录在案的)
More information on this game on BrokenCartridge: http://www.brokencartridge.net/indie-spotlight-tetrobot-co-2/

Score: 4.5/5

In Tetrobot & Co. you play as a Psychobot, a microscopic robot made by a scientist named Maya, which is here to aid the Tetrobot. While at this point the Tetrobot is the most popular and best robot around, it is not immune to problems. The Psychobot’s job is to go into Tetrobot and fix whatever problems my lay inside.

So what exactly do you do in this game? Well, you move blocks. Blocks that matter, to be specific. The game follows an extremely similar style of logic and mechanics that Blocks that Matter does, since they both play out in the same universe. The goal is to maneuver throughout the Tetrobot, finding as many pieces of memory that you can along with getting to the end. Unlike the puzzle platformer style of game play the previous game had, this plays more like it is on a grid. The Psychobot flies through Tetrobots to wherever it needs to be.

Fixing a Tetrobot isn’t easy, though. It is actually quite the puzzle, as they get a lot of blocks clogged up into their system. You have to manipulate these blocks so that you can continue on through certain passage ways and areas. Blocks connect to blocks of the same matter. So stone will connect to stone, wood will connect to wood, and so on. Knowing how to correctly stack blocks will be very helpful for maneuvering through these levels.

It is never hard to relax and play this game. Everything about the game is very soothing. If you would like you can slowly make your way through each puzzle, taking your time and taking in everything the game has to offer. Just as Blocks that Matter was, this game is very charming. I always manage to have a smile on my face when playing through it, either it be the satisfaction of solving the puzzles or even just picking up on some of the funny references they have to different games, books, movies, and music!

The pacing in the game is pretty nice as well. In total there are 8 sections in the game, each containing 5 normal levels and one key level. Each section slowly adds new mechanics, making game play more complicated yet all the more fun. You never feel overloaded on all of the things you have to learn or solve, but it never drags on either. The Tetrobots act as the sections, each having their own issues. Either they be flooded with water or even frozen! Each Tetrobot’s problem will advance and change the game play, which makes for an excellent thrill when going into a new section.

Besides the overall satisfaction of being able to solve some of these complicated puzzles, the game really helps you feel rewarded for your efforts to progress through the game. There are a lot of cool and interesting unlockables from not only completing the puzzles but collecting the 3 memory blocks there are in each level. Either it is more pieces to the story, a few extra levels, or a collection of all of the soothing songs available. You really have this drive to continue playing through the game.

Tetrobot & Co. was a unique game to play through. Its charming style kept me relaxed as I challenged my mind with each level. Swing Swing Submarine really has a way with puzzle games. If you really enjoy puzzle games then I highly suggest you give this one a try.

If you want some video footage going a tad more in depth on how it plays, then make sure you check out my video on it!


22 人中有 22 人(100%)觉得这篇评测有价值
16.3 小时(记录在案的)
This game is as cute as challenging but with a good difficulty curve.

Reaching the end of a level is not hard, so you will always be able to move forward even if you have a hard time to get all three golden pieces per level, which is the real challenge.

The large number of blocks and other gameplay elements ensure that no two levels looks or works the same.

Deffinitely a must have for those who favor thinking over smashing (buttons).